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Yoshida: Patch 1.21 the final step in FFXIV reworkFollow

#1 Mar 10 2012 at 12:28 PM Rating: Excellent
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On March 7, MMORPG.com published an interview with Naoki Yoshida, producer and director of Final Fantasy XIV, on the future of the game. A couple of highlights:

MMORPG: Overall, what is the focus for patch 1.21, and what are you trying to achieve on the run up to the 2.0 re-launch?

Yoshida:
I consider patch 1.21 to be the final step in our plan to rework the current version of FFXIV that we’ve been working on over the past year. We revamped the battle system and user interface within the limitations of the current server structure and UI specifications and I can definitely say that we have gone over everything within our original scope. Of course, that doesn’t mean we’re satisfied with where we are, which is why we are working on the 2.0 re-launch in the first place.

MMORPG: Final Fantasy XIV has had a somewhat difficult launch, but with the constant stream of updates and refinements, things seem to be turning around for the better, how do you feel as the producer/director of the game's current state?

Yoshida:
Thank you! I really appreciate your positivity. I believe that players would have enjoyed the game much more if it were released in the state it was in with patch 1.20 or will be in with 1.21. The bar at launch is set very high for current MMORPGs, due to increased player expectations. With patch 1.21 coming soon, I do feel slightly relieved, but as the producer/director, I still feel like there is much more to be done. Letters, delivery boxes, housing and PvP are all still missing. There is no guild system beyond linkshells either. Once these issues have been addressed, I feel like it will be time for us to go on the offensive. I will continue to set my goals high and do my best to reach them!

Read the rest of the interview here.
#2 Mar 10 2012 at 12:56 PM Rating: Decent
Yeah well in an interview with massively ( Mar 8th 2012 )
http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/
he says otherwise:
Massively: Patch 1.21 contains many of the features that we've seen on the roadmap up to 2.0's release. How many more large patches can players expect before 2.0?

Naoki Yoshida: There are two more large patches planned before the release of version 2.0: 1.22 and 1.23. Of course, there will probably be a few smaller, incremental patches, such as 1.21a and 1.22b, in between. Upcoming content includes a battle against the primal Garuda as well as battles leading up to the Seventh Umbral Era event, not to mention the debut of Hamlet Defense, too!


Edited, Mar 10th 2012 1:58pm by triplealphareaction
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#3 Mar 10 2012 at 1:16 PM Rating: Excellent
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triplealphareaction wrote:
Yeah well in an interview with massively ( Mar 8th 2012 )
http://massively.joystiq.com/2012/03/08/final-fantasy-xivs-naoki-yoshida-talks-patch-1-21-and-the-futur/
he says otherwise:
Massively: Patch 1.21 contains many of the features that we've seen on the roadmap up to 2.0's release. How many more large patches can players expect before 2.0?

Naoki Yoshida: There are two more large patches planned before the release of version 2.0: 1.22 and 1.23. Of course, there will probably be a few smaller, incremental patches, such as 1.21a and 1.22b, in between. Upcoming content includes a battle against the primal Garuda as well as battles leading up to the Seventh Umbral Era event, not to mention the debut of Hamlet Defense, too!


Edited, Mar 10th 2012 1:58pm by triplealphareaction


There's a difference between reworking the existing game mechanics and adding new events and features.
#4 Mar 10 2012 at 2:51 PM Rating: Decent
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Xoie wrote:
I consider patch 1.21 to be the final step in our plan to rework the current version of FFXIV that we’ve been working on over the past year. We revamped the battle system and user interface within the limitations of the current server structure and UI specifications and I can definitely say that we have gone over everything within our original scope.


Is anyone else disappointed by this? The game's underlying systems and functions still seem so unresponsive and stilted to me; the menus and its various features still seem not ready; and even simple things, like /check, still feel as though they're alpha- or, at best, beta-test quality.

