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Did we ever find out what classes can dual wield? Follow

#1 Apr 21 2012 at 7:18 PM Rating: Decent
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I tried for the life of me to find something and i could not. Basically everything i found was old. So, What classes (if any) can dual wield, and does subbing that ability work like in ffxi?
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#2 Apr 21 2012 at 7:21 PM Rating: Good
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None dual wields. :P
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#3 Apr 21 2012 at 7:26 PM Rating: Decent
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KaneKitty wrote:
None dual wields. :P


Quite an omission, imho.
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#4 Apr 21 2012 at 7:46 PM Rating: Decent
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aww really? thats to bad. I must say back when i was an avid diablo 2 player nothing was more fun to me than dual wielding. Maybe this game Ill focus on a mage. Are we still doing the "sub job equals half of main job" thing?
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#5 Apr 21 2012 at 9:11 PM Rating: Decent
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closest thing to dual wield is pug. sad but true
#6 Apr 21 2012 at 9:31 PM Rating: Good
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Chances are its coming eventually. It seems like hey had intention to add it at some point cuz when you click on secondary hand slot I shows you weapons as well as shields but you can't equip any weapons.
#7 Apr 22 2012 at 1:17 PM Rating: Excellent
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I think that one problem is the "weapon = class" mechanic. Why not just let us set which class we want to play and be done with it? I would much rather have a wide choice of interesting weapons (with a few obvious choices in which a given class excels) than allow only a single group to use a sword/dagger, a single group to use a spear, et cetera. For example, it would be neat to offhand a little axe or a hunting knife as an archer, or even a wand (if one so desired) when switched to bard. Anything would be better than barehanded punching on archer which, though rather senseless, is how the system currently operates. Thaumaturge can already use a wand or a staff, so why not open up the possibilities for experimentation and diversity? The option to dual wield, of course, also aligns with this.

I do think that this is something that SE can't continue to ignore, though, as they have already assigned many of the major weapons to classes already. Hopefully they don't make weapons irrevocably tied to class, as it would represent a design limitation that could only hold them back. That is, relegating basically all bladed weapons to gladiator is something that they will either have to change or come to regret, because quite a few Final Fantasy classes (such as Thief, Red Mage, Blue Mage, Mystic Knight, and others) rely upon the use of such weapons.


Edited, Apr 22nd 2012 5:18pm by KaneKitty
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#8 Apr 22 2012 at 3:45 PM Rating: Decent
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KaneKitty wrote:
I think that one problem is the "weapon = class" mechanic. Why not just let us set which class we want to play and be done with it?


With the addition of jobs, I think this issue is mostly satisfied.

One thing that did seem a tad unrealistic in FFXI was that your skill with a weapon was scaled down, even severely, if you switched to a lower level job. For example, you could be an endgame Thief, but if you job change to a level 1 Dancer, suddenly you've forgotten almost everything you knew about daggers.

At least with a weapon = class system, your skill with a weapon remains constant, even if you switch between its class and job. I'm pretty okay with that because it makes sense. What might be nice for a little variation is having more than one path to a job using different weapons, like Gladiator or Marauder leading to the Warrior job depending if you like using Swords or Axes, or optionally, you can pursue both.

As for Dual Wield, Square has a long tradition of offering that with the Ninja job. I'm positive that's when it will surface as an attribute in FFXIV.

Edited, Apr 22nd 2012 6:10pm by Xoie
#9 Apr 22 2012 at 10:32 PM Rating: Excellent
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Xoie wrote:
KaneKitty wrote:
I think that one problem is the "weapon = class" mechanic. Why not just let us set which class we want to play and be done with it?

One thing that did seem a tad unrealistic in FFXI was that your skill with a weapon was scaled down, even severely, if you switched to a lower level job. For example, you could be an endgame Thief, but if you job change to a level 1 Dancer, suddenly you've forgotten almost everything you knew about daggers.

At least with a weapon = class system, your skill with a weapon remains constant, even if you switch between its class and job. I'm pretty okay with that because it makes sense.


I don't think we need to bring realism into the argument because that same line of reasoning would lead one to question why their character can't access all skills at once since, clearly, they couldn't have forgotten their months of White Magic and Black Magic mastery simply by momentarily gripping the handle of a Dragoon's spear. It's a fantasy game; we can easily find as many justifications or contradictions as we see fit, even for the same things. Smiley: smile

For example: A master thief "forgets" his skill with a dagger when he becomes a dancer because the former attacks by surreptitiously plunging the weapon into the target's back whereas the latter must use graceful flourishes and wide, flashy arcs. It's the same reason a karate sensei isn't necessarily an origami artisan despite having trained his hands for years. :P
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#10 Apr 24 2012 at 3:08 PM Rating: Good
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Quote:
I'm pretty okay with that because it makes sense. What might be nice for a little variation is having more than one path to a job using different weapons, like Gladiator or Marauder leading to the Warrior job depending if you like using Swords or Axes, or optionally, you can pursue both.


I'm wondering, is it possible as say, a Warrior (who needs levels in Gladiator) to equip a one handed sword? It says that jobs can use equipment from the base class, but I don't know if that includes the sub class as well. If they didn't do this, it would be a terrible waste.
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the curse of good DD's is they tend to have less Defense, meaning they get high for more.
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