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Realistically, do you think 2.0 will be delivered on time?Follow

#1 Jan 26 2012 at 8:31 AM Rating: Decent
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Given how things have been since launch, I'm going to say no. Considering the complexity of what they're trying to do in the marginal time allotted, do you think they can bring it on time?

Or, should I say, on time and functional?
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#2 Jan 26 2012 at 8:45 AM Rating: Decent
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I do not think it is realistically possible. If they are trying to bring back people that left for something they consider better, I think it will take more than a year of brainstorming, coding, testing, artistic design, story writing, more testing... I just can't seem them delivering something on the same level as WoW, TOR, or even FFXI, in a years time. I think they would need more staff and funds to accomplish such a task in a short time span.

Edited, Jan 26th 2012 9:46am by LillithaFenimore
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#3 Jan 26 2012 at 8:52 AM Rating: Good
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Their staff size is already on the high-end of the scale. 250 people or so working full time on this thing. A dev team doesn't get much larger than that.

Not sure what "on time" means though. '12 Q3 beta test, '13 Q1 release is the official schedule. They'll get there, but probably being month or so off from the initial timetable.

They have a year and a half to beta and 2 years to official release. It's tough, but doable. Not all assets are going to be thrown away after all.

It's a logistical nightmare, that's for sure though.

Edited, Jan 26th 2012 5:59pm by Hyanmen
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#4 Jan 26 2012 at 10:30 AM Rating: Excellent
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No, even as a fan of the game and white knight of epic proportions (:P), it will be a minimum 2-3 weeks late as standard SE policy, upto 2,3 or even 6 months late but I dont really care.
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#5 Jan 26 2012 at 11:03 AM Rating: Good
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Considering they've been working on it since last March, it's perfectly doable, especially since Yoshida already mentioned lately they're moving towards the testing and content development stages.
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#6 Jan 26 2012 at 11:17 AM Rating: Good
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I doubt it. They miss every single deadline.
#7 Jan 26 2012 at 11:50 AM Rating: Default
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Not a chance. I hope they don't even try...or we will run into another disaster. They need more time.

250 people working on this? Really? Seriously? Let's do some math. Avg salary...lets say 40K(I'd assume its higher). 40/12 = 3333.00 per month. 3333.00 X 250 = 833K a month in wages alone. This does not include all the other costly benefits of having an employee.

So, 833K X 11 months(assuming December launch) = Just over 9 million dollars.

I'm guessing, looking at the picture Yoshi posted, there are a max of 30-50 people working on this....regardless of what he has said in the past.

Did he really say 250 people...if so wow.
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#8 Jan 26 2012 at 12:04 PM Rating: Good
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I'm guessing, looking at the picture Yoshi posted, there are a max of 30-50 people working on this....regardless of what he has said in the past.


Uh-huh, would make sense for him to lie like that. Fortunately Simool of ZAM has shown us the way...

250 people dev team is what it takes to produce a game efficiently these days. RE6 team is that large, ***. Creed team might be even larger. RE6 team has even worked on the game for 2 years already, so three years to release seems likely. Even with 250 people this is a humongous ordeal.

The picture Yoshi posted had the planners (not all of them, but most) included.

Edited, Jan 26th 2012 9:04pm by Hyanmen
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#9 Jan 26 2012 at 12:06 PM Rating: Good
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SE should release it when it's ready, not when their random timeline says it's due. Games get delayed all the time - ones that have undergone longer development cycles than FFXIV, and that seem relatively simpler by comparison. D3 has been delayed, what, three times? Torchlight 2 has been delayed once or twice already; &c. &c.

The point is that, if your game does well, nobody is going to give it a 4/10 because it was delayed a few months. But if your game is released on time and is, frankly, terrible... well, I think you know the result, as it's already occurred once in FFXIV's history.
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#10 Jan 26 2012 at 12:11 PM Rating: Good
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They were 2 months late coming into billing, so I would guess 2.0 will probably be late.
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#11 Jan 26 2012 at 12:22 PM Rating: Good
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KaneKitty, agreed. I would prefer them to delay V. 2.o as opposed to rushing it out and it being full of caca.