I realize that Yoshida provides a caveat when he says "within the limitations of the current server structure," but I still think that the improvements made to things like the battle system and UI leave the game feeling plodding and slightly unattractive. I also don't think that there will be a significant difference between their current quality and their "2.0 quality," because it is doubtful to me that SE would have spent this much time tweaking the very elements they are going to completely redo in a few months.
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#5 Mar 10 2012 at 3:12 PM Rating: Decent
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GUI will be as fast if not faster than WoW as per Yoshi himself. The mechanics of the game is more what he's referring too from what I gather.
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

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#6 Mar 10 2012 at 4:03 PM Rating: Excellent
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Xoie wrote:
I consider patch 1.21 to be the final step in our plan to rework the current version of FFXIV that we’ve been working on over the past year. We revamped the battle system and user interface within the limitations of the current server structure and UI specifications and I can definitely say that we have gone over everything within our original scope.


I'm with you Kane. I am left with the feeling the game is still lacking in some key areas. I hope that when Yoshida refers to the planned changes of the current version that 2.0 will be much more then what we see now. I think too many people still have a bad taste in their mouth from the original launch and who can blame them.

I can only trust that the next players' poll (scheduled sometime after 1.21) will reveal the disparities in the current systems.
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#7 Mar 10 2012 at 5:06 PM Rating: Good
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GUI will be as fast if not faster than WoW as per Yoshi himself.

Like, uber fast. As SE development in general.
#8 Mar 10 2012 at 5:26 PM Rating: Good
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KaneKitty wrote:
I realize that Yoshida provides a caveat when he says "within the limitations of the current server structure," but I still think that the improvements made to things like the battle system and UI leave the game feeling plodding and slightly unattractive. I also don't think that there will be a significant difference between their current quality and their "2.0 quality," because it is doubtful to me that SE would have spent this much time tweaking the very elements they are going to completely redo in a few months.


Yoshida was pretty clear when he said that the team is doing more work than they need to for 2.0, and that he felt it was necessary.

They honestly haven't done anything that significant regarding the servers, engine, UI or areas. Even the new raids are existing zones in the .dats with few tweaks. They are pretty clearly not doing much at all about the things they claim will be redone for 2.0.
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#9 Mar 10 2012 at 8:01 PM Rating: Good
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Rinsui wrote:
Quote:
GUI will be as fast if not faster than WoW as per Yoshi himself.

Like, uber fast. As SE development in general.


They've done ALOT since release and while most of it has been in 2.0's backend we will see how much they've done soon enough.

Edited, Mar 10th 2012 6:04pm by Elionara
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http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#10 Mar 10 2012 at 8:08 PM Rating: Decent
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Elionara wrote:
Rinsui wrote:
Quote:
GUI will be as fast if not faster than WoW as per Yoshi himself.

Like, uber fast. As SE development in general.


They've done ALOT since release and while most of it has been in 2.0's backend we will see how much they've done soon enough.

Edited, Mar 10th 2012 6:04pm by Elionara


They have not done a lot, maybe is my fault for being spoiled by wow and swotor, but the to little to late way of SE is really bothersome.

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#11 Mar 10 2012 at 8:10 PM Rating: Decent
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Ostia wrote:
Elionara wrote:
Rinsui wrote:
Quote:
GUI will be as fast if not faster than WoW as per Yoshi himself.

Like, uber fast. As SE development in general.


They've done ALOT since release and while most of it has been in 2.0's backend we will see how much they've done soon enough.

Edited, Mar 10th 2012 6:04pm by Elionara


They have not done a lot, maybe is my fault for being spoiled by wow and swotor, but the to little to late way of SE is really bothersome.



Do you work for them? Do you sit under Yoshi's desk? None of us knows jack **** on how much actually has been done. Maybe for you it's too little too late, you can you can go play those games.
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http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#12 Mar 10 2012 at 8:24 PM Rating: Decent
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Elionara wrote:
Ostia wrote:
Elionara wrote:
Rinsui wrote:
Quote:
GUI will be as fast if not faster than WoW as per Yoshi himself.

