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Patch Notes 1.21Follow

#1 Mar 08 2012 at 8:19 AM Rating: Excellent
#2 Mar 08 2012 at 9:05 AM Rating: Excellent
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This is a massive patch.

Quote:
[dev1333] The text command /search (/who) has been added for performing player searches.

For example, the following command line performs a search for pugilists between levels 10 and 20, whose status is Online.

/search online pgl 10-20


Words cannot express how happy this makes me. Minor compared to the other changes in 1.21, but it is fantastic nonetheless. This sort of player/party search was how I did all of my group assembly in FFXI, and I'm so happy to see it finally here in FFXIV.
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#3 Mar 08 2012 at 9:16 AM Rating: Excellent
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"Patch Notes" wrote:
[dev1338] The following emotes have been added:

/airquotes


>implying
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#4 Mar 08 2012 at 9:43 AM Rating: Decent
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im glad they are going back to some of the classes used in FFXI. deffinetly a step in the right direction, if only they would allow ps3 users to play, i would have this game right now.

i guess atleast when 2.0 comes out should be a great game
#5 Mar 08 2012 at 10:00 AM Rating: Excellent
Nice. Happy to return to the game!
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#6 Mar 08 2012 at 11:31 AM Rating: Excellent
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Patch Notes wrote:
[dev1308] Guardian’s Aspect has been abolished, and the following changes made to experience points obtained during levequests:
Regional (battlecraft) Leves & Faction Leves

-EXP earned from slaying targets has been increased, as have EXP bonuses rewarded upon levequest completion. These bonuses are now comparable to those awarded when invoking a Guardian’s Aspect.
-EXP earned from harvesting items has been increased, as have EXP bonuses rewarded upon levequest completion. As with battlecraft leves, these bonuses are now comparable to those awarded when invoking a Guardian’s Aspect.
-EXP bonuses rewarded upon levequest completion have been increased.


Wait, so now we have permanent exp. bonuses on top of the newly added rested bonuses? It... should be be pretty easy to level at this point.
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#7 Mar 08 2012 at 11:44 AM Rating: Good
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Quote:
•All food items provide experience point bonuses.


Time to get cookin' again ^.^

KaneKitty wrote:
Patch Notes wrote:
[dev1308] Guardian’s Aspect has been abolished, and the following changes made to experience points obtained during levequests:
Regional (battlecraft) Leves & Faction Leves

-EXP earned from slaying targets has been increased, as have EXP bonuses rewarded upon levequest completion. These bonuses are now comparable to those awarded when invoking a Guardian’s Aspect.
-EXP earned from harvesting items has been increased, as have EXP bonuses rewarded upon levequest completion. As with battlecraft leves, these bonuses are now comparable to those awarded when invoking a Guardian’s Aspect.
-EXP bonuses rewarded upon levequest completion have been increased.


Wait, so now we have permanent exp. bonuses on top of the newly added rested bonuses? It... should be be pretty easy to level at this point.


I could be wrong but I read it as Leves being a quest and thus rested EXP not counting in Leves, so rested is for people mob grinding and leves themselves just get pretty darned good EXP all the time instead of for 2 days straight when you hadn't played in 2 weeks ^.^

Edited, Mar 8th 2012 5:51pm by Perrin
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#8 Mar 08 2012 at 11:47 AM Rating: Good
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[dev1310] After repeatedly crafting the same recipe a set number of times, synthesis will be interrupted.

It looks like no more auto crafting. I wonder if this will hurt everyone though even if they are actually at the computer.
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#9 Mar 08 2012 at 11:52 AM Rating: Good
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Shadowspell wrote:
[dev1310] After repeatedly crafting the same recipe a set number of times, synthesis will be interrupted.

It looks like no more auto crafting. I wonder if this will hurt everyone though even if they are actually at the computer.


Make something different for one or two goes. I don't think it's a deal breaker for crafters. Depends what that set number is.
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#10 Mar 08 2012 at 12:05 PM Rating: Good
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Several things caught my attention:


I.


[dev1310] After repeatedly crafting the same recipe a set number of times, synthesis will be interrupted.

Does that also include "a set number of times" in a certain amount of time, or is it "a set number of times" period. If I craft the same item let's say 25 times but in a period of let's say an hour will it still be interrupted? I craft once in a blue moon and I never go for long crafting sprees. I would craft one item a dozen times, take some time off looking at my email or be on the phone, and then come back and craft another dozen times (same item).

Meaning, my crafting schedule is very erratic, but when I sit down and craft it usually is the same item over and over.


II.


<Purpose of the job system>
In FINAL FANTASY XIV, the core of the growth system is the Armoury System. It is a broad ranging "horizontal" system in which players can develop other classes and thereby strengthen and grow in their main class. In contrast to this, the new job system focuses on growing and strengthening the main character class.

The system starts at level 30 and features a sequence of special quests available at certain levels that unlock systems, abilities, and job-specific equipment. The series of job quests do not involve extremely difficult tasks such as fighting Primals. Rather, they are new game elements intended to boost character growth and motivate players.

If this is the case I wonder what weapons/armor/crafting items are going to drop from The Aurum Vale and Cutter’s Cry bosses.
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#11 Mar 08 2012 at 1:38 PM Rating: Good
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Just asking but should I sell my old skills before patch? . Will they be erased?
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#12 Mar 08 2012 at 2:52 PM Rating: Decent
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Quote:
[dev1310] After repeatedly crafting the same recipe a set number of times, synthesis will be interrupted.

