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FF-13-2 is out todayFollow

#52 Feb 12 2012 at 2:12 PM Rating: Good
Theonehio wrote:


So realistically, none of the FF games have had depth to their storylines, when you're young you didn't understand sh*t, if you've played em as an adult or early adult you understood them and realized they were just any other storyline that's been done before in various other media.



Did you ever actually play any of those games or just read the back of the boxes they came in?

I'll give you the first Final Fantasy, but after that there was and still remains a great deal of depth to all of the games. I get that you like to pretend you're above alot of people here with your alternative yet hip opinions on everything but you're trying a bit to hard this time.
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#53 Feb 12 2012 at 2:18 PM Rating: Decent
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My e-peen is bigger thans yours...
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#54 Feb 12 2012 at 2:28 PM Rating: Decent
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Theonehio wrote:
You even start XIII-2 in a city..how are cities gone? lol. Guessing you never touched XIII-2 which I suppose makes sense.

"Depth of story is gone."

FFI - Bad guy on the loose
FFII - empire etc etc
FFIII - vanguard cloud etc etc
FFIV - empire, brainwashed brother etc etc.
FFV - vanguard tree etc etc
FFVI - vanguard court jester etc etc.
FFVII - mama's boy seeking the promised land finds out said mama is an alien and not his real mother and lead character has memories of another as he's **** well a puppet.
FFVIII - there's no explaining this.
FFIX - vanguard elephant lady to unconfirmed gender antaganist that leads to fighting for all life..
FFX - listen to my story.
FFXI - mix
FFX-2 - continuing said listen to my story
FFXII - star wars
FFXIII - intertwined storylines that you had to read, rather than been shown.
FFXIII-2 - vanguard time traveller.

FF Spinoffs - Respective battle system changes.

So realistically, none of the FF games have had depth to their storylines, when you're young you didn't understand sh*t, if you've played em as an adult or early adult you understood them and realized they were just any other storyline that's been done before in various other media.


Technically you can sum up any game in a few words, that does not mean they lacked depth in their story lines, and there is explaining as far as FFVIII :/
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#55 Feb 12 2012 at 3:18 PM Rating: Default
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Ostia wrote:
Technically you can sum up any game in a few words, that does not mean they lacked depth in their story lines, and there is explaining as far as FFVIII :/


What's the officially accepted explanation for FFVIII? It's still pretty debated.
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#56 Feb 12 2012 at 3:20 PM Rating: Default
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theSubligaravenger wrote:
Theonehio wrote:


So realistically, none of the FF games have had depth to their storylines, when you're young you didn't understand sh*t, if you've played em as an adult or early adult you understood them and realized they were just any other storyline that's been done before in various other media.



Did you ever actually play any of those games or just read the back of the boxes they came in?


Yep, and recorded video walkthroughs of them on youtube. None of the stories are "deep" to the point you can say new FF games took out any depth of it because they all pretty much had the same overall setup lol.
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#57 Feb 12 2012 at 4:04 PM Rating: Good
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Again... I have a bigger e-peen...

That about sums up his debate. Thanks for stopping by folks!
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#58 Feb 12 2012 at 4:20 PM Rating: Default
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LillithaFenimore wrote:
Again... I have a bigger e-peen...


I'm glad you do?
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#59 Feb 12 2012 at 4:24 PM Rating: Decent
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Theonehio wrote:
Ostia wrote:
Technically you can sum up any game in a few words, that does not mean they lacked depth in their story lines, and there is explaining as far as FFVIII :/


What's the officially accepted explanation for FFVIII? It's still pretty debated.


The games origin is in the future, where squall is destined to destroy ultimecia, ultimecia is aware of this, so she uses the "Machine junction ellone" to travel back in time and posses other sorceress in order to attain godhood by compressing time & space, squall figures out what she is up to and travels back in time, to meet edea, and gives her directions on how to build an organization called seed, to battle the sorceress, shortly after ultimecia takes control of edea, but cid continues with the plan he and edea got from squall and create garden. As far as the other sub story lines in the game, well they are pretty straight foward, the only thing i never got my head around, was where the **** raganarok canme from lol
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#60 Feb 12 2012 at 4:38 PM Rating: Decent
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Ostia wrote:
Theonehio wrote:
Ostia wrote:
Technically you can sum up any game in a few words, that does not mean they lacked depth in their story lines, and there is explaining as far as FFVIII :/


What's the officially accepted explanation for FFVIII? It's still pretty debated.