Like, uber fast. As SE development in general.


They've done ALOT since release and while most of it has been in 2.0's backend we will see how much they've done soon enough.

Edited, Mar 10th 2012 6:04pm by Elionara


They have not done a lot, maybe is my fault for being spoiled by wow and swotor, but the to little to late way of SE is really bothersome.



Do you work for them? Do you sit under Yoshi's desk? None of us knows jack sh*t on how much actually has been done. Maybe for you it's too little too late, you can you can go play those games.


Why would i have to work for them to point a fact, just look at the game as of right now, what do is it has to show after 2 years of active development ? 2 boss fights, and a raid, oh and some class quests..... 2 years for 2 boss fights and a raid and some quests.......

Also why would i even want to sit under yoshi's desk ? I would rather watch ito at work, or kitase, now those 2 are real game developers :/
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#13 Mar 10 2012 at 8:59 PM Rating: Good
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Ostia wrote:
Elionara wrote:
Do you sit under Yoshi's desk?.


Also why would i even want to sit under yoshi's desk ? I would rather... ito... or kitase...


Thread is officially about blowjobs.
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#14 Mar 10 2012 at 9:05 PM Rating: Good
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Ostia wrote:
Why would i have to work for them to point a fact, just look at the game as of right now, what do is it has to show after 2 years of active development ? 2 boss fights, and a raid, oh and some class quests..... 2 years for 2 boss fights and a raid and some quests.......


If you "just look at the game right now" you're only getting a small picture of the entirety of the work that's going on, that's the entire point.

To just compare the FFXIV patch release schedule to that of other franchise MMORPG publishers is just completely absurd and asinine. Blizzard probably has more people devoted to the just working on their next expansion as SE has on the entire FFXIV team, and SW:TOR isn't unveiling a brand new server architecture, engine and game client with their 1.2 patch coming soon.

The patches we see in FFXIV give us no indication whatsoever of the amount of time and progress they've spent on the 2.0 release.


Edited, Mar 10th 2012 10:07pm by Whales
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#15 Mar 10 2012 at 11:03 PM Rating: Good
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Whales wrote:
Ostia wrote:
Why would i have to work for them to point a fact, just look at the game as of right now, what do is it has to show after 2 years of active development ? 2 boss fights, and a raid, oh and some class quests..... 2 years for 2 boss fights and a raid and some quests.......


If you "just look at the game right now" you're only getting a small picture of the entirety of the work that's going on, that's the entire point.

To just compare the FFXIV patch release schedule to that of other franchise MMORPG publishers is just completely absurd and asinine. Blizzard probably has more people devoted to the just working on their next expansion as SE has on the entire FFXIV team, and SW:TOR isn't unveiling a brand new server architecture, engine and game client with their 1.2 patch coming soon.

The patches we see in FFXIV give us no indication whatsoever of the amount of time and progress they've spent on the 2.0 release.


Edited, Mar 10th 2012 10:07pm by Whales


And I for one hope, it's an awful lot... My PS3 is getting dusty again now that Amalur is all played out... :)
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#16Scyris, Posted: Mar 11 2012 at 12:01 AM, Rating: Sub-Default, (Expand Post) IMO they should have left the old battle system in and just made alot of the skills exclusive, the battle system in ff14 now is just your generic wow-like auto-attack then special attack when its off cooldown generic ******** every other mmo has, the old system at least was a bit unique in a way. I also hate how almost every weapon skill bascally uses the exact same 1 or 2 animations. I remeber the first time I used ragign fists on my monk in ff11 i was like HELLS YEAH! cuz it looked so cool. I have mutiple lv 30 jobs in ff14 and still havcen't seen any ws's that are impressive looking.
#17 Mar 11 2012 at 12:21 AM Rating: Excellent
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Scyris wrote:
I have mutiple lv 30 jobs in ff14 and still havcen't seen any ws's that are impressive looking.


