I gotta say, it re-invigorated the fan-base. Haven't seen this much talk about 14 since the last time they missed a deadline.
I definitely can understand both stand-points. Personally, if I can't play it, it's icing on the cake, and I could care less... But, then again, I don't need something immediately. I know the window when 2.0 is scheduled to come out, and will continue on using that as my point of reference.
Following up though, consider the constant comments and complaints SE has received in the 9 months that they have decided to release information as they get it. Every time there is a constant barrage of it's not enough information, or, why didn't they wait until they do this, or do that. Or, this feature sucks, or this doesn't work right. It's a constant respond-receive-respond process, that, during early development works well, but the closer they get to the release of 2.0, the harder it will be (and as most people have seen since 1.20) to release more information, because there isn't any. Small bug fixes here, tweaks to the UI there, a Goobbue on the side.
Most of this has the potential to be good in that, if they are holding back on quests, mobs, NMs, zones, raids, and such, which everything is pointing at they are doing. That means, when 2.0 is released, it will actually have something.
Yoshi has been good for his word. He has been honest when he hasn't been able to reach a goal, and has been able to release some things even ahead of schedule. And while typically the releases have been 3 days to a week late, they usually try and get one more thing in, while they fix whatever it is that was causing them problems.
Add to that, the number of defects, or regression issues popping up in the game have decreased, over-all the game is no where near where it was when it launched. It is still limited to the crappy software it was originally released with, and because of that, just logging in can quickly remind anyone of what it used to be. And the fact that everyone seems to want everything, and there just isn't enough to go around leaves most people unsatisfied. It is what it is.
To take something like a trailer this seriously does imply that people still care about the game, and for all the complaining, people are actually interested. But, it also means that people are not very understanding of the politics of it. PR doesn't play by the same rules as Marketing, Development, or Sales. PR is about the company image. So, yes, in many ways, when Yoshi stated that the decision was made in a PR meeting, that meant that they identified a significant issue with informing the public of 2.0. There are two very likely reasons why this happened. The first was the result of the Welcome Back. With multiple worlds locked from new characters. Many of the people who did return where unhappy with the current play balance, and the general aesthetics of the game (still many of the UI bugs, and not enough to do but grind, and no parties to grind with). Combine that with the fact that it would truly be foolish to in any way associate 14 with 2.0 from a public stand-point, they have a problem.
While we want to see the video (and releasing the video to the fan-base would actually seem a lot more of a sane idea), showing it to people you want to prove the game is fixed ultimately is a very high risk, low reward situation. Either people will be "Well, it looks like it might be better", or "So, which part was CG, and which was actual game play", or worse, "If that is how the game can be played right now, why isn't it?" "You say you have the client done, why not give it to the existing players", There are almost an endless number of ways even a good video could be poorly received.
And ultimately, a decision like that, while, was probably stewing in the office for quite a while, would have been from a group separate of the people working on the projects, and that are excited about what they have.
So, Yoshi and his team got ahead of themselves. They are psychologically ready to show the game off. They want people to see what they have done so far... But, ultimately, it's not their decision. There are a lot of people above them, that have been hurt, and are worried about what the future of this game holds.
If you look at it from an open perspective, none of this is even remotely hard to see or understand. But, the real question is, as fans, do you care either way. Most of the people obviously feel once bitten, and the company is twice shy. It's never a good combination, and will have a negative release no matter how good the release actually is. 2.0 could be the best thing since sliced cheese on a rye cracker, and people will still be mad about it. And it could be the biggest mistake that SE ever made (which, I will be honest, I would be incredibly impressed if they found a way to make it worse than 14 was when it was released... but anything is possible), and there would be the whole back-lash against the company (can you say Dreamcast?)
Either way, I am not "White Knighting" SE. I am simply trying to state, there are reasons for their actions, and in the case of E3, the fans matter MUCH less than the general public (aka potential future fans/players). They already burned their current player-base, why risk burning their future player-base (ok, they also did that to the PS3 crowd abit... however, at the same time, they prevented any PS3 players from wasting their money on a game they would never play). And the They I am talking about is the Corporate side of SE, not the development side.