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Played during launch; Thinking about coming back.Follow

#1 Mar 21 2012 at 3:37 PM Rating: Decent
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Quick backstory: played FFXI from US launch through CoP, left to play WoW from vanilla through WotLK, left WoW because I was sick of it, regretted ever leaving FFXI, played FFXI til XIV came out, was sick over how bad XIV was, haven't played an MMO since.

So that's my MMO history in a nutshell. My wife and I have always played together. We've both missed playing for the last 1 1/2 years, and as we've followed the updates, we're interested in possibly coming back.

My question to you (a question you've probably answered countless times now) is whether it's worth jumping into XIV pre-2.0. We had a lot of fun even at launch, but got so bogged down in the poor interface, lack of auction house, and inability to effectively search for parties, that we quickly gave out after about a month. There's only so much two people can accomplish without the need for interaction with other players, and with the way it was, it was too much effort to even have basic interactions.

So, are we better off steering clear of 2.0 and missing all of the content that is supposedly going to be locked after its launch, or is it worth are time to get a head start on whatever 2.0 is going to bring?

Thanks for the thoughtful input as well as the aggressive hostility. I've read plenty of hate though, so a few positive comments thrown in would be greatly appreciated. :D
#2 Mar 21 2012 at 4:07 PM Rating: Good
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Can't really weigh in on the game environment yet (just re-installed/updated and am creating a new character today) but my MMO history reads identically to yours, minus the WoW. I just left FFXI for a while before ToAU and came back a little before Abyssea. I played FFXIV at launch, had fun but ran into the same problems you identified. I will say that the changes I've read about have been enough to entice me to come back, and even to start from scratch. Hopefully it will be worth it, and maybe I'll even see you out there someday.
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#3 Mar 21 2012 at 4:16 PM Rating: Excellent
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StasisKorial wrote:
We had a lot of fun even at launch, but got so bogged down in the poor interface, lack of auction house, and inability to effectively search for parties, that we quickly gave out after about a month. There's only so much two people can accomplish without the need for interaction with other players, and with the way it was, it was too much effort to even have basic interactions.


If these are the things most important to you, let me break it down.

The interface is still controller-based. They are planning an optional mouse-based UI for 2.0, however. That said, the lag has improved and they have streamlined the number of clicks necessary to do things (particularly in selling items and crafting).

There's still no auction house. However, the market wards do behave like an auction house for the purposes of buying things. It's not searchable, so you'll have to know the category of the item you want. Selling things, however, is still mostly the same "throwback to the 90's" experience it's been since the beginning. And there's still no delivery system, either.

The search feature could be better, in my opinion, but it's functional and people are using it to form parties nowadays, which didn't happen at all until recently.

As for two people getting things accomplished, you'd probably be just fine. The speed by which even soloers can level has been boosted by rested bonuses, xp boosting food, and greater rewards from Guildleves.

There's no doubt that version 2.0 will be a better experience, and it doesn't seem like Yoshida will be promoting the game until then. But if you're impatient and want to get a head start, the game plays a lot better than it did at launch. Many of the problems the game still has are engine related, and won't be repaired until 2.0, including low-level tutorial content and a redesigned world, so it's up to your tolerance level whether you will enjoy yourselves or not.

Edited, Mar 21st 2012 6:19pm by Xoie
#4 Mar 21 2012 at 4:31 PM Rating: Good
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Well the interface has improved, almost no lag aside from certain vendor interactions and at times when making purchases from the wards search interface, yes that's right you can buy items without heading into the clusterf*ck that is the wards.

There is a new party member search function that also allows you to flag yourself as "looking for party". You also don't have to be on the job you intend to level to flag it, and according to the patch notes you can now search for members through text commands like FFXI e.g. "sea all inv" etc..haven't used that myself yet though.

There will be server mergers in a week or so I believe, but I've almost never had an issue finding parties on Selbina..it is one of the most populated servers however. There's a lot of activity right now mainly because of the newly released jobs and there's a good amount to do. There are things that require groups, mainly the last quest for all jobs and some of the big fights like Ifrit and Moogle.



#5 Mar 21 2012 at 6:17 PM Rating: Default
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V2 is 10? months away still.

Could always try it now and see for yourself what you think. I think most people will just play other MMOs till v2 comes out for fear or souring themselves to it before that point. There are plenty of good/different mmos around that you can play with your wife and accomplish a lot.

Check out Tera, Star wars Old republic, Rift or even FFXI again. Personally I'm waiting for Tera which will be out in a month or so. Looks really fun and is duo friendly...if nothing else it will keep you busy till v2.