However, my statement was in reference to the Op's post. Which Hyanmen had disagreed with. It maybe 250 people in total, but I would like to know how is that team divided? How many are working on graphics, coding, story, etc. And then subdivisions of each category? For them to meet the year dead-line that the Op has asked about, with those factors in mind, I just can't see it realistically occuring by years end. Again, they would need a ton more people working on stories, graphics, coding, etc. in order to meet the year deadline for a complete revamp, IMO.

FFXIV's competition is other heavy titles out there including their own title, FFXI. I mean don't get me wrong, I'm not a computer science expert by any means, but it just seems very far fetched that 250 people could do a complete revamp in a years time. That is A LOT of work :/

I really hope they do delay and take their time, I really want this title to make a huge "in your face" come-back :/
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#12 Jan 26 2012 at 12:24 PM Rating: Good
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There are 30 people in that picture, and they are only the planning team... So you think that there are 30 people making plans, and 20 people working to deliver on those plans? Really? They have more than 20 people working on their website alone...

Since they haven't announced a release date yet, and their release date will be based off a shipped medium... Absolutely. There are too many factors outside of their control for them to not release on the date they set:).

Now, will they set the date with-in the window that they are predicting? That will depend on the Beta. As the Beta will be the product they ship to be pressed, I don't see why it would be unreasonable to think that it will happen.
#13 Jan 26 2012 at 12:36 PM Rating: Default
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For them to meet the year dead-line that the Op has asked about, with those factors in mind, I just can't see it realistically occuring by years end.


The release has always been Q1 '13.

Of course if we make up deadlines of our own there will be delays...
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#14 Jan 26 2012 at 12:38 PM Rating: Default
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rfolkker wrote:
There are 30 people in that picture, and they are only the planning team... So you think that there are 30 people making plans, and 20 people working to deliver on those plans? Really? They have more than 20 people working on their website alone....


When you hate a product so much you do your best to disprove anything and be cynical about everything.
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#15 Jan 26 2012 at 1:23 PM Rating: Decent
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Theonehio wrote:
rfolkker wrote:
There are 30 people in that picture, and they are only the planning team... So you think that there are 30 people making plans, and 20 people working to deliver on those plans? Really? They have more than 20 people working on their website alone....


When you hate a product so much you do your best to disprove anything and be cynical about everything.


Me? Wanting FFXIV to fail? Please think before writing in absolutes. Everything implies just that...everything. So I do not believe there are 250 people working on FFXIV? Yes, that is true. That is hard to believe. But it can be true. There is no way to know.

But does that mean my life's goal is to "disprove anything and be cynical about everything"?

You are a joke.


Edited, Jan 26th 2012 2:24pm by Simool
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#16 Jan 26 2012 at 1:40 PM Rating: Excellent
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Hyanmen wrote:
'13 Q1 release is the official schedule.

2 years to official release.




Can I have a maths?
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#17 Jan 26 2012 at 1:58 PM Rating: Decent
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Simool wrote:
Theonehio wrote:
rfolkker wrote:
There are 30 people in that picture, and they are only the planning team... So you think that there are 30 people making plans, and 20 people working to deliver on those plans? Really? They have more than 20 people working on their website alone....


When you hate a product so much you do your best to disprove anything and be cynical about everything.


Me? Wanting FFXIV to fail? Please think before writing in absolutes. Everything implies just that...everything. So I do not believe there are 250 people working on FFXIV? Yes, that is true. That is hard to believe. But it can be true. There is no way to know.

But does that mean my life's goal is to "disprove anything and be cynical about everything"?

You are a joke.


Edited, Jan 26th 2012 2:24pm by Simool


It pays to view the credits of games you play. 250 is far from being unheard of. It's rare in the MMO world because most companies that run MMOs ONLY run MMOs which usually has a small team.

