And it is a little rich for people with multiple 50s to advocate for slower leveling. If you're willing to give up all the levels you've gained through the current system, then by all means, advocate away
I recently came back to FFXIV and currently my highest job is at level 14. :)
Still i advocate for slower leveling progress. As i said i do not wish for FFXIV to be(come) a "the game starts at max level which you can get in 3 weeks" kind of MMORPG number 135435.
I like to see leveling/progressing with your character to become an actual part of the game and not just an annoyance one needs to get over with as fast and easy as possible.
Personally i believe slower leveling and more group based leveling/progressing like in FFXI will help build an actual in game community.
I already hate myself for pointing at WoW again but here goes anyway.. Anyone read the article about how Blizzard is planning to adjust the loot routine in MoP?
There is so much drama, grieving and whining about player X getting drop Y. Why? Because the game utterly and completely lacks an in game community.
Players start a character which they can level at an insane rate. Every quest (or at least 99% of them these days) can be completed solo. There's no need for any social interaction whatsoever. Then the players are presented with the LFG tool and instantly be teleported to the instance. Players are thrown in there with total strangers and only goal is the purple/blue at the end of the instance. Other players are just random names on the screen, you don't know them, they don't know you. There is no connection with the other players, and therefor only care about their own well being and gains. The drama only increases when epics start to drop.
The social aspects of WoW and many other MMORPG's had to make room for speed, efficiency and convenience. They are now replaced with LFG/LFR tools and the design to be able to solo everything. Sure the social part cost time and effort, friends still don't fall out of the sky. However that investment pays back at end game when you're able to confront the content with people you know and actually can feel happy for when they win the loot. The lack social aspects now have to be further "mended" with an artificial looting system that completely works behind the scenes so players can't whine about it.
I hear you on the level gap issues between new player who will (hopefully) start when V2.0 launches and the already existing player base.
I can imagine that it is a big turnoff for new players when every man and his dog on the server have all jobs at 50 and running around in complete highest tier raid sets. At the other hand the existing player base will go nuts when they loose all progress at V2.0.
It is a serious problem and i wonder how SE will try to solve this.