Forum Settings
       
« Previous 1 2
This Forum is Read Only

Swift kick in the face...Follow

#1 Mar 30 2012 at 11:43 AM Rating: Good
Scholar
Avatar
**
600 posts
SO, I just finished re-installing the game.. updating my billing info.. activated my account and character (got billed for activation too).. downloading updates.. logged in to the game and got error code: 1014, which is related to the below announcement.

Quote:
2012-03-28 05:00 From : FINAL FANTASY XIV
A Notice to Players Resuming Their Recurring Service Option (Mar. 28)
The World merge was performed on March 27, 2012. In this merger, all characters will be transferred from their old Worlds to the new ones. However, because this would dramatically increase the volume of characters, we only transferred characters within a service account that had the “Subscribed” status as of both March 26 and March 27, 2012.

The transfer was not performed on characters that did not have the “Subscribed” status on either March 26 or March 27, 2012, or on both days. Transfer of these characters will be performed gradually at a later time. Once the transfer is complete, players will be able to play on their characters in the new World if they have completed the steps to resume their automatic recurring service options.

Priority for the character transfer will be given to players who resume their automatic recurring service option before the transfer process is completed. However, please note that it will take several days after a player resumes their automatic recurring service option for the completed transfer to take effect.

* Transfer of all characters is scheduled to be completed between mid to late April.

We deeply apologize for the belated announcement and for any inconvenience this may cause.


Two words...


Thanks SE!
____________________________

Quote:
Fiddle Faddle!

#2 Mar 30 2012 at 12:45 PM Rating: Excellent
**
660 posts
So does this mean if I try to reactivate my account I can't play using any existing character until they finish this gradual migration process?

That kinda sucks. Then again maybe I should just start over with a new character anyway. I wasn't far into it as it was and so much has changed.
____________________________


#3 Mar 30 2012 at 12:50 PM Rating: Good
Avatar
***
1,609 posts
Oops!
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#4 Mar 30 2012 at 1:10 PM Rating: Decent
**
924 posts
Yup, was in announcement :) But it also says:

Quote:
Priority for the character transfer will be given to players who resume their automatic recurring service option before the transfer process is completed. However, please note that it will take several days after a player resumes their automatic recurring service option for the completed transfer to take effect.


So it will be a few days; ask SE for credit and see what they say.

I really enjoy how people just quote and bold stuff that makes it seem worse than it really is. It's not good, but it won't be anywhere dam near late April. I do however think SE has a stick up their *** with POL id's though.

They says on website it will take a few days to unlink a POL id and transfer it to another account; but when I started it they said people have been waiting since summer. Meh; grain of salt.

Edited, Mar 30th 2012 12:11pm by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#5 Mar 30 2012 at 1:30 PM Rating: Default
Avatar
**
569 posts
Reactivate account > Wait a few business days > Play > Profit?

This is common practice to give priorities:
Priority 1, people who are paying.
Priority 2, people who reactivate on the fly.
Priority 3, every one else.

I seen no issue here, all info was at hand, plenty of warning time was given.
____________________________
99th paper cut, and the grain of salt.
#6 Mar 30 2012 at 1:48 PM Rating: Decent
Avatar
***
1,609 posts
It is what it is. No worries though :). You'll see you character in a few days or a month >_<
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#7 Mar 30 2012 at 1:51 PM Rating: Excellent
**
863 posts
If anything I think they should at least give you a warning message before activating.

Edited, Mar 30th 2012 3:51pm by Belcrono
#8 Mar 30 2012 at 2:01 PM Rating: Good
Guru
***
1,310 posts
TwiddleDee wrote:
Reactivate account > Wait a few business days > Play > Profit?

This is common practice to give priorities:
Priority 1, people who are paying.
Priority 2, people who reactivate on the fly.
Priority 3, every one else.

I seen no issue here, all info was at hand, plenty of warning time was given.


There's no need to be a pompous *** about it, and there's nothing "common" about it. I think anyone signing up to start playing again and forking over perfectly good subscription money deserves to either start playing again immediately or be asked to try again later before they end up without their money and on hold for several weeks. I know I wouldn't have expected any problems until it was too late. I'd want to play right now, not stop and read a year's worth of patch notes first just to make sure I didn't miss anything.

