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Producer letter and player poll results are upFollow

#52 May 31 2012 at 9:25 AM Rating: Good
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sandpark wrote:
Yoshi has said that 2.0 isn't a brand new game. And to players who have played 1.0 a good deal. That will probably ring true for those players. It is supposed to mark the end of the overhaul stage. A point where the game transitions from slower updates fixing previous things & trickling content. To a game with faster updates focusing on new content. I 'm guessing with all the new zones & story revision, it will feel like an expansion. If the servers are as good as Yoshi has stated. Everything you do in game will just feel snappy & smoother.

I would like to warn you, that if you go towards 2.0 with these expectations, you will be sorely disappointed.
The speed of updates right now is about as fast as a responsible development team can handle. More than an update every 8-10 weeks requires that either they shorten the development time, coding time, QA time, or Translation time. Right now, they are running about as lean as you can get, and still have a reliable turn-around.
What you may see more of, is more content/changes per update. With them being able to unify the team again, and get all developers working on the same code-base, they should be able to absorb more projects. However, there is also a good chance that part(s) of the team will end up moving on to the next expansion.
#53 May 31 2012 at 9:44 AM Rating: Excellent
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Ostia wrote:
Smiley: lol we don't want to just show a little bit of 2.0, we wanna show you a lot, so wait 2 months, and then we will show you.. Smiley: lol

Has that not been the fail strategy since release ? WAIT MORE TIME!!! ITS BEEN 2 YEARS FFS!!!


All I know is that the fail strategy at release was, "Wait more time? ***** that! We'll fix it later. The players will understand."
#54 May 31 2012 at 9:44 AM Rating: Good
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Quote:
However, there is also a good chance that part(s) of the team will end up moving on to the next expansion.

Somehow that sounds like yet another excuse. "Sorry guys, we didn't manage to get anything done in time again. Since
we can't blame PS3 or server limitations anymore, maybe we should tell them that, like, 98% of our 400-man team is
working on some expansion. That is so crazy good it will blow everybody's mind. Sometime soon. May 2023."

No. No matter how long Yoshi postpones the release of 2.0, this time he has to deliver. 200%. Because people
won't wait for 2.1, 2.2 or even 2.0a. 2.0 is make or break. If he relaunches the game with some vague promises
that some later patches will fix everything up, he's already lost. Reviewers (that is, if there are even reviewers
left who are interested in the relaunch) will ripp him to pieces if he does. And considering the game has been
overhauled and re-developed for a total of what... 2 years (?) now, I'd say: rightfully so.
#55 May 31 2012 at 9:59 AM Rating: Decent
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Rinsui, I wasn't saying anything about the quality of 2.0, I was saying that instead of moving the entire team to work on 2.0 full time after they finish all the updates and patches currently in the works leading up to 2.0, they may move them to a new team, and start working on the next update. And instead of fighting fires, they would be working on something productive, and expansive:).

Also, I am not sure where you are getting the postponing of 2.0. As well, remember the idea of a Golden Patch was that of the fans.
#56 May 31 2012 at 10:09 AM Rating: Decent
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rfolkker wrote:
As well, remember the idea of a Golden Patch was that of the fans.


Actually, wasn't Thayos the one who coined that? He should ask for royalties Smiley: tongue
#57 May 31 2012 at 10:35 AM Rating: Decent
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It's actually a pretty good term. Applies to what happens in the community of less-than successful MMOs in general,
and even if you've never heard the expression before, it's likely you'll understand its meaning. Not unlike "whiteknight".

I may have misunderstood what you were trying to say, rfolkker. However, I do believe that 2.0 is the final chance for
this game to become more than a tiny niche title. The world is moving on; trying to salvage it already proves Yoshi has
serious balls. But all those balls will not help if the "reboot" of the game is just as unfinished and unconvincing as the
original. There will be no reviews for 2.1 or 2.0b. It's good reviews @2.0 or game over for any ambitions to pull in more
than 50k subscribers.
#58 May 31 2012 at 12:55 PM Rating: Decent
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Oh I agree whole-heartedly. I think the only real reason this game has continued is because of the PS3 release (I know in many ways that's the reason I have continued to play it).

