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Letter from the Producer XXIV (01/30/2012)Follow

#1 Jan 30 2012 at 2:43 AM Rating: Excellent
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Pore over the new letter here!
http://sqex.to/tkd

-Main Points:

*Delayed to end of Feb
*2 end game raids (Cutters Cry and The Aurum Vale) [Level 50 raids both]
*Rested EXP replacing guardian aspect
*Player Inns
*Jobs and related quests
*Text commands to search for players!
*Cutscene Replay
*Accessory Slot Cost abolishment
*Reworking of Medicine/food effects and cast timers for them
*HQ synth formula reworked.
*Spell Interruption when moving
*Chocobo Barding [no idea what this is, but I'm guessing related to choco equipment?)

*No time schedule for Server Merges as of yet but will provide advance notice to players)

"we’re also running 2.0 clients on the shop floor now."


Edited, Jan 30th 2012 3:45am by dasquall

Edited, Jan 30th 2012 3:49am by dasquall
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#2 Jan 30 2012 at 3:08 AM Rating: Decent
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Wow - surely the best patch yet and a large step towards fixing this game.

Now I am starting to regret taking a year off. Having only returned in December I've only managed to get two jobs to 50 (very nearly) - now I wish I had stayed playing and kept up with everyone else.

Keep it up SE.
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#3 Jan 30 2012 at 3:09 AM Rating: Decent
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Looking forward to sub-targeting. Tabbing through Moogles is silly. >.<
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#4 Jan 30 2012 at 5:15 AM Rating: Good
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Going to be a pretty good patch. I lolled how they said "late February." In Square Enix's delusional world that means 3/19
#5 Jan 30 2012 at 5:27 AM Rating: Decent
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Of course this February has 29 days.. so that's EXTRA time for everyone to moan "Where's the patch!"
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#6 Jan 30 2012 at 5:39 AM Rating: Good
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Me likey!

1. If I'm interpreting this correctly (big question there) it means faster movement within cities. Which I am completely aligned with.

-NEW-
"Intra-city travel - Implementation of system allowing for warping within each city-state."

2. Then there is this one:

"Ongoing Balancing of behests - Further adjustments to behest difficulty and rewards"

Does anyone still do these?

3. My last thought is a question. Does anyone know if job content quests need to be done solo or in groups?

I'm kind of hoping defeating the bosses will need to be done in groups. Maybe I'm too nostalgic but I loved AF and job hunting in XI.
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#7 Jan 30 2012 at 6:18 AM Rating: Default
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XenoKrates wrote:
Going to be a pretty good patch. I lolled how they said "late February." In Square Enix's delusional world that means 3/19


To be fair Yoshida has been getting better in his estimates after the 1.18 fiasco.

I'd say that holding Hamlets till 1.22 is a smart idea. The patch is large enough as-is, and from what they've said before 1.22 doesn't sound too meaty in comparison.
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#8 Jan 30 2012 at 6:23 AM Rating: Decent
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Wow alot there, Some time ago 1.19, 1.20 and 1.21 were spoken about as the trinity of "Golden patches"... I think they were right. and quite good to see someone say they regret leaving for so long :)

Very excited.
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#9 Jan 30 2012 at 8:16 AM Rating: Default
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A lot of stuff to take in but having to stand still while casting brings a little tear to my eye.
#10 Jan 30 2012 at 8:49 AM Rating: Decent
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kainsilv wrote:
it means faster movement within cities. Which I am completely aligned with.


Why implement airships (in addition to our ability to warp already), though, if they're just going to add yet another way to warp between cities? I don't care about even more travel, I care about a reason to travel. All these forms of teleportation sort of ruin the cohesion of the world for me. X_x
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#11 Jan 30 2012 at 8:58 AM Rating: Good
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KaneKitty wrote:
kainsilv wrote:
it means faster movement within cities. Which I am completely aligned with.


Why implement airships (in addition to our ability to warp already), though, if they're just going to add yet another way to warp between cities? I don't care about even more travel, I care about a reason to travel. All these forms of teleportation sort of ruin the cohesion of the world for me. X_x


It's warp within the city itself, sort of like the warp taru's in windy :) Which didn't remove any cohesiveness in XI ^.~ I for one am very happy with the changes in this update.

I'll be more happy with the merge though as ~35 level 50's online from 4-8pm PST sucks monkey balls ><; 50% of those are AFK >.>
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#12 Jan 30 2012 at 9:02 AM Rating: Decent
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KaneKitty wrote:
kainsilv wrote:
it means faster movement within cities. Which I am completely aligned with.