**** I think they updated the XIV credits to include the new team members including those working on the new engine.


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#18 Jan 26 2012 at 2:02 PM Rating: Good
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I see trollin' and hatin' :P *sings to herself*

Yeesh guys. Mudsling much?
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#19 Jan 26 2012 at 2:10 PM Rating: Good
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mullesch85 wrote:
Hyanmen wrote:
'13 Q1 release is the official schedule.

2 years to official release.




Can I have a maths?


Errr...we are in 2012 right? So confused... -_-;

Edited, Jan 26th 2012 3:10pm by LillithaFenimore
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#20 Jan 26 2012 at 2:14 PM Rating: Decent
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Development started Q1-Q2 2011.

Official release of 2.0 is Q1 2013.

I'm not sure what the problem is, but "by years end" is a made up deadline.

Ah yes, I see. "2 years of development". Not "2 years from now".

Edited, Jan 26th 2012 11:15pm by Hyanmen
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#21 Jan 26 2012 at 2:16 PM Rating: Good
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hexaemeron wrote:
Given how things have been since launch, I'm going to say no. Considering the complexity of what they're trying to do in the marginal time allotted, do you think they can bring it on time?

Or, should I say, on time and functional?


Could have sworn I read on one of the posts it was for 2012 year end. I am most likely wrong, I don't put it past myself :P. So Developement started at what time in 2011 and when is Q1 set for in 2013?
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#22 Jan 26 2012 at 2:16 PM Rating: Good
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Theonehio wrote:

It pays to view the credits of games you play. 250 is far from being unheard of. It's rare in the MMO world because most companies that run MMOs ONLY run MMOs which usually has a small team.

**** I think they updated the XIV credits to include the new team members including those working on the new engine.


You seem to really trust what SE tells you. I commend you for that...but honestly, as someone who spent close to 3K on new PC's due to my enduring love for the FF product...my trust is waning. I want NOTHING MORE than to see this whole thing work out. But...the train wreck that FFXIV is/was will forever taint my view of what SE says it will do. To me...a timeline is only as good as the trust I have in the company.

So forgive me if I have my reservations as to the man power actually working on this. If the work force dedicated to this project is full on board for an entire year...then yes, I can see it being ready for release later this year.
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#23 Jan 26 2012 at 2:19 PM Rating: Decent
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mullesch85 wrote:
Hyanmen wrote:
'13 Q1 release is the official schedule.

2 years to official release.




Can I have a maths?


Cute, but by request:
12 Months in a year.
September is the 9th month.
March is typically recognized as the end of Q1 (however, close of Q1 is typically in April... But that is more of an accounting bit).

The Game was launched in Sept 2010
The Game will be re-launched ~<April 2013
Consider the +3 months to 2011
Consider the +3 months from 2012
You have 2 years, 6 months (which is within the 2 year mark).
However, one could be lenient and round it to 3 years.
Or, if you consider the official statement (which I believe was Made in March of 2011) that is also 2 years (almost on the nose).

But I believe you are asking the wrong question. I am assuming you felt the statement was relative to the current date. However, you will notice, the statement they made was:
Hyanmen wrote:
'13 Q1 release is the official schedule.

2 years to official release.

Which appears to be a type-o when you simply replace the word to with from resulting in:
Hyanmen should have wrote:
'13 Q1 release is the official schedule.

2 years from official release.


Which makes everything seem much more accurate and sensible.
#24 Jan 26 2012 at 2:23 PM Rating: Good
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LillithaFenimore wrote:
Could have sworn I read on one of the posts it was for 2012 year end. I am most likely wrong, I don't put it past myself :P. So Developement started at what time in 2011 and when is Q1 set for in 2013?


They have prepared the whole Q4 of 2012 to start of Q1 of 2013 for the "2.0" release both PS3 and PC.