And for any white-knighting I may seem to be doing for this game, I only continue to play because I have goals I am happy with working towards, nothing new has peaked my interest for more than a week, and I have friends would are planning to check the game out at the PS3 release... I have no love for this game, I don't hate it, but I most definitely do not love it.
#59 May 31 2012 at 2:03 PM Rating: Good
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Xoie wrote:
rfolkker wrote:
As well, remember the idea of a Golden Patch was that of the fans.


Actually, wasn't Thayos the one who coined that? He should ask for royalties Smiley: tongue


The term "Golden Patch" had been in use since before September 6th, 2010, close to a year before the authorship of that article. It seems to have been a fan-coined term that just took off in popularity thanks to the controversy surrounding either its denial or affirmation. Fun times, those.
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#60 May 31 2012 at 2:12 PM Rating: Good
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Xoie wrote:
Ostia wrote:
Smiley: lol we don't want to just show a little bit of 2.0, we wanna show you a lot, so wait 2 months, and then we will show you.. Smiley: lol

Has that not been the fail strategy since release ? WAIT MORE TIME!!! ITS BEEN 2 YEARS FFS!!!


All I know is that the fail strategy at release was, "Wait more time? ***** that! We'll fix it later. The players will understand."


Same strategy really: "What ? you expect us to properly update this game ? ***** that wait till 2.0 and pay us in the Meantime!"

Literally for the past 2 years any serious question about the game future has been answered with "Cant talk about it or 2.0"

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#61 May 31 2012 at 2:31 PM Rating: Good
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Ostia wrote:
Xoie wrote:
Ostia wrote:
Smiley: lol we don't want to just show a little bit of 2.0, we wanna show you a lot, so wait 2 months, and then we will show you.. Smiley: lol

Has that not been the fail strategy since release ? WAIT MORE TIME!!! ITS BEEN 2 YEARS FFS!!!


All I know is that the fail strategy at release was, "Wait more time? ***** that! We'll fix it later. The players will understand."


Same strategy really: "What ? you expect us to properly update this game ? ***** that wait till 2.0 and pay us in the Meantime!"

Literally for the past 2 years any serious question about the game future has been answered with "Cant talk about it or 2.0"


I am so glad I do not see it that way, that would be depressing more than things already are.

To me, the last year+ has been the best possible way they could handle it. There are serious design changes that will take a serious rewrite of the app (2 years is a reasonable period for a massive re-write), but at the same time, they have been updating the combat, items, crafts, creatures, players, and adding quests and other content at a steady stream in order for them to get feedback on the changes. While many of the changes have been pinged back by one group or another (you put two people in a room and at the end of the day they will be able to argue about anything), they have worked to change things that haven't worked, added things people haven't expected, and even kept a light heart about most of the abuse they have gotten (not saying the do or don't deserve it, only commenting the the level of professionalism they have shown).

Other than most of the major changes that people want requiring us to wait for the 2.0 release, they have been very upfront on when things are coming (and short of development/testing issues have they have also been very close to their mark).

And I agree there are things to complain about, I don't understand how any of their actions could appear to be dodging anything. And they do quite frequently talk about things that are scheduled for 2.0. There is a whole laundry list of things that have been fixed, or will be fixed for that release. And so far, this team has done everything they said they had done (aka Yoshi has not committed to something, only to find out that they actually didn't do it).
#62 May 31 2012 at 5:45 PM Rating: Decent
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KaneKitty wrote:
Xoie wrote:
rfolkker wrote:
As well, remember the idea of a Golden Patch was that of the fans.


Actually, wasn't Thayos the one who coined that? He should ask for royalties Smiley: tongue


The term "Golden Patch" had been in use since before September 6th, 2010, close to a year before the authorship of that article. It seems to have been a fan-coined term that just took off in popularity thanks to the controversy surrounding either its denial or affirmation. Fun times, those.


The term golden patch was adapted from the term 'miracle patch' which I used on the alpha testers forums. There was a pretty large divide in that community prior to launch between the people who knew it was going to take a miracle for a patch full of UI changes and content to make XIV a viable game, and the 'knights' who were sure this patch was coming and that SE had everything under control. They swore that 90% of the content was being tested in-house by SE and that beta testing was almost completely for stressing servers.