Why implement airships (in addition to our ability to warp already), though, if they're just going to add yet another way to warp between cities? I don't care about even more travel, I care about a reason to travel. All these forms of teleportation sort of ruin the cohesion of the world for me. X_x


This wont be a way to travel from city to city. It'll be a way to travel to different areas within the city you are currently located. Like instead of having to run down the narrow streets of gridania from the crystal allll the way down tot he adventurer guild, it's likely you might be able to warp from the crystal to the adventurer's guild in just a couple seconds. If this is how it will work, it will make traveling in gridania and limsa much more bearable. I've always hated having to run into narrow doors and run down narrow twisting stairs or narrow streets to get to where I'm going. I like how uldah is designed. I miss the wide open streets of windurst and sandoria as well.
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#13 Jan 30 2012 at 9:26 AM Rating: Decent
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Sounds great. I love the fact that almost everything in this patch will be unlocked by quest. NMs added for each job. Retooling of mobs (but that was expected since mob abilities no-longer align with character abilities).

And to know that the Client UI is up and working with the current Server engine is a wonderful thought... Now just to get our hands on it...

The end of Guardian Aspect is interesting. It was kind of nice to have, but it was only limited to leves, so it makes sense (as leves are making up less and less of the actual exp gained to cap).

I was kind of hoping Yoshi would throw in some more spoilers for the new Artifact armor, but I since there is still time before we get it, I will have to wait. They will probably release the info in waves.

Sounds like Alchemy, Cooking, and Goldsmithing are finally sorted out. Will be nice to get the new recipes. Since I am just finishing up my combat classes, I have been wanting to get back to crafting and well, I have been holding off on Goldsmithing in anticipation of the new recipes (leveling with the current ones is just down-right painful).

Now there is one interesting question about rested exp... Will it work for crafting and gathering jobs. If so, that would be incredible. If not, I would put it into the category of an anticipated disappointment.

And the forums were correct, intra-city teleportation IS INCREDIBLE!!! The greatest pain in the game is running through the cities when you need to oh, say complete leves in Gridania. Or when going to the Marauder's or Cooking guilds in Limsa, or even the Alchemy guild from ANYWHERE in Ul'dah.

Housing will be nice. The question will be though, how much stuff can we keep in our room, as they will be dropping the amount of slots our retainers and players will be able to hold after this is implemented. As long as it covers the 200 slots we will lose at a minimum I will be happy with that. Hopefully it's more, lets face it, I am a horrendous horder in this game. If it drops, I try and keep it... who knows when you might start working on that craft...
#14 Jan 30 2012 at 9:49 AM Rating: Default
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KaneKitty wrote:
kainsilv wrote:
it means faster movement within cities. Which I am completely aligned with.


Why implement airships (in addition to our ability to warp already), though, if they're just going to add yet another way to warp between cities? I don't care about even more travel, I care about a reason to travel. All these forms of teleportation sort of ruin the cohesion of the world for me. X_x


This was my initial thought when I first read the Letter from the Producer too. When I re-read I noticed what I had missed before "Intra-" not "Inter-" and "within each city-state". Although, coming from the perspective of disrupting the cohesiveness of the world I can see some validity in this concern. The biggest complaint I have heard from people regarding Limsa Lominsa and Gridania has been the spread or time wasted travelling from A to B. For the casual gamer with limited play time this is a heaven sent change.

Implementation is always key. Yoshi hasn't disappointed me yet.

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#15 Jan 30 2012 at 11:02 AM Rating: Good
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Patch 1.21 is a much higher priority, so the merging won’t happen until sometime after it goes live.


For those of us trying to level up in the game right now, this is a disappointment although completely understandable given the size of 1.21. The servers right now, especially those of us the lower spectrum of the population curve, are ghost towns and finding groups to level up is next to impossible.

It's extremely hard to look forward to logging in only to spend hours grinding mobs solo.

Quote:
we’re also running 2.0 clients on the shop floor now.


Quite possibly the biggest news out of this. Anyone who's done any sort of software development knows just how big a milestone this is. There's still a lot in front of them and for some reason this this makes me very excited for 2.0.
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#16 Jan 30 2012 at 11:14 AM Rating: Good
Ya, that lack of server merge is most definitely disappointing. The last memory I have of this game right now is standing in Ul'Dah for hours shouting, seeking and searching for people seeking for a party. The game's population has only gone down since then, so as much as all of this is enticing, why come back?

