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About the World Merge and Character Transfers (02/09/2012)Follow

#1 Feb 09 2012 at 2:30 AM Rating: Excellent
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Read up on it here: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=7e6aa859d3be5c76281c014fe06e17af09e3a5d0

TLDR Version:

Currently 18 worlds. This will be trimmed to down to 10 worlds whose names will be of the top 10 popular server names at the moment.

No restrictions on which world you can transfer to, but they are recommending French/German players to go to World 10 as they are a minority.

World transfer Applications starts March 1st. Character name + Retainer name priority based on Creation date

Linkshells, friend and black list will not carry over and will need to be remade.

Important Dates:

March 1st 2012 - March 12 2012 STAGE ONE
World Transfer Applications Begin
You will be able to choose a destination world for all characters on your account. You may choose to freely change what world they go to during this period. There is a limit on the number of transfers PER WORLD. Once this limit is reached, that world will no longer be available to select for transfer unless someone backs out.

March 12th 2012 - March 19th STAGE TWO
World Locking Begins
Players in worlds that have reached the limit on transfers will be locked in. Players in locked worlds cannot select another world to transfer to after stage two has started. Players who have not yet selected to transfer may still do so onto unlocked worlds.


[i]Edited, Feb 9th 2012 3:53am by dasquall
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#2 Feb 09 2012 at 2:44 AM Rating: Excellent
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He must of changed the 2000 as the optimal simultaneous log ins (or he based it off solely the JP population: which would make sense). Either way this will definitely help overall in making parties, especially levels 25-39. Hopefully. It's nice to see it will be available to all, even those not currently paying. I am a bit surprised, I thought he was going to test the waters with update 1.21 before making the announcement.


EDIT: Seems the above post was edited. Not sure if it is still available to all or not.

Edited, Feb 9th 2012 4:00am by AmbrosiaAmor
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#3 Feb 09 2012 at 3:32 AM Rating: Decent
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Since I think he took JP population as a priority (to reach the acceptable number of log ins), I can probably tell you which servers will make the list. (This is just from population trends - highest to lowest -from the past couple of weeks).


Most likely scenario:


Staying:


Selbina
Gysahl
Cornelia
Figaro
Mysidia
Lindblum
Kashuan
Trabia
Saronia
Fabul


Axed:


Besaid
Istory
Palamecia
Melmond
Rabanastre
Wutai
Bodhum
Karnak
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#4 Feb 09 2012 at 3:39 AM Rating: Excellent
I understand the Japanese servers part but I always thought Besaid was very well populated compared to other servers. Where are you getting your population figures from?
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#5 Feb 09 2012 at 4:21 AM Rating: Excellent
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I have placed population links and numbers at least half a dozen times in ZAM already but I can post them again. Yoshida was going to run the simulations and see what the optimum simultaneous log ins was going to be. At that time he wanted it to be somewhere between 1500-2000. From the following 2 trends (one showing the complete history trend and the other showing the recent trend) he probably ended up somewhere close to 1500).


The major key here is simultaneous log ins. In this post he wrote: The new Worlds shall inherit the names of the ten most popular current Worlds. JP prime time numbers have for the most part been higher than NA/EU at any given time... for the most part. While I did say it was a likely scenario, things may change, and I based it off mostly from the current most populated/popular Japanese servers.


FFXIV Population History Trend:


https://docs.google.com/spreadsheet/oimg?key=0AsRBPKP4ZpxJdGxJRllOeGthVVhTM1NZSHJ2WDFWdGc&oid=4&zx=x0nb002hrzyo


FFXIV Population Recent Trend:


https://docs.google.com/spreadsheet/oimg?key=0AsRBPKP4ZpxJdGxJRllOeGthVVhTM1NZSHJ2WDFWdGc&oid=5&zx=2j347wa4kvqu


Overall Structure of Population Trend:


https://docs.google.com/spreadsheet/ccc?key=0AsRBPKP4ZpxJdGxJRllOeGthVVhTM1NZSHJ2WDFWdGc&hl=ja#gid=0


One of the more recent population roll calls broken down by language (during JP evening hours):


Time Total ** JP * EN FR DE
22:57 1169 *936 *155 65 13 Selbina
22:46 *952 *836 *114 ** *2 Gysahl
22:17 *949 *871 **77 *1 *0 Cornelia
23:05 *846 *751 **86 *5 *4 Figaro
23:15 *760 *620 *125 12 *3 Mysidia
22:42 *702 *448 *197 *8 49 Lindblum
22:30 *624 *495 *120 *8 *1 Kashuan
22:50 *622 *493 *113 11 *5 Trabia
23:00 *606 *456 *146 *8 *7 Saronia
22:51 *603 *429 *146 20 *8 Fabul
22:50 *593 *550 **39 *2 *2 Besaid
22:00 *534 *451 **70 *7 *6 Istory
22:30 *530 *398 *121 *6 *5 Palamecia
22:43 *516 *439 **71 *2 *4 Melmond
23:05 *500 *500 **** ** ** Rabanastre
22:47 *408 *232 *150 22 *4 Wutai
22:37 *404 *248 *144 *7 *5 Bodhum
23:02 *397 *360 **31 *3 *3 Karnak