When it's that ambiguous... they know themselves it's going to be a rough timeline.

Quote:
Which makes everything seem much more accurate and sensible.


Time to pull out the 2nd language card!?


To put things into perspective though, they are already closing in on the end of the 2.0 preparation development. Oct-Dec. timeframe was the busiest time for them on that front with 30 different aspects of the game in development at once (+ the graphics engine). Now at the end of January they're down to only 13, and most likely making adjustments to the engine (which is as of start of January complete barring said optimization) and preparing to begin porting the current contents to the 2.0 client. But, the asset production is also full steam ahead so male miqo'te's and overhauled maps are in the making.

It's pretty neat how they've laid out the whole plan for us, listing things that usually stay in-house.

Edited, Jan 26th 2012 11:30pm by Hyanmen
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#25 Jan 26 2012 at 2:26 PM Rating: Good
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Actual timeline:

http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Roadmap_EN.pdf

So...they have 9 months and a week to start beta.
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#26 Jan 26 2012 at 2:27 PM Rating: Decent
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Hyanmen wrote:
LillithaFenimore wrote:
Could have sworn I read on one of the posts it was for 2012 year end. I am most likely wrong, I don't put it past myself :P. So Developement started at what time in 2011 and when is Q1 set for in 2013?


They have prepared the whole Q4 of 2012 to start of Q1 of 2013 for the "2.0" release both PS3 and PC.

When it's that ambiguous... they know themselves it's going to be a rough timeline.

Quote:
Which makes everything seem much more accurate and sensible.


Time to pull out the 2nd language card!?

Edited, Jan 26th 2012 11:24pm by Hyanmen


Uh no, English is first language, I'm just pregnant. Go talk to a doctor about pregnancy and memory temporary memory loss... SO literally it's hard for me for the time being, to keep dates and facts together at times, mostly due to exhaustion -o- *I say this as I am yawning right now*. So literally, forgive my mix-ups...I blame my little man in utero for stealing Mommy's brain paowur's :P. Hence why I asked for clarification on dates.
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#27 Jan 26 2012 at 2:30 PM Rating: Good
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Uh yeah, ya'll can hash the specifics out. Ya'll are giving me a headache. Thanks for the info though guys. o.o; *exits before tomatos start flying*
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#28 Jan 26 2012 at 2:31 PM Rating: Default
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LillithaFenimore wrote:
Uh no, English is first language, I'm just pregnant. Go talk to a doctor about pregnancy and memory temporary memory loss... SO literally it's hard for me for the time being, to keep dates and facts together at times, mostly due to exhaustion -o- *I say this as I am yawning right now*. So literally, forgive my mix-ups...I blame my little man in utero for stealing Mommy's brain paowur's :P. Hence why I asked for clarification on dates.


My English is second language (I meant myself there for making such an amateur mistake). Let's leave it at that :D.
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#29 Jan 26 2012 at 2:33 PM Rating: Good
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Hyanmen wrote:
LillithaFenimore wrote:
Uh no, English is first language, I'm just pregnant. Go talk to a doctor about pregnancy and memory temporary memory loss... SO literally it's hard for me for the time being, to keep dates and facts together at times, mostly due to exhaustion -o- *I say this as I am yawning right now*. So literally, forgive my mix-ups...I blame my little man in utero for stealing Mommy's brain paowur's :P. Hence why I asked for clarification on dates.


My English is second language (I meant myself there for making such an amateur mistake). Let's leave it at that :D.


Oh okay :P I know it's a bit off topic, but do you mind if I ask you what your first language is? My second language is Spanish and third is French, however I've lost a lot of my French and am worried about losing my Spanish :o. It's always nice to have others of another language to practice with, however there aren't any Spanish lodestone forums :/...so.... :(
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#30 Jan 26 2012 at 3:01 PM Rating: Good
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It will or it won't, the more important question is if SE can make it a success. Even if it wasn't SE I'd be rooting for a successful reboot, it would be a major milestone for big budget MMOs and solidify the need to investors of ALL MMOs that a good product is more profitable than a hurried one. While we all ***** and moan about Valve and Blizzard taking way too long with certain properties, we don't complain as much when we get a quality game as a result of the wait.