It looks like no more auto crafting. I wonder if this will hurt everyone though even if they are actually at the computer.


It will only hurt the latter. Bots are easily configured to switch recipes once in a while.
#13 Mar 08 2012 at 3:18 PM Rating: Good
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Warmech wrote:
Just asking but should I sell my old skills before patch? . Will they be erased?


If I am understanding what you are asking. You have until 2.0 to exchange your guild marks for items.
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#14 Mar 08 2012 at 3:39 PM Rating: Excellent
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Crafting is such a frustrating aspect of FFXIV. It virtually screams, "Please bot this." There's nothing exciting about a task that can be completed by pressing a single button for hours on end.

They really need to move crafting off of the player and on to their retainers like they do in some MMOs. Give the retainer the materials and equipment they need and have them auto-craft whatever it was you wanted to make (with an option towards quality versus quantity). Then while you're out doing important monster fighting, your hired help will be busy making the crap you'd just be sleeping through making anyway.

Your character can still take credit for the crafting levels as your retainer performs your tasks, but there's no valid reason to make people sit through mind-numbingly worthless content.
#15 Mar 08 2012 at 3:54 PM Rating: Good
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Can someone copy/paste or link a mirror? Apparently I haven't logged into the game in a month and for some reason can't read the SE forums.
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#16 Mar 08 2012 at 4:25 PM Rating: Good
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Xoie wrote:
Crafting is such a frustrating aspect of FFXIV. It virtually screams, "Please bot this." There's nothing exciting about a task that can be completed by pressing a single button for hours on end.

They really need to move crafting off of the player and on to their retainers like they do in some MMOs. Give the retainer the materials and equipment they need and have them auto-craft whatever it was you wanted to make (with an option towards quality versus quantity). Then while you're out doing important monster fighting, your hired help will be busy making the crap you'd just be sleeping through making anyway.

Your character can still take credit for the crafting levels as your retainer performs your tasks, but there's no valid reason to make people sit through mind-numbingly worthless content.


I know it isn't a popular opinion but I still hold with Tanaka's original idea of making crafting a viable profession. Supplying gear for players and driving the economy is something that appeals to me. I also know Yoshi has said he is taking it a different direction but I still dream it will someday work as originally planned. I look forward to the 3rd players' poll to see what Yoshi's questions are and if they reveal anything about the future direction of crafting. I expect the next poll to be in 3-4 weeks from now.
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#17 Mar 08 2012 at 4:29 PM Rating: Good
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Xoie wrote:
Crafting is such a frustrating aspect of FFXIV. It virtually screams, "Please bot this." There's nothing exciting about a task that can be completed by pressing a single button for hours on end.

They really need to move crafting off of the player and on to their retainers like they do in some MMOs. Give the retainer the materials and equipment they need and have them auto-craft whatever it was you wanted to make (with an option towards quality versus quantity). Then while you're out doing important monster fighting, your hired help will be busy making the crap you'd just be sleeping through making anyway.

Your character can still take credit for the crafting levels as your retainer performs your tasks, but there's no valid reason to make people sit through mind-numbingly worthless content.

It should be noted that they have drastically changed the effects of Standard, Rapid, and Careful. While I don't think it's going to suddenly make crafting a deep and engaging enterprise, I certainly would be very tempted to use Rapid and Standard in equal parts now, as well as Careful, depending on how much extra exp you get from quality.
#18 Mar 08 2012 at 4:57 PM Rating: Good
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This patch will be an interesting one for sure! Can't wait to see how current content will feel with the jobs abilities added to assist us. Curious to see how the jobs fair in the two new dungeons as well. Lots of exciting additions!
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#19 Mar 08 2012 at 6:36 PM Rating: Decent
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apparently the botting forums have already compensated for the so called "fix". hats off to the se guy that suggested that gem of an idea. :eyeroll:
#20 Mar 08 2012 at 11:35 PM Rating: Decent
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Square wrote:
[dev1310] After repeatedly crafting the same recipe a set number of times, synthesis will be interrupted.


That seems rather pointless. As someone said already, the bot can easily go around this. What's the point if in the end you only end up hurting the legit players.

Also would it kill them to have you laying down on the bed versus just sitting there like a weirdo? After a long day of stabbing things in the eyes or setting things on fire I would like to put my character to bed.

Edited, Mar 9th 2012 1:46am by CupDeNoodles
#21 Mar 09 2012 at 2:44 AM Rating: Good
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Let's face it: the surface complexity of crafting in FFXIV is superficial.
Yes, you have to choose from 3 types of crafting, and yes, you have
to choose an ability when it pops up. But this "choice" boils down to
a very simple set of general rules; and once you have understood the
"basics", you realize there's actually nothing beyond those basics
'cept for repetition.

So our crafting "masters" out there are either masters of the rapid fire
duct tape, masters of the bot, or masters of swallowing buckets of tedium.
The first of those three possibilities I abhor for being unfair. The third,
however, makes me sad, because my once-favorite game company,
unable to produce genuine fun, evidently has to resort to cheap addiction
psychology to keep their customers paying.
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