The advanced jobs look great, but if I need to level something to 30, or 50 to unlock it and I can't party, there's no point. This is becoming the major problem over at the official forums, all that's left there now are active players. They're all happy, but you look at their sigs, they have more than half their jobs to 50, some even have ALL jobs to 50. So all they get back from these people is positive feedback, cause they don't really have to bother leveling anything, they can just jump into content.

I realize a lot of inactive players, or seldom players were probably trolling over there, but some were just telling the cold hard truth and change did come about. If the team keeps getting positive feedback from the current high level playerbase (which is low to begin with), you re-launch 2.0 with the same problems that exist now, you'll simply shun new players from the get go and end up right back where you started. If SE can tell me we're axing more than half the servers to give you consistent 1200+ player servers, I'd sign back up in a second. But to come back to 300 players online during my playtime, with most already level 50, no thanks.
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#17 Jan 30 2012 at 11:40 AM Rating: Default
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I think you hit it on the head. The new jobs sound sound really cool, but if I need to get some jobs to 50 just as a pre-req to check out these new jobs, and there are approximately ZERO people on your server and no xp parties EVER, it's moot.

Advanced jobs will make the few hardcore / dedicated players out there happy, but for anyone else, we won't get to appreciate it because we can't even find a group for our lowbie jobs now. Then again, Yoshi-P could come s*#t in a box and some of the hardcore / dedicated players would be excited.

Keep fueling his delusions that this game is good.

Funniest part is the Hamlet defense thing. He's been promising that for more than a year now.
#18 Jan 30 2012 at 11:57 AM Rating: Good
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The old team actually promised Hamlet defense, as soon as Yoshi took over, he delayed it because he felt he'd rather have it implemented in full rather than in stages as the old team was planning to.
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#19 Jan 30 2012 at 12:34 PM Rating: Good
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thejones wrote:

Keep fueling his delusions that this game is good.


lol, where did this come from? I think he more than anyone knows how 'good' the game is (not). That doesn't mean he can do something about it right now.
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#20 Jan 30 2012 at 12:57 PM Rating: Good
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All sounds really good. My outlook for the 2.0/PS3 realease has gone up +1 :)
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#21 Jan 30 2012 at 1:13 PM Rating: Decent
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A good info packed letter! While sad that hamlet defense is postponed I hope it is because they thought of more cool stuff they wanted to add to it to make it fun.

Also, 2 week delay is disappointing but not really surprising.
#22 Jan 30 2012 at 1:22 PM Rating: Default
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swisa wrote:
I like how uldah is designed. I miss the wide open streets of windurst and sandoria as well.


Uh, Windurst was many things but wide and open it was not. Bastok could qualify for this, maybe, and San d'Oria sure, but definitely not Windurst as it's nothing but a long set of corridors (especially walls since it's just one restricted circle).

What the **** do you think Gridania was based off of?

Edited, Jan 30th 2012 2:24pm by Viertel
#23 Jan 30 2012 at 1:36 PM Rating: Good
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rfolkker wrote:
I love the fact that almost everything in this patch will be unlocked by quest. NMs added for each job.


^^this I happen to agree with whole-heartedly. I was thinking along the same lines this morning while rocking my daughter (she refuses to sleep at night). I would prefer more difficult quests that tell an intriguing and compelling story than x1000 sidequests which questionably create more immersion and give mediocre/pitiful rewards. In fact, if it weren't for ZAM I would have forgotten nearly all the content and story of most of the current sidequests. Like it or not... Rewards like advanced jobs should take effort to obtain. This was one of the reasons I liked XI so much. I've said it before, rather than having everything handed to you, acheivements (like CoP Rajas/Tamas rings) and the work/storyline you have to complete to get the goal should be memorable.

Deltas:
My own little voice of caution... Just because something is unlocked via quest doesn't mean it will be compelling or immersive even though the reward may seem appealing. Also, I get the point about the lack of playerbase and the impact on ability to level or complete content. This only works if you have players who want to group and are near your level. Perhaps, level caps on certain content might work? Although, then you run into problems with needing multiple sets of gear unless you something along the lines of 'Level Sync'.
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#24 Jan 30 2012 at 2:24 PM Rating: Decent
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To those still playing the game, I noticed people on the O-boards talking about switching gear-mid combat and wondering whether switching from class to jobs might work like that. When did XIV get mid-combat gear swaps? Or did they misspeak?
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#25 Jan 30 2012 at 2:50 PM Rating: Decent
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Ruisu wrote:
To those still playing the game, I noticed people on the O-boards talking about switching gear-mid combat and wondering whether switching from class to jobs might work like that. When did XIV get mid-combat gear swaps? Or did they misspeak?


