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Impressions for Potential Players from a New PlayerFollow

#1 Apr 23 2012 at 8:51 AM Rating: Excellent
33 posts
Since there are always countless threads asking whether the game is worth trying again, I thought I'd throw out my impressions after 3 weeks back since leaving shortly after launch. Also, I have 15 minutes to kill at work with nothing else to do, so here it goes (apologies in advance for making a somewhat unnecessary and long thread):

- Leveling is terribly easy, and I'm not sure why anyone would complain about it or need/want power leveling. My wife and I leveled as a team (Gladiator / Conjurer) from 1-50 in two weeks, doing only our 8 leves (each) per day and grinding 1-2 levels on cactuars in the 20's. We also did 1-15 (Conjurer / Gladiator this time) to unlock WHM and PLD, respectively, and were able to duo all but the final job-specific quests, although I wouldn't recommend that without a tank/healer combo. In our 3rd week, we switched to Pugilist / Thaumaturge, and we've managed to get to level 30 on Saturday within that time period.

- I'd recommend trying to play with a buddy, because everything I just said would not work without one. Having a partner gives you twice the anima, twice the leves, someone to pool gil with if you need gear, etc. It just makes everything easier. If I were forced to solo 1-50, I would probably still be working on getting to 50 with my first job. The difference in playing solo and just having a single party member changes the game imo. I don't know that I'd be having all that much fun playing solo.

- The markets suck, but they're 1000x better than the way they used to work, and once you spend some time with them, they're tolerable. Also, leves and quests have made us enough gil to get through leveling without the need to farm. Be selective with your upgrades and you can stretch your gil to get to the level cap.

- The quests themselves flow much better. The main, class, and job quests are worth your time (decent gil and xp bonuses). I didn't find the sidequests particularly useful, but many of them come with gear rewards which are nice.

- Finding gear upgrades can be a pain, moreso with DoM than DoW classes it seems. Splurge on the Accuracy+ gear and keeping weapons up to date. You can scrape by on everything else.

- Start in Uldah. This has been talked about a lot, but it cannot be overstated. Do leves in Gridania for an hour and you'll quickly understand why Uldah became the de facto capital.

- Without Mooglebox.com and Eorzeapedia, there is a distinct lack of information available online. Even those resources aren't perfect, but they're the best available that I've found (outside the patch notes). Also, Mooglebox's mob maps are not completely up to date, but they're decent. If you need an idea of where to camp/grind, I'd check those out first.

- I wouldn't recommend starting as Gladiator/Paladin. Aside from being an inferior tank to Marauder/Warrior, tanks tend to be the default party leaders, and if you don't know anything about where you're going or what you're doing, it's better to let someone else point the way.

- Everyone in the community has been extremely friendly. I can't count how many times I've received a random Stoneskin or Protect from passersby. No hostility or arguing in chat (although the lack of a world chat prevents a great deal of communication), overall positive attitudes from those I've encountered, and a decent population (on Hyperion at least) make for a pretty fun community. Then again, 5 years of WoW will make any community look good.

- If you come into the game wanting to like it, you're going to find plenty of things to love. If you come into it skeptical, the flaws will be greatly magnified.

- Get your free goobue mount at 30. It's really ugly, it takes up too much of your screen, and it gets hung on every rock and fence you come across, but it's faster than walking and it's free.

So yea, I've had a pretty good time coming back, enough that I'll stick around long enough to get a second combat job to 50 and then give gathering/crafting another shot. I'll definitely be here for 2.0, but once I've got my AF gear, I don't know that there will be enough content to keep me playing full time til then.

/$.02

Edited, Apr 23rd 2012 10:51am by StasisKorial

Edited, Apr 23rd 2012 11:07am by StasisKorial

Edited, Apr 23rd 2012 11:08am by StasisKorial

Edited, Apr 23rd 2012 2:42pm by StasisKorial
#2 Apr 23 2012 at 9:56 AM Rating: Good
10 posts
Nice review, I hope alot of people who come back or are trying out the game for the 1st time, share your viewpoint.
#3 Apr 23 2012 at 10:41 AM Rating: Decent
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Yeah, an excellent review indeed, and it seems to be a fair one at that. Hopefully people that are looking to come back read this.
#4 Apr 23 2012 at 11:01 AM Rating: Decent
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Couldn't agree more. I'm on Hyperion as well with my other character and my friend is too. :). Don't see many posters from there.
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#5 Apr 23 2012 at 11:15 AM Rating: Good
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I've returned recently myself,

Some of the good (from a nub's PoV)

- one of my favorite changes has been the ability to search & purchase items without even entering the respective wards (On the flip side, I detest that you are limited to so few items in the bazaar). The search feature alone saved me a couple hours looking for things.
- the stacking / buildup of leve's, its nice to get them to add up if you don't get to play for a few days / weeks. Helps prevent those feelings of having to play.
- still graphically excellent
- the addition of Behests nicely breaks up leve's