It is sort of neck and neck from Kashuan to Besaid because the difference is small. We will have to see later on and see which servers inherit which names.
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#6 Feb 09 2012 at 4:28 AM Rating: Excellent
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*I did NA rolls calls a couple of times the last week before billing started and the week prior to that. I think I posted this previously or part of it. Note that running the simulations after billing started probably showed NA/EU numbers to be lower than this for most servers (at least according to people posting roll calls here and on the official forums as well).*


Old post:


Ok here is a roll call for January 4th EST. I went and created a character and logged on the 2 least and the 2 most populated servers. You cannot just log on and do a search. You have to log in the new server, do the tutorial, fight the fight and finally go to the Adventure's Guild and activate the NPC Link pearl before the entire menu opens up to you to do a search. I stamped the times I took the population for each server. The time frame was from 9 p.m. EST to 10:15 p.m. EST. During this period there were 3 servers with 1 Chocobo, 11 servers with 2 Chocobos, and 4 servers with 3 Chocobos. The list is ordered from the least populated (on top of the list) going down the list to the most populated server (on the bottom of the list).


Kashuan was 18th, Saronia was 17th, Mysidia was 2nd, and Selbina was 1st in population. I did Mysidia 1st and I did a repeat after doing all the other servers to see if the numbers were more or less the same. Practically the numbers were almost identical from levels 1-49 one hour apart. Here are the search conditions I used: (except for Selbina I had to break it up some more)


Search Conditions

Online Status: All Status
Class: All Classes
Region: All Regions
Grand Company: All Grand Companies
Language: All Languages
Level 1-1
Level 2-39
Level 40-49
Level 50


Mysidia @ 9 p.m. had 3 Choco symbols and was 2nd on the list
6
173
90
149
TOTAL: 418


Kashuan @ 9:30 p.m. had 1 Choco symbol and was 18th on the list
10
158
63
121
TOTAL: 352


Saronia @9:45 p.m. had 1 Choco symbol and was 17th on the list
3
179
70
132
TOTAL: 384


Mysidia @ 10:15 p.m. had 3 Choco symbols and was 2nd on the list
6
175
90
169
TOTAL: 440


Selbina @10:05 p.m. had 3 Choco symbols and was 1st on the list
1 to 1: 11
2 to 29: 195
30 to 39: 126
40 to 49: 108

The above 4 searches were done with the search conditions stated above.
For level 50-50 range I had to break it up into 2 parts as followed:

50 to 50 JP + FR + DE: 140
50 to 50 EN: 127

TOTAL: 707


Since the servers are listed from lowest to highest, and since each Chocobo symbol has a range threshold before going to the next, it is probably safe to say that 17 of the 18 servers have around 350-450 folks logged on in that snapshot, with only 1 server having a population hovering around 700.
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#7 Feb 09 2012 at 5:58 AM Rating: Good
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As far as disrupting communities and friends, having everyone choose a new server is bad enough. Automatically reassigning inactive players is insult to injury, and a really poor decision. There's a massive graveyard of inactive players, and for many they had chosen to play with friends, or had made friends while playing.

Now that'll all be cut off - way to entice people to come play again, SE.
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#8 Feb 09 2012 at 6:09 AM Rating: Decent
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Coyohma wrote:
As far as disrupting communities and friends, having everyone choose a new server is bad enough. Automatically reassigning inactive players is insult to injury, and a really poor decision. There's a massive graveyard of inactive players, and for many they had chosen to play with friends, or had made friends while playing.

Now that'll all be cut off - way to entice people to come play again, SE.


SE is giving everyone a pretty good heads-up as far as time is concerned and the people that are not paying AND not following the news on FFXIV are not a crowd that needs to be appealed to when it comes to making decisions like this. All things that the current player base and paying customers will have to weather through right now is necessary and WILL make the game stronger.<=== period

Edited, Feb 9th 2012 7:11am by Kahafer
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#9 Feb 09 2012 at 6:55 AM Rating: Excellent
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I played with my brother whose* character will remain inactive until the free trial period of version 2.0. As long as they make a similar world transfer option available at 2.0 release I won't complain too much about not being on the same world as his 'sleeping' character. Another option would be for SE to allow for paid world transfers on an ongoing basis.

Just my 2 cents.

Edit* correct mis-spelling (originally read 'whos' now reads 'whose'

Edited, Feb 9th 2012 9:39pm by kainsilv
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#10 Feb 09 2012 at 9:22 AM Rating: Default
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There is a TON of QQing on the official forums over the method being used. But I really think this is about as fair for everybody as they could possibly make it.

