Forum Settings
       
This Forum is Read Only

Poll participation possible without active subscription!!Follow

#1 Mar 12 2012 at 3:41 PM Rating: Good
Scholar
***
2,153 posts
Just as the title says: as long as you had a character in the past, you are free to voice your opinion. So take this opportunity to tell SE what those sitting on the fence are expecting for the future!

;)
#2 Mar 13 2012 at 12:04 PM Rating: Default
***
3,825 posts
IMO that's not a good thing. They should have made a separate poll for non-paying accounts. Not because non-payers don't have a right to say their bit and maybe become future payers. But because it messes up the data. There are quite a few things in recent patches that I didn't like the idea of in the patch notes and people moaned about on the forums... yet weeks later you never hear about them again because they actually were good changes. Some one not playing may still be influenced by the stuff they read during notes.

If anything I think non-payers and even non-players should have their own more in depth 2.0 wish list survey, balanced obviously WITH the views of those who are paying.
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#3 Mar 13 2012 at 1:46 PM Rating: Good
*
124 posts
Perrin, ****** Superhero wrote:
IMO that's not a good thing. They should have made a separate poll for non-paying accounts. Not because non-payers don't have a right to say their bit and maybe become future payers. But because it messes up the data. There are quite a few things in recent patches that I didn't like the idea of in the patch notes and people moaned about on the forums... yet weeks later you never hear about them again because they actually were good changes. Some one not playing may still be influenced by the stuff they read during notes.

If anything I think non-payers and even non-players should have their own more in depth 2.0 wish list survey, balanced obviously WITH the views of those who are paying.


I think it's a great thing. You have a set of data based on people who have played recently, and you can contrast it with people who haven't played in awhile. Maybe you can find out that people who are playing right now aren't having any problems with the pace of leveling compared to people who haven't played in years. It gives them a lot of interesting things to look out.

I don't see any reason to believe they'll lump the two data sets together. That would almost invalidate the entire purpose of this survey.
____________________________
Blynk [Gilgamesh] Blynk [Bodhum]
#4 Mar 13 2012 at 1:59 PM Rating: Excellent
Guru
***
1,310 posts
Perrin, ****** Superhero wrote:
IMO that's not a good thing. They should have made a separate poll for non-paying accounts. Not because non-payers don't have a right to say their bit and maybe become future payers. But because it messes up the data. There are quite a few things in recent patches that I didn't like the idea of in the patch notes and people moaned about on the forums... yet weeks later you never hear about them again because they actually were good changes. Some one not playing may still be influenced by the stuff they read during notes.

If anything I think non-payers and even non-players should have their own more in depth 2.0 wish list survey, balanced obviously WITH the views of those who are paying.


You have to log in with your Square-Enix account to take the poll. They can tell whether you have a subscription or not based on that.
#5 Mar 13 2012 at 2:33 PM Rating: Default
***
3,825 posts
Xoie wrote:
You have to log in with your Square-Enix account to take the poll. They can tell whether you have a subscription or not based on that.


I understand that, but I have a feeling they won't separate it. We'll see when they post the results, but I highly doubt (and I'd love to eat my words) that they separate the data.
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#6 Mar 13 2012 at 3:08 PM Rating: Decent
Perrin, ****** Superhero wrote:
IMO that's not a good thing. They should have made a separate poll for non-paying accounts. Not because non-payers don't have a right to say their bit and maybe become future payers. But because it messes up the data. There are quite a few things in recent patches that I didn't like the idea of in the patch notes and people moaned about on the forums... yet weeks later you never hear about them again because they actually were good changes. Some one not playing may still be influenced by the stuff they read during notes.

If anything I think non-payers and even non-players should have their own more in depth 2.0 wish list survey, balanced obviously WITH the views of those who are paying.


No they bought the game, they have a moral right to give input.