Unfortunately the deck is stacked against SE, even if it's a better game than the "it" MMO upon release... it won't matter if less than (insert outrageous subscriber number here) people buy it and keep playing.
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#31 Jan 26 2012 at 3:53 PM Rating: Decent
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It took them 5-6 years to makes the current engine/game. So even if they started making the new engine and 2.0 the week YoshiP took over in dec 2010 that would mean they are shooting for a new engine and game in about 2 years.

5/6 years = crappy game + crappy engine
2 years = Awsome game + awsome engine?
No.

Added to this is the fact that FFXIV will have roughly 20-50k players with 10+ 50s most of which will have 10s-100s of millions of gil. If you are expecting a happy ending I would say you are a very very optimistic person.
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#32 Jan 26 2012 at 4:15 PM Rating: Default
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I would think they are using the same engine just modified, from the changes they are making it seems to be mostly server fetching and such. I might be wrong, but it's by no means a ground up rebuild.

As to the levels, I think they shot themselves in the foot with advance jobs not requiring individual leveling. Alot of folks like yourself have almost (if not everything) capped. The gil thing htough, I know I personally wouldn't mind if they emptied all of our wallets upon 2.0's release IF we keep our levels. I would honestly prefer some sort of reward system that set us all back to square one, BUT either gave us 50% XP gain or gil... however, while not set in stone; they said the goal is to not reset our levels... I definately see a problem somewhere down the line for the game or the economy, I just can't decide which.
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#33 Jan 26 2012 at 4:54 PM Rating: Good
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tpgsoldier wrote:
It took them 5-6 years to makes the current engine/game. So even if they started making the new engine and 2.0 the week YoshiP took over in dec 2010 that would mean they are shooting for a new engine and game in about 2 years.

5/6 years = crappy game + crappy engine
2 years = Awsome game + awsome engine?
No.

Added to this is the fact that FFXIV will have roughly 20-50k players with 10+ 50s most of which will have 10s-100s of millions of gil. If you are expecting a happy ending I would say you are a very very optimistic person.

Well, I will most likely have 10+ level 50 jobs, can't argue with that, but 10 million gil? Probably not... though that's kind of a nice goal, I might have to try for it now:).

The one thing to understand is the use of the word Engine. In the world of software development words like server, service, engine, and application are fairly ambiguous.
You have a physical server, which runs a web server, which has web services that report the results of different services... Each item being a different layer of disassociation through relative use.

Engine is very much the same thing. An average game engine is made up of a physics engine, a graphics engine, a combat engine, a HCI engine (Human-Computer-Interaction, aka your key bindings, controller input mapping, etc) and data management engine (ok this last item is more specific to Multi-user/persistant data systems).

Now, the overall Final Fantasy Game engine is actually fairly impressive, and giant steps forward from 11. However, there are very glaring key elements that are so poorly designed/implemented that they detract so much from the game play they can make the whole game seem to be a giant pile of don't touch.

However, from an unbiased look at it, you have the key bindings. You have the response rate. The render requirements. Object visibility. Latency prediction. Data retrieval. Movement. Abilities (static, non-unique, over-designed). Mob reactions, AI Logic. Region Scaling. Collision Detection (every game could always use improvements with this). Instance handling, Quests (or lack there of). Linkshell interaction, Chat usage, Party mechanics, crafting interface, gathering interface, NPC interactions. (I am sure I missed a couple, but it's a pretty good list of currently identified flaws)

Now, considering how each one of those elements falls into a category of identifying the flaws, design desired interaction, code desired fix.

