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Bethesda is supposedly making a TES MMO!Follow

#1 Mar 16 2012 at 6:56 PM Rating: Decent
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http://www.gameinformer.com/b/news/archive/2012/03/15/report-bethesda-working-on-elder-scroll-mmo.aspx

^_^...I think I just wet my shorts! ^_^

I know it's off topic of FFXIV, but considering many of us play one or more MMO's at a time I thought I would share.
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#2 Mar 16 2012 at 7:01 PM Rating: Decent
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May 15th Diablo 3 release is what gets me wet.
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#3 Mar 16 2012 at 7:06 PM Rating: Good
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Speaking of TES, I really need to go back and beat Skyrim, but I'll be damned if I don't just lose interest in TES games after about 80 hours of play. Happened with Oblivion too, never beat that one despite spending hours on it. It's like a curse.

Edited, Mar 16th 2012 11:01pm by Whales
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#4 Mar 16 2012 at 7:26 PM Rating: Decent
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So, a WoW-clone that will have 2-million preorders and go micro-transaction a year and a half after release, nice. I'll say it now so I don't have to say it come 2014: I can't wait until they get back to making great single-player games instead of mediocre MMORPGs.
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#5 Mar 16 2012 at 7:32 PM Rating: Decent
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Well, I for one want to see the story behind it. Not really interested in the MMO part so long as I can get the story and follow it, I'm cool.
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#6 Mar 16 2012 at 7:41 PM Rating: Decent
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Oioioi, KaneKitty...
compared to SquareEnix those latter years, they at least know how to make great single player games...
#7 Mar 16 2012 at 7:55 PM Rating: Good
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This is definitely some sit-up-and-take-notice news, considering the popularity of the series.

But, I'm not sure how well they can transition this RPG into an MMO. The strength of the Elder Scrolls (and its Fallout 3 cousin) has always been one where you are a master of your own destiny and a major force-of-one in the world you live in. Not sure how well that translates into a game where you're a mere speck in a world of thousands of individual "masters."
#8 Mar 16 2012 at 8:57 PM Rating: Good
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It will have one thing FFXIV didn't at launch, Cat Men!
#9 Mar 16 2012 at 9:32 PM Rating: Good
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Inb4 free to play comments.
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#10 Mar 16 2012 at 10:27 PM Rating: Decent
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Doubt they can pull it off, unless they actually throw away what makes TEF special and go for a more standard MMO Build. But as far as making TEF a MMO, i doubt they can do it.
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#11 Mar 17 2012 at 12:04 AM Rating: Good
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Xoie wrote:
This is definitely some sit-up-and-take-notice news, considering the popularity of the series.

But, I'm not sure how well they can transition this RPG into an MMO. The strength of the Elder Scrolls (and its Fallout 3 cousin) has always been one where you are a master of your own destiny and a major force-of-one in the world you live in. Not sure how well that translates into a game where you're a mere speck in a world of thousands of individual "masters."


It would be what Mortal Online failed to achieve. MO is TES clone.
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#12 Mar 17 2012 at 12:31 AM Rating: Decent
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Quote:
It would be what Mortal Online failed to achieve. MO is TES clone.

Just as any MMO out there that isn't a Final Fantasy is a WoW clone?
#13 Mar 17 2012 at 1:24 AM Rating: Good
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LillithaFenimore wrote:
http://www.gameinformer.com/b/news/archive/2012/03/15/report-bethesda-working-on-elder-scroll-mmo.aspx

^_^...I think I just wet my shorts! ^_^

I know it's off topic of FFXIV, but considering many of us play one or more MMO's at a time I thought I would share.


MMOs are buggy enough as it is.

If Bethesda is actually making an MMO, this thing is utterly dead before it even hits alpha. You thought original WoW, original FFXIV, and countless other MMOs had buggy features?

Hooo boy....

Fans can't fix an MMO for them like they've fixed all of their past offline RPGs.

Edited, Mar 17th 2012 3:25am by Viertel
#14 Mar 17 2012 at 6:13 AM Rating: Decent
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Rinsui wrote:
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It would be what Mortal Online failed to achieve. MO is TES clone.

Just as any MMO out there that isn't a Final Fantasy is a WoW clone?