Edited, Mar 13th 2012 5:08pm by triplealphareaction
____________________________
Can you see what it is yet?
#7 Mar 13 2012 at 3:36 PM Rating: Excellent
Guru
***
1,310 posts
Perrin, ****** Superhero wrote:
Xoie wrote:
You have to log in with your Square-Enix account to take the poll. They can tell whether you have a subscription or not based on that.


I understand that, but I have a feeling they won't separate it. We'll see when they post the results, but I highly doubt (and I'd love to eat my words) that they separate the data.


It's likely they won't separate the results by subscriber and non-subscriber when they publish the results as to not marginalize anyone. But internally, it's the most basic of database queries to separate the opinions of those who are playing versus those who are not.
#8 Mar 13 2012 at 11:03 PM Rating: Excellent
***
3,530 posts
Xoie wrote:
It's likely they won't separate the results by subscriber and non-subscriber when they publish the results as to not marginalize anyone. But internally, it's the most basic of database queries to separate the opinions of those who are playing versus those who are not.


Which is why SE will pool all of their resources and come up with... reverse alphabetical order.
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#9 Mar 14 2012 at 4:11 AM Rating: Excellent
Scholar
***
2,153 posts
Nah. I guess they`ll just weight each answer by the respective group sizes. Like:

Importance of answers from active players = number of active players
Importance of answers from non-active accountholders = number of non-active accountholders

;)

Logical, isn`t it?
#10 Mar 14 2012 at 11:35 AM Rating: Decent
***
3,825 posts
Rinsui wrote:
Logical, isn`t it?


This is also SE...
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#11Buttsniffa, Posted: Mar 14 2012 at 9:09 PM, Rating: Sub-Default, (Expand Post) What do morals have to do with anything? The problem with non-players voicing their opinion on the game is that they have no idea what is actually going on in the game aside from vomiting what they read from other trolls on the forum, who most likely are saying what people who /ragequit the game want to hear. The fact is the game has made quite a bit of progress, and that can't be relayed via forum threads.
#12 Mar 14 2012 at 11:23 PM Rating: Excellent
**
542 posts
Buttsniffa wrote:
The fact is the game has made quite a bit of progress, and that can't be relayed via forum threads.


I find this to be quite an odd statement. Is there a "first rule" of FFXIV among current players, that you do not talk about FFXIV? Or has there actually been progress made that one would be unable to put into words, something that the player must "feel" for themselves and yet cannot explain it? Smiley: tongue
#13 Mar 15 2012 at 2:17 AM Rating: Excellent
Guru
***
1,310 posts
Buttsniffa wrote:
What do morals have to do with anything? The problem with non-players voicing their opinion on the game is that they have no idea what is actually going on in the game aside from vomiting what they read from other trolls on the forum, who most likely are saying what people who /ragequit the game want to hear. The fact is the game has made quite a bit of progress, and that can't be relayed via forum threads.

"I can get a good look at a T-bone by sticking my head up a bull's ***, but I'd rather take a butcher's word for it."


If you truly like FFXIV, you know it's important that more people start playing. A lot more. Otherwise, the game will shut down for lack of funds and everything you've built up and hoped for will be gone. I would hope you would agree, then, there's a mutual interest in getting the feedback of those without a subscription.

Non-players interested enough to take this poll are very close to being paying customers. There's usually something they're hoping for in 2.0 that will decide for them whether they start playing or just walk away, and this feedback is incredibly valuable in determining what that is. This is the sort of thing that can save FFXIV from oblivion, and Yoshi's wise to pursue it.
#14 Mar 15 2012 at 2:26 AM Rating: Good
Scholar
***
2,153 posts
Also, I didn't hear my main gripes with the game have been addressed.
AFAIK, powerleveling is still rampant, crafting is just as repetitive and cumbersome as before,
combat is still a spamfest without any strategy involved whatsoever, and the UI still is an abomination
form the **** of the 1980's. I think my input is still valid.

Don't give the impression that those complaits are not right anymore. If they were not, chances are
I'd be playing myself.