Considering each item mentioned had to be initially scoped, designed, implemented, debugged, and QCed before the original release (5 years of development), including the other portions of the game (Mapping, character, Mob, NPC Art, among a list of enormous quantity), two years compared to 5 is not that unreasonable. Considering they are trying to re-use as much as they possibly can, and improve on it. That which can't be improved is replaced (see Market Wards).
#34 Jan 26 2012 at 5:00 PM Rating: Decent
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Perrin, ****** Superhero wrote:
I would think they are using the same engine just modified, from the changes they are making it seems to be mostly server fetching and such. I might be wrong, but it's by no means a ground up rebuild.

As to the levels, I think they shot themselves in the foot with advance jobs not requiring individual leveling. Alot of folks like yourself have almost (if not everything) capped. The gil thing htough, I know I personally wouldn't mind if they emptied all of our wallets upon 2.0's release IF we keep our levels. I would honestly prefer some sort of reward system that set us all back to square one, BUT either gave us 50% XP gain or gil... however, while not set in stone; they said the goal is to not reset our levels... I definately see a problem somewhere down the line for the game or the economy, I just can't decide which.


The reset is set in stone. They will remove all items that are not being moved over, but all updated items and current items, including all levels obtained will be ported over. Storyline (and possibly Guild Quests) will be reset, as well as possibly some side quests that will be redesigned. We will keep all levels and achievements we have obtained up to the release, including items only available between now and the release. Yoshi has been pretty explicit about that.

I wouldn't worry too much about the levels though, based on the current scaling and mobs, level 50 in 14 is the same as level 35 in 11... We have ALOT of levels still to go. And having all of our jobs leveled up 1/2 way only gives a moderate advantage at best. Considering all the people who care about levels will blast to level 50 in a week per job once 2.0 comes out (if the exp rate doesn't change). And they actually chose to login:).
#35 Jan 26 2012 at 6:18 PM Rating: Default
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rfolkker wrote:
mullesch85 wrote:
Hyanmen wrote:
'13 Q1 release is the official schedule.

2 years to official release.




Can I have a maths?


Cute, but by request:
12 Months in a year.
September is the 9th month.
March is typically recognized as the end of Q1 (however, close of Q1 is typically in April... But that is more of an accounting bit).

The Game was launched in Sept 2010
The Game will be re-launched ~<April 2013
Consider the +3 months to 2011
Consider the +3 months from 2012
You have 2 years, 6 months (which is within the 2 year mark).
However, one could be lenient and round it to 3 years.
Or, if you consider the official statement (which I believe was Made in March of 2011) that is also 2 years (almost on the nose).

But I believe you are asking the wrong question. I am assuming you felt the statement was relative to the current date. However, you will notice, the statement they made was:
Hyanmen wrote:
'13 Q1 release is the official schedule.

2 years to official release.

Which appears to be a type-o when you simply replace the word to with from resulting in:
Hyanmen should have wrote:
'13 Q1 release is the official schedule.

2 years from official release.


Which makes everything seem much more accurate and sensible.


Cute, but if you actually read their whole post(which you clearly didn't), you will see that it wasn't a typo. I'm sure it was simply a matter of forgetting it was a new year while thinking about that 2013 date. I wasn't pointing it out to be condescending, I just found it mildly amusing because I knew what had happened. Next time you try to form an "intelligent" sounding post, look at the original subject matter a little closer before you begin to over analyze irrelevant information.

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#36 Jan 26 2012 at 6:45 PM Rating: Excellent
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hexaemeron wrote:
Given how things have been since launch, I'm going to say no. Considering the complexity of what they're trying to do in the marginal time allotted, do you think they can bring it on time?

Or, should I say, on time and functional?


No, I don't think it's possible in the time frame they've given themselves. I won't even be displeased if they miss the mark because I know even with all the hard work they're putting in, it's very unlikely that any developer could execute such a feat. If they do, I will be pleasantly surprised. This is the Japanese we're talking about though. They are an extremely tough and resilient culture. If anyone could pull something like that off, it would be them. I wouldn't want anyone to work the hours necessary to meet that release date, it's just not necessary for a video game.
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#37 Jan 26 2012 at 8:04 PM Rating: Excellent
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Will it be released on time? Doubt it. No good game ever is.

