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Hot Read Thursday - A Telling WorkaroundFollow

#1 Apr 19 2012 at 8:22 PM Rating: Excellent
Hello all,

I'm back with another Hot Read Thursday, this one about the recent announcement of more improvements to our market system. You can read the short editorial here: http://www.zam.com/story.html?story=29571

While I'm happy with the upcoming improvement, I can't help but gasp that such a workaround is even needed. No need to rehash my venting in the story, but let's just say I'm very thankful that Square Enix is working hard to completely redo what's beneath the hood of this game.

You can discuss this story in this thread, or visit this thread about the market improvements to discuss the mercantile plan specifically!
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#2 Apr 20 2012 at 3:46 PM Rating: Good
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In the end, I don't really see the market changes as particularly newsworthy. It's a band-aid for a bad situation, one that still doesn't address the root problems of an ill-conceived system. I'm hoping the long term solution takes a step forward from SE's innovative Auction House for FFXI instead of continuing to live with this step back.
#3 Apr 20 2012 at 3:55 PM Rating: Excellent
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Xoie wrote:
In the end, I don't really see the market changes as particularly newsworthy. It's a band-aid for a bad situation, one that still doesn't address the root problems of an ill-conceived system. I'm hoping the long term solution takes a step forward from SE's innovative Auction House for FFXI instead of continuing to live with this step back.


I don't think the market changes solution we're seeing is rooted in player demands. My thought is this has more to do with thinking ahead - Popular zones are already close to maxed out due to what appears to be a growing playerbase and the extreme limitations of the current engine and server. They need to alleviate congestion in the popular areas, especially as specials such as the free play period that was announced today, roll out and bring more people to the game.

The very last thing FFXIV needs is another poor launch just when people start coming back. Not creating measures to spread population out across their ailing hardware was putting the game right back on the same doomed path it launched with in regards to keeping players subscribed.

Imagine if the free play period came and nobody could create characters because all the servers were full, or stepping foot in Ul'dah crashed the server, or market wards were crash to desktop death traps - 2.0 wouldn't even have a chance, because 1.22 would kill it.


Edited, Apr 20th 2012 5:58pm by Whales
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#4 Apr 20 2012 at 4:05 PM Rating: Excellent
Quote:
I'm hoping the long term solution takes a step forward from SE's innovative Auction House for FFXI instead of continuing to live with this step back.


I'm sure it will. I believe SE learned its lesson, which is why I have very high hopes for Version 2.0.
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Thayos Redblade
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#5 Apr 21 2012 at 2:23 PM Rating: Excellent
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Whales wrote:
Xoie wrote:
In the end, I don't really see the market changes as particularly newsworthy. It's a band-aid for a bad situation, one that still doesn't address the root problems of an ill-conceived system. I'm hoping the long term solution takes a step forward from SE's innovative Auction House for FFXI instead of continuing to live with this step back.


I don't think the market changes solution we're seeing is rooted in player demands. My thought is this has more to do with thinking ahead - Popular zones are already close to maxed out due to what appears to be a growing playerbase and the extreme limitations of the current engine and server. They need to alleviate congestion in the popular areas, especially as specials such as the free play period that was announced today, roll out and bring more people to the game.


I understand it's more towards easing the issues caused by doubling the number of people in Ul'Dah, but those Market Wards have been struggling with congestion issues since they were implemented. It's just one of many problems they've had. Every time they offer a fix, it does make it slightly more bearable, but it's like home improvement for a house built on sand.

A room full of NPCs on an engine that can't even display more than 40 at a time is not going to work out well no matter how many coats of paint you put on it. This was an idea that was meant to make a site like FFXIAH impossible, not designed around player fun and convenience. It's a terrible gameplay choice and it should be put to rest with all the other bad ideas like Fatigue and Surplus XP.

Edited, Apr 21st 2012 4:24pm by Xoie
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