I seriously hope SE doesn't make this boneheaded mistake for 2.0's launch when everyone comes back at once, or they're done.
#9 Mar 30 2012 at 2:07 PM Rating: Good
******
48,703 posts
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#10 Mar 30 2012 at 2:07 PM Rating: Default
**
924 posts
Not a year's worth, 1-2 day's worth of front page, top of the page annoucements:
Quote:
2012-03-28 A Notice to Players Resuming Their Recurring Service Option (Mar. 28)


They also state it would be several days (could be 4) not several weeks. Regardless paying and not playing sucks ***, but that's why you call and ask for extension or credit. You also have the choice of waiting until it says your transfered, idk.
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#11 Mar 30 2012 at 2:58 PM Rating: Default
***
2,202 posts
Serveral day's ? Really ? Wow!!
____________________________
MUTED
#12 Mar 30 2012 at 5:40 PM Rating: Good
Scholar
**
339 posts
I decided yesterday I would give FFXIV a go again, downloaded patches after not playing for about a year.
Then I saw that notice and thought, "******".
Reactivated my account anyway and logged straight in to the new Durandal server. :)

And I must say, the game has changed quite a bit! I've been really enjoying it today. Loads of quests, started the Immortal Flames missions, bought new gear from the much more easy to use Market Ward, used the airship, rode a chocobo and the battle system is much better.

I even got a few party invites that I had to decline as I'm too rusty. But I never had a party invite before in FFXIV.

It's looking very good! :)
#13 Mar 30 2012 at 9:17 PM Rating: Excellent
Scholar
Avatar
**
560 posts
One thing is for sure SE knows how to make things user friendly and give great customer service amirite??!!
____________________________


#14 Mar 30 2012 at 10:12 PM Rating: Decent
Avatar
**
852 posts
There's that customer service we've come to know and loat--I mean, love from SE.
____________________________
#15 Mar 30 2012 at 10:24 PM Rating: Excellent
You know, I'd understand this if the game had a huge million player user base, or at one point had it...but it doesn't. If someone pays money to come back, you should be able to login and have the process expedited. You're trying to lure people to your game, not make them come back and say "You can play...just not right now."
____________________________

#16 Mar 31 2012 at 1:49 AM Rating: Good
***
2,202 posts
But that is contradictory to SE Development logic of: "Pay us Now! We'll deliver a game Later"
____________________________
MUTED
#17 Mar 31 2012 at 7:56 AM Rating: Excellent
**
660 posts
I'm still trying to figure out why it takes so long to transfer character data like that. I mean at my job we can make a full clone of our entire database in like 10 minutes and we service several thousand more people than FFXIV. Do they have a guy who gets a notepad and goes to one computer, writes down the player's data, then walks over to the new server and manually type them in? The only time I can remember where we had downtime in the days was when we migrated everything we had to a new and more powerful rack server and even then it was a one-time event (our site was available the entire time too, all we had to do was "flip a switch" and we were on the new hardware). Server transfers in FFXI were nearly instantaneous as well. I'm very curious as to why it could take several days to transfer character data. It's the 21st century now. Data is easy to move.
____________________________


#18 Mar 31 2012 at 9:47 AM Rating: Default
***
3,177 posts
The whole character transfer process being the fail that it is is coming from faulty servers on their part. We may be on merged servers, but it's still on their admittedly dated server architecture.

Those of you who think this will happen in 2.0, I seriously doubt it, as it will be on new updated server architecture to begin with.
____________________________
Final Fantasy XIV: A Realm Reborn
Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#19 Mar 31 2012 at 1:42 PM Rating: Good
Avatar
***
1,609 posts
UltKnightGrover wrote:
The whole character transfer process being the fail that it is is coming from faulty servers on their part. We may be on merged servers, but it's still on their admittedly dated server architecture.

Those of you who think this will happen in 2.0, I seriously doubt it, as it will be on new updated server architecture to begin with.


Fool me once shame on you...
I have a feeling 2.o will be a so shame on me situation :D
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#20 Mar 31 2012 at 3:58 PM Rating: Good
Guru
***
1,310 posts
UltKnightGrover wrote:
Those of you who think this will happen in 2.0, I seriously doubt it, as it will be on new updated server architecture to begin with.