Maybe March-April 2013 I'm thinking realistically.
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#38 Jan 26 2012 at 8:15 PM Rating: Decent
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It wont be on time, and it wont succeed anyways.
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#39 Jan 26 2012 at 9:46 PM Rating: Default
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tpgsoldier wrote:
It took them 5-6 years to makes the current engine/game.


The production of FFXIV was actually more around 3 years give or take -- The engine (Crystal Tools, formerly 'White Engine') was created well before XIV.
#40 Jan 27 2012 at 2:51 AM Rating: Good
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I still remember when SE said that the PS3 version and PC version of this game would release simultaneously. I also remember when the PS3 version was delayed until March of 2011. It is now almost February of 2012 and it's still not even close to coming out.

While the PS3 version and the release of 2.0 are not the exact same thing, the former is a prime example of SE announcing one thing to the players and missing the mark. As crazy as it sounds in hindsight, I actually believed them before, both times. I don't have such hopeful expectations for them meeting their announced release date for 2.0. Here's to hoping they prove me wrong.
#41 Jan 27 2012 at 4:01 AM Rating: Excellent
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Is it sad that at 3:00am when my daughter won't go to sleep this is what I do to pass the time? I come to ZAM and read the forums.

I agree with the earlier posts. SE will not meet their release goal. Do I really want them to? No, not really. I'm enjoying the game now but I would still rather they take their time and fix it right. I work in a Quality role and spend all my time fixing things that are screwed up due to an infinite number of reasons. Needless to say I'm a firm believer in doing it right the first time and avoiding rework.

That said, I do get the feeling though that SE is legitimately trying to make ammends for what will be remember as the FFXIV disaster of 2010.
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#42 Jan 27 2012 at 10:32 AM Rating: Good
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Susanoh wrote:
I still remember when SE said that the PS3 version and PC version of this game would release simultaneously. I also remember when the PS3 version was delayed until March of 2011. It is now almost February of 2012 and it's still not even close to coming out.

While the PS3 version and the release of 2.0 are not the exact same thing, the former is a prime example of SE announcing one thing to the players and missing the mark. As crazy as it sounds in hindsight, I actually believed them before, both times. I don't have such hopeful expectations for them meeting their announced release date for 2.0. Here's to hoping they prove me wrong.



It's beyond obvious why the PS3 version didn't get released and is now coinciding with the 2.0 relaunch of the game.
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#43 Jan 27 2012 at 12:53 PM Rating: Decent
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Jennestia wrote:
tpgsoldier wrote:
It took them 5-6 years to makes the current engine/game.


The production of FFXIV was actually more around 3 years give or take -- The engine (Crystal Tools, formerly 'White Engine') was created well before XIV.



Ok so even in that time frame they spent three years designing the game. It turned out to be such a bad game after three years they apologized and left it free to play for 16 months because it was so bad. Even with it being free more than 75% of the people who bought the game quit playing (probably closer to 90%).

So now SE wants to make a new MMO inspired by FFXIV version 1.0. They want to do it in roughly 2 years while also creating/retooling/fixing/recreating (whatever you want to call it) a new engine that isnt trash like the current engine.

Do I have faith that the current team will be able to create a good game with a good engine in about 1/3 less time than it took SE to make a crappy game that was almost universally hated by gamers and critics alike?

No.

SE has missed almost every deadline they have set for themselves. Why would this time be any different.
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#44 Jan 27 2012 at 1:00 PM Rating: Excellent
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Theonehio wrote:
Susanoh wrote:
I still remember when SE said that the PS3 version and PC version of this game would release simultaneously. I also remember when the PS3 version was delayed until March of 2011. It is now almost February of 2012 and it's still not even close to coming out.

