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#1 May 02 2012 at 1:49 PM Rating: Good
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Hi! I might sound stupid in this question so please be easy on me. I recently started playing FFXIV as a Gladiator LVL.9 and i realized that in-order to get a good armor u have to craft it yourself.....so how can a gladiator start doing armor smithing? I know how to find the recipes of the items but i just need to know how i could start smithing really! Do i need to reach a certain level? or do a quest?
#2 May 02 2012 at 2:10 PM Rating: Good
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You just need to equip a blacksmith tool such as a 'Bronze Cross-pein Hammer'. This will enable you to synthesize as a blacksmith.

Edited, May 2nd 2012 4:10pm by kainsilv
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#3 May 02 2012 at 2:10 PM Rating: Good
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To craft yoursefl, you need to buy the correct tool for the item you want to craft. Honestly just buy some level 15-20 gear in the market wards. IF you want to craft, then look up the appropriate item category on any of the multiple wikis or databases that sites such as ZAM run. Be prepared for them to be outdated, folks aren't giving 100% effort until 2.0 as far as databases go, but there are a few that are fairly up to date.
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#4 May 02 2012 at 2:13 PM Rating: Decent
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You do not have to craft your own armor. You can go to the market wards or w/e it's called now and buy some if you have the gil.

You do not need to reach a certian level to craft nor do you need to do the quest. Just the tool to start crafting.

http://ffxiv.zam.com/en/item.html?ffxivitem=6030001 <<Armorer's starter tool

http://ffxiv.zam.com/en/item.html?ffxivitem=6020001 <<<Blacksmith's starter tool

http://ffxiv.zam.com/en/item.html?ffxivitem=6050003 <<<< Leatherworker's starter tool

http://ffxiv.zam.com/en/item.html?ffxivitem=6070001 <<< Alchemist's Starter tool

http://ffxiv.zam.com/en/item.html?ffxivitem=6010001 <<<< Carpenter's Starter tool

http://ffxiv.zam.com/en/item.html?ffxivitem=6080001 <<<< Culinarian's Starter tool

And I don't remember what a weaver's starter tool was named. Does anyone remember and can post the link?
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#5 May 02 2012 at 3:40 PM Rating: Decent
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My questions are not really related, although I was a bit curious about crafting, but I figured I'd post them here rather than start a new thread since they are "noob questions" nonetheless.

I know this game is in a state of transition and the opinions on it's current form vary a good deal. I played FFXI for a long, long time and it's probably my all time favorite game, in terms of the memories I have from the first 3ish years. I've tried a slew of MMOs since; Aion, Rift, LOTRO, Lineage 2... and I just beta tested both Tera and GW2. None of them did it for me. GW2 came the closest with it's attention to personal storylines, but the ultimately, I find the combat to "zergy" and lacking in strategy. I know the combat in FFXIV isn't a clone of FFXI, but I have a feeling that coming from FFXI and holding that combat system and UI in general as my standard by which I judge all MMOs (mechanically speaking) I imagine FFXIV will ultimately be the best fit for me. Does the combat feel reminiscent (I know it's different, that's not what I'm asking) of FFXI's style?

Moreover, I've followed this game with interest since it was announced. I stayed away early on because of poor press, but I've kept an eye on it and I know it's been evolving and lots has been added and altered. I know there is a lot more content than when it launched but is there a relatively good amount of engaging content for the early levels? I want to know there will be enjoyable things for me to do as a noobie if I start playing.

Also, I know the introduction of classic jobs had everyone excited; how difficult is it to get started with one? I've read the requirements for unlocking one, but what I mean is, if you started out at level 1 today, how long/how hard would it be to achieve one of these jobs?

Finally, is it worth it to start out as anything other than a DoW/DoM? I'm sure I will craft at some point but I'm more interested in melee classes than crafting. Is there any reason not to start as a DoW if it's what I want to ultimately focus on?