You should doubt it because it's such bad customer service and will instantly turn off anyone coming back to the game which is the last thing they want to do.

But realistically, the 2.0 servers will be new servers and there will be a transfer process identical to a server merge to move all the characters over to them. There's good reason to be concerned this could happen all over again at the worst possible time.
#21 Mar 31 2012 at 4:55 PM Rating: Good
***
2,202 posts
INB4 "Bad servers, bad code, 2.0 will fix It"............ Damm almost :(
____________________________
MUTED
#22 Apr 01 2012 at 12:43 AM Rating: Good
***
3,177 posts
But if that's the case, if they're that dull enough to let this be the case on their whole rebirth plan, then they've dug their heavily nailed grave already. I just don't think this whole judging their server transfer abilities in 1.0 is a fair analysis.

They've already admitted that there are severe flaws in the 1.0 servers, I'm not sure what you guys expected by having troubles and issues with merging of servers.
____________________________
Final Fantasy XIV: A Realm Reborn
Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#23 Apr 01 2012 at 12:28 PM Rating: Excellent
**
660 posts
UltKnightGrover wrote:
The whole character transfer process being the fail that it is is coming from faulty servers on their part. We may be on merged servers, but it's still on their admittedly dated server architecture.

Those of you who think this will happen in 2.0, I seriously doubt it, as it will be on new updated server architecture to begin with.


What do you know about their servers that I don't? I guess what I mean is how do you know about their server architecture? Or are you just guessing?

Not trying to be mean here but I highly doubt anyone knows jack about SE's network configuration besides them. It therefore still stands as a valid question, why does it take so long to transfer character data? My company was using hardware from 2003 when we upgraded and it was seamless for our customers. This kind of thing... I just don't see how it would take days. I mean at worst it should force the user to relog into the server. You can have the service running on the old and new hardware, instruct the redirector to start forwarding requests to the new hardware and stop forwarding requests to the old hardware, then you're free to take down the old server. You can do the same with databases too. I can write SQL scripts that can copy data from one db to another in a matter of seconds. I don't get it.
____________________________


#24 Apr 01 2012 at 12:39 PM Rating: Good
Avatar
***
1,609 posts
Um, my only guess is SE doesn't seem to have smart people working for them? Ala FFXIV launch? That's all I got. Wish I had a better answer for ya.
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#25 Apr 01 2012 at 1:42 PM Rating: Decent
***
3,177 posts
reptiletim wrote:

What do you know about their servers that I don't? I guess what I mean is how do you know about their server architecture? Or are you just guessing?


http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Outline_EN.pdf

I don't post unless I have facts to back it up. I'm not blindly guessing, I'm going off what they told us. If I was speculating/guessing, I wouldn't have passed it as fact.

Quote:


Area maps are what make up the realm of Eorzea, and those areas are built on a foundation of servers. Unfortunately, the current server network used in FINAL FANTASY XIV is inherently flawed and will require a massive overhaul to meet the high expectations we have set for the future of the project. To ensure global success and stability over the game’s extended lifetime, we began work on the construction of a completely new server system earlier this May.







Edited, Apr 1st 2012 12:47pm by UltKnightGrover
____________________________
Final Fantasy XIV: A Realm Reborn
Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#26 Apr 01 2012 at 5:23 PM Rating: Good
***
2,202 posts
In my opinion, i find it really amazing how a company like SE has a million excuses, in order to lure the population and party's interested in the game to buy 2.0, while the paying consumers pay for the development, every single time somebody brings up a problem with the game, the answer always is "Wait till 2.0, they cannot fix X and X issue because servers/code" I'm really amazed how they even manage to update their game, given that their servers are such pieces of ****, that you cant even fix "Altabing" and such things <.<
____________________________
MUTED
#27 Apr 01 2012 at 8:31 PM Rating: Excellent
Scholar
Avatar
**
560 posts
Ostia wrote:
In my opinion, i find it really amazing how a company like SE has a million excuses, in order to lure the population and party's interested in the game to buy 2.0, while the paying consumers pay for the development, every single time somebody brings up a problem with the game, the answer always is "Wait till 2.0, they cannot fix X and X issue because servers/code" I'm really amazed how they even manage to update their game, given that their servers are such pieces of sh*t, that you cant even fix "Altabing" and such things <.<



I like how people are at least semi accepting of the excuses too. Its hard for me to wrap my brain around the fact that in late 2010 SE released a game that(on top of everything they have tried to fix in the last 2 years) didnt even have basic LS controls and didnt have a mail system THEN then blame the servers because apparently servers SE used in 2010 were made in the 1980s or something. Ive played games that were several years old BEFORE SE even started working on this game that had those functions.

