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Anyone else notice the ninja nerf to casters? Also lv diff..Follow

#1 Mar 14 2012 at 5:59 PM Rating: Default
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Did anyone else notice the ninja nerf to casters that was not in the patch notes? Prior to 1.21 I have never, ever had a spell cast interupted by being hit no matter how many mobs were on me, now, I get interupted almost everytime I try to cast with 2 on me. I know about the no casting while moving change, that was needed, but this ninja nerf really sucks if your trying to solo as a thm or conj via leves.

Also am I the only one who feels that gear except weapon really does jack **** before level 50? I was in a party right, and the tank was 2 lvs lower than me and had about 90 more defense than I did, yet he still took way more damage than me just because of the level diffrence. I really hate games that use a 100% level based system like this, because it makes having good gear fairly pointless before cap. Even casters, thm's I have noticed suddendly start hitting for 60-100 damage more just by gaining 1 level even without any gear changes or new spells, on the same mobs. I hated this crap in ff11 as well. Though gear mattered more in ff11 since stats actually did something. In this +15 mind does like hardly anything for me as a whm.
#2 Mar 14 2012 at 6:14 PM Rating: Good
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Quote:
Prior to 1.21 I have never, ever had a spell cast interupted by being hit no matter how many mobs were on me, now, I get interupted almost everytime I try to cast with 2 on me. I know about the no casting while moving change, that was needed, but this ninja nerf really sucks if your trying to solo as a thm or conj via leves.


Nope. Being hit definitely interrupted spell casting sometimes before 1.21...
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#3 Mar 14 2012 at 6:17 PM Rating: Good
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Most effective way of handling this is pop SS or SR...I've noticed that Sentinel and Rampart help too.
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#4 Mar 14 2012 at 8:09 PM Rating: Good
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I can confirm that spells could be interrupted before 1.21 had it happen many times, it seems like the chances are low 1 vs. 1 but if you have a group on you you can pretty much count on it.
#5 Mar 15 2012 at 3:39 PM Rating: Excellent
Same - definitely interrupted when casting prior to 1.21 but (and I think this was just me being crazy) I seemed to get interrupted more when mobs were hitting me from behind and certainly more so when it was multiple mobs too.
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#6 Mar 15 2012 at 4:09 PM Rating: Default
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3,825 posts
I think the major difference is that a lot of mobs have a knoc back effect, this knock back counts as movement. Movement as of the patch cancels a spell. Prior to the patch you could be knocked back and still have a chance of completing.

No nerf here, move along folks...
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