I guess you were just trying to be funny while whacking at FFXIV in a thread that has nothing related to it. MO gameplay reeks of TES, anyone has ever played or even looked at their gameplay can tell you that.

Incidentally, MO failed because of the amount of bugs they have.

Edited, Mar 17th 2012 8:14am by Khornette
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#15 Mar 17 2012 at 6:26 AM Rating: Decent
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Yeah I will agree. Bethesda will have their hands full trying to pull this game off. However, SE had exp. with an MMO prior to FFXIV and they failed at that while Bio was at least able to pull off a successful launch and somewhat successful MMO. So I think if Bio can do it, I think if Bethesda plays their cards right, they should be able to pull it off. If they can, I still plan to play my favorite race of all time..."May you wallllk on warrrmmm sannndddssss.". Lol
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#16 Mar 17 2012 at 7:13 AM Rating: Excellent
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If this does happen, it'll be extremely big news to be sure. The Elder Scrolls has a massive user base across multiple platforms and a fairly decent number of those fans being PC gamers where MMOs typically thrive. That alone would spark some interest. Seeing how they approach it and what they manage to pull off could be interesting. I'll keep watch.

Edited, Mar 17th 2012 9:15am by Susanoh
#17 Mar 17 2012 at 9:13 AM Rating: Good
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All I ever wanted was co-op in Oblivion and Skyrim. That's all. I'm not as excited about a TES MMO. The market is saturated with MMOs right now and they'd really have to do something to stand out. I don't have faith they can do this. What can TES bring to the table that hasn't already been done in other games on the market?
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#18 Mar 17 2012 at 12:30 PM Rating: Decent
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TES actually can bring a lot to the table, if they do this right. This game is supposed to be a prequil according to the link and it predates all the TES games. The lore of TES is a pretty stable one that spans from their first game to Skyrim

http://www.uesp.net/
If you know anything about the lore you can just do a search there and you can find all sorts of articles about the in game lore. It's actually quite in depth.

Also if you are interested in reading the texts throughout the series there is a link for that as well.
http://www.imperial-library.info/

So as for story line, I am almost positive they can pull it off. It's just the MMO aspect I'm concerned with.
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#19 Mar 17 2012 at 11:47 PM Rating: Good
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LillithaFenimore wrote:
TES actually can bring a lot to the table, if they do this right. This game is supposed to be a prequil according to the link and it predates all the TES games. The lore of TES is a pretty stable one that spans from their first game to Skyrim

http://www.uesp.net/
If you know anything about the lore you can just do a search there and you can find all sorts of articles about the in game lore. It's actually quite in depth.

Also if you are interested in reading the texts throughout the series there is a link for that as well.
http://www.imperial-library.info/

So as for story line, I am almost positive they can pull it off. It's just the MMO aspect I'm concerned with.


Lore does not bring much to the table I'm afraid. Warhammer Fantasy has much grander lore for a much bigger world that incorporates a lot more real life myths and cultures, and look at how Warhammer Online is now.

You can look up WH/WH40k lore here: http://www.lexicanum.com/

Edited, Mar 18th 2012 1:49am by Khornette
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#20 Mar 18 2012 at 5:34 AM Rating: Decent
Good, the more the merrier.
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#21 Mar 18 2012 at 8:26 AM Rating: Decent
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Khornette,

To me the lore and story line makes or breaks a game as well as how you are able to progress through the story line. So I think story and lore are only half of the equation. Besthesda and Zeni have the basic lore set up. They just need to figure out the second era that they are trying to work the story around as well as dealing with game play.

I am extremely curious as to how they will implement game play considering their TES series is so open world. Idk if they will be able to still have such a feel with having to implement a multiplayer aspect. Again, it is going to be a real challenge for them. One I hope they pull off.
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#22 Mar 18 2012 at 8:44 AM Rating: Good
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I like the lore, progression, and locales in TES. Never cared much for the combat or storytelling. Guild Wars 2 is basically covering the type of gameplay an mmo TES could provide. Would TES retain all it's good high quality single player aspects in an mmo space without being dumbed down to traditional mmo basics? If not, I'd prefer TES to be a Corpg or a Massive Single Player Online Rpg. Where you can quests and interact in each others economies. But the world is tailored to your story, meaty consequences and choices. The whole world of the TES series, fully explorable.