Ok, so here is the deal with gear swapping (that I have seen)... You can swap gear mid combat if you put your weapon away (macro maybe), it's a PITA. Switching classes is A LOT more complicated, as you have to kill any mob that knows you exist, then you can switch... For example in the Moogle fight, you can switch up jobs while switching between the first series of moogles (e.g. a bunch of ppl go thm to blast the gld, then switch to melee jobs after he drops, while the gladiator waits for the next pop and kites it until ppl are ready to switch.

Way too complicated for my tastes.
#26 Jan 30 2012 at 7:10 PM Rating: Default
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swisa wrote:
Like instead of having to run down the narrow streets of gridania from the crystal allll the way down tot he adventurer guild, it's likely you might be able to warp from the crystal to the adventurer's guild in just a couple seconds.


Oh, so more like one of those RPGs in which the town is a system of menus...
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#27 Jan 30 2012 at 7:35 PM Rating: Decent
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Re. lack of server merge.

I can understand the frustration of people unable to get a party but in the last 2 months (since i returned) i have levelled THM from 21 to 50, and CON from 16 to 49 and only about 5 of those levels were achieved by partying. Soloing is viable if I can cap 2 jobs in 2 months (playing reasonably casual hours).

I played FFXI for about 4 years and only capped 2 jobs!

I understand that people would rather party - but it is not the only option for levelling.
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#28 Jan 30 2012 at 7:46 PM Rating: Decent
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HallieXIV wrote:
Re. lack of server merge.

I can understand the frustration of people unable to get a party but in the last 2 months (since i returned) i have levelled THM from 21 to 50, and CON from 16 to 49 and only about 5 of those levels were achieved by partying. Soloing is viable if I can cap 2 jobs in 2 months (playing reasonably casual hours).

I played FFXI for about 4 years and only capped 2 jobs!

I understand that people would rather party - but it is not the only option for levelling.


this is good to hear :)
#29 Jan 30 2012 at 8:04 PM Rating: Decent
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The notes look promising, however, it's how they implement all that. I'm looking forward to hearing about it from NON-hard-up people who are paying to play. Just would really like a down to earth, honest, unbiased opinion about the patch.
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#30 Jan 30 2012 at 8:36 PM Rating: Excellent
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HallieXIV wrote:
Re. lack of server merge.

I can understand the frustration of people unable to get a party but in the last 2 months (since i returned) i have levelled THM from 21 to 50, and CON from 16 to 49 and only about 5 of those levels were achieved by partying. Soloing is viable if I can cap 2 jobs in 2 months (playing reasonably casual hours).

I played FFXI for about 4 years and only capped 2 jobs!

I understand that people would rather party - but it is not the only option for levelling.

Most people don't want to solo in an MMO... Also, man we are on the same server (I don't play right now) but doesn't it only have like 400 at peaks now? I want to get on Selbina so I can get parties and not have to wait forever. Also, when is the server merge going to be now that it's been delayed? After 1.21? I think I will rejoin at 1.21 because jobs are the biggest thing for me.
#31 Jan 30 2012 at 8:53 PM Rating: Good
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LillithaFenimore wrote:
I'm looking forward to hearing about it from NON-hard-up people who are paying to play. Just would really like a down to earth, honest, unbiased opinion about the patch.


So you want an opinion... that is somehow not affected by any sort of perspective or bias... but you want it from a certain type of "NON-hard-up" person, such that it has a certain perspective. ( *_*)

... just read the patch notes. lol.
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#32 Jan 30 2012 at 10:16 PM Rating: Excellent
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HallieXIV wrote:
I understand that people would rather party - but it is not the only option for levelling.


No, but it's certainly a lot more fun to level with a group, and the prospects of getting into a party right now are slim to none leaving most sub-50 players at the mercy of a slow and unappealing grind to cap.

Nobody's complaining about the impossibility of gaining levels when we talk about server populations and the need for mergers, we're specifically addressing the lack of viability of doing so in a group - the optimal and more fun way to experience this game.
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#33 Jan 30 2012 at 11:38 PM Rating: Default
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Dont get me wrong.

I would far rather party (though that has proven very difficult on my server).

