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[dev1242] Revamping Food and MedicineFollow

#1 Feb 11 2012 at 5:44 AM Rating: Good
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3,825 posts
http://forum.square-enix.com/ffxiv/threads/31779

(didn't copy the charts)

•Revamping food
Food item specs will be adjusted as follows:
•Food items will boost parameters not by fixed values, but by percentages. However, enhancements will be capped at a maximum value. (Also, some items will continue to provide a fixed-value boost.)
(Example)
A player character has a physical attack of 400. The character eats a food item that provides a +10% boost, and his physical attack increases to 440.
Food items for lower level characters provide bigger percentage boosts but are capped at a lower maximum. Food items for higher level characters have low percentage boosts but higher caps. Percentage boost, fixed cap, and duration are enhanced in HQ food items.


•All food items provide experience point bonuses.

•Neither elemental nor physical attributes have any impact on the effect bonuses provided by food.

•The effect of eating ingredient items (such as raw meat and fish, fruits, and other unprocessed foods) will be changed. Eating such items will only grant an experience point bonus.

•Using Item Help will display the actual effects of the item (enhanced parameters, duration, reuse delay, and so on).

•In order to better match the synthesis level, ingredient acquisition level, and the character level where the effects are greatest, each category of food items will be equally redistributed within each level range.

•Food recipes will be changed as follows:
•Synthesis of low-level items will produce a large number of finished items. As the level increases, the number of items will decrease.
•The synthesis level will be adjusted to better match ingredient acquisition levels and the character level at which effects are optimal.

•Some recipes will be changed.
Where there are multiple recipes in the same category and level range, they will be differentiated as follows, and ingredients will be trimmed from some recipes.
•Food items that require many ingredients but have powerful effects.
•Food items that require few ingredients but have weaker effects.
•New items and recipes will be added.
New items and related recipes will be added to categories that have very few items, such as mushroom and egg dishes.
•Graphics will be added when using food items.
•Revamping medicine
Medicine items will be changed as follows:
•Medicine items will boost parameters not by fixed values, but by percentages. However, the enhancements will be capped at a maximum value.

•High-end recovery items, with large recovery effects, will be added.

•Recovery items will no longer be usable on other characters.

•The reuse delay spec will be changed. All medicine items will be subject to the same reuse delay counter, with more powerful medicines imposing longer delays. When a player tries to use medicine while a delay is still in effect, an error message will be displayed together with the time remaining in the delay.

•Medicine recipes will be changed as follows:
•Synthesis of low-level items will produce a large number of finished items. As the level increases, the number of items will decrease.

•The synthesis level will be adjusted to better match ingredient acquisition levels and the character level at which effects are optimal. Synthesis levels for ailment recovery items will be adjusted to match the levels of monsters that have the abilitiy to inflict those ailments.

•Intermediate materials will be removed, and only basic ingredient items will be needed to synthesize finished products.

•New items and recipes will be added.
New strengthening items and related recipes will be added that boost physical attributes and attack strength for short periods of time. As with recovery items, these new items will grant percentage boosts with fixed caps.
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FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#2 Feb 11 2012 at 11:02 AM Rating: Good
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3,530 posts
What's all this!? Changes with which I can entirely agree...!?

I'm so glad food is shaping up to look more like its FFXI incarnate! I was worried for a while that the team was going to "come up with" food that looked more like: "restores 2,978 HP over 13.4 seconds and 1,670 MP over 22.5 seconds. Must remain still while eating." Kudos to you, SE! :D
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#3 Feb 11 2012 at 12:03 PM Rating: Good
Sage
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7,821 posts
Finally my alchemy will not be useless!
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