You and most people are looking at this the wrong way. He's not making them to replace classes per say, but give more of a distinct edge in large groups. It's a two-tier job system to work with both styles of game play. He's mentioned this before numerous times in his posts as to what he was planning and why.
This is how I look at it.
The job system is the reaction of the armory system being too non-specific. Everyone could wear any type of armor at any level. And since every class could equip every ability, they all ended up cherry-picking the same abilities, armor and looking indistinctive from one another
. People argued the customization pendulum had swung too far.
So, the pendulum has swung back. Now there's JSE. There's strict requirements to unlock specific jobs, even more rigid than FFXI. There's a strict limit on the number of cross-class abilities to choose from for your job, and even a limit on which
classes you can take them from. But ironically, we're right back in the same boat. Now everyone will be picking the same abilities, armor and looking indistinctive from one another
, only within the purview of 7 jobs.
When the pendulum swung back, it's almost touching right where it left off, if you ask me. Edit:
Spelling Edited, Mar 6th 2012 1:48pm by Xoie
I agree with you on this. They will be wearing the same AF, using the same skills, but under a different name for profession titles. I think the general concept has potential. But the lines are not defined enough imo, and one of the two may become trivialized.
1)Why not jobs have no cross class abilities or only one useable sub class like XI. Beef these up enough and make them excel at only one role and nothing else. Then the people who cried for more identity will get that. Sure, someone else on the same job may be similar to your job. But other professions won't be able to touch your skills in your respective job. Jobs are for people who want to take the time to be efficient and perform singular roles to the limit. They don't mind that extra time forming parties due to increased production.
2)If classes are meant for low man or solo. Why restrict them whatsoever on cross classing class skills? A few innate skills/traits and class specific gear would have made them different enough. Just don't let them remotely approach job potency. Classes are meant for people who don't have time to sit around and form full parties. They are also help players sustain parties when certain roles leave with their flexibility. Batttles will take longer due to less participants and multi tasking.
3)Eli mentioned never touching classes again unless soloing and maybe not even then. It is being trivialized already. Correct me if I'm wrong but didn't Yoshi say jobs progress by quests and classes by experience? So, how would you bypass playing classes if this is the case? Or is the cap going to remain at 50 for all time? Unless Eli means they will quest grind and not xp grind.
I haven't played after the job patch so not too familiar on whether jobs can grind xp or not.