I love the Demon/Dark Souls series more than TES. I wouldn't mind if From Software created this type of online game either.
#23 Mar 18 2012 at 5:24 PM Rating: Good
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LillithaFenimore wrote:
I am extremely curious as to how they will implement game play considering their TES series is so open world. Idk if they will be able to still have such a feel with having to implement a multiplayer aspect. Again, it is going to be a real challenge for them. One I hope they pull off.


Try Mortal Online, it's very much like TES MMO, down right to the amount of bugs. Unfortunately (or fortunately?) the crappy quality of the game makes it fail and many people never heard of it.

Edited, Mar 18th 2012 7:25pm by Khornette
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#24 Mar 18 2012 at 6:26 PM Rating: Default
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The only thing in common between mortal online and TES is that there is a first person view option.........
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#25 Mar 18 2012 at 7:01 PM Rating: Good
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Ostia wrote:
The only thing in common between mortal online and TES is that there is a first person view option.........


They also utilised a skill based system very much like TES, and combat is very much TES (Twitch-based but not overly fantastic action like TERA and plethora of Korean Action MMO). And since it's a sandbox game, the game world is open-world.

Edited, Mar 18th 2012 9:01pm by Khornette
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#26 Mar 19 2012 at 7:06 AM Rating: Decent
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Quote:

But, I'm not sure how well they can transition this RPG into an MMO. The strength of the Elder Scrolls (and its Fallout 3 cousin) has always been one where you are a master of your own destiny and a major force-of-one in the world you live in. Not sure how well that translates into a game where you're a mere speck in a world of thousands of individual "masters."


One could have said the same about Final Fantasy, but somehow Square managed to pull it off and FFXI still brings them in a bunch of bacon every month. I'm not surprised Bethesda is trying their hand at an mmo. A lot of us thought that V was actually going to be their mmo project - but this is going back quite a ways. To be honest though, I'd almost rather they use Fallout instead of ES. The market is already so saturated with 'sword and sorcery' types of games. It would be cool to have a post-apocalyptic mmo with lots of missions rescuing civilians, kicking bandit ***, and just exploring creepy research facilities. I loved that **** fallout.
#27 Mar 19 2012 at 9:49 AM Rating: Decent
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Torrence wrote:
Quote:

But, I'm not sure how well they can transition this RPG into an MMO. The strength of the Elder Scrolls (and its Fallout 3 cousin) has always been one where you are a master of your own destiny and a major force-of-one in the world you live in. Not sure how well that translates into a game where you're a mere speck in a world of thousands of individual "masters."


One could have said the same about Final Fantasy, but somehow Square managed to pull it off and FFXI still brings them in a bunch of bacon every month. I'm not surprised Bethesda is trying their hand at an mmo. A lot of us thought that V was actually going to be their mmo project - but this is going back quite a ways. To be honest though, I'd almost rather they use Fallout instead of ES. The market is already so saturated with 'sword and sorcery' types of games. It would be cool to have a post-apocalyptic mmo with lots of missions rescuing civilians, kicking bandit ***, and just exploring creepy research facilities. I loved that sh*t fallout.


If done right I would be all about that....as long as it's not fallen earth like
#28 Mar 19 2012 at 1:55 PM Rating: Default
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I hope it's less glum than Oblivion. I hate all those demons and stuff. That's a reason I like Final Fantasy, as it's more happy moogles and less flesh-eating demons.
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#29 Mar 19 2012 at 2:45 PM Rating: Decent
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insanekangaroo wrote:
I hope it's less glum than Oblivion. I hate all those demons and stuff. That's a reason I like Final Fantasy, as it's more happy moogles and less flesh-eating demons.


If you decide to get Skyrim, you might want to check what the modding community has to offer. For example: http://www.youtube.com/watch?v=Nv5cobZRCNc
#30 Mar 19 2012 at 2:59 PM Rating: Default
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Wow if you hated oblivion you'd hate Morrowind. That is a glum province. Oblivion was more cheerful to me. Lol
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#31 Mar 19 2012 at 3:13 PM Rating: Default
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Why is it that western RGPs always have to take place in a world haunted by decades of war, invaded by flesh-eating demons, or wasted by nuclear warfare? I'm really fed up with all that stuff!