All I intended by my earlier post was to say, it is possible...but not ideal. One of the best times I've had in the game was a party a few days ago that took me from 47 to 49 picking up a few coffer keys in the process. Much better than soloing leves.
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#34 Jan 31 2012 at 12:01 AM Rating: Good
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If an MMO can't actually offer a massive multi-player experience, then that's more than "not ideal"-- that's downright crippling. Multiplayer defines this entire genre of game. There are a dozen other Final Fantasy games (including one that I'll be buying tomorrow morning...) that allow us to level and quest by ourselves. People bought this one to level and quest as a team.
#35 Jan 31 2012 at 12:48 AM Rating: Excellent
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rfolkker wrote:
Ruisu wrote:
To those still playing the game, I noticed people on the O-boards talking about switching gear-mid combat and wondering whether switching from class to jobs might work like that. When did XIV get mid-combat gear swaps? Or did they misspeak?


Ok, so here is the deal with gear swapping (that I have seen)... You can swap gear mid combat if you put your weapon away (macro maybe), it's a PITA. Switching classes is A LOT more complicated, as you have to kill any mob that knows you exist, then you can switch... For example in the Moogle fight, you can switch up jobs while switching between the first series of moogles (e.g. a bunch of ppl go thm to blast the gld, then switch to melee jobs after he drops, while the gladiator waits for the next pop and kites it until ppl are ready to switch.

Way too complicated for my tastes.
Erm...yeah. I was hoping they would hard code a way to prevent people from swapping at all. Hated gear swaps in FFXI. Just another negative on the list. =/
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#36 Jan 31 2012 at 8:14 AM Rating: Excellent
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Ruisu wrote:
rfolkker wrote:
Ruisu wrote:
To those still playing the game, I noticed people on the O-boards talking about switching gear-mid combat and wondering whether switching from class to jobs might work like that. When did XIV get mid-combat gear swaps? Or did they misspeak?


Ok, so here is the deal with gear swapping (that I have seen)... You can swap gear mid combat if you put your weapon away (macro maybe), it's a PITA. Switching classes is A LOT more complicated, as you have to kill any mob that knows you exist, then you can switch... For example in the Moogle fight, you can switch up jobs while switching between the first series of moogles (e.g. a bunch of ppl go thm to blast the gld, then switch to melee jobs after he drops, while the gladiator waits for the next pop and kites it until ppl are ready to switch.

Way too complicated for my tastes.
Erm...yeah. I was hoping they would hard code a way to prevent people from swapping at all. Hated gear swaps in FFXI. Just another negative on the list. =/


Thumbs down to gear swapping for sure.
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#37 Jan 31 2012 at 8:55 AM Rating: Good
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KaneKitty wrote:
LillithaFenimore wrote:
I'm looking forward to hearing about it from NON-hard-up people who are paying to play. Just would really like a down to earth, honest, unbiased opinion about the patch.


So you want an opinion... that is somehow not affected by any sort of perspective or bias... but you want it from a certain type of "NON-hard-up" person, such that it has a certain perspective. ( *_*)

... just read the patch notes. lol.


I prefer hearing from Players who play. Not just reading notes. The notes sound awesome, but so did all the other patch notes. Hence why I want to hear from peoples exp. I know an unbiased view will most likely not happen, so I'll take any reviews I can get non-biased or not.
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#38 Jan 31 2012 at 9:11 AM Rating: Decent
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I don't even know if you can get an unbiased opinion from people that play, though. The only remaining few left are happy.
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#39 Jan 31 2012 at 10:04 AM Rating: Good
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hexaemeron wrote:
I don't even know if you can get an unbiased opinion from people that play, though. The only remaining few left are happy.


I play quite a bit but I'm not fully happy with the game. But because I see how much they are doing for it now and with plans in the future; I stay. I also find the dedication Yoshi has to this game and SE as a whole is beyond what most companies would do.

If your just starting out? I think your just fine if you get on a higher populated server. Merges are really going to help. Been here since the start? Your probably bored to tears unless you still have some stuff left to do, which I do :D

I still enjoy logging in every day to achieve something new.

Edited, Jan 31st 2012 8:04am by Elionara
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#40 Jan 31 2012 at 10:36 AM Rating: Good
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hexaemeron wrote:
I don't even know if you can get an unbiased opinion from people that play, though. The only remaining few left are happy.


I'm here and I'm not happy - in fact I teeter every day on returning for good or not renewing my subscription. Bottom line is the market for MMOs right now is just abysmal, especially for those of us who don't enjoy the modern approach to MMO design.

I tried SW:TOR and, while initially entertaining, the game has become stale and I realized it was just another generic modern MMO with the typical rush to endgame and meaningless levels. The storyline was better than most, but it lacked any sort of appeal as an MMO and/or group-based focus. I don't like paying a monthly fee for single-player centric experiences.