Well the rest is history, but the golden patch is an adaptation of the miracle patch. It was supposed to be the one big patch that fixed XIV and made it acceptable to play. Just like "It's just beta" being adapted from "It's just alpha". Should we look forward to "It's just V2"?
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#63 May 31 2012 at 6:44 PM Rating: Decent
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rfolkker wrote:
Ostia wrote:
Xoie wrote:
Ostia wrote:
Smiley: lol we don't want to just show a little bit of 2.0, we wanna show you a lot, so wait 2 months, and then we will show you.. Smiley: lol

Has that not been the fail strategy since release ? WAIT MORE TIME!!! ITS BEEN 2 YEARS FFS!!!


All I know is that the fail strategy at release was, "Wait more time? ***** that! We'll fix it later. The players will understand."


Same strategy really: "What ? you expect us to properly update this game ? ***** that wait till 2.0 and pay us in the Meantime!"

Literally for the past 2 years any serious question about the game future has been answered with "Cant talk about it or 2.0"


I am so glad I do not see it that way, that would be depressing more than things already are.

To me, the last year+ has been the best possible way they could handle it. There are serious design changes that will take a serious rewrite of the app (2 years is a reasonable period for a massive re-write), but at the same time, they have been updating the combat, items, crafts, creatures, players, and adding quests and other content at a steady stream in order for them to get feedback on the changes. While many of the changes have been pinged back by one group or another (you put two people in a room and at the end of the day they will be able to argue about anything), they have worked to change things that haven't worked, added things people haven't expected, and even kept a light heart about most of the abuse they have gotten (not saying the do or don't deserve it, only commenting the the level of professionalism they have shown).

Other than most of the major changes that people want requiring us to wait for the 2.0 release, they have been very upfront on when things are coming (and short of development/testing issues have they have also been very close to their mark).

And I agree there are things to complain about, I don't understand how any of their actions could appear to be dodging anything. And they do quite frequently talk about things that are scheduled for 2.0. There is a whole laundry list of things that have been fixed, or will be fixed for that release. And so far, this team has done everything they said they had done (aka Yoshi has not committed to something, only to find out that they actually didn't do it).


Are you serious ? I mean serious serious ? Lmao! Seriously one thing is being a fan, and another is just being a blind fanboy. Serious design changes, you mean like the first battle system change, that was so serious it had to be replaced ? AGAIN! 3 boss fights after 2+ years is hardly a "Steady stream" of content, sure we got the company quests and w/e, but to in my opinion they where to little to fill the void we have, also 0 change in the story quests, they are still a joke, no real progress on the storyline after 2 YEARS!! Only one dungeon for the low 14-18 levels, that deal with the dated gear, wish to be honest was stupid as **** on SE part <.<

Seriously in the same time frame every single other MMO out there has had 100% more meaningful updates than FFXIV, and they are not even in the same situation, i expect SE to go beyond human boundary to fix the mess they created, yet all they have done is act like an amateur company and release subpar and lackluster updates :)
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#64 May 31 2012 at 6:55 PM Rating: Good
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Soooo it's not that they weren't ready for E3, it's that E3 came too early! Yeah!

E3 doesn't matter. Everyone in my office is currently playing Diabalo III, because that **** will run on our mediocre workstations. (God I love my office sometimes.) I downloaded and tried to run the XIV benchmark on my work computer, and my work PC basically went Smiley: laugh at me for even trying.

I'm a PS3 owner so I'm even their intended audience. Sort of. But right now, I have 3 free hours before bed time and I'm having a serious debate over whether I should log into XIV to level some more, log into FFXI and work on BLU spells of all the tedious things, or say ***** it and fire up some anime instead. Or go to bed early.

E3 was the opportunity for the hook. And they're totally squandering it.

Disclaimer: I'm pretty drunk right now.
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#65 May 31 2012 at 8:32 PM Rating: Excellent
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Ostia wrote:
Xoie wrote:
Ostia wrote:
Smiley: lol we don't want to just show a little bit of 2.0, we wanna show you a lot, so wait 2 months, and then we will show you.. Smiley: lol

Has that not been the fail strategy since release ? WAIT MORE TIME!!! ITS BEEN 2 YEARS FFS!!!