Why can't the games take place prior to all this **** happening? I don't want to see a castle-ruin destroyed by evil skeketon armies, I wan't to see the actual castle in it's prime with bustling life and all that.

My number one reason for playing Final Fantasy has always been the amazing lively worlds and happy moogles and chocobos abound.
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#32 Mar 19 2012 at 3:24 PM Rating: Decent
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Torrence wrote:
Quote:

But, I'm not sure how well they can transition this RPG into an MMO. The strength of the Elder Scrolls (and its Fallout 3 cousin) has always been one where you are a master of your own destiny and a major force-of-one in the world you live in. Not sure how well that translates into a game where you're a mere speck in a world of thousands of individual "masters."


One could have said the same about Final Fantasy, but somehow Square managed to pull it off and FFXI still brings them in a bunch of bacon every month.


Final Fantasy has always been about working together with others to fight evil. And that's exactly the sort of MMO they made, right down to the PVP.
#33 Mar 19 2012 at 5:01 PM Rating: Decent
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insanekangaroo wrote:
Why is it that western RGPs always have to take place in a world haunted by decades of war, invaded by flesh-eating demons, or wasted by nuclear warfare? I'm really fed up with all that stuff!


Welcome to Warhammer 40k Universe, where every of your worst nightmares came into one. It is haunted by millions years of war; invaded by flesh, mind and soul eating Daemons; wasted by nuclear warfare daily on thousands worlds; threatened by a Galactic Bio-swarm of all-consuming; besieged by trillions of warmongering Ork and all other dangerous sort ranging from Undead Robot Army backing by Omnipotent Star Gods, Immortal Eldar and Dark Eldar (your generic stock Elves and Dark Elves, but in space), Anime-ish Battlesuit Gundam Space Communist to long-forgotten Man of Iron, creation of Humanity, buried but not dead.

****, they really need to make a Western RPG out of that :D
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#34 Mar 19 2012 at 6:29 PM Rating: Decent
If you are even thinking of making an modern MMO, start with a Dungeon Finder mechanic and build the game around it.

At this point I find that I am not willing to:
1.) Shout for parties
2.) Cope with anything less than a fully functioning AH
3.) Run to my corpse to retreive gear
4.) Travel to any location if it takes more than 5 minutes
5.) Lose experience for any reason
6.) Bicker with other players about the fairness of drops
7.) Watch an endless progression of overly long, non-skippable cutscenes
8.) Navigate complicated payment options or a disfunctional client patcher
9.) Do anything other than be fully entertained

It would seem that I no longer have the patience for the old school MMO. Integrating every single feature the modern day MMO includes, and having it ready at release, would take, what? 10-15 years of development time? I don't think I can take any new MMO seriously. It seems obvious that any developer just won't have the resources, experience or time available to produce even an equivalent level of MMO experience to what other developers have spent years adding, patching and expanding to create.

To improve upon the succesful MMO recipe? Wishful thinking. I'll have to see it to believe it.
#35 Mar 19 2012 at 6:52 PM Rating: Decent
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SmashingtonWho wrote:
If you are even thinking of making an modern MMO, start with a Dungeon Finder mechanic and build the game around it.

At this point I find that I am not willing to:
1.) Shout for parties
2.) Cope with anything less than a fully functioning AH
3.) Run to my corpse to retreive gear
4.) Travel to any location if it takes more than 5 minutes
5.) Lose experience for any reason
6.) Bicker with other players about the fairness of drops
7.) Watch an endless progression of overly long, non-skippable cutscenes
8.) Navigate complicated payment options or a disfunctional client patcher
9.) Do anything other than be fully entertained

It would seem that I no longer have the patience for the old school MMO. Integrating every single feature the modern day MMO includes, and having it ready at release, would take, what? 10-15 years of development time? I don't think I can take any new MMO seriously. It seems obvious that any developer just won't have the resources, experience or time available to produce even an equivalent level of MMO experience to what other developers have spent years adding, patching and expanding to create.