Challenge accepted.
#18 Mar 11 2012 at 12:28 AM Rating: Excellent
Quote:
Is anyone else disappointed by this? The game's underlying systems and functions still seem so unresponsive and stilted to me; the menus and its various features still seem not ready; and even simple things, like /check, still feel as though they're alpha- or, at best, beta-test quality.


I'm not worried about this.

It's pretty obvious this game was very poorly coded, which really held the development team back from making all the improvements it really wanted to make. I think what Yoshi-P is saying is they did the very best they could with the pile of crap that was handed to them... and, imo, they did a pretty good job. I'm very excited to see what kind of game will be produced with Yoshi-P at the help from the ground up.
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#19 Mar 11 2012 at 1:16 AM Rating: Excellent
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Elionara wrote:
Ostia wrote:
Elionara wrote:
Rinsui wrote:
Quote:
GUI will be as fast if not faster than WoW as per Yoshi himself.

Like, uber fast. As SE development in general.


They've done ALOT since release and while most of it has been in 2.0's backend we will see how much they've done soon enough.

Edited, Mar 10th 2012 6:04pm by Elionara


They have not done a lot, maybe is my fault for being spoiled by wow and swotor, but the to little to late way of SE is really bothersome.



Do you work for them? Do you sit under Yoshi's desk? None of us knows jack sh*t on how much actually has been done. Maybe for you it's too little too late, you can you can go play those games.


You speculate that SE has done "ALOT" with most of the work being on 2.0 and not being seen yet.
Someone else speculates that they have not done much.
You mock him for acting like he knows how much has been done.

I am confused.
#20 Mar 11 2012 at 2:59 AM Rating: Excellent
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Thayos wrote:
Quote:
Is anyone else disappointed by this? The game's underlying systems and functions still seem so unresponsive and stilted to me; the menus and its various features still seem not ready; and even simple things, like /check, still feel as though they're alpha- or, at best, beta-test quality.


I'm not worried about this.

It's pretty obvious this game was very poorly coded, which really held the development team back from making all the improvements it really wanted to make. I think what Yoshi-P is saying is they did the very best they could with the pile of crap that was handed to them... and, imo, they did a pretty good job. I'm very excited to see what kind of game will be produced with Yoshi-P at the help from the ground up.


Personally, I think the next big milestone (as interesting as Hamlet Defense will no doubt be) is the PS3 beta test, where 2.0 is finally in the hands of players. That will either be the "hopes and dreams" moment everyone's been waiting for... or a giant ********** Smiley: laugh
#21 Mar 11 2012 at 3:11 AM Rating: Good
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Susanoh wrote:
You speculate that SE has done "ALOT" with most of the work being on 2.0 and not being seen yet.
Someone else speculates that they have not done much.
You mock him for acting like he knows how much has been done.

I am confused.


Seems simple enough. First guy speculates that they have done a lot, second guy speculates they haven't done a lot. Third guy says that we have no idea how much they've done so jumping to conclusions (of any kind) is pointless.

What trips people over with this game is the fact that there are two types of development going on at once. First we have the development on the current version which can be compared to that of other released MMO's like TOR. Then we have the development on 2.0 which is more akin to developing an MMO from the scratch, not updating an established MMO. In fact when you go and say that 'nothing has been done' you might as well say that nothing has been done on the development of GW2 for the sole reason that we can't play it yet.

MMO development (like any other game development) consists of a lot of behind-the-scenes work and then the reveal>hype>release phase. 2.0 is being developed this way, but more transparently and honestly with a much faster pace than usual. They are seriously aiming for a 2 year development schedule from pre-production to release and that is just crazy for an MMO. What makes this manageable is that they do have assets they can use but it still takes a lot of planning and flawless execution to use said assets effectively to cut down the dev time.