I'm actually really happy with how the merge is going to happen. Leaving people on existing worlds with existing names and linkshells causes a sort of exclusivity that is just bad for everybody.

With first AND last names now collisions will be rare and the resolution for that is fair. Linkshell names might be an issue but I really doubt it. Retainer names, well no one should really be getting worked up over that.

The only downside is the fun prank you could pull on unsuspecting Linkshell members when you tell them everyone is moving to World 6 but at the last second you change it to World 7. :O
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#11 Feb 09 2012 at 9:25 AM Rating: Good
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kainsilv wrote:
I played with my brother whos character will remain inactive until the free trial period of version 2.0. As long as they make a similar world transfer option available at 2.0 release I won't complain too much about not being on the same world as his 'sleeping' character. Another option would be for SE to allow for paid world transfers on an ongoing basis.

Just my 2 cents.

Unless I am reading this wrong, you should be able to just log into your brother's account on http://www.square-enix.com/na/ and click the server you want his character to swap to. No need to reactivate or to re-install. It never says the player has to be active, only that an existing playable character exists on the account. Now I'll admit, "playable" character is a somewhat vague term; it could mean "active" or it could just mean it exists and can become active. Time will tell.
#12 Feb 09 2012 at 9:32 AM Rating: Decent
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No Linkshell move? lol. That's ridiculous.

Amateur hour continues.
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#13 Feb 09 2012 at 9:46 AM Rating: Good
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hexaemeron wrote:
No Linkshell move? lol. That's ridiculous.

Amateur hour continues.


How is this amateur?

Linkshells are a radically different concept than most MMOs use for Guilds, right or wrong. First and foremost is the ability to have several in your possession and switch between them on the fly. The logistics behind potential conflicts becomes very complex once you move a character with 2 or more pearls, not to mention completely unrealistic to maintain the same server as every linkshell a player may possess.

We have over a month's notice of the impending move, placing the burden upon to players to coordinate such tasks is a far better use of resources at this point in FFXIV's development cycle.
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#14 Feb 09 2012 at 11:04 AM Rating: Decent
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I've been wanting to post about this on the Lodestone but seeing as how I'm waiting until next month to resub, I'll post it here. Maybe someone can relay the thoughts over there if one would be so inclined >.>.

Doesn't anyone think this could share an immense relation to the new servers they're working on? I think the fact that they're not keeping any of the old ones and creating entirely new servers implies that there might be some huge difference in the server's mainframe. I feel like this switch was going to have to be done at one point if they ever wanted to successfully implement these new servers they've been talking about for a while.

I also think it's only fair for EVERYONE to have to switch instead of only choosing a select few. Even if you don't want your community split up, maybe neither do the more intimate players in lower pop servers. No one is better or worse than anyone in this scenario. Regardless of what SE does, people will complain. But I do think this is an integral event that needs to happen in order to progress into 2.0, just as the armor changes were. Regrettable, yes, but ultimately for the best.
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#15 Feb 09 2012 at 11:19 AM Rating: Decent
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You're most likely right. I can see more and more people coming back, trying out the game with the next big patches they're coming with. I guess it's much better to do this server merge right now that later this year where it would impact more players.
#16 Feb 09 2012 at 12:22 PM Rating: Decent
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Possibly worst concept for server merger I've ever seen, I can understand SE not caring about if their current players pay or not until 2.0, but this will severely impact the intresst for people planning to come back in 2.0 as they will find themselves possibly alone on a new alien server.

Can't belive they didnt simple go with Low pop server A merges with Medium pop server B, the system they choose now is just set up for forcing many to choose between moving with their friends or with their LS, or choose to which friends they move with etc.

I'm afraid for the future of XIV now more then ever.
#17 Feb 09 2012 at 12:27 PM Rating: Good
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Again, I don't think that was an option with them wanting to completely redo the servers being used. I really feel like they needed to make up brand new ones so they have to eliminate the old servers somehow - if they let people unsubscribed linger on the old servers then they'd just get deleted. So instead, they have to move them somewhere.

And I'm fairly certain SE already stated 2.0 is going to have its own server transfer when it comes out for the new influx of players, especially with the then-soon-to-be PS3 version. So I don't think the whole 2.0 reasoning is valid. This update, I feel, has been highly focused as an improvement for the people paying to play right now - it's repopulating that which has been a barren wasteland for months now.
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#18 Feb 09 2012 at 12:30 PM Rating: Default
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Whales wrote:
hexaemeron wrote:
No Linkshell move? lol. That's ridiculous.

Amateur hour continues.


How is this amateur?