Oh, and has anyone ever figured out if there is any significance to the name day and moon and all that stuff?

Edit: also, if anyone wants to take a noob under their wing, I'm still in the process of patching and all that good stuff, so I'll gladly create on a suggested server if someone feels like being a helping hand.

Edited, May 2nd 2012 7:27pm by RobbStark
#6 May 02 2012 at 7:51 PM Rating: Good
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RobbStark wrote:


1. Does the combat feel reminiscent (I know it's different, that's not what I'm asking) of FFXI's style?

2. I know there is a lot more content than when it launched but is there a relatively good amount of engaging content for the early levels?

3. Also, I know the introduction of classic jobs had everyone excited; how difficult is it to get started with one?

4. I've read the requirements for unlocking one, but what I mean is, if you started out at level 1 today, how long/how hard would it be to achieve one of these jobs?

5. Finally, is it worth it to start out as anything other than a DoW/DoM?

6. Is there any reason not to start as a DoW if it's what I want to ultimately focus on?

7. Oh, and has anyone ever figured out if there is any significance to the name day and moon and all that stuff?


My answers:
1. No, it is not comparable and I personally feel combat is still lacking in the strategy department.
2. If you give leves, behest, side quests, main scenario quests, exp parties, escort quests, grand company quests, etc... A try you won't be bored.
3. It won't take too long although you'll need help running some of the quests if you don't have a level 50 class.
4. Depends on how you play. For me it would take a week of solid playtime. I get distracted easily.
5. Based on what you said my answer is, no. There would be no benefit starting on anything but DoW/DoM.
6. No.
7. I believe there are slight bonuses but I'm not sure I can find a reference.

As for buddies I would offer to help but I think character creation on Aegis is still locked.

Good luck!
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#7 May 02 2012 at 9:38 PM Rating: Decent
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Thanks a lot! I appreciated all that. A little bummed to hear your commentary on the combat lacking in the strategy department; that was my only real turn off with GW2 (but I didn't like the "action combat" style and it felt super spammy as well). Any idea if they're planning to continue working on tuning the combat to have a bit more strategic feel as they approach 2.0? Also, a bit random, but any idea if they're planning on implementing an AH in 2.0 or are they going to stick with the system they have now? I heard the current system is kind of lame.
#8 May 03 2012 at 6:52 AM Rating: Good
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RobbStark wrote:
1. Any idea if they're planning to continue working on tuning the combat to have a bit more strategic feel as they approach 2.0?
2. Also, a bit random, but any idea if they're planning on implementing an AH in 2.0 or are they going to stick with the system they have now?


1. They are planning more tuning to combat as 2.0 approaches. From what I've read their plans are not really sufficient to fix the problems I see with the battle system. It is certainly functional and works but it is still lacking an ominous 'something'.
2. There are plans to implement an AH after version 2.0. The current system is functional and works well despite feeling a bit cumbersome.
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#9 May 03 2012 at 5:22 PM Rating: Good
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Try Uldah market wards the others are lacking in item to buy.I leveled my goldsmith (and wasted a ton of money) for my pug at the launch of the game only to find after rank 30 other jobs made his weapons. Dol for money, DoH for fun it's the only way not to rage for beginners.
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#10 May 04 2012 at 2:09 PM Rating: Good
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kainsilv wrote:

1. They are planning more tuning to combat as 2.0 approaches. From what I've read their plans are not really sufficient to fix the problems I see with the battle system. It is certainly functional and works but it is still lacking an ominous 'something'.


The answer is a teamwork element. Remember that Battle Regimen have been removed pending a complete overhaul of the system, and they wanted to give combos ample time to settle in before they tried to figure out cross-player tactics as well.

Granted, current system functions, and you do have to have positioning to do it well, so there is some strategic feel there. But in order for it to truly feel tactical there are going to have to be combos or Regimen that involve players chaining skills between each other instead of with themselves.
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