Some of the bad

- interface is still horribly slow for transferring items to and from retainers and buying / dealing with things in general.
- partying doesn't really happen much, there should be more incentive for players to group, even high level ones with the sync down feature like in 11 takes some of the repetition out of doing the same leve's for what seems like a hundred times a piece.
- more varied leve's for battlecraft, maybe throw in a couple that make you deal with a boss type or some alternative to killing x mobs.
- quest tracking still fairly bad, a marker / arrow on mini map would help.
- affixing materia requiring crafting skill is redonkulous, its bad enough that you have to level a job to 18 just to be able to do it.

No comments on end game type of stuff as I have zero experience with it, looking forward to it though, moogle fight sounds interesting.

1.22 & 2.0 - Very much looking forward to this, wish there was more information on what we can expect so far it really seems like typical vague SE P.R.
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#6 Apr 23 2012 at 11:28 AM Rating: Good
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As someone poking his head back in the game, this was a very helpful post. Thanks for posting it! I'm still trying to get back into the groove of things but I'm liking what I've seen so far.
#7 Apr 23 2012 at 12:31 PM Rating: Good
33 posts
AsuraIreland wrote:
Nice review, I hope alot of people who come back or are trying out the game for the 1st time, share your viewpoint.


Mezzura wrote:
Yeah, an excellent review indeed, and it seems to be a fair one at that. Hopefully people that are looking to come back read this.


Dozer wrote:
As someone poking his head back in the game, this was a very helpful post. Thanks for posting it! I'm still trying to get back into the groove of things but I'm liking what I've seen so far.


Thank you all for the kind words. After typing it out, it felt long-winded, but I hope it helps give some perspective to new players. I was so frustrated with the game at launch that I hadn't followed it at all, so the changes probably seemed much more drastic to me than those who have slugged through it patch after patch. Personally, I think it's a great time to get back into the game, experience the 1.x content, and get prepped for 2.0.
#8 Apr 23 2012 at 12:40 PM Rating: Good
33 posts
Levish wrote:
I've returned recently myself,

Some of the good (from a nub's PoV)

- one of my favorite changes has been the ability to search & purchase items without even entering the respective wards (On the flip side, I detest that you are limited to so few items in the bazaar). The search feature alone saved me a couple hours looking for things.
- the stacking / buildup of leve's, its nice to get them to add up if you don't get to play for a few days / weeks. Helps prevent those feelings of having to play.
- still graphically excellent
- the addition of Behests nicely breaks up leve's

Some of the bad

- interface is still horribly slow for transferring items to and from retainers and buying / dealing with things in general.
- partying doesn't really happen much, there should be more incentive for players to group, even high level ones with the sync down feature like in 11 takes some of the repetition out of doing the same leve's for what seems like a hundred times a piece.
- more varied leve's for battlecraft, maybe throw in a couple that make you deal with a boss type or some alternative to killing x mobs.
- quest tracking still fairly bad, a marker / arrow on mini map would help.
- affixing materia requiring crafting skill is redonkulous, its bad enough that you have to level a job to 18 just to be able to do it.

No comments on end game type of stuff as I have zero experience with it, looking forward to it though, moogle fight sounds interesting.

1.22 & 2.0 - Very much looking forward to this, wish there was more information on what we can expect so far it really seems like typical vague SE P.R.


The biggest hurdle to partying for me has been the lack of world chat and the player search system. Those are things that will probably be addressed by 2.0, but if there were an easier way communicate without having to stand in Uldah reading shouts, I think we'd see a lot more parties. While I was out leveling though, I did see several large xp groups grinding their way through masses. It certainly wasn't like the '04-'05 days of FFXI where you had to claw your way to a good camping spot (and hope that no one else was competing for mobs), but there are some groups out there. For me, the time spent looking for one could be better spent out killing things.

Leveling sync could be nice (I never experienced it, but it sounds good), but there's no incentive for players who have hit the cap to continue grinding xp, so I don't know that it would be the best solution. FFXI had the merit system (or at least they did 7 years ago when I played) to keep those players grinding xp.
#9 Apr 23 2012 at 12:46 PM Rating: Excellent
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48,733 posts
I've never had to knock on wood,
and I'm glad I haven't yet.
Because I'm sure it isn't good,
that's the impression that I get.
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#10 Apr 23 2012 at 1:21 PM Rating: Good
33 posts
lolgaxe wrote:
I've never had to knock on wood,
and I'm glad I haven't yet.
Because I'm sure it isn't good,
that's the impression that I get.


+1 for MMBT's reference. I miss mid-late 90's ska. In fact, I'm going to suggest to my band that we hire a guy solely to dance on stage while we play.
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