Linkshells are a radically different concept than most MMOs use for Guilds, right or wrong. First and foremost is the ability to have several in your possession and switch between them on the fly. The logistics behind potential conflicts becomes very complex once you move a character with 2 or more pearls, not to mention completely unrealistic to maintain the same server as every linkshell a player may possess.

We have over a month's notice of the impending move, placing the burden upon to players to coordinate such tasks is a far better use of resources at this point in FFXIV's development cycle.


Why should membership in a linkshell be any different than any other attribute to import? misc.helm, misc.drawers, and a/b/c linkshell membership. It really shouldn't be difficult at all. My point is that it seems like they're doing what's easiest for them, and not what's best for the playerbase. Kind of like how FFXIV launched in the first place.
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#19 Feb 09 2012 at 12:38 PM Rating: Excellent
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There's a huge difference between logical and physical servers. The way i see it is that they're transferring people to new architecture, thus, the brand new logical server. When 2.0 release, they might just merge and move people from the 1.* platform to the 2.0 platform on the same architecture. I think it gives us an idea on how deep they buried themselves at release...
#20 Feb 09 2012 at 12:40 PM Rating: Excellent
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I guess SE is REALLY counting on PS3 to solve their subscription woes after 2.0. This move will completely alienate PC players who bought the game but did not think it was worth paying a monthly fee for. I was under the impression they wanted to rope back in the hundreds of thousands of customers that bought the game with a huge 2.0 relaunch. Putting them ALL on random servers with no one they know is a terrible way to do that.

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#21 Feb 09 2012 at 12:48 PM Rating: Excellent
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I like how letting players choose instead of just reassigning you a server is somehow a bad thing Smiley: rolleyes

I'm thinking they're learning from the lessons when doing server merges in XI.
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#22 Feb 09 2012 at 12:52 PM Rating: Decent
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Frankly, I don't think they've learned enough. In a game as communication-addled as FFXIV, they're basically saying "You have no linkshell communication tools, no ls message, no mail, no anything other than "HEY GUYS BE SURE TO GO ________ ON THE FIRST" instead of actually migrating people properly with their linkshells like they should, since Linkshells are the only way people communicate in this game.

Again, easiest for them, not best for the playerbase.
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#23 Feb 09 2012 at 1:01 PM Rating: Excellent
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I would agree with you there, if I hadn't set up our LS forums we wouldn't have any way of communicating effectively. Fortunately most of our members are regulars in IRC as well as on our forums so we can get the word out.

I still say though that allowing people to pick the server in advance is a good idea, I'm curious if you can change your mind if your character name is taken though. I would assume it would let you know, but I haven't read through the announcement yet to see if that issue is addressed.
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#24 Feb 09 2012 at 1:01 PM Rating: Good
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hexaemeron wrote:
Why should membership in a linkshell be any different than any other attribute to import? misc.helm, misc.drawers, and a/b/c linkshell membership. It really shouldn't be difficult at all.


I'm willing to bet Linkshell membership is structure far differently than basic character attributes such as equipment and levels. They've made the comment time and time again regarding the inability of the current server architecture to handle the changes the players have been requesting. It's not unreasonable to believe Linkshells are part of this challenge in regards to transfers and the player creation it entails.

To declare such a endeavor as "amateur hour" because they didn't include the one feature you thought they should, well that's just being just a bit myopic.

hexaemeron wrote:
My point is that it seems like they're doing what's easiest for them, and not what's best for the playerbase. Kind of like how FFXIV launched in the first place.


Actually I don't disagree with this at all regarding the launch.
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#25 Feb 09 2012 at 1:04 PM Rating: Decent
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The people that communicate will find ways to communicate. It's the nature of MMOs. Now I'm definitely a proponent of having more communication tools in the game (I still loved POL even if it wasn't as optimized as it could've been) but people will find ways to talk and get messages across. Look at Besaid with its community of RP players - they didn't have any of the linkshell tools and they still managed to congregate at one main server.

I still think this was absolutely a NEEDED change and I'm glad tr3p sees this possibility, as well. It was going to happen eventually. And come 2.0, after this potential architecture switch in the servers, there will be another set of transfers not requiring people to be forced to leave.

This merger's focused on making the current subscription base content in the atmosphere of a busy world, not so much concerned with the people unsubscribed/waiting for 2.0 (as they will be dealt with when 2.0 rolls around).
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#26 Feb 09 2012 at 1:05 PM Rating: Good
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Whales wrote:
hexaemeron wrote:
Why should membership in a linkshell be any different than any other attribute to import? misc.helm, misc.drawers, and a/b/c linkshell membership. It really shouldn't be difficult at all.


I'm willing to bet Linkshell membership is structure far differently than basic character attributes such as equipment and levels. They've made the comment time and time again regarding the inability of the current server architecture to handle the changes the players have been requesting. It's not unreasonable to believe Linkshells are part of this challenge in regards to transfers and the player creation it entails.