Not that FFXIV is any better, what with the lack of viable grouping opportunities and the simplicity of reaching 50 regardless, but if I'm going to subscribe to an online game and contribute toward my character's progression I feel I might as well do it in a franchise I previously adored for online gaming (FFXI) in the hopes of 2.0 being the rebirth it needs.



Edited, Jan 31st 2012 11:37am by Whales

Edited, Jan 31st 2012 11:42am by Whales
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#41 Jan 31 2012 at 11:12 AM Rating: Good
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hexaemeron wrote:
I don't even know if you can get an unbiased opinion from people that play, though. The only remaining few left are happy.


Nah. That's an unfair sweeping generalization.

I've been playing because, like many others, there's really not much else that I would rather be playing. I was a big fan of Final Fantasy XI (like many here, I played that for 7-8 years) and I honestly believe that Abyssea ruined that game. I am big on playing for the lore and story rather than fighting newer enemies/getting gear or Empyrean stuff that has no real purpose, and if it's one thing FFXIV got right in the last year or so, it's introducing a lot of story/lore into the game.

However, I'm still not very happy with the gameplay. It's getting better, but still needs a lot of improving. Targeting mechanics, the classes/jobs still need more of a balance, and the cities need to be more balanced. Due to the small population remaining, people are still only hanging out in two of the three main cities. Ul'dah for buying/selling things, Gridania for primals, and Limsa for... well nothing.

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#42 Jan 31 2012 at 12:39 PM Rating: Decent
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UltKnightGrover wrote:
I was a big fan of Final Fantasy XI (like many here, I played that for 7-8 years) and I honestly believe that Abyssea ruined that game.
Abyssea pretty much showed everything that was wrong with loot and gear systems prior to that. Some people like setting goals for themselves and either can't or have a real hard time meeting them when most of things in XI were either dependent on a lot of other people or being at the mercy of the RNG gods. I wouldn't have done it to the extreme Abyssea took, but they did go in the right direction.

As for me, I'd like to come back and see how things have changed. Sadly, if my two biggest gripes from FFXI are going to be part of FFXIV (gear swapping of any kind and MP battery/refresh ***** classes), it's probably better that I stay away.

Edited, Jan 31st 2012 1:39pm by Ruisu
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#43 Jan 31 2012 at 12:57 PM Rating: Good
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FFXIV won't have a gear swapping mess like FFXI did, and I'm glad it doesn't. Gear is going to be on a mannequin-like thing, won't eat up inventory space. The only thing you really need to worry about is having weapons around to switch classes.

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#44 Feb 01 2012 at 8:30 AM Rating: Good
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tpgsoldier wrote:
Ruisu wrote:
rfolkker wrote:
Ruisu wrote:
To those still playing the game, I noticed people on the O-boards talking about switching gear-mid combat and wondering whether switching from class to jobs might work like that. When did XIV get mid-combat gear swaps? Or did they misspeak?


Ok, so here is the deal with gear swapping (that I have seen)... You can swap gear mid combat if you put your weapon away (macro maybe), it's a PITA. Switching classes is A LOT more complicated, as you have to kill any mob that knows you exist, then you can switch... For example in the Moogle fight, you can switch up jobs while switching between the first series of moogles (e.g. a bunch of ppl go thm to blast the gld, then switch to melee jobs after he drops, while the gladiator waits for the next pop and kites it until ppl are ready to switch.

Way too complicated for my tastes.
Erm...yeah. I was hoping they would hard code a way to prevent people from swapping at all. Hated gear swaps in FFXI. Just another negative on the list. =/


Thumbs down to gear swapping for sure.


Sorry to imply that it is actually practiced. I have seen it (you don't lose target when people do it), but mostly, it's in SH a person gets a new item from a chest, or is Spirit Bonding, and trying to get new equipment between fights, so they have to swap quickly. As for job switching, I haven't done a Moogle fight in a while (in the final push for all jobs to 50... will get it this week), but that was one of the strats that was passed around, and we decided against it... And I still don't have a win on that stupid thing:P.

I am sure there will be a few elitist that do it to try and exploit some weakness or another, but it will never be a social requirement like 11 (or I hope).
#45 Feb 01 2012 at 8:49 AM Rating: Good
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Right, it's not actively practiced in-game. We tried that method on the Moogle fight too, but it's too luck-based because you can only swap if no monster has hate on you and you're in passive mode. It's just not viable. And I'm glad it isn't.
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