All I know is that the fail strategy at release was, "Wait more time? ***** that! We'll fix it later. The players will understand."


Same strategy really: "What ? you expect us to properly update this game ? ***** that wait till 2.0 and pay us in the Meantime!"

Literally for the past 2 years any serious question about the game future has been answered with "Cant talk about it or 2.0"



Time to add to my ever-growing list.

Alpha: "It's only alpha, it'll get better later."
Closed Beta: "It's only closed beta, SE said we're only experiencing 10% of the game right now."
Open Beta: "It's only open beta, there will be a golden patch at release."
Sept. 2010: "It only just released, give it time."
Dec. 2010: "Tanaka is gone, Yoshi-P will save this game!"
Sept. 2011, 1-year anniversary: "The game has a bright future as most of us expected."
Feb. 2012, paid subscriptions commenced: "this is still beta."
May. 2012, welcome back campaign: "It's not 2.0 yet!"
#66 Jun 01 2012 at 5:48 AM Rating: Excellent
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If they do ever release the illusive 2.0 I think it'll go something like this. Out of the people who bought the game years ago, 10% decide to give it another go. 9% of those will not remember their login info. they will deal with Square's ineptitude trying to get that resolved, give up again. Nail in the coffin.
#67 Jun 01 2012 at 5:51 AM Rating: Good
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Dammit. Can`t remember my login data.
#68 Jun 01 2012 at 9:39 AM Rating: Good
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Ostia wrote:
rfolkker wrote:
Ostia wrote:
Xoie wrote:
Ostia wrote:
Smiley: lol we don't want to just show a little bit of 2.0, we wanna show you a lot, so wait 2 months, and then we will show you.. Smiley: lol

Has that not been the fail strategy since release ? WAIT MORE TIME!!! ITS BEEN 2 YEARS FFS!!!


All I know is that the fail strategy at release was, "Wait more time? ***** that! We'll fix it later. The players will understand."


Same strategy really: "What ? you expect us to properly update this game ? ***** that wait till 2.0 and pay us in the Meantime!"

Literally for the past 2 years any serious question about the game future has been answered with "Cant talk about it or 2.0"


I am so glad I do not see it that way, that would be depressing more than things already are.

To me, the last year+ has been the best possible way they could handle it. There are serious design changes that will take a serious rewrite of the app (2 years is a reasonable period for a massive re-write), but at the same time, they have been updating the combat, items, crafts, creatures, players, and adding quests and other content at a steady stream in order for them to get feedback on the changes. While many of the changes have been pinged back by one group or another (you put two people in a room and at the end of the day they will be able to argue about anything), they have worked to change things that haven't worked, added things people haven't expected, and even kept a light heart about most of the abuse they have gotten (not saying the do or don't deserve it, only commenting the the level of professionalism they have shown).

Other than most of the major changes that people want requiring us to wait for the 2.0 release, they have been very upfront on when things are coming (and short of development/testing issues have they have also been very close to their mark).

And I agree there are things to complain about, I don't understand how any of their actions could appear to be dodging anything. And they do quite frequently talk about things that are scheduled for 2.0. There is a whole laundry list of things that have been fixed, or will be fixed for that release. And so far, this team has done everything they said they had done (aka Yoshi has not committed to something, only to find out that they actually didn't do it).


Are you serious ? I mean serious serious ? Lmao! Seriously one thing is being a fan, and another is just being a blind fanboy. Serious design changes, you mean like the first battle system change, that was so serious it had to be replaced ? AGAIN! 3 boss fights after 2+ years is hardly a "Steady stream" of content, sure we got the company quests and w/e, but to in my opinion they where to little to fill the void we have, also 0 change in the story quests, they are still a joke, no real progress on the storyline after 2 YEARS!! Only one dungeon for the low 14-18 levels, that deal with the dated gear, wish to be honest was stupid as **** on SE part <.<

Seriously in the same time frame every single other MMO out there has had 100% more meaningful updates than FFXIV, and they are not even in the same situation, i expect SE to go beyond human boundary to fix the mess they created, yet all they have done is act like an amateur company and release subpar and lackluster updates :)



Yes, I am "serious serious" whatever that is. And yes, I have played Final Fantasy games for 20+ years, so yes, I am a fan, but, I am also a Release Engineer. I know what goes into changes at the scale that they are working at. I have worked on redesign and rebuilds of large scale enterprise, and customer facing software.