To declare such a endeavor as "amateur hour" because they didn't include the one feature you thought they should, well that's just being just a bit myopic.

hexaemeron wrote:
My point is that it seems like they're doing what's easiest for them, and not what's best for the playerbase. Kind of like how FFXIV launched in the first place.


Actually I don't disagree with this at all regarding the launch.


Well, the end result is the same. If the server architecture is an issue, (and you're right, it almost certainly is), it's their fault for designing such a boneheaded, restrictive architecture in the first place, hence once again, amateur hour. This isn't their first MMO. 95% of the mistakes made with this game from the start reek of "...but it's our first try."

Well, it's not. I expect basic competency.
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#27 Feb 09 2012 at 1:10 PM Rating: Excellent
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hexaemeron wrote:

Well, the end result is the same. If the server architecture is an issue, (and you're right, it almost certainly is), it's their fault for designing such a boneheaded, restrictive architecture in the first place, hence once again, amateur hour. This isn't their first MMO. 95% of the mistakes made with this game from the start reek of "...but it's our first try."

Well, it's not. I expect basic competency.


Completely agree, but given what this team is actively trying to do I can't fault them for the sins of the fathers when it comes to current decisions.
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#28 Feb 09 2012 at 1:15 PM Rating: Good
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I totally agree, hex. I have it out for the original dev team... I feel like if the current team was on it from the get go, we'd have one of the best MMOs to come out in a while. Everything being fixed has natural consequences because of how the original team built the game. So, to me, it's either endure the changes that are going to have to be made in order to make this the great MMO it should have been at the start or cancel the sub.

There may have very well been (and could still be) a better way to have handled this. But seeing as how big of a hole the original dev team dug for this game, I feel as if the only way out is to take some leaps.



Some really, really big leaps.
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#29 Feb 09 2012 at 1:16 PM Rating: Good
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Wint wrote:
I like how letting players choose instead of just reassigning you a server is somehow a bad thing Smiley: rolleyes

I'm thinking they're learning from the lessons when doing server merges in XI.


While they might learned from mistakes done in XI, SE have learnt nothing about how more succeful MMOs have done good server mergers.

This is not a time where giving indivuals choice as wherer to transfer is good, if we had an open world transfer system then yes, player choice would then be a good thing.

Example one: Lets say my LS choose to move to server A, and I want to move with them, But wait! server is now full and I'm the only one who didnt make it in, tought luck on me then I guess.

Example two, I'm in two active LSs and have a bunch of RL friends who're in different LSs, all 3 of theese groups decides on a server of their own, now what I do? I need then to pick and choose who of my friends or LS mates I can play with.

If they only went with a system where "Low pop server A" merges with "Medium/high pop server B", everyone from server A gets a recommendation to join B, but can still opt to join a different server.
Having a default recommended option will make it easy for a server community to mostly stick togheter while letting thoose who dont care or want a chance of enviroment do so.
#30 Feb 09 2012 at 1:17 PM Rating: Decent
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Exactly, it probably doesnt make them happy to work like they're doing right now. I just feel like someone inherited a complete mess and trying to sort things out before the thing get's real (2.0 or maybe before...).
#31 Feb 09 2012 at 1:22 PM Rating: Excellent
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Did some reading, sounds like you might not know if your name is already taken until after the merge has completed Smiley: frown

Quote:
Character Names
After the merge, if two or more characters with the same first and last name exist in the same World, only one character can keep the name, based on the order of priority below.

1. Characters that are playable on both March 26 (Monday) and March 27 (Tuesday), 2012.
2. Characters that were created first.

If your character name must be changed because another character's name takes priority, please do so by following the on-screen instructions when you first log in after the World merge.
* After you enter a new name for the character, the change will also be reflected on the Lodestone.

With this World merge, all character names that were kept after participation in the previous Open Beta test will be deleted.
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#32 Feb 09 2012 at 2:48 PM Rating: Excellent
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I'm still not clear whether people who are not playing can choose which server they can go to.

If we can't, and they expect us to fork over money to switch servers if we decide to come back... well I doubt I will bother.

If people who are not playing can choose which server to go to, this set up is not too bad.
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#33 Feb 09 2012 at 2:56 PM Rating: Decent
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hexaemeron wrote:
Frankly, I don't think they've learned enough. In a game as communication-addled as FFXIV, they're basically saying "You have no linkshell communication tools, no ls message, no mail, no anything other than "HEY GUYS BE SURE TO GO ________ ON THE FIRST" instead of actually migrating people properly with their linkshells like they should, since Linkshells are the only way people communicate in this game.

Again, easiest for them, not best for the playerbase.


