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Forgive the stupid question about class/jobsFollow

#1 Apr 10 2012 at 5:46 PM Rating: Decent
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I'm wondering since the new jobs are here, after level 30 on the original classes..... do we need to level them any further?
I get the fact that they unlock the new jobs... but after that do they become obsolete?

Thanks again in advance for any imput
#2 Apr 10 2012 at 6:27 PM Rating: Good
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When you start playing on the "jobs", you'll still collect experience points. When you level one up, you also level the other up as well. For example, if you level gladiator up to level 30 and conjuror up to level 15 as required to unlock paladin and then play on paladin and gain experience up to level 31, when you switch back to gladiator, it will also be level 31. Basically the job and its associated class share experience points and level. Meaning when you are level 50 paladin, you'll also be level 50 gladiator. In some cases, people prefer the class over the job. So to answer your question, no. The classes will not be obsolete since some classes are prefered over the job and the experience points are the same for class and job. Essentially, when you level one up you level them both up.
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#3 Apr 13 2012 at 11:23 AM Rating: Good
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Dude thats sweet!!!! thank you for the info.... that just open a wide range of possibilities
#4 Apr 13 2012 at 12:03 PM Rating: Good
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Jobs and classes still have their place, I was pleasantly surprised by this TBH. Only a few of the jobs are great for solo situations or some light party use, but the classes still have their use everywhere if you have supporting roles leveled.
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#5 Apr 13 2012 at 12:10 PM Rating: Good
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I love that it is 2 systems for 2 different playstyles. I think we will see more of this type of thing as SE tries to make the game accessible to both casual and hardcore players.

When they announced that you don't start over at level 1 when you equip a job I thought I wouldn't like it and that I would prefer leveling up my job also but now that I have played it I like it.

I especially like that if I am in solo, duo or small party we have the flexibility to use classes and equip actions not available to jobs but if I am doing a full party event where it would be better for me to be on a job I can narrow my focus to one role.
#6 Apr 14 2012 at 8:38 AM Rating: Good
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Think of jobs/classes as two sides of the same coin. They share levels but have different uses.
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#7 Apr 16 2012 at 2:13 PM Rating: Good
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Some classes are better for solo if the advanced job has no healing to resort too imo. But I hate classes, they should of just let us relevel jobs from 1~50 and make classes obsolete >_>
#8 Apr 16 2012 at 2:32 PM Rating: Default
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VitaminD2112 wrote:
Some classes are better for solo if the advanced job has no healing to resort too imo. But I hate classes, they should of just let us relevel jobs from 1~50 and make classes obsolete >_>


Let us? You make it sound as if we had to level it up from 1-50 it would be our choice... I don't want to re-level something that I've already leveled to 50. I don't care how fast it is now. I don't want to do it again. Personally, I'm glad that yoshi-p has taken the stand that they will never reset characters. If they were to ever reset character levels and such, it would completely take away the point of playing the game before the reset. This is, of course, the exact opposite of what they want/need to do with the game.
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#9 Apr 16 2012 at 3:23 PM Rating: Good
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VitaminD2112 wrote:
Some classes are better for solo if the advanced job has no healing to resort too imo. But I hate classes, they should of just let us relevel jobs from 1~50 and make classes obsolete >_>


I would have been fine with that... >_>

Some people cry for change at the same time they want to keep, completely intact, all that they have done. Thus, in depending too much upon preexisting frameworks, these players are committing the mistake as SE, and working only within a fundamentally broken system that will never stray too far from its origins. It's a purely self-imposed flaw, but one that may very well be responsible for a great number of problems, both now and into the game's future.


Edited, Apr 16th 2012 5:28pm by KaneKitty
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#10 Apr 16 2012 at 3:31 PM Rating: Excellent
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VitaminD2112 wrote:
Some classes are better for solo if the advanced job has no healing to resort too imo. But I hate classes, they should of just let us relevel jobs from 1~50 and make classes obsolete >_>


If the class system is considered undesirable by the majority of (potential and/or current) players, and they think they'd be better off with purely unique jobs, they could simply replace the class levels with the appropriate job levels and keep the most important traits from both. That would still probably be controversial especially among current players, but less so than it would be if they scrapped classes and reset everyone's levels in the process.

Edit: By the way, I really wouldn't be too surprised if they did this eventually. Originally when I first read about the new jobs, it was just a basic line of text stating that they'd be renaming old jobs such as the Gladiator to Paladin. As time went on, it came out that you could switch between being "Gladiator" and "Paladin." Some might find this a little clunky, as if they're trying to throw a new coat of paint on a class system that wasn't desirable by some (many?) players. It also makes one wonder how they'd go about introducing new jobs. Would there be a new class and a new job for each new addition? Or would they stick to the current classes and allow them all multiple jobs to switch to? Well, the possibility exists for them to keep going with the class/job hybrids long enough for people to get used to jobs, and then simply switch over to jobs and abandon classes altogether. Will it happen? I'm guessing not. But if it did within the next year, it wouldn't come as a shock.

Edited, Apr 16th 2012 5:44pm by Susanoh
#11 Apr 16 2012 at 4:12 PM Rating: Decent
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KaneKitty wrote:
VitaminD2112 wrote:
Some classes are better for solo if the advanced job has no healing to resort too imo. But I hate classes, they should of just let us relevel jobs from 1~50 and make classes obsolete >_>


I would have been fine with that... >_>

Some people cry for change at the same time they want to keep, completely intact, all that they have done. Thus, in depending too much upon preexisting frameworks, these players are committing the mistake as SE, and working only within a fundamentally broken system that will never stray too far from its origins. It's a purely self-imposed flaw, but one that may very well be responsible for a great number of problems, both now and into the game's future.


Edited, Apr 16th 2012 5:28pm by KaneKitty


I'm pretty sure they wanted to implement the system like this, on top of classes. Either way, advanced classes wouldn't have made this game any funner, just like jobs don't add much substance either past the cool quest lines and AF.
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