Some classes are better for solo if the advanced job has no healing to resort too imo. But I hate classes, they should of just let us relevel jobs from 1~50 and make classes obsolete >_>
If the class system is considered undesirable by the majority of (potential and/or current) players, and they think they'd be better off with purely unique jobs, they could simply replace the class levels with the appropriate job levels and keep the most important traits from both. That would still probably be controversial especially among current players, but less so than it would be if they scrapped classes and
reset everyone's levels in the process.
Edit: By the way, I really wouldn't be too surprised if they did this eventually. Originally when I first read about the new jobs, it was just a basic line of text stating that they'd be renaming old jobs such as the Gladiator to Paladin. As time went on, it came out that you could switch between being "Gladiator" and "Paladin." Some might find this a little clunky, as if they're trying to throw a new coat of paint on a class system that wasn't desirable by some (many?) players. It also makes one wonder how they'd go about introducing new jobs. Would there be a new class and
a new job for each new addition? Or would they stick to the current classes and allow them all multiple jobs to switch to? Well, the possibility exists for them to keep going with the class/job hybrids long enough for people to get used to jobs, and then simply switch over to jobs and abandon classes altogether. Will it happen? I'm guessing not. But if it did within the next year, it wouldn't come as a shock. Edited, Apr 16th 2012 5:44pm by Susanoh