It's worth noting SE has created a workaround for this problem through the Lodestone. Apparently, they've added a way to easily Follow members on your Linkshell list, and your Follow links will remain in place even if the characters change their name or switch servers once the merging starts. It's not perfect, but it is a way to stay in touch if no other social media options are available.
#34 Feb 09 2012 at 5:16 PM Rating: Excellent
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Bay just made a recent translated post by Naoki Yoshida (Very long!):


"Hello! This is Producer/Director Yoshida.

Thank you for the large amount of feedback in regards to the world merge.

I’ve been reading through each of your posts (as well as Twitter) and I’m sorry my post is really late. A world merge at this current point in time, as well as being something of great magnitude for all of you players, it is at the same time something of great magnitude on the development and operations side.
I would like to follow up on the released specifications for the world merge.

Intent of the World Merge

I believe that MMORPGs are made up of large connections between the entire game community and the communities within each world. For MMORPGs, there are a lot of instances where you form parties and play, so because of this the community requires the proper number of players to be able to accomplish this. As we head toward 2.0, we began billing and we had a pretty good grasp on the number of people that would play the game. We predicted that conditions would arise on worlds where it would be difficult to establish a community, which is why we proceeded with the preparations for a world merge.

Of all of the comments that were against this world merge, the one comment seen most often was “don’t destroy the community!” However, just the same as all of you, the development and operations team and I consider “community” to be the highest priority. This is how we engaged in a discussion about the world merge specifications.
With that said, first let me say that our underlying feelings are in the same place.
Especially with this merge, we felt very strongly to make it so everyone from the EU region can play together in the same time zone.
(By the way, there seems to have been some conjectures about financial aspects and what not; however, we had already been operating with 18 worlds, meaning that the game server hardware and database servers we already purchased. By stopping 8 worlds, there is a near zero affect and there is not a single motive having to do with cost, so please don’t think this is the case.)

Reasoning for the Announcement of the Specifications

A large reason why we announced the specifications early was to be able to see your feedback once we released the development and operation team’s specifications. World merges are an extremely delicate topic and we need to flesh out the specific details of the specifications, so we decided it wasn’t suitable for a survey and put a stop to the idea. (It would be near impossible to gather the appropriate responses by offering a survey with methods like: A, A1, A2, B, B1, B2)

Due to this, we released the specifications early to give ourselves time to make adjustments based on feedback. I am very sorry that I was so late to follow up on this as I crashed from a high fever until this evening.

There have been comments from Foxclon, but even internally there have been heated debates about the world merge between the development, operations, and QA teams. I will be honest in saying that up until the last minute there was no plan that everyone agreed on. (The reason for this being that every plan had its own set of pros and cons)

The 4 plans that stayed prominent throughout the discussions are the 4 listed below.
(A=World with high population of players, B=World with low population of players, C=New World, X=Different World)

①A + B⇒A World to merge with B World
②A + B - X ⇒A World to merge with B World, except people that would like to move are able to choose a different World
③A + B - C ⇒A World to merge with B World, except people that would like to move are able to choose to go to C World
④Prepare 10 Worlds, set a limit, and give everyone the power to move their characters to a World of their choice.

There were many others as well but I eliminated them.
Of these, after thinking very carefully, we decided to prepare an announcement for ④.

The Intentions of Going with Option ④

After weighing the pros and cons of each option day and night, I finally decided to go with option ④. The biggest deciding factor for this decision was me believing in the strong bond within the community.

We thought that by giving the community plenty of time before the application period, each community would come together and discuss their destinations.
Of course, we considered the players who do not login as often as others.
Discuss Period + Selection Period A (Decision Can be Changed) + Selection Period B (Decision Can Not be Changed)
With the long time frame that was provided, I believed it was enough time for a majority of the communities to agree on a World. Another reason we decided to not reveal the World names is because we wanted everyone to decide on a World purely based on what the community wants instead of having the World name getting in the way of making that decision.

We knew that the World names will be a huge factor in deciding what World you will be going to. By hiding the World names, we thought that we would be able to avoid flooding specific Worlds and provide each community a chance to spread out without losing anyone. (I assume this is one of the reasons why the community complains that the devs always makes the wrong decision…)

We also provided a World recommended for German/French-speaking players in order to make it easy for the German/French community to gather together.

Furthermore, no matter what option we decide to go with, we knew we weren’t able to satisfy every customer. If that was the case, we thought it would be the best way to go if we gave the players the freedom to choose. Because there were no World Merges like this in the past, we had a really difficult time finalizing the specifications of the merge. On a side note, we also have plans to implement a system within The Lodestone wherein players will be able to track what players transferred to what Worlds (as Foxclon mentioned before).

The Cons of Option ④

The reason why I had a hard time choosing Option ④ was because of the following factors.

A: Players who belong to multiple communities might end up being torn apart by having to decide which community they will follow.
B: The option will cause stress on all players instead of causing stress on a number of players.
C: Players who decide to come back to the game after the merger will end up on a brand new World and no longer be able to player with friends.