To improve upon the succesful MMO recipe? Wishful thinking. I'll have to see it to believe it.


You should also add "10.) Also not willing to spend 1,500+ $ on a machine that can somewhat handle said MMO. That my friend, is absurd.
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#36 Mar 21 2012 at 8:25 AM Rating: Default
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KaneKitty wrote:
So, a WoW-clone that will have 2-million preorders and go micro-transaction a year and a half after release, nice. I'll say it now so I don't have to say it come 2014:.


You can always spot the worst sort of gamer because they honestly believe they know the future. It's funny because it's always a bleak future where nothing is ever possibly good. You may even ask yourself, "Why does this person bother to play video games?" And that would be a fine question, albeit an unanswerable one.

KaneKitty wrote:

I can't wait until they get back to making great single-player games instead of mediocre MMORPGs.


Bethesda has never made an MMO. What are you talking about when you say "mediocre MMORPG's"? You even used the plural form. How is that not insane?
#37 Mar 21 2012 at 1:00 PM Rating: Decent
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runtheplacered wrote:
KaneKitty wrote:
So, a WoW-clone that will have 2-million preorders and go micro-transaction a year and a half after release, nice. I'll say it now so I don't have to say it come 2014:.


You can always spot the worst sort of gamer because they honestly believe they know the future. It's funny because it's always a bleak future where nothing is ever possibly good. You may even ask yourself, "Why does this person bother to play video games?" And that would be a fine question, albeit an unanswerable one.

KaneKitty wrote:

I can't wait until they get back to making great single-player games instead of mediocre MMORPGs.


Bethesda has never made an MMO. What are you talking about when you say "mediocre MMORPG's"? You even used the plural form. How is that not insane?


To answer your first question, I don't always predict the future, so you can't legitimately claim that I "always [see] a bleak future where nothing is ever possibly good." Aside from that, I play the games that I think are worthwhile; there are yet some that still exist. Thinking that certain things will not be good does not mean that I dislike everything.

To answer your second question, I was speaking in the future tense, and that statement was meant to be something that I would say two years from now. It was meant to be bleak but with a touch of humour, hence the plural.
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#38 Mar 21 2012 at 5:45 PM Rating: Good
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KaneKitty wrote:
To answer your first question, I don't always predict the future, so you can't legitimately claim that I "always [see] a bleak future where nothing is ever possibly good." Aside from that, I play the games that I think are worthwhile; there are yet some that still exist. Thinking that certain things will not be good does not mean that I dislike everything.

To answer your second question, I was speaking in the future tense, and that statement was meant to be something that I would say two years from now. It was meant to be bleak but with a touch of humour, hence the plural.


Just to add to this, "greatness" is an objective that should be hard to achieve and rarely accomplished. Without criticism about what could be done better, no one would ever strive to accomplish more than they have. Great moments in any field of pursuit can never be arrived at through complacency or given in to pessimism in the face of adversity.

Edited, Mar 21st 2012 7:48pm by Xoie
#39 Mar 21 2012 at 7:43 PM Rating: Decent
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So by Xoie's thought FFXIV should be a beast come 2.o with all the crticism they have received :D

Back on topic. Really hope TES online is epic >_<. I think I would cry if another one of my favorite series of games goes down the toilet :(
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#40 Mar 21 2012 at 8:28 PM Rating: Good
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LillithaFenimore wrote:
So by Xoie's thought FFXIV should be a beast come 2.o with all the crticism they have received :D


One thing I appreciate about Yoshida's direction is that he wants feedback and criticism, and even established the official forums for that purpose. Criticism is so easily dismissed by others as just "hate," but really, this is the stuff that pushes people to do better and consider ideas they hadn't before. If 2.0 does turn out well, it has to be, in part, thanks to the critics who expect better, and thanks to the courage of the developers to take it into consideration.
#41 Mar 22 2012 at 3:56 AM Rating: Decent
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Bethesda games are notoriously buggy and glitchy i would hate to see them take on something this big, it scares meh.
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#42 Mar 22 2012 at 6:18 AM Rating: Default
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Bethesda isn't doing this alone. Zenimax, I think the name is, it helping to put this together from what the article mentioned. And I think they have plenty of mMO exp, again I think. I have not done much research into Zeni.
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#43 Mar 22 2012 at 11:04 AM Rating: Decent
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tpgsoldier wrote:
May 15th Diablo 3 release is what gets me wet.