I am glad that some people are truly enjoying their time in game but I dont understand how people can hold out hope that 2.0 is going to make this a successful game. Then again that crazy old man that kept predicting the date for the end of the world continued to have followers even after like 3-5 times guessing it wrong. A sucker born every minute.
____________________________


#28 Apr 01 2012 at 10:16 PM Rating: Excellent
*
166 posts
I have been increasingly concerned as I've seen issues like this crop up. I'll admit, I activated an FFXIV account a couple months ago because most of my XI friends were migrating over to give it a shot. The content certainly seemed to be improving, the job system was on the horizon, and my computer was finally powerful enough to run the game (which wasn't the case during the beta or release). So I felt a sense of optimism about the direction of the game; sure, the AH was finicky still, there wasn't a search command, but as long as things were improving without major hiccups, that was OK. They'd get fixed eventually.

That being said, since that time, I have seen a lot of missteps that at this point are nigh unforgivable. Some are small, like Ul'dah's Inn still not functioning. Some are large, like the Market Wards on Aegis being mostly full, to the point where sometimes I give up on pricing goods at all. Some are technical, like the ridiculously poor execution of the server merge at every step of the process. Some are gameplay-based, like the jobs feeling underwhelming (to me at least), and new dungeons requiring 8 people to even access (spells death for a small static party such as mine, we only have four people).

SE is beginning to remind me of its old self, the one that designed POL, the one that took 5+ years to build a Windowed function into FFXI, the one that never released a patch that didn't require emergency maintenance within 24 hours. That's not a fantastic idea; I have a degree of patience, since my friends are wanting to give XIV a bit more of a shot, but it's not a lot of patience. Slow and steady improvement is OK, but only if it's not coupled with massive leaps backwards such as this horribly executed merger. It's disturbing that they seemed quite content to **** off a lot of existing and returning customers.
____________________________
Enjoy your retirement, Vhailor of Cerberus.
#29 Apr 02 2012 at 4:54 AM Rating: Excellent
Scholar
***
2,153 posts
Server limitations.
The new PS2 limitations.
(^.-)/
#30 Apr 02 2012 at 9:14 AM Rating: Decent
Avatar
**
569 posts
Xoie wrote:
There's no need to be a pompous *** about it, and there's nothing "common" about it. I think anyone signing up to start playing again and forking over perfectly good subscription money deserves to either start playing again immediately or be asked to try again later before they end up without their money and on hold for several weeks. I know I wouldn't have expected any problems until it was too late. I'd want to play right now, not stop and read a year's worth of patch notes first just to make sure I didn't miss anything.

I seriously hope SE doesn't make this boneheaded mistake for 2.0's launch when everyone comes back at once, or they're done.


"*** hat" was not what i was aiming for, sorry if it came across wrong. What i was trying to push across was that there is primary, secondary, tertiary, and so one levels on clients. And depending where you sit on that scale, determines how quickly you get results. You expect to be first in line as soon as you pay, however considering there are people with paid 6 month subs needing attention, it's only natural to get back burner.

Come 2.0 this will not be happening as they will copy all data before said day, so you'll log out from 1.0 server and log in to the 2.0 servers.
____________________________
99th paper cut, and the grain of salt.
#31 Apr 02 2012 at 9:26 AM Rating: Good
***
3,177 posts
There is supposed to be a free trial period around the end of summer where the game is going to be down where they migrate us characters over again while we're moved onto the new client and new servers.