Both the QA team and I though factor A was the biggest problem of them all.
Factor B may not be as bad because we provided everyone the freedom to choose a destination.
Factor C also may not be as bad because we have no idea when these players will return to the game and if they do, it would be most likely with 2.0. With 2.0, we had plans to implement a World Transfer Service so we believed that should be able to address this problem.

Why We Didn't Go With Option ①~③

Option ① would be the most straight forward option and also it’s also the option that we can execute with the least cost. However, this option was most likely not a viable option for the French/German players. Also, we believed it was too forceful to merge the Worlds based on population as it might also cause a lot of stress for the destination World. Overall, this would be the safest way to go.

With option ②, players will be given the option to transfer to another World. However, if there ends being too many players who would want to transfer over to that World, it might end up going over the set capacity and overflow the World. Since we won’t know the results would be like until the actual we see the actual results, we would end up taking a huge risk.
In addition, if a player belongs to multiple communities, they might end up being torn apart by having to decide which community they will follow (probably not be as bad as ④).

Option ③ is a twist on option ②. We put a lot of focus on the French/German players.
However, even this option might end up with not enough players wanting to transfer to the new World or too many non- French/German players that might want to transfer to the new World and prevent some French/German players from moving with their community.

I personally was deciding between option ② and option ④ until the last minute and finally decided to go with option ④.

Until the World Merge Occurs

As I mentioned originally, the World Merge will be a huge event for the whole community.
I’m trying my best to be open with you by provide you specifications via topic posts and forum posts, yet it still seems to be not enough. I apologize for not being able to provide a clear explanation for everyone.

We will continue to perform internal discussions based on the feedback we have received. As I mentioned before, we want to perform the World Merge to “Move Forward in FFXIV.” In no way did I have any intentions of breaking the “bond” between you and your friends, nor break the “bond” between you and the development team.

Once again, I would like to apologize for not being able to provide a clear explanation for everyone. The only thing I would like to ask of you is to keep your feedback constructive."


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#35 Feb 09 2012 at 8:12 PM Rating: Excellent
As long as they're offering another world transfer opportunity at V 2.0 -- and it looks like they will be -- then I don't see any major problems with this plan to merge worlds.
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#36 Feb 09 2012 at 8:56 PM Rating: Default
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Olorinus wrote:
I'm still not clear whether people who are not playing can choose which server they can go to.

If we can't, and they expect us to fork over money to switch servers if we decide to come back... well I doubt I will bother.



If people who are not playing can choose which server to go to, this set up is not too bad.


Well, I am quite attached to my characters name, so I maybe willing to fork over the money so I can keep my character and her name. However, I can see why you would decide not to. I plan on coming back at 2.0 to give it a run around the block to see if it peaks my fancy then, maybe sooner and just idle her until 2.0 release, really don't want to burn myself out.

Edited, Feb 9th 2012 10:00pm by LillithaFenimore
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#37 Feb 09 2012 at 10:12 PM Rating: Good
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Thayos wrote:
As long as they're offering another world transfer opportunity at V 2.0 -- and it looks like they will be -- then I don't see any major problems with this plan to merge worlds.

People have a lot of friends in a lot of different communities. And a lot that have stopped playing (but may return at some point). Even if they offer server transfers @2.0, everyone is going to be spread ten different ways.

They're creating problems that can never fully be fixed, and there's no reason for it. You can argue they're minor, not major, but why create minor problems when there are obvious alternatives that avoids them?

Yoshida wrote:
Of all of the comments that were against this world merge, the one comment seen most often was “don’t destroy the community!” However, just the same as all of you, the development and operations team and I consider “community” to be the highest priority. This is how we engaged in a discussion about the world merge specifications.
Yoshida wrote:
After weighing the pros and cons of each option day and night, I finally decided to go with option ④.

I find it troubling that Yoshida's choice is very clearly the worst of the four for what he supposedly wants to achieve. Maybe he's not quite over his fever yet?

Edited, Feb 9th 2012 11:23pm by Coyohma
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#38 Feb 09 2012 at 10:14 PM Rating: Excellent
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Coyohma wrote:
[quote=Thayos] Maybe he's not quite over his fever yet?


Dude has had 4 serious illnesses this year alone, one of which put him in the hospital. We arent even to the 3rd week of Feb...
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#39 Feb 09 2012 at 11:03 PM Rating: Excellent
I'm not the one who commented about Yoshi-P's health!

I'm currently on my fourth consecutive 15-hour work day. I can't imagine what Yoshi-P is going through, and you definitely won't catch me making light of his situation!
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#40 Feb 09 2012 at 11:30 PM Rating: Excellent
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It may be the dissenting opinion, but I find it quite refreshing that Yoshi-P put his faith in the capabilities of his community to talk like reasonable adults amongst themselves and decide on a destination world. His team has provided us with several tools for even inactive players to track and determine which world(s) their friends have gone to then given the freedom to us to make the decision for ourselves. The difficulty of transferring linkshells across servers is troubling, but not totally disastrous.

