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For the love of god, tell SE leveling is too fast!Follow

#52 Mar 15 2012 at 2:22 PM Rating: Good
The leveling in FFXI was only fun because you were forced to party and work together yet had time to interact socially both in party and ls chat or in /tells to friends. It's not the speed of leveling or the combat thats wrong with FFXIV it's the lack of social interaction both within party and outside of it.
Slower/harder leveling and taking longer to reach cap has nothing to do with it at all.
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#53 Mar 15 2012 at 6:36 PM Rating: Good
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I haven't played in ages but what really killed me with XIV was how long it took to solo a mob (I was in the late 20s) and how little exp I got from it and how long it was till the next level.

I think the reason PLs are popular is because the combat in XIV has never been very good/rewarding. Well... I liked the way classes like PUG used to play (I NEVER EVER EVER LIKED MNK CLASSES BUT I LOVED OLD SKOOL PUG) but the soul-crushingly low exp from partying/soloing outside of leves made leveling tedious.

I dunno, after PLs were added leveling STILL seemed slow in XIV... part of it is just how boring it was, but really if they made leveling even slower in XIV I think they would be killing any chance they have to make the game good. I could support them getting rid of PLs since they destroy the incentive for people to party with others of their level (and interact with people outside their LS) but slow exp is NOT what will help this game.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#54 Mar 15 2012 at 7:43 PM Rating: Good
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Olorinus wrote:
I dunno, after PLs were added leveling STILL seemed slow in XIV... part of it is just how boring it was, but really if they made leveling even slower in XIV I think they would be killing any chance they have to make the game good.


Part of one day with a PL is still not fast enough for you? People need to realize that a grind for gear is no different than a grind for exp.; an MMORPG is what you make of it. Do you really think that sitting around town waiting to run through the same pieces of content time after time is some sort of pleasure dome in contrast to the previous activities, which consist of essentially the same activities but with lower numbers?
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#55 Mar 16 2012 at 4:35 AM Rating: Excellent
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Quote:
Gear and limited inventory is something that comes to mind

Because there's no way this could be solved in 2012?
#56 Mar 16 2012 at 5:57 AM Rating: Good
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Rinsui wrote:
Quote:
Gear and limited inventory is something that comes to mind

Because there's no way this could be solved in 2012?


In fairness, you did say you didn't understand why people hated it in FFXI, and he listed a very valid point about why a lot of people didn't like it in FFXI. It looks more like he was responding to your question than saying a similar system could never work.
#57 Mar 19 2012 at 5:11 PM Rating: Good
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KaneKitty wrote:
Olorinus wrote:
I dunno, after PLs were added leveling STILL seemed slow in XIV... part of it is just how boring it was, but really if they made leveling even slower in XIV I think they would be killing any chance they have to make the game good.


Part of one day with a PL is still not fast enough for you? People need to realize that a grind for gear is no different than a grind for exp.; an MMORPG is what you make of it. Do you really think that sitting around town waiting to run through the same pieces of content time after time is some sort of pleasure dome in contrast to the previous activities, which consist of essentially the same activities but with lower numbers?


I dunno I was in a PL party for a few hours and got maybe 4 or 5 levels? It wasn't really faster than the same levels (35ish to 39 or 40) in XI, and in XI a PL is not needed to get those levels, making it WAY more fun.

Translation: I would rather get fast exp without a powerlevel than with a powerlevel. Needing a powerlevel makes it more tedious, especially if you're used to playing a game where you can get levels just as fast without leeching.

As for gear grind, um, yeah - how about I'd like to level more classes and do quests and stuff? Fact is I was always too low to do most of the content in XIV - maybe if there was something to do before the late 40s I wouldn't be in such a hurry, but one class quest every 5-10 levels isn't really enough to make one want to take the slow road. Nevermind that I already wasted months of my life taking the scenic route though XIV. I mean, I guess I could have a level 50 run me through the level 25 dungeon (since that's the only thing I see happening - no one really does it at level) but that is also pretty boring.

So yeah, if there is nothing but fetch quests and a small pittance of other missions and NO real events available before the final levels, then no, the leveling shouldn't be slowed down, and it should, in fact be sped up for people NOT using a powerlevel in order to make it easier for people to actually play the game rather than standing around while someone else plays it for them.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


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