On March 7, MMORPG.com published an interview with Naoki Yoshida, producer and director of Final Fantasy XIV, on the future of the game. A couple of highlights:
MMORPG: Overall, what is the focus for patch 1.21, and what are you trying to achieve on the run up to the 2.0 re-launch?
Yoshida: I consider patch 1.21 to be the final step in our plan to rework the current version of FFXIV that we’ve been working on over the past year. We revamped the battle system and user interface within the limitations of the current server structure and UI specifications and I can definitely say that we have gone over everything within our original scope. Of course, that doesn’t mean we’re satisfied with where we are, which is why we are working on the 2.0 re-launch in the first place.
MMORPG: Final Fantasy XIV has had a somewhat difficult launch, but with the constant stream of updates and refinements, things seem to be turning around for the better, how do you feel as the producer/director of the game's current state?
Yoshida: Thank you! I really appreciate your positivity. I believe that players would have enjoyed the game much more if it were released in the state it was in with patch 1.20 or will be in with 1.21. The bar at launch is set very high for current MMORPGs, due to increased player expectations. With patch 1.21 coming soon, I do feel slightly relieved, but as the producer/director, I still feel like there is much more to be done. Letters, delivery boxes, housing and PvP are all still missing. There is no guild system beyond linkshells either. Once these issues have been addressed, I feel like it will be time for us to go on the offensive. I will continue to set my goals high and do my best to reach them!
Read the rest of the interview here.