Either way it's going to require that we get to experience 2.0 before people understand exactly what 2.0 is about.
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#22 Mar 11 2012 at 3:23 AM Rating: Decent
Ostia wrote:
(1) They have not done a lot, (2) maybe is my fault for being spoiled by wow and swotor, (3) but the to little to late way of SE is really bothersome.


(1) You can't say they haven't done a lot as 2.0 is being worked on simulateously so you don't know how much work has been done at all.

(2) Feeling spoiled by SWTOR says a lot about you bud and none of it is good, as with the rest of your comments.

(3) Same point as in (1) 2.0 has not been released, you don't know how much work will have been done on it when it comes out, you don't know anything yet you still feel qualified to stand in judgement over 2.0 and call it a failure.

It is very clear you have an agenda and that is to bash FFXIV regardless of what happens, grow up child.





Edited, Mar 11th 2012 5:24am by triplealphareaction
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#23 Mar 11 2012 at 5:08 AM Rating: Default
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Susanoh wrote:
You speculate that SE has done "ALOT" with most of the work being on 2.0 and not being seen yet.
Someone else speculates that they have not done much.
You mock him for acting like he knows how much has been done.

I am confused.


One guy gave open-ended speculation ("we will see"), The other guy made accusations.

It's really not that hard to just read what they were saying.

Edited, Mar 11th 2012 7:09am by BlynkTheSneak
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#24 Mar 11 2012 at 5:19 AM Rating: Excellent
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Xoie wrote:
Scyris wrote:
I have mutiple lv 30 jobs in ff14 and still havcen't seen any ws's that are impressive looking.


Challenge accepted.


I do like the weaponskills they added but I still LOL every time I see the Monk Weaponskill. It really does look like a break-dancing move.

Edited, Mar 11th 2012 7:19am by kainsilv
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#25 Mar 11 2012 at 4:50 PM Rating: Excellent
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kainsilv wrote:
Xoie wrote:
Scyris wrote:
I have mutiple lv 30 jobs in ff14 and still havcen't seen any ws's that are impressive looking.


Challenge accepted.


I do like the weaponskills they added but I still LOL every time I see the Monk Weaponskill. It really does look like a break-dancing move.

Edited, Mar 11th 2012 7:19am by kainsilv


Yeah.... looks like they start 'em young too...

http://www.youtube.com/watch?v=TYqoYUvADDQ
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#26 Mar 11 2012 at 5:47 PM Rating: Decent
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Elionara wrote:
GUI will be as fast if not faster than WoW as per Yoshi himself.


As fast as a game that was released 7 years ago? My mind is blown...

Whales wrote:
To just compare the FFXIV patch release schedule to that of other franchise MMORPG publishers is just completely absurd and asinine. Blizzard probably has more people devoted to the just working on their next expansion as SE has on the entire FFXIV team, and SW:TOR isn't unveiling a brand new server architecture, engine and game client with their 1.2 patch coming soon.


No comparison. There is a lot to be said for having your $#!t together from the get go rather than having to completely overhaul and re-develop core game systems.

LebargeX wrote:
Yeah.... looks like they start 'em young too...


That's what you would hope happened to your baby if you outsourced it to China. Instead, this is what happened...

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#27 Mar 11 2012 at 7:20 PM Rating: Good
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Ostia wrote:
2 boss fights, and a raid, oh and some class quests..... 2 years for 2 boss fights and a raid and some quests......


If you are only looking at end-game, that's 7 boss fights, 2 Primal fights, 3 dungeon raids and 3 stronghold raids. That is if we don't count the FNM and old HNM.

Edited, Mar 11th 2012 9:21pm by Khornette
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#28 Mar 11 2012 at 7:40 PM Rating: Decent
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FilthMcNasty wrote:
Elionara wrote:
GUI will be as fast if not faster than WoW as per Yoshi himself.