____________________________
Final Fantasy XIV: A Realm Reborn
Grover Eyeveen - Hyperion Server
Viva Eorzea Free Company/Linkshell Leader - Hyperion Server

Aegis Server (2012-2013)
Figaro Server (2010-2012)

Final Fantasy XI:
Retired

Blog
#32 Apr 02 2012 at 9:54 AM Rating: Excellent
**
660 posts
Ostia wrote:
In my opinion, i find it really amazing how a company like SE has a million excuses, in order to lure the population and party's interested in the game to buy 2.0, while the paying consumers pay for the development, every single time somebody brings up a problem with the game, the answer always is "Wait till 2.0, they cannot fix X and X issue because servers/code" I'm really amazed how they even manage to update their game, given that their servers are such pieces of sh*t, that you cant even fix "Altabing" and such things <.<


I'm not surprised about it at all really. I think a lot of tech companies with development houses do this all the time. If you've ever had to deal with a bad programmer this kind of thing sounds all to familiar. I swear there's a book of excuses out there vendors and programmers look to when they need to tell the boss why something doesn't work (or why they don't want to do it).

What gets me is that I see this behavior from small companies and dev houses, not typically the big dogs who make millions. Though I suppose its entirely possible. It just seems like SE runs like a small time studio with the mistakes and odd excuses they make. It doesn't fit with their size considering. Maybe SE is mostly marketing now and little talent. Who knows.
____________________________


#33 Apr 02 2012 at 10:08 AM Rating: Excellent
**
660 posts
UltKnightGrover wrote:


http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Outline_EN.pdf

I don't post unless I have facts to back it up. I'm not blindly guessing, I'm going off what they told us. If I was speculating/guessing, I wouldn't have passed it as fact.

Quote:


Area maps are what make up the realm of Eorzea, and those areas are built on a foundation of servers. Unfortunately, the current server network used in FINAL FANTASY XIV is inherently flawed and will require a massive overhaul to meet the high expectations we have set for the future of the project. To ensure global success and stability over the game’s extended lifetime, we began work on the construction of a completely new server system earlier this May.


Edited, Apr 1st 2012 12:47pm by UltKnightGrover


Dude cool down, it wasn't an attack on you.

Although that document doesn't say things like what OS the servers run, how they're connected, if they're hosted off-site or maintained in house, if they even use a load balancer, or a redirect, how normalized their database is...all that doc says is "guys we need to upgrade the servers". And really that's all they need to tell the public to re-assure them that they're working on it.

This stuff is interesting to me as it provides a glimpse into how projects are managed at SE HQ. It doesn't seem like it would be a very fun place to work, but from what I've read about Japanese work ethics compared to American that's probably true at many more places than there.

Edit: wtf does "inherently flawed" even mean? Are they still using a token ring network with coax cable or something? Are all their servers running Windows NT from like 1995? Was the network designed by a team of drunken monkeys with crayons? What does it mean??

Edited, Apr 2nd 2012 12:19pm by reptiletim
____________________________


#34 Apr 02 2012 at 10:27 AM Rating: Default
Avatar
**
569 posts
Way i see it it will be same deal when we are transferred to the 2.0 servers. 2 to 3 day maintenance, every one who is subbed get's moved first, and then all every one else. My recommendation is same as what i stated 4 months ago, pay for 6 months and even if you only log in after patches you know you are not going to get the second best treatment. It's obvious that if people are still checking in on the game they still care, so why not support something you care for?
____________________________
99th paper cut, and the grain of salt.
#35 Apr 02 2012 at 10:46 AM Rating: Excellent
Avatar
***
1,609 posts
TwiddleDee wrote:
Way i see it it will be same deal when we are transferred to the 2.0 servers. 2 to 3 day maintenance, every one who is subbed get's moved first, and then all every one else. My recommendation is same as what i stated 4 months ago, pay for 6 months and even if you only log in after patches you know you are not going to get the second best treatment. It's obvious that if people are still checking in on the game they still care, so why not support something you care for?



Because not everyone feels compelled to pay for / waste money on something that is only 50% functional.
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#36 Apr 02 2012 at 10:49 AM Rating: Excellent
Sage
**
562 posts
reptiletim wrote:
Edit: wtf does "inherently flawed" even mean? Are they still using a token ring network with coax cable or something? Are all their servers running Windows NT from like 1995? Was the network designed by a team of drunken monkeys with crayons? What does it mean??


I can't attest to the official meaning, but I personally took it to mean "We thought this new engine was going to be awesome for our online games but it turns out it's severely lacking in its abilities to do even the most basic of functions necessary for an MMORPG and the time it would take to code them in is longer than just building a new one."