While the PS3 version and the release of 2.0 are not the exact same thing, the former is a prime example of SE announcing one thing to the players and missing the mark. As crazy as it sounds in hindsight, I actually believed them before, both times. I don't have such hopeful expectations for them meeting their announced release date for 2.0. Here's to hoping they prove me wrong.


It's beyond obvious why the PS3 version didn't get released and is now coinciding with the 2.0 relaunch of the game.


It's easy to say that now, in hindsight. At the time many thought PC and PS3 versions would release simultaneously because SE had said that they would. If 2.0 does happen to be delayed, I'm sure in hindsight people will be saying "Pfft, you honestly thought they'd be able to completely rework the entire game in such a short time span?"

The point is, what SE says to us and what SE ends up doing is not necessarily the same thing. If it was so obvious that SE could not get the PS3 version out even close to the PC one, they could have given the players a more realistic expectation than "simultaneous release." I don't know if 2.0 is on schedule or not, but considering they've outright handed us unrealistic expectations before, I wouldn't put it past them to do it again.
#45 Jan 27 2012 at 1:16 PM Rating: Default
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I think people like Tony aren't informed well enough.

Given that they spent 3 years designing the game, it was from the ground up. A simple example would be to trace a drawing sketch and make it more refined so to speak.

The point is, the 2 years or so they have to spend on 2.0 is not building a game from ground up but rather improving an existing game which is a BIG difference. Another thing you seem to have overlooked or ignored is that the game is going in a different direction with a different producer.

As for whether they deliver 2.0 on time, it really depends on when 'on time' is, if it's Q4 of 2012 it may not, so 'realistically' or 'worse case scenario' we'll be looking at a Q1 2013 release for 2.0. And hexaemeron, since the change in producer the game has been 'going' better than it was since launch so I wouldn't bet my money on how the game did in Tanaka's command if I were you.
#46 Jan 27 2012 at 4:25 PM Rating: Good
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Gansky wrote:
the change in producer the game has been 'going' better than it was since launch so I wouldn't bet my money on how the game did in Tanaka's command if I were you.


Well you can't really compare the future course of "Tanaka's game" versus "Yoshida's game" since the two never operated under the same circumstances. For all we know, given over a year, Tanaka could have provided us with a few sparse raids, two primal fights, general tweaking, and auto-attack just as well as his successor. Furthermore, we know that many of the monsters and NPCs who have been implemented well into Yoshida's development were already in the .dats even upon the initial release of the game.

Regardless, I think it's safe to say that no developer who has overseen as many games and worked as long as Tanaka would have released FFXIV in its release state without some other factors either baring down or forcing his hand.
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#47 Jan 27 2012 at 6:42 PM Rating: Decent
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Quote:
Their staff size is already on the high-end of the scale. 250 people or so working full time on this thing.

Wow. Someone really believed this.
#48 Jan 27 2012 at 7:20 PM Rating: Decent
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Rinsui wrote:
Quote:
Their staff size is already on the high-end of the scale. 250 people or so working full time on this thing.

Wow. Someone really believed this.

Wow, Someone doesn't believe this.
#49 Jan 27 2012 at 7:52 PM Rating: Default
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rfolkker wrote:
Rinsui wrote:
Quote:
Their staff size is already on the high-end of the scale. 250 people or so working full time on this thing.

Wow. Someone really believed this.

Wow, Someone doesn't believe this.


I think some people really believe non-indie video games are produced by only the 4 people you see in interviews.
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#50 Jan 27 2012 at 8:03 PM Rating: Decent
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FFXIV was not made by a indie developer ? Then what would explain it's launch.... Oh wait it's SE, never mind they a Triple A company that delivers indie quality games.
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#51 Jan 27 2012 at 9:00 PM Rating: Excellent
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Ostia wrote:
indie quality games.


Now what's that supposed to mean?
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

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"I could only read so much for this paper and the syphilis poem had to go."
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