The games origin is in the future, where squall is destined to destroy ultimecia, ultimecia is aware of this, so she uses the "Machine junction ellone" to travel back in time and posses other sorceress in order to attain godhood by compressing time & space, squall figures out what she is up to and travels back in time, to meet edea, and gives her directions on how to build an organization called seed, to battle the sorceress, shortly after ultimecia takes control of edea, but cid continues with the plan he and edea got from squall and create garden. As far as the other sub story lines in the game, well they are pretty straight foward, the only thing i never got my head around, was where the **** raganarok canme from lol


Yeah, ragnarok is what I never understood either which is why I still see debates going on lol. Aside that, yeah that sounds a lot more concrete than it all being 'just a dream' like some state.

I always felt VIII was all over the place like the end of IX (though it did make sense when you got down to it, just Necron was kinda eh.)


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#61 Feb 12 2012 at 4:45 PM Rating: Good
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Theonehio wrote:
Ostia wrote:
Theonehio wrote:
Ostia wrote:
Technically you can sum up any game in a few words, that does not mean they lacked depth in their story lines, and there is explaining as far as FFVIII :/


What's the officially accepted explanation for FFVIII? It's still pretty debated.


The games origin is in the future, where squall is destined to destroy ultimecia, ultimecia is aware of this, so she uses the "Machine junction ellone" to travel back in time and posses other sorceress in order to attain godhood by compressing time & space, squall figures out what she is up to and travels back in time, to meet edea, and gives her directions on how to build an organization called seed, to battle the sorceress, shortly after ultimecia takes control of edea, but cid continues with the plan he and edea got from squall and create garden. As far as the other sub story lines in the game, well they are pretty straight foward, the only thing i never got my head around, was where the **** raganarok canme from lol


Yeah, ragnarok is what I never understood either which is why I still see debates going on lol. Aside that, yeah that sounds a lot more concrete than it all being 'just a dream' like some state.

I always felt VIII was all over the place like the end of IX (though it did make sense when you got down to it, just Necron was kinda eh.)




Yes, VIII was kinda out there in a few things, i believe they could have done a lot more with the moon, and all those monsters up there, adel was also introduced to late in the game for my liking, they could have used her a lot more, if they had introduced her earlier, but yeah the only thing i never understood was, who constructed the spaceship ragnarok and why was it there at the right time lol. As far as XI, i hated that **** with a passion, they pulled a FFIV with necron, and i dint really liked that on FFIV either.
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#62 Feb 12 2012 at 5:35 PM Rating: Good
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Theo: Teehee. Glad you think so. But seriously, you two just have a difference of opinion :). However, your summery of the FF series I find pretty neat and accurate :)
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#63 Feb 12 2012 at 5:36 PM Rating: Decent
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Theonehio wrote:
You even start XIII-2 in a city..how are cities gone? lol. Guessing you never touched XIII-2 which I suppose makes sense.

"Depth of story is gone."

FFI - Bad guy on the loose
FFII - empire etc etc
FFIII - vanguard cloud etc etc
FFIV - empire, brainwashed brother etc etc.
FFV - vanguard tree etc etc
FFVI - vanguard court jester etc etc.
FFVII - mama's boy seeking the promised land finds out said mama is an alien and not his real mother and lead character has memories of another as he's **** well a puppet.
FFVIII - there's no explaining this.
FFIX - vanguard elephant lady to unconfirmed gender antaganist that leads to fighting for all life..
FFX - listen to my story.
FFXI - mix
FFX-2 - continuing said listen to my story
FFXII - star wars
FFXIII - intertwined storylines that you had to read, rather than been shown.
FFXIII-2 - vanguard time traveller.

FF Spinoffs - Respective battle system changes.

So realistically, none of the FF games have had depth to their storylines, when you're young you didn't understand sh*t, if you've played em as an adult or early adult you understood them and realized they were just any other storyline that's been done before in various other media.


On early consoles, having a story of any kind was very rare. I mean, if you're going to trash a game's storyline, you should compare it to the other games available in its day. FF4 might not have been the most epic tale ever compared to what you'd see in a book or a movie, but on an SNES, you'd be hard pressed to find anything comparable in 1991.

FF6 was full of cliches, full of Star Wars references (you rebel scum!), but that was part of its sense of levity in the face of an otherwise bleak end-of-the-world game. But nearly each of the main characters have their own backstory, and their own demons to vanquish within the game. And ending the game involves helping them set those things to right, or leaving them to their fate and winning with a skeleton crew. You had choices and slightly different endings depending on what you chose. That's more of what a video game story can give you that other media cannot.