Edited, Mar 15th 2012 4:28am by Rinsui
#15 Mar 19 2012 at 9:16 AM Rating: Excellent
Rinsui wrote:
Also, I didn't hear my main gripes with the game have been addressed.
AFAIK, powerleveling is still rampant, crafting is just as repetitive and cumbersome as before,
combat is still a spamfest without any strategy involved whatsoever, and the UI still is an abomination
form the **** of the 1980's. I think my input is still valid.

Don't give the impression that those complaits are not right anymore. If they were not, chances are
I'd be playing myself.

Edited, Mar 15th 2012 4:28am by Rinsui


I don't see much powerleveling going on. It's more fun to party up anyways and level the new jobs from 30-50.
Crafting is not repetitive or cumbersome anymore.
Combat is not a spamfest. Try doing Cutter's Cry or Aurum Vale with no strategy make a vid of it and post it to YouTube so I can get some free lolz. :) (Seriously...if it took no strategy I would just invite scrandoms and win every time. I refuse to do pick up parties on either of these dungeons. Ever.)
The UI changes won't be implemented until the 2.0 client change even though they are near completion.

As far as the poll goes, let anyone vote. I don't think it will matter. In the end the developers make the final decisions. They are just curious as to what the players think.

Edited, Mar 19th 2012 11:18am by StateAlchemist
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#16 Mar 19 2012 at 10:57 AM Rating: Good
***
3,825 posts
StateAlchemist of Amestris wrote:
As far as the poll goes, let anyone vote. I don't think it will matter. In the end the developers make the final decisions. They are just curious as to what the players think.


I think people are misunderstanding my intent when I posted in this thread. I want people NOT playing to vote on a poll, I just think those not playing should have a few different questions. Stuff that the game has and they want changed or stuff the game is lacking that if changed they might play. We'll see how the server merges go, but I for one would love more people to party with or do things with.

But the post you replied to by Rinsui is exactly why I felt the polls should be separated a bit. Yes people can still PL, however I don't see people shouting for PL parties. I see them shouting for normal XP parties. I think there was only about a week of rampant PL going on. It may still be happening, but I've not seen it.
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#17 Mar 19 2012 at 11:49 AM Rating: Good
***
3,177 posts
Rinsui wrote:
Also, I didn't hear my main gripes with the game have been addressed.
AFAIK, powerleveling is still rampant, crafting is just as repetitive and cumbersome as before,
combat is still a spamfest without any strategy involved whatsoever, and the UI still is an abomination
form the **** of the 1980's. I think my input is still valid.

Don't give the impression that those complaits are not right anymore. If they were not, chances are
I'd be playing myself.

Edited, Mar 15th 2012 4:28am by Rinsui



Well, some of them aren't. Powerleveling is about as rampant as it is in FFXI. And the change to guildleves and rested bonus has everyone getting EXP at about the same rate as you would have if you did have a powerlevel in previous patches.

UI is still laggy, but from what I understand that can't be helped anyway until the move over to new client/servers.
____________________________
Final Fantasy XIV: A Realm Reborn
Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#18 Mar 19 2012 at 12:18 PM Rating: Good
Scholar
***
2,153 posts
Wow... So combat has really changed...? I know jobs have been introduced, but does this translate into requiring some kind of strategy or "role play" to effective exp? Do enemies you exp off now pose some sort of (mild) challenge? Have the crafting mechanics changed, as in: have there been important changes to the whole minigame? I really am curious, because, as I admit, I have not been playing since 1.19 (when the changes implemented so far were still superficial).

It is so hard to sort out the real, substantial, game-saving changes that unquestionably are happening from the superficial ones fanboys love to blow out of proportion and perspective. Most likely, I'll wait until 2.0 anyway, but it would be interesting to get some sort of "representative" opinion. Which of course will never happen, because those not playing and those playing both are biased, albeit in opposite directions.
#19 Mar 19 2012 at 1:06 PM Rating: Excellent
***
2,214 posts
To give you an idea for combat, I helped my wife with an AF body quest yesterday. Those are level 50 instance fights, typically requiring a full party.

