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Revamping High-Quality Items Follow

#1 Feb 07 2012 at 9:10 AM Rating: Excellent
924 posts
* The following changes are scheduled for the 1.21 patch release.
* Features are under development and subject to change or postponement.

Patch 1.21 will include a revamping of high-quality items (HQ items).

Currently, the conditions for producing HQ results during synthesis are not clear, and players are finding it difficult to make HQ items, even when using HQ ingredients. We are therefore reassessing the synthesis process to make it easier to judge the quality of finished items. We are also changing the specs for the following features: adjusting the Quality of a finished item, touching up, and displaying the HQ odds of a finished item. With this overhaul, it will be easier than before to synthesize an HQ item when using HQ materials.

Furthermore, equipping HQ gear will now boost bonus parameters in addition to base parameters.

Changes to the Synthesis Process

Quality and HQ odds will be changed as follows:
During synthesis, HQ odds will be displayed as a percentage.
When synthesis materials consist exclusively of normal items, the initial Quality will be close to zero. If all materials are HQ items, then the initial Quality will be around 500.
When using Disciple of the Hand equipment and the appropriate abilities, Quality will improve during synthesis by 300 to 600 points.

When all items are HQ items
Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%).

When all items are normal items
Final Quality will be between 300–600 (odds of producing an HQ item range from 0% to 10%).

* Actual figures are still under development. They may be adjusted or changed depending on feedback.

Changes to Touching Up

The process of touching up will be changed from "finishing" to "risky finishing," and tweaked as follows:
If the synthesis does not result in an HQ item after the HQ assessment is carried out, players may make one attempt to touch up the item.
On a touch-up attempt, the odds of successfully producing an HQ item will be half of those on the initial attempt.

If the touch-up succeeds, the finished item becomes an HQ item.
If the touch-up fails, the finished item is lost.

Should the player decide that the HQ odds are too low and there is little chance of success in touching-up, the process may be skipped to keep the finished item as is.
Touch-up can be used with any and all recipes.
Along with these changes, we also plan to change the name of the feature.

Changes to Experience Point Bonuses

The experience point bonus that is given in proportion to the quality of finished items will be increased.

Changes to the Attributes of HQ Gear

As before, HQ gear will boost basic parameters (physical defense, damage, attack delay, etc.), but will now boost bonus parameters as well (physical attack, magic attack, evasion, etc.)
* For each equipped item, only some bonus parameters will be enhanced.
* The change will also apply to existing HQ gear (with certain exceptions).

To hold a discussion and/or submit feedbacks on this topic, please use "dev1237" as a tag.

I'm very excited about this. I saved up a bunch of ++ mats and can now work on making my gladiator gear :)
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#2 Feb 13 2012 at 5:37 AM Rating: Decent
952 posts
I like this idea. If one makes an effort to not only get all high quality mats but the best gear and use their skills correctly, they should have a clear idea of what chances they have to hit that shiny +1. I truly like the idea of getting a 80-100% if everything is done right because I never liked the almost randomness of it.
#3 Feb 13 2012 at 6:34 AM Rating: Excellent
2,801 posts
Apparently SE has figured out that players like to know what's going on. A bit late to the show, but I'm happy to see it nevertheless.
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