And FF7 was a very daring tale. Saving your terrorist, childhood girlfriend from the clutches of the local pimp by having your recent love interest, who's the last of an ancient race, help you dress like a girl so you can break into his facilities is not something that happens in every story. FF7 is also the one story that will almost break you if you don't know what's coming, and you'll love it all the more for it.

In any case, as far as raising the bar in video game stories is concerned, it's as high as it is in part because Square helped push it that high. Interactive stories like this have their own challenges in terms of cost and an exponential number of outcomes depending on your choices that books and movies don't have. You won't find many video games (if any) with that as deep a story as fine literature, but that's not what this media was meant for. Video games make you a part of a story where your choices affect the outcome, and believe it or not, this concept is still in its infancy.

Edited, Feb 12th 2012 6:52pm by Xoie
#64 Feb 12 2012 at 6:39 PM Rating: Default
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Theonehio wrote:
You even start XIII-2 in a city..how are cities gone? lol. Guessing you never touched XIII-2 which I suppose makes sense.

"Depth of story is gone."

FFI - Bad guy on the loose
FFII - empire etc etc
FFIII - vanguard cloud etc etc
FFIV - empire, brainwashed brother etc etc.
FFV - vanguard tree etc etc
FFVI - vanguard court jester etc etc.
FFVII - mama's boy seeking the promised land finds out said mama is an alien and not his real mother and lead character has memories of another as he's **** well a puppet.
FFVIII - there's no explaining this.
FFIX - vanguard elephant lady to unconfirmed gender antaganist that leads to fighting for all life..
FFX - listen to my story.
FFXI - mix
FFX-2 - continuing said listen to my story
FFXII - star wars
FFXIII - intertwined storylines that you had to read, rather than been shown.
FFXIII-2 - vanguard time traveller.

FF Spinoffs - Respective battle system changes.

So realistically, none of the FF games have had depth to their storylines, when you're young you didn't understand sh*t, if you've played em as an adult or early adult you understood them and realized they were just any other storyline that's been done before in various other media.


I've actually beat 13-2. You do indeed start out in a city, a city with NOTHING at all to do in it... then you travel to several more cities with again, nothing to do in them, no real NPCs to interact with... ohh there is a chocobo / woman / ***** who mysteriously travels time with you, and lets you buy goods. And also, if you really want, you can buy another ending because they decided not to finish this one.

Additionally, 2 playable characters was pretty awesome... along with the fact that you can indeed BUY more characters, however... these aren't playable. Great great game.


#65 Feb 12 2012 at 8:06 PM Rating: Good
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People even hate the non mmo ouch, I prepaid for mine and then I decided to start FF13-1 over. I just keep looking at my FF13-2 for the 360 and see it's only one disc.Xbox live wanted to download on my system when i put the game in but i'll wait till play before I do that.
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#66 Feb 12 2012 at 8:16 PM Rating: Decent
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Warmech wrote:
People even hate the non mmo ouch, I prepaid for mine and then I decided to start FF13-1 over. I just keep looking at my FF13-2 for the 360 and see it's only one disc.Xbox live wanted to download on my system when i put the game in but i'll wait till play before I do that.


Don't take my word for it... a lot of people like it.

Although, I think those people just haven't played an old FF in a while (or ever.) I just think this game isn't even close to the depth of the old games.

#67 Feb 12 2012 at 8:35 PM Rating: Excellent
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je355804 wrote:
Theonehio wrote:
You even start XIII-2 in a city..how are cities gone? lol. Guessing you never touched XIII-2 which I suppose makes sense.

"Depth of story is gone."

FFI - Bad guy on the loose
FFII - empire etc etc
FFIII - vanguard cloud etc etc
FFIV - empire, brainwashed brother etc etc.
FFV - vanguard tree etc etc
FFVI - vanguard court jester etc etc.
FFVII - mama's boy seeking the promised land finds out said mama is an alien and not his real mother and lead character has memories of another as he's **** well a puppet.
FFVIII - there's no explaining this.
FFIX - vanguard elephant lady to unconfirmed gender antaganist that leads to fighting for all life..
FFX - listen to my story.
FFXI - mix
FFX-2 - continuing said listen to my story
FFXII - star wars
FFXIII - intertwined storylines that you had to read, rather than been shown.
FFXIII-2 - vanguard time traveller.

FF Spinoffs - Respective battle system changes.

So realistically, none of the FF games have had depth to their storylines, when you're young you didn't understand sh*t, if you've played em as an adult or early adult you understood them and realized they were just any other storyline that's been done before in various other media.