The first rule when making large infrastructure changes is to make minimal impact on the user's experience. So, by your comments, SE has done a great job if you can't see the level of changes they have made in the existing app. The next rule is to, when redesigning the core of your application is to minimize the influence of development on the redesigned project until the redesigned project becomes the main. Since we haven't actually seen what the redesigned project looks like, the full scope of their changes are not visible.

Even then, you are referring to adding and designing components that take less time, and are HIGHLY influential on the redesign. It has even been stated multiple times that it is, and that they are holding off on a large portion of quests, storyline, and battle content BECAUSE of the redesign. The items that they are "trickling" in are items that may face (and after seeing the CS for Garuda are definitely going to face) a redesign in 2.0.

What you are asking, and are so upset about (and rightly so, since this is what you are looking for) is something that is not practical, or realistic from their standpoint.

And yes, other companies have done so much more for their customers in the same time that SE has been rebuilding.

My respect is not in the game (and I thought I was being VERY clear on this), it was on them sticking to task, and not being diverted by the constant depression associated with this failure. They are going forward with the redesign and rebuild of the game, they are trying to continue to get as much out to test their changes with the players (and yes, give a us something to toy with).

And while there is a lot of complaint about there being nothing to do at low levels, remember 2 things, 1) There is a huge draw for end-game. This is because there are several mature games out there, and people are naturally drawn to the prize at the end. If you doubt this, just look at the main complaints about Star Wars, 2) The vast majority of people playing have 1+ level 50 combat class/job, and are looking for something to do. They leveled up their favorite class/job first, and now want to use it. So, yes, the priority is there... Now. Also, by simply upping the level cap to 70, they suddenly turn everything we know as endgame into mid-level experience.

So, yes, I am serious. What you see as a little, I see as a massive change.

As for the storyline, they have been adding to it. They have been averaging 1 quest every 2 months. They are the live quests that, like classic quests, you don't see the markers for. They don't show up in your quest log, you only get the details you read, and are typically rewarded a treasure at the end.

They are done as pacers, and again, it's not enough. My facet doesn't drip as slow as these quests come out, and they leave me wanting more before I even finish them. But I try and follow them, and I do them as soon as I can, which is more than I can say for the job quests I haven't completed (but most of that was from the crazy break neck speed everyone did them if you were ready or not, even if you were helping someone else... I have done almost every job quest for others, but still only have 3 completed for myself... Crazy people).

I understand you are looking for them to dump more in (which btw would be more of a fanboy attitude then mine :P).

But, as long as they are trying to fix all the issues that they started with, they will (hopefully) have "fixing" the game the highest priority. This means less for us, but more work for them. They are not just rewriting scripts that automatically change how something moves. Or clicking on a spot on a map, and dragging it somewhere else. The code behind a game is complex, and if you are not using some templated engine designed for users to "easily" make a game, the overhead is enormous (that is why people buy third party game engines, they either do not have the time or skill to make them).

And while it is easier (time wise) for them to script and embed quests and storylines (probably even do FMV cutscenes) than the code behind it, it doesn't change the fact that if all the code is not in place, there will be issues.

The only other option they would have is releasing all the content they do have, let us burn through it, and then when they release 2.0 re-release the updated content (meaning that everyone involved in designing quests and such would actually have to design the same quest twice), and either have us keep our history with the one we already completed (forcing us to lose out on that), or moving all the old ones to a legacy status and allowing us to redo the quests all over again...

And people were mad about copy and pasted maps... Copy and pasted quests would destroy any respect people had left for SE.
#69 Jun 01 2012 at 5:09 PM Rating: Decent
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People are still defending square? Don't ever change zam :D
#70 Jun 02 2012 at 9:14 AM Rating: Decent
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Final Fantasy 15 will likely be announced at E3, they didn't want 14 to be completely overshadowed maybe?
#71 Jun 02 2012 at 9:16 AM Rating: Decent
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Because millions upon millions of people log into loadstone monthly to keep up with the news on FFXIV........ Ah Squeenix you are comedy gold sometimes lol
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#72 Jun 02 2012 at 12:27 PM Rating: Decent
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Hmmm XV better be set in VI or VII's universe if they have any hope of continuing the franchise.
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FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#73 Jun 02 2012 at 2:17 PM Rating: Good
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catwho wrote:
Hmmm XV better be set in VI or VII's universe if they have any hope of continuing the franchise.