Tera Eye candy

Tera boss fight gameplay
#6 Mar 21 2012 at 6:43 PM Rating: Decent
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Yeah I've definitely got my eye on Tera as well, but since I built a machine for FFXIV and ended up not using it for much after the launch was terrible, I decided to give it another go. Just created a character on Selbina. Haven't actually played yet. Just logged off after creating the character. Hoping to find some kind of LS or social group to keep my mind off the grind a bit.
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#7 Mar 21 2012 at 9:57 PM Rating: Excellent
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I played during beta and shortly after launch also. The game was in such rough shape then but it has come a long way. Personally i think its pretty fun now. The leveling finally feels fun and not to grindy ( though it actually feels a little too easy at this point). There is a lot to do.. Im currently getting my Black mage/THM to lv50 which i put off for a long time and working on getting my chocobo.
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#8 Mar 23 2012 at 2:23 AM Rating: Good
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Quote:
My question to you (a question you've probably answered countless times now) is whether it's worth jumping into XIV pre-2.0. We had a lot of fun even at launch, but got so bogged down in the poor interface, lack of auction house, and inability to effectively search for parties, that we quickly gave out after about a month. There's only so much two people can accomplish without the need for interaction with other players, and with the way it was, it was too much effort to even have basic interactions.


Poor interface is still poor. They have more customizable options in terms of targeting, but the interface as a whole needs a giant revamp. The 1.0 server structures and poor programming of the client is at fault for this. The lag is gone, but there are still very bad targeting issues. If you were to give the game a shot, I suggest going to target settings in config and changing to Target Mode B, you can cycle between Party only, enemies only, etc to make things a bit easier.

Market wards have been improved to function like an auction house, but be warned that the hub for selling things on most servers is Ul'dah. This means the Gridania and LL market wards are empty. Luckily, they added airship travel from the start, so you can simply fly over to Ul'dah and get what you need.

Party search I know has been implemented, but I have no experience using it, nor ever tried. I usually just party with my linkshell. Sorry I can't be more help.
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#9 Mar 23 2012 at 9:22 AM Rating: Decent
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Thanks to everyone for the honest feedback. If the menu lag has been tamed somewhat, and the wards are functional to the point that I don't have to go person-to-person looking for things, then I believe I can live with the rest until 2.0.

It is my understanding that leveling is a bit of a grind at the moment, but that it's also a fairly quick pace with rested xp, food buffs, etc.. If anyone could point me in the direction of a decent guide for leveling spots for a duo, I'd greatly appreciate it. My wife is set on pursuing Black Mage, as she always plays an offensive caster of some sort. I'm still not settled down on what direction I'm headed, but I'm thinking there's a Monk in my future. I still have flashbacks of Monk envy from the early FFXI days when my 75DRK was struggling to keep up.

Thanks again everyone. Maybe we'll see you online in a week or so when the new computers arrive.
#10 Mar 23 2012 at 9:28 AM Rating: Decent
Get you and your wife into the same ls as soon as possible, a lot of people only seem to want to party with there ls members, I guess its more rife on smaller pop servers but it will save you shouting for pty's endlessly in U'ldah! The game still has its flaws just not as glaring as they were at launch, content has had a major boost but it still feels quite far apart and alot of it can be burned through quickly even solo. When you get your jobs up to endgame level you will need more and more ptys to complete it but hopefully with the server merge this wont be too much of a issue which pop's almost doubling on most servers. The wards arent that bad tbh but the search feature has improved it but does have % tax added to the cost (max 5% i think).

In short it is a good game that is getting better the real question is can you overlook the current short comings it has to find the 'fun factor'?

GL!!

Edited, Mar 23rd 2012 11:29am by IlethiusTarraban
#11 Mar 23 2012 at 9:44 AM Rating: Good
33 posts
I can overlook the problems hoping to recapture that feeling I got the first time I played FFXI. It was my first MMO. I was there for the US launch. I can remember the countless hours grinding hakutaku eyes only to have my Paladin accidentally call for help when we summoned whatever it was that dropped the Optical Hat, and countless other ridiculous things that went wrong.

But I also remember everyone in our LS spending their weekend helping me farm them again to get my hat for me the next week, and how I've never played a game where the community was that willing to go out of their way to help another player. I love how everything was a team effort; no one was out for themselves. It was great.

I don't know how FFXI panned out past CoP, but I hope that comradery never changed, and I hope it carries over to FFXIV. Nothing I've played has ever been as much fun as those early months of FFXI.
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