Basically, a lead architect screwed up somewhere and/or produced a terrible functional spec that missed including a lot of the development items and capabilities.

Or an even worse answer, the original FFXIV team never had plans the implement the things the FFXIV 2.0 team wants to do, which given that the bulk of those are simple core online game mechanics such as the ability to send messages/mail to other players, is quite scary.
____________________________
FFXIV - Fellows - Fabul
FFXI - Fellows - Gilgamesh


#37 Apr 02 2012 at 10:52 AM Rating: Decent
Sage
**
562 posts
LillithaFenimore wrote:
Because not everyone feels compelled to pay for / waste money on something that is only 50% functional.


This is an extremely condescending way to say people value different things.
____________________________
FFXIV - Fellows - Fabul
FFXI - Fellows - Gilgamesh


#38 Apr 02 2012 at 10:59 AM Rating: Excellent
**
660 posts
Yea I think its clear their network code is **** and they're trying to make the best of it now until they have 2.0 packaged for release. What interests me is why it was such ****. Besides pointing blame, what missteps did their team take for that kind of code to make it out to production? The next question is have they taken steps to prevent it from happening again? That's what I'm curious about.
____________________________


#39 Apr 02 2012 at 11:08 AM Rating: Excellent
Sage
**
562 posts
reptiletim wrote:
Yea I think its clear their network code is sh*t and they're trying to make the best of it now until they have 2.0 packaged for release. What interests me is why it was such sh*t. Besides pointing blame, what missteps did their team take for that kind of code to make it out to production? The next question is have they taken steps to prevent it from happening again? That's what I'm curious about.


Wasn't Crystal Tools also used in FFXIII? I could swear I read somewhere about a developer calling it "the limitations of a single-player focused engine" or something similar, but I also thought the engine was built primarily for and/or around FFXIV.

According to the wikipedia page - http://en.wikipedia.org/wiki/Crystal_Tools - the following games use the Crystal Tools:

Final Fantasy XIII (2009)
Final Fantasy XIV (2010)
Final Fantasy XIII-2 (2011)
Final Fantasy Versus XIII (TBA)

XIII has an earlier timeline than XIV, but I'm willing to bet XIV was in production longer.

Also, the wikipedia article has this interesting bit: "The engine was originally created when the company decided to create an internal engine for use with seventh generation consoles." however I don't see a source on that statement. If true, it would explain how MMORPG element considerations might have slipped through the cracks.
____________________________
FFXIV - Fellows - Fabul
FFXI - Fellows - Gilgamesh


#40 Apr 02 2012 at 11:10 AM Rating: Excellent
Avatar
***
1,609 posts
Whales wrote:
LillithaFenimore wrote:
Because not everyone feels compelled to pay for / waste money on something that is only 50% functional.


This is an extremely condescending way to say people value different things.


Wasn't trying to be condescending. Sorry if it came across like that. That's why I said pay for/ waste money. Some see it as a waste of money, which is true, some do not, which also is true. It's just the perspective of the individual. *shrug*. Again sorry.
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#41 Apr 02 2012 at 11:27 AM Rating: Excellent
***
2,202 posts
I just hope that come 2.0 the speed at wish they update and the quality of the updates just jumps 100 fold, Swotor just put out an update that puts to shame anything SE has done the past year combined, and they are what ? 3-4 months into the life if their MMO, i just dont wanna hear any excuses come 2.0 about servers or why they cant do so and so because "insert random excuse used for the past 2 years"
____________________________
MUTED
#42 Apr 02 2012 at 11:53 AM Rating: Default
Avatar
**
569 posts
Ostia wrote:
I just hope that come 2.0 the speed at wish they update and the quality of the updates just jumps 100 fold, Swotor just put out an update that puts to shame anything SE has done the past year combined, and they are what ? 3-4 months into the life if their MMO, i just dont wanna hear any excuses come 2.0 about servers or why they cant do so and so because "insert random excuse used for the past 2 years"


I have had more headache in 2 months of TOR, then 1.5 years in XIV. I can't put in words how happy i am i canceled my sub there. Game is more flawed then XIV, pre Yoshida... and the dev's keep saying it's all good, trolling the dwindling population, and to uptight to admit obvious mistakes.
____________________________
99th paper cut, and the grain of salt.
#43 Apr 02 2012 at 11:58 AM Rating: Excellent
**
660 posts
Whales wrote:
reptiletim wrote:
Yea I think its clear their network code is sh*t and they're trying to make the best of it now until they have 2.0 packaged for release. What interests me is why it was such sh*t. Besides pointing blame, what missteps did their team take for that kind of code to make it out to production? The next question is have they taken steps to prevent it from happening again? That's what I'm curious about.