As fast as a game that was released 7 years ago? My mind is blown...


The year the game was released has nothing to do with it. The GUI in WoW has been in constant development since release, and they've had plenty of money to do it. A game as graphically intensive as FFXIV being able to match those near-instant speeds? That's impressive as ****.
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#29 Mar 12 2012 at 9:54 AM Rating: Excellent
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I seem to be missing something in this thread.

14 has not released any expansions, it has only been updating its architecture. This means comparing it to other games that are not in a redesign mode (and wow, while constantly re-inventing itself, is not in a redesign mode) is just another way of saying WoW is better. WoW is a complete game, 14 is not.

Yoshi's statement, which whether people want to agree or not, is correct in that there are significant changes to the games design. There are portions of the design we can not see yet (as we are stuck with the old client, and the limitations of the client prevent this from happening). But, people I have talked to who left near the start of the game, and have recently come back have seen the changes as significant, and in a correct direction.

While I am sure there are people who feel that nothing SE does will ever be good enough, denying the fact that the game has undergone substantial changes seems more delusional then thinking the game was ready for release...

As for his other statement (and this goes towards another thread that was posted as well), this is more to say that the game has reached a stable state. They are not planning on retooling characters, stats, recipes, quests, game direction, or battle mechanics, again... That the basics of the game have reached a point where they are no longer restructuring the game.

This means that, the recipes, abilities, and stats we use will stay the same. That mobs, bosses, and dungeons we fight will stay the same. That all and all, the game has reached a point where the basic mechanics are in place, and they can FINALLY get to the feature additions that they have been planning (this was laid out in the road-map document).

There are still more fixes that they are working on. There are still more updates. However, they don't have plans on introducing another structure change like, oh say the removal of Physical levels, or the introduction of jobs, or re-tooling crafts.

Since this is the first time I have seen a game perform a live reboot, I will not judge whether it is fast or not to my expectations, however, from a programming and development stand-point, I am fairly impressed with the speed that they have turned this around.
#30 Mar 12 2012 at 7:11 PM Rating: Good
So can anyone tell me if the new zones that were being talked about for 2.0 are going to change the world and make it bigger? I haven't been keeping up on this game day to day, but I stop in now and then to see how things are going. One of the things I really didn't like about FFXIV at launch was the actual world. There was very little that excited me about it (I was spoiled by all the great mysterious elements of Vanadiel i suppose), and I didn't think it was nearly large enough. It was boring.

Will any of this change for the 'new' version at the end of the year, or will it essentially be the same world in size and scope? I do realize that more areas can be added as well. Has this happened in the past months? Thanks.

Edited, Mar 12th 2012 8:13pm by Chialing
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#31 Mar 12 2012 at 7:41 PM Rating: Decent
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Chialing wrote:
So can anyone tell me if the new zones that were being talked about for 2.0 are going to change the world and make it bigger? I haven't been keeping up on this game day to day, but I stop in now and then to see how things are going. One of the things I really didn't like about FFXIV at launch was the actual world. There was very little that excited me about it (I was spoiled by all the great mysterious elements of Vanadiel i suppose), and I didn't think it was nearly large enough. It was boring.

Will any of this change for the 'new' version at the end of the year, or will it essentially be the same world in size and scope? I do realize that more areas can be added as well. Has this happened in the past months? Thanks.

