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Realistically, do you think 2.0 will be delivered on time?Follow

#102 Feb 02 2012 at 4:53 AM Rating: Good
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Well FFXIV is certainly not the 1st MMORPG to recover from a really bad launch and release. This has already been discussed before but I can think of 2 MMOs that have been able to recover in the past 9 years. It is possible, it is just extremely difficult to do so especially with how unforgiving the MMO community is especially amongst fans and other factors as well. EVE Online is probably the best example, there are reasons as to why they were able to pull it off (which has also been discussed). Also note: nothing FFXIV is doing is a "1st" in MMO history especially as a P2P fantasy MMORPG.


The gimmicky Version 2.0 2.5 3.0 has already been used by other companies. A few companies have even revamped their engine while others have added literally gigabytes of updated content/patches. The main difference is to a varying degree. History has shown that these methods (as well as others) have almost never been able to gather a substantial amount of players and keep them for the long run (directly connected to a bad release/launch). Companies keep trying simply because the other choice is shutting down or going through different levels of F2P. I am actually looking into this more in depth. FFXIV may be the 3rd company in the past 9 years that might have a huge comeback.
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#103 Feb 02 2012 at 7:30 AM Rating: Decent
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Hyanmen wrote:
What XI did that TOR hasn't done is hook these people to the game over years. They are far less likely to quit after having invested so much time on the game, so they'd rather ***** until snapping at some point and rage quitting.

Quitting TOR on the other hand is quite a simple task, with no hard feelings.

I think you are forgetting something that FFXI had in a major way that TOR may have as well.. Nostalgia/Brand Loyalty. Just as many people kept on playing FFXI because it was an FF, so too will there be people who stick to TOR.

Star Wars was huge. It has/had a huge following. I haven't played TOR personally but I work with some people who do. These are people who are 40+ who are recapturing a little bit of the feeling they had as a kid running around with a stick pretending it was a light saber. They will stick it out unless it really, really goes down hill.
#104 Feb 02 2012 at 9:05 AM Rating: Default
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SWTOR, with all of its glaring problems only still exists because it's Star Wars, as it's been said before...if it was any other brand name or a generic fantasy story named "Adventurer Online", it would have been doomed just as quickly as APB was.

Bioware was just lucky its based around something with one of the largest install bases for a franchise, especially an install base that isn't afraid to buy the same movie for the 7th time.
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#105 Feb 02 2012 at 9:14 AM Rating: Good
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especially an install base that isn't afraid to buy the same movie for the 7th time.

Possibly because the movie and the universe it plays in is really that good.
So... shall we talk about the breathtaking lore of FFXIVs universe next?
#106 Feb 02 2012 at 9:47 AM Rating: Decent
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Rinsui wrote:
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especially an install base that isn't afraid to buy the same movie for the 7th time.

Possibly because the movie and the universe it plays in is really that good.
So... shall we talk about the breathtaking lore of FFXIVs universe next?



If you want to, more power to you.
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#107 Feb 02 2012 at 10:45 AM Rating: Decent
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Theonehio wrote:
SWTOR, with all of its glaring problems only still exists because it's Star Wars, as it's been said before...if it was any other brand name or a generic fantasy story named "Adventurer Online", it would have been doomed just as quickly as APB was.

Bioware was just lucky its based around something with one of the largest install bases for a franchise, especially an install base that isn't afraid to buy the same movie for the 7th time.


Because that's nothing like what SE did with FFXIV, except not even a good job of doing it.
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#108 Feb 02 2012 at 11:59 AM Rating: Good
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Theonehio wrote:
SWTOR, with all of its glaring problems only still exists because it's Star Wars


I'm reasonably certain SW:TOR still exists because there is a sustainable amount of subscribers who are actually enjoying the game, and that's all that matters.
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#109 Feb 02 2012 at 12:01 PM Rating: Excellent
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For some reason I don't think TOR would be having success if it lacked travel, an economy, broken jobs, broken/boring leveling system, buggy and lag from ****, and lack of things to do at launch. My husbands nephew played, WoW, FFXIV, Rift and is now on TOR. He quit FfXiV in the first month and went back to WoW until & Rift TOR came out cause there was more to do and not all the problems and lack of things that are viewed by many to be essential to have functioning in a game at launch.

And FFXIV at launch not only drove off my relative, but two other friends who I recruited cause of all the issues. So to compare TOR to FFXIV at launch... Ummm idk if one should. It certainly hasn't been out long enough to compare yet... And for some reason I don't think Bioware failed to implement a central market either... That works well... Just sayin.
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#110 Feb 02 2012 at 12:03 PM Rating: Good
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FWIW XIV has been towards the top of the 10 most wanted list in the PS mag for the last year+ so it could have a chance.
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#111 Feb 02 2012 at 12:23 PM Rating: Good
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I wonder how many workers they had to outsource to reach this 250 mark.

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#112 Feb 02 2012 at 12:32 PM Rating: Good
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lambon wrote:
I wonder how many workers they had to outsource to reach this 250 mark.



Probably about the same amount as when they outsourced the original game development.
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#113 Feb 03 2012 at 5:15 AM Rating: Decent
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Hyanmen wrote:
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I'm guessing, looking at the picture Yoshi posted, there are a max of 30-50 people working on this....regardless of what he has said in the past.


Uh-huh, would make sense for him to lie like that. Fortunately Simool of ZAM has shown us the way...

250 people dev team is what it takes to produce a game efficiently these days. RE6 team is that large, ***. Creed team might be even larger. RE6 team has even worked on the game for 2 years already, so three years to release seems likely. Even with 250 people this is a humongous ordeal.

The picture Yoshi posted had the planners (not all of them, but most) included.

Edited, Jan 26th 2012 9:04pm by Hyanmen


Fifty people for development, 200 people to make sure the foozball tables aren't too idle


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