The first three attempts we wiped. Not because we were unskilled, and not because the fight was that difficult, but because there was a disconnect in the party strategy, and the strat that the vocal majority wanted to do wasn't voiced down to what what originally planned.

So, we went in, expecting 2 people (a tank and a healer kite), while the rest of the party pulled off mobs and killed. Well, the Black Mages decided they were going to sleep/nuke the mobs, and needless to say, the first time we wiped pretty quickly. Next time, we went in, the decision was made to sleep the mobs. Well, the white mage mob curagaed the slept mobs, woke them up and we wiped pretty quickly...

You can see, this did not bode well, and of course angst insued, and all around, just the just kill it mentality no longer works on everything.

While most of the strats used are either straight tank and spank, kite and kill, or sleep/nuke, people are beginning to work out strategies to do things, and you have to adjust your strat based on your party. Requiring people to actually talk when they form a party and discuss what they are going to do. No more forming a party and just expecting victory. Though, it is very quickly developing into a "Know your role", where people expect people to know the strat that they are going to use (even if another strat is already discussed).

As for the crafting mini game. It is still fast (rapid), slow (careful), and normal (standard) craft options. But you always have up to 5 of your set abilities shown (if you have more than 5, 5 random ones are displayed, or 4 random and Hasty Hands, if Hasty is set).

You get a modifier based on the qualify of your synth to your base experience, plus your rested bonus, food bonus, and scroll bonus if you have any/all of those. The net result is that, you can get upwards of 2-3k exp a single synth if you know what you are doing. However, if you just plow through synthing, the exp is still the same 400-700 exp on the top end.

So, the more skillful you are at synthing the more exp you get, which makes the mini game more engaging. Stability is more consistant, so, if you just Standard plow through a synth, you are more likely to succeed, but you get nominal experience. You can get ~20% progress per attempt (I believe the standard cap is now 25%), and they brought back the 50% progress for rapid, and 100% quality increase for bold caps. Allowing a person to get HQ results from using careful, and to allow for rapid synths to actually be rapid (and you now get zero quality from using rapid).

The net result is you finish a synth much faster if you want to chew through them, and now, you can't use Hasty Hands to compensate for the speed (before the update, Hasty hands was ~7x faster than a normal synth with 1/2 the exp, now it is still ~7x faster, but with 1/10th the exp you can get per synth).

The net result with crafting is that, you know what you are going to get (with the %chance of HQ getting displayed, and you don't even get a 1% chance if you have less then 300% quality, meaning exp synths will no longer net HQ results, unless you are using +1 ingredients... and god help your success rate). While, people who actually are working towards HQ results know where they stand, and what they have to try for to get it (even starting at 500 quality, getting to 1k is difficult, especially if you are going for level 50 gear).
#20 Mar 19 2012 at 2:42 PM Rating: Good
Scholar
***
2,153 posts
This indeed sounds promising. If what you tell is true, then the game is moving in the right direction, and I guess they deserve another chance. At least once 2.0 launches.
#21 Mar 19 2012 at 7:16 PM Rating: Good
***
3,177 posts
Really, I have two gripes of the game that have yet to be addressed in any shape.

-A targeting overhaul. They have all these options and settings they introduced, but there still just needs to be an outright change to how stuff is targeted.

-Linkshell management tools.
____________________________
Final Fantasy XIV: A Realm Reborn
Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#22 Mar 19 2012 at 10:07 PM Rating: Excellent
UltKnightGrover wrote:
Really, I have two gripes of the game that have yet to be addressed in any shape.

-A targeting overhaul. They have all these options and settings they introduced, but there still just needs to be an outright change to how stuff is targeted.

-Linkshell management tools.

I keep forgetting about the LS tools. Yeah they do need to add those. If only the ability to remove members regardless of online status or location. mofd would be nice as well but maybe asking too much? xD
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)