Patch 1.22 will see the addition of new weapons and armor available for crafting by Disciples of the Hand. This Topics post will provide some insight into the nature of these items, and introduce the social milieu that gave rise to their creation.
New Grand Company Gear
After the establishment of the Grand Companies, each city turned an eye to crafting quality arms and armor with which to outfit their respective forces. A growing number of adventurers can be seen clad in this official equipment as the Grand Companies continue to reward faithful service.
There are those, however, whose livelihoods have suffered from the availability of such equipment—the armorers and weaponsmiths who rely upon the custom of adventurers. These craftspeople began searching for a means to rival the companies’ superior wares, and eventually discovered their salvation in working with darksteel ore and hippogryph skin.
Though well known for their incredible strength and durability, these materials are notoriously difficult to shape and deemed ill-suited for mass-production. After much experimentation and deliberation, however, the masters of each guild developed improved crafting techniques. Thus were they able to forge a new series of unique items.
The invention of new crafting methods has made such arms and armor possible, but the process is still said to test the skill and patience of even the most seasoned smiths.