Same here. Personally I could care less about a bethesda MMO, but D3...yeah thats worth getting wet over.
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#44 Mar 22 2012 at 4:19 PM Rating: Good
Honestly I'll be surprised if anyone at all can make an MMO that can meet today's expectations. I've always loved Bethesda, since Elder Scrolls 2: Daggerfall (Still the largest game world I've ever seen) but they will surely have to sacrifice the depth that makes the series standout to implement multiplayer. They already did, to some extent, just to get their latest games into the console market. I doubt we will be seeing a PC-only-uber-Elder-Scrolls-series-game the likes of Morrowind ever again.

TES + MMO + Console= No freaking way it's gonna work.
#45 Mar 22 2012 at 4:44 PM Rating: Good
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SmashingtonWho wrote:
Honestly I'll be surprised if anyone at all can make an MMO that can meet today's expectations. I've always loved Bethesda, since Elder Scrolls 2: Daggerfall (Still the largest game world I've ever seen) but they will surely have to sacrifice the depth that makes the series standout to implement multiplayer. They already did, to some extent, just to get their latest games into the console market. I doubt we will be seeing a PC-only-uber-Elder-Scrolls-series-game the likes of Morrowind ever again.

TES + MMO + Console= No freaking way it's gonna work.


Morrowind is also on Xbox, and Daggerfall is largely randomly generated + copy pasta.

Also for Open world, the old TES are very static unlike say, FO:NV, where you get groups of NCR and Legion Patrol that may or may not cross path with each other and fire fighting ensure. Quite fun to watch those guys dishing it out randomly, especially if you placed a few Mines along the road before hand...

Edited, Mar 22nd 2012 6:49pm by Khornette
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#46 Mar 23 2012 at 1:20 PM Rating: Decent
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Very excited to see what they have in store.
TES games are pretty great games.

Would be nice to have that sort of a combat system in a MMO a'la Skyrim
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#47 Mar 23 2012 at 4:28 PM Rating: Good
Khornette wrote:
SmashingtonWho wrote:
Honestly I'll be surprised if anyone at all can make an MMO that can meet today's expectations. I've always loved Bethesda, since Elder Scrolls 2: Daggerfall (Still the largest game world I've ever seen) but they will surely have to sacrifice the depth that makes the series standout to implement multiplayer. They already did, to some extent, just to get their latest games into the console market. I doubt we will be seeing a PC-only-uber-Elder-Scrolls-series-game the likes of Morrowind ever again.

TES + MMO + Console= No freaking way it's gonna work.


Morrowind is also on Xbox, and Daggerfall is largely randomly generated + copy pasta.

Also for Open world, the old TES are very static unlike say, FO:NV, where you get groups of NCR and Legion Patrol that may or may not cross path with each other and fire fighting ensure. Quite fun to watch those guys dishing it out randomly, especially if you placed a few Mines along the road before hand...

Edited, Mar 22nd 2012 6:49pm by Khornette

1g
#48 Mar 24 2012 at 2:46 AM Rating: Good
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Levish wrote:
Would be nice to have that sort of a combat system in a MMO a'la Skyrim


http://www.youtube.com/watch?v=E3LD9PUvKTk

Inb4 this is WoW clone but with FPS camera.
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#49 Mar 24 2012 at 7:21 AM Rating: Excellent
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Khornette wrote:
Levish wrote:
Would be nice to have that sort of a combat system in a MMO a'la Skyrim


http://www.youtube.com/watch?v=E3LD9PUvKTk

Inb4 this is WoW clone but with FPS camera.


I don't know where you see WoW clone in all that. All I see is a really bad knife fight FPS. Smiley: lol

Compare it to a MW2 knife fight and you'll see what I mean.
https://www.youtube.com/watch?v=9lqI9eDFfCQ

I guess if you're going to do a PvP MMO in FPS style, it's going to start to bother me that, as one Youtube commenter put it, the combat looks like a bunch of LARPers going at it in the woods.
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