Wasn't Crystal Tools also used in FFXIII? I could swear I read somewhere about a developer calling it "the limitations of a single-player focused engine" or something similar, but I also thought the engine was built primarily for and/or around FFXIV.

According to the wikipedia page - http://en.wikipedia.org/wiki/Crystal_Tools - the following games use the Crystal Tools:

Final Fantasy XIII (2009)
Final Fantasy XIV (2010)
Final Fantasy XIII-2 (2011)
Final Fantasy Versus XIII (TBA)

XIII has an earlier timeline than XIV, but I'm willing to bet XIV was in production longer.

Also, the wikipedia article has this interesting bit: "The engine was originally created when the company decided to create an internal engine for use with seventh generation consoles." however I don't see a source on that statement. If true, it would explain how MMORPG element considerations might have slipped through the cracks.


I remember the rumors that development of it was outsourced to China on the cheap. If that were true then it would explain why FFXI ran better and could even explain some odd design decisions about FFXIII like why the game was a big hallway (limitations of the game engine due to shoddy code for example). Man it makes me wonder how deep this rabbit hole could go now! Imagine that one management choice to outsource development affecting multiple products like that.
____________________________


#44 Apr 02 2012 at 12:54 PM Rating: Excellent
***
1,606 posts
reptiletim wrote:
Yea I think its clear their network code is sh*t and they're trying to make the best of it now until they have 2.0 packaged for release. What interests me is why it was such sh*t. Besides pointing blame, what missteps did their team take for that kind of code to make it out to production? The next question is have they taken steps to prevent it from happening again? That's what I'm curious about.

I have to admit that I am most curious about that as well. How did a company like SE end up releasing such a thing to begin with. Where did the design go so wrong? With so many problems, it sounds like it was a lot more than one person ******** up.
#45 Apr 02 2012 at 1:31 PM Rating: Good
Sage
**
562 posts
LillithaFenimore wrote:
Wasn't trying to be condescending. Sorry if it came across like that. That's why I said pay for/ waste money. Some see it as a waste of money, which is true, some do not, which also is true. It's just the perspective of the individual. *shrug*. Again sorry.


Ah, I see now. Sorry about that, I misinterpreted how you meant "pay for / waste money." My apologies.
____________________________
FFXIV - Fellows - Fabul
FFXI - Fellows - Gilgamesh


#46 Apr 02 2012 at 1:53 PM Rating: Excellent
***
3,825 posts
MrTalos wrote:
reptiletim wrote:
Yea I think its clear their network code is sh*t and they're trying to make the best of it now until they have 2.0 packaged for release. What interests me is why it was such sh*t. Besides pointing blame, what missteps did their team take for that kind of code to make it out to production? The next question is have they taken steps to prevent it from happening again? That's what I'm curious about.

I have to admit that I am most curious about that as well. How did a company like SE end up releasing such a thing to begin with. Where did the design go so wrong? With so many problems, it sounds like it was a lot more than one person ******** up.


Speculation on my part, but the shareholders saw how flawed XI was upon release yet it gained an avid (if not massive, yet profitable) following. They figured that the same would work for XIV. They ignored 2 major facts, 1. The internet has become extremely negative AND fast spreading since XI initially released and a minor mistep can doom a potentially good game 2. The MMO space is WAAAAYYYY more populated than when XI released and the P2P game requires a game worth paying for. When XI came out there were very few high graphical MMOs, especially ones with a deep (I'm not nessecarily saying good, but I liked it) story.

