In the end, I don't really see the market changes as particularly newsworthy. It's a band-aid for a bad situation, one that still doesn't address the root problems of an ill-conceived system. I'm hoping the long term solution takes a step forward from SE's innovative Auction House for FFXI instead of continuing to live with this step back.
I don't think the market changes solution we're seeing is rooted in player demands. My thought is this has more to do with thinking ahead - Popular zones are already close to maxed out due to what appears to be a growing playerbase and the extreme limitations of the current engine and server. They need to alleviate congestion in the popular areas, especially as specials such as the free play period that was announced today, roll out and bring more people to the game.
The very last thing FFXIV needs is another poor launch just when people start coming back. Not creating measures to spread population out across their ailing hardware was putting the game right back on the same doomed path it launched with in regards to keeping players subscribed.
Imagine if the free play period came and nobody could create characters because all the servers were full, or stepping foot in Ul'dah crashed the server, or market wards were crash to desktop death traps - 2.0 wouldn't even have a chance, because 1.22 would kill it. Edited, Apr 20th 2012 5:58pm by Whales