Edited, Mar 12th 2012 8:13pm by Chialing


I thought the maps would be reworked, not made bigger, that's the impression I got.
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#32 Mar 12 2012 at 9:07 PM Rating: Good
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They are adding new maps/zones as well. All the "Archons" come from Sharlayanwhatever, so it makes sense we will get to visit that city as well as Ishgard.
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#33 Mar 12 2012 at 11:13 PM Rating: Decent
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After reading this interview and this thread, I'm getting the same vide as I did from the Beta. SE promises a whole lot of stuff, then there's people who aren't happy with it, and people who are jizzing their pants in anticipation. I'm just going to assume that what happened in the Beta will repeat itself, whatever we have now if what 2.0 is going to be, empty promises and all.
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#34 Mar 13 2012 at 12:22 AM Rating: Decent
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3,530 posts
Pluelf wrote:
After reading this interview and this thread, I'm getting the same vide as I did from the Beta. SE promises a whole lot of stuff, then there's people who aren't happy with it, and people who are jizzing their pants in anticipation. I'm just going to assume that what happened in the Beta will repeat itself, whatever we have now if what 2.0 is going to be, empty promises and all.


Well I don't know about you, but my weaver is a huge asset in battles, and so distinct as one of the Disciples of the Hand!
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#35 Mar 13 2012 at 2:37 AM Rating: Good
2 posts
I think the thread title is pretty misleading, he is saying that 1.21 is the final step of the rework of the CURRENT game. I think this is mostly due to the limitations on the current code and server structure which is why there are going through the trouble of completely rebuilding it. What they have done is implement the systems to the furthest point they can prior to 2.0.

Saying final step in the rework, and the final step in reworking the current version have completely different meanings.


Edited, Mar 13th 2012 4:46am by Ait
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#36 Mar 13 2012 at 5:05 AM Rating: Decent
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1,310 posts
Ait wrote:
I think the thread title is pretty misleading, he is saying that 1.21 is the final step of the rework of the CURRENT game. ... Saying final step in the rework, and the final step in reworking the current version have completely different meanings.


If this was about Yoshida stopping version 2.0, the headline would have read:

Yoshida Cancels 2.0!

...and the thread would be filled with every rage face known to the Internet (and maybe even some new ones). And besides, there's only so much room in a headline.
#37 Mar 13 2012 at 12:33 PM Rating: Good
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970 posts
LillithaFenimore wrote:
Chialing wrote:
So can anyone tell me if the new zones that were being talked about for 2.0 are going to change the world and make it bigger? I haven't been keeping up on this game day to day, but I stop in now and then to see how things are going. One of the things I really didn't like about FFXIV at launch was the actual world. There was very little that excited me about it (I was spoiled by all the great mysterious elements of Vanadiel i suppose), and I didn't think it was nearly large enough. It was boring.

Will any of this change for the 'new' version at the end of the year, or will it essentially be the same world in size and scope? I do realize that more areas can be added as well. Has this happened in the past months? Thanks.

Edited, Mar 12th 2012 8:13pm by Chialing


I thought the maps would be reworked, not made bigger, that's the impression I got.


I gathered that maps would be a bit smaller, zone based, but more varied in landscapes and themes.
#38 Mar 13 2012 at 12:58 PM Rating: Excellent
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3,530 posts
sandpark wrote:
I gathered that maps would be a bit smaller, zone based, but more varied in landscapes and themes.


Yep: that's the idea. The zones themselves will be slightly smaller, but they will actually have stuff going on within them.

It doesn't matter how large something is if it's all the same copy-pasted objects - you don't want to look at it either way, and those types of zones consequently seem small and empty. Given that, then, it is doubtful that, upon the release of these "smaller" zones, we will actually feel as though we have lost any amount of space, since there will presumably be motivations to visit each corner of the map where before there was none. As such, a slightly smaller zone should end up feeling larger than what we have.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#39 Mar 14 2012 at 11:48 AM Rating: Decent
2 posts
Sorry, I'm not questioning what you meant by the title.

I just thought some people were getting caught up thinking "this is the final step before relaunch, where is all this stuff they promised, this is going to be a let down just like the initial launch".

I couldn't come up with a good headline at all either, so I guess I shouldn't criticise.


Also, with 2.0 is the battle system going to be the same / similiar to what we have in 1.21 or are there going to be some extra changes with 2.0?


Edited, Mar 14th 2012 1:50pm by Ait
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