IMO if you want a hit MMO these days you need to charge around 6 USD a month unless you're a big dog, SE is no longer a big dog thanks to itself and the vampiric internet of today. Or you need to go F2P, or get real ballsy and go the Buy 2 Play route like GW. I enjoyed GW, but I didn't live there. I had no attachment to it because of the small instances and because I wasn't paying a fee. I played XI and EVE alongside GW and GW was neglected. GW2 might be a different beast, and could all but kill the possibility of P2P MMOs unless your name is BioWare or Blizzard (FWIW if you're good enough you can play EVE for free, it's another method publishers forget but works well for CCP)
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#47 Apr 02 2012 at 3:48 PM Rating: Excellent
Scholar
Avatar
**
560 posts
Nothing I have seen in the past 20 or so months of retail release leads me to believe this team SE has will have a new non terrible engine ready 6 months from now. The current team took over in Dec 2010 so even if 2.0 is pushed back to Dec 2012 that gives the team right at 2 years to make a good engine/servers AND a fun game worthy of 10-15 bucks a month.
Didnt they try to do this (with much more funding I would guess) for the 4-5 years before release?

So in 4-5 years SE built and absolute stinker of a game/engine/server BUT now they are gonna work a miracle in half that time? Doubtful.
____________________________


#48 Apr 02 2012 at 4:58 PM Rating: Good
Avatar
***
1,609 posts
Tp,

I would be very much inclined to agree. The proof is in the pudding. However, I will hold my judgement until 2.o. I would like to believe that this MMO was a wake up call of a sort.
____________________________


"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
#49 Apr 02 2012 at 9:52 PM Rating: Excellent
Guru
***
1,310 posts
TwiddleDee wrote:
Xoie wrote:
There's no need to be a pompous *** about it, and there's nothing "common" about it. I think anyone signing up to start playing again and forking over perfectly good subscription money deserves to either start playing again immediately or be asked to try again later before they end up without their money and on hold for several weeks. I know I wouldn't have expected any problems until it was too late. I'd want to play right now, not stop and read a year's worth of patch notes first just to make sure I didn't miss anything.

I seriously hope SE doesn't make this boneheaded mistake for 2.0's launch when everyone comes back at once, or they're done.


"*** hat" was not what i was aiming for, sorry if it came across wrong. What i was trying to push across was that there is primary, secondary, tertiary, and so one levels on clients. And depending where you sit on that scale, determines how quickly you get results. You expect to be first in line as soon as you pay, however considering there are people with paid 6 month subs needing attention, it's only natural to get back burner.

Come 2.0 this will not be happening as they will copy all data before said day, so you'll log out from 1.0 server and log in to the 2.0 servers.


Considering you could have paid for 6 months of service after the merge only to be told you might have to wait up to two weeks to start playing your existing character (but thanks for the money!), your theories on priority are categorically wrong. Plus, they only announced this after the merge had occurred so there was no warning this was about to happen.

A company desperate for customers should never treat their customers this way. If they weren't ready to move everyone, then they should have delayed the merge until they were. Or if they couldn't do that, then at least warn their previous customers that they won't be able to play their old characters for two weeks before taking their money away from them. And if they still insist on ******** that up, then at least lavish some compensation on those who are being made to wait without making them beg for it.
#50 Apr 02 2012 at 11:03 PM Rating: Excellent
Avatar
**
852 posts
You know, I can sum this up nicely. Every step SE makes, it just reeks of amateurism. Like they've never done this before, but yet, they have. If things seemed to be moving in a more positive direction, I could see being more permissive towards the product, but the breadcrumbs you players have gotten so far (my opinion, don't have kittens) is not enough weighed against ridiculous promises and buffoonish gaffes at every single turn.

With that said, I like and respect Yoshi, but I don't see him working any miracles here.
____________________________
#51 Apr 03 2012 at 8:28 AM Rating: Default
Avatar
**
569 posts
Well i do agree that hoping for a miracle does seem silly, and it's quite understandable as even I some times wonder if 2 years is enough to make 3rd rate in to "S" class game. But still i rather hold my breath for XIV then move to another flavor of the month game. That's just my 2c, and really it's not realistic to expect a miracle from Yoshi. He will deliver no argument there, never the less he is still bound by human limitations eat/sleep/rest.
____________________________
99th paper cut, and the grain of salt.
« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 18 All times are in CST
Anonymous Guests (18)