I've actually beat 13-2. You do indeed start out in a city, a city with NOTHING at all to do in it... then you travel to several more cities with again, nothing to do in them, no real NPCs to interact with... ohh there is a chocobo / woman / ***** who mysteriously travels time with you, and lets you buy goods. And also, if you really want, you can buy another ending because they decided not to finish this one.

Additionally, 2 playable characters was pretty awesome... along with the fact that you can indeed BUY more characters, however... these aren't playable. Great great game.




I actually like collecting monsters to serve as my third party member, I thought that was one of the best parts of XIII-2.
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#68 Feb 13 2012 at 10:54 AM Rating: Default
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Wint wrote:
je355804 wrote:
Theonehio wrote:
You even start XIII-2 in a city..how are cities gone? lol. Guessing you never touched XIII-2 which I suppose makes sense.

"Depth of story is gone."

FFI - Bad guy on the loose
FFII - empire etc etc
FFIII - vanguard cloud etc etc
FFIV - empire, brainwashed brother etc etc.
FFV - vanguard tree etc etc
FFVI - vanguard court jester etc etc.
FFVII - mama's boy seeking the promised land finds out said mama is an alien and not his real mother and lead character has memories of another as he's **** well a puppet.
FFVIII - there's no explaining this.
FFIX - vanguard elephant lady to unconfirmed gender antaganist that leads to fighting for all life..
FFX - listen to my story.
FFXI - mix
FFX-2 - continuing said listen to my story
FFXII - star wars
FFXIII - intertwined storylines that you had to read, rather than been shown.
FFXIII-2 - vanguard time traveller.

FF Spinoffs - Respective battle system changes.

So realistically, none of the FF games have had depth to their storylines, when you're young you didn't understand sh*t, if you've played em as an adult or early adult you understood them and realized they were just any other storyline that's been done before in various other media.


I've actually beat 13-2. You do indeed start out in a city, a city with NOTHING at all to do in it... then you travel to several more cities with again, nothing to do in them, no real NPCs to interact with... ohh there is a chocobo / woman / ***** who mysteriously travels time with you, and lets you buy goods. And also, if you really want, you can buy another ending because they decided not to finish this one.

Additionally, 2 playable characters was pretty awesome... along with the fact that you can indeed BUY more characters, however... these aren't playable. Great great game.




I actually like collecting monsters to serve as my third party member, I thought that was one of the best parts of XIII-2.



To each their own... I just wish SE would leave monster collecting to Pokemon... or start a new series. Don't do this to the FF series.
#69 Feb 13 2012 at 11:16 AM Rating: Good
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je355804 wrote:
To each their own... I just wish SE would leave monster collecting to Pokemon... or start a new series. Don't do this to the FF series.


So collecting Party Members or Breeding Chocobos or collecting Materia (which more or less were pokemon since you could "breed" them and "raise" them) or whatever in previous FF's didn't bother you, but this does?

@Wint, you know about the exclusive Mobs right? If not, look for the list, there's a few you only get one chance to get so if you infuse them or chuck 'em they're gone forever.
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#70 Feb 13 2012 at 11:56 AM Rating: Excellent
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Perrin, ****** Superhero wrote:
je355804 wrote:
To each their own... I just wish SE would leave monster collecting to Pokemon... or start a new series. Don't do this to the FF series.


So collecting Party Members or Breeding Chocobos or collecting Materia (which more or less were pokemon since you could "breed" them and "raise" them) or whatever in previous FF's didn't bother you, but this does?

@Wint, you know about the exclusive Mobs right? If not, look for the list, there's a few you only get one chance to get so if you infuse them or chuck 'em they're gone forever.


I haven't messed with infusing them yet so no worries there. The only one I've put major effort into getting was the Pulse Knight. Leveled it to 20 (max) and I have a 2000+ hp Sentinel Smiley: nod
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#71 Feb 13 2012 at 12:12 PM Rating: Default
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Perrin, ****** Superhero wrote:
je355804 wrote:
To each their own... I just wish SE would leave monster collecting to Pokemon... or start a new series. Don't do this to the FF series.


So collecting Party Members or Breeding Chocobos or collecting Materia (which more or less were pokemon since you could "breed" them and "raise" them) or whatever in previous FF's didn't bother you, but this does?

@Wint, you know about the exclusive Mobs right? If not, look for the list, there's a few you only get one chance to get so if you infuse them or chuck 'em they're gone forever.



Yeah, or maybe you thought I was kidding in my previous post?

If it didn't bother me, do you think I would have made a post about how it bothered me?
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