Social webs are indeed complex systems, but just look at the spread of internet memes. If "and then I took an arrow in the knee" can appear, travel around the world, and die in under 72 hours, is it really that hard to talk to your friends and compatriots about where you want to move in nearly a month and a half?
#41 Feb 10 2012 at 12:20 AM Rating: Good
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Thayos wrote:
I'm not the one who commented about Yoshi-P's health!

I'm currently on my fourth consecutive 15-hour work day. I can't imagine what Yoshi-P is going through, and you definitely won't catch me making light of his situation!


My bad on the quote not sure how i ended up having you quoting it :P
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#42 Feb 10 2012 at 1:30 AM Rating: Good
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Sounds like they learned a lot from the FFXI world merges. This is a good thing.

I can't say I'm surprised by the news that they need to do world merges, but at the same time, its certainly for the best. More people on the same server means more group activities. That's something that SE is pretty good about doing. It'll be nice to see some of the things that can't be done due to too few people on actually getting done.
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#43 Feb 10 2012 at 7:19 AM Rating: Default
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Hulan,

Havig faith in the Ff community to talk lil rational adults like like having faith I will be able to swim out of the ocean with 50 anvils tied to my feet... Lol. Just an observation.
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#44 Feb 10 2012 at 11:25 AM Rating: Decent
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So looks like the people crying about possibly losing friends from their 3-4 linkshells all with 100 active memebers each (Thought this game was dead?) won.

They're looking into going with option 2 and "merits from option 4".

Edited, Feb 10th 2012 9:25am by Theonehio
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#45 Feb 10 2012 at 11:31 AM Rating: Good
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IMO it's a pretty stupid move not to have a linkshell move option, since outside of a LS, this game has a single player atmosphere :/
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#46 Feb 10 2012 at 11:37 AM Rating: Decent
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Ostia wrote:
IMO it's a pretty stupid move not to have a linkshell move option, since outside of a LS, this game has a single player atmosphere :/


Ironically it's because people only care for their linkshells and not even attempt to socialize with the "unwashed masses".
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#47 Feb 10 2012 at 11:40 AM Rating: Decent
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Most people whining aren't actually subbed, which is why they're whining, cause they'll be thrown on random servers when they resub, if they resub... anyway it makes sense in their head... where they could actually resub for 10 bucks (which is the cost of any world transfer in any MMO) and get to play 30 days and choose their world. But they probably don't like to be "forced" by companies to spend 10 bucks... that's if they resub. I guess that's how companies should think, they take decisions for the people who aren't subbed but might resub, then, the ones who are subbed might want to leave and the one who aren't subbed won't resub because people are leaving... anyway, it makes sense in their head i suppose. I feel like i'm repeating myself /sarcasm off
#48 Feb 10 2012 at 11:42 AM Rating: Good
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http://forum.square-enix.com/ffxiv/threads/37151-About-the-World-Merge-and-Character-Transfers-%2802-09-2012%29/page57

Post #564 for confirmation.
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#49 Feb 10 2012 at 11:48 AM Rating: Good
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tr3p wrote:
Most people whining aren't actually subbed, which is why they're whining, cause they'll be thrown on random servers when they resub, if they resub... anyway it makes sense in their head... where they could actually resub for 10 bucks (which is the cost of any world transfer in any MMO) and get to play 30 days and choose their world. But they probably don't like to be "forced" by companies to spend 10 bucks... that's if they resub. I guess that's how companies should think, they take decisions for the people who aren't subbed but might resub, then, the ones who are subbed might want to leave and the one who aren't subbed won't resub because people are leaving... anyway, it makes sense in their head i suppose. I feel like i'm repeating myself /sarcasm off


Well if the people that play leave, is not that much a loss, but if the people that left re-sub, that's lets see 780K new players :)

Worth loosing those annoying 15-20K whiteknights IMO
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#50LillithaFenimore, Posted: Feb 10 2012 at 12:05 PM, Rating: Sub-Default, (Expand Post) Forgive my ignorance, but what are these different transfer Plans? I guess I missed reading a letter.
#51 Feb 10 2012 at 12:38 PM Rating: Good
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No worries! They're mainly "announced" from translations on the official forums, not so much formal announcements:

The 4 plans that stayed prominent throughout the discussions are the 4 listed below.
(A=World with high population of players, B=World with low population of players, C=New World, X=Different World)

①A + B⇒A World to merge with B World
②A + B - X ⇒A World to merge with B World, except people that would like to move are able to choose a different World
③A + B - C ⇒A World to merge with B World, except people that would like to move are able to choose to go to C World
④Prepare 10 Worlds, set a limit, and give everyone the power to move their characters to a World of their choice.
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