That would just continue to destroy it. We need a good ORIGINAL Final Fantasy that mixes the character/story development quality of XIII and the battle system/open world of XII.

The two directors of these games worked together before, it was called FFVI. I don't know why S-E split them up, they need to work together to create a Final Fantasy game that is fun and tells a good story. People don't really want a FFVII remake, they want a game that impacted and hit as hard as that game did. And in the last titles, that feeling just wasn't there.


Edited, Jun 2nd 2012 1:17pm by UltKnightGrover
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#74 Jun 02 2012 at 9:01 PM Rating: Excellent
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Reminds me a lot of what they said about FFXIV 1.0. "Its gonna be great! Trust us, you don't want to be bored with the little details." Uh huh, SE.

I hope I'm wrong, but this seems a lot like the SE of old. I'm hoping 2.0 is a substantially better game. Time will tell.
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#75 Jun 02 2012 at 10:21 PM Rating: Decent
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UltKnightGrover wrote:
catwho wrote:
Hmmm XV better be set in VI or VII's universe if they have any hope of continuing the franchise.


That would just continue to destroy it. We need a good ORIGINAL Final Fantasy that mixes the character/story development quality of XIII and the battle system/open world of XII.


It wouldn't be original if it combined elements of two other games, would it? I haven't been a fan of SE's single player FF games in over a decade. Not quite sure what it would take to get me interested, but I'm certain there would have to be more than buzz and a healthy number of people working their mouth in favor of it to get me to shell out after the last several wastes of time.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#76 Jun 03 2012 at 1:05 AM Rating: Good
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More than original, they need to stop subtracting older features and build upon them. I believe a world structure like the one I'm linking, is what he is referring to by XII type world structure.
http://www.youtube.com/watch?v=YeG7_38JW-Y&feature=related

As for XII combat, I think people want seamless battle transitions with no alternate screen switch. If he meant the auto attack system. Alot of people who didn't like XII. Attribute that dislike to the mmo combat system & quest structure. Idk if that combat system would be the best option. I think they should return to the ctb system of FFX or X-2 atb in the single player games.

A story will be received by players differently. Alot of people hate on Toriyama. But I think he did an exceptional job on character development in XIII & XIII-2. I even think the world arcs in XIII were phenomenal. But he doesn't understand gameplay to story pacing for ****. XIII to much story & cutscenes between battles. XIII-2 didn't have enough story. But it was definitely a single player rpg, no mmo vibe at all.

I think FF needs Hiroyuki Ito. The director & driving creator behind many of well received systems in FF. He knows his pacing like a **** evident in VI, VII , and IX. He was a tad off on XII's pacing. Games under his direction received the highest FF metacritic scores. Then revisit and innovate on older systems like gambits, AtE, etc. Then think of adding original concepts after finding the FF identity.

Director- Hiroyuki Ito
Producer- Yoshinore Kitase
Main story writer- Hiroyuki Ito(Concept only) & any other FF writer besides Toriyama
Character writer- Toriyama
Character design- Akihiko Yoshida
World Design- Isamu Kamikokuryo
Composer- Either Uematsu or Mizuta(restricted to traditional orchestrated pieces, no metal or pop lol)

I liked the ost to XIII & XIII-2, but many expected more beautiful, traditional music.
#77 Jun 03 2012 at 3:53 AM Rating: Good
They first need to back off on the graphics and for once focus on story and gameplay. Just take a look at Xenoblade Chronicles, on the Wii, nice looking game, but far from next gen in terms of visual. The game is probably one of the RPG's I've played since...FFVII maybe? I actually wanted to play through it a 2nd time with the new game + feature, haven't wanted to do that since Chrono Trigger. The game was very well paced, never did you feel bored, the world was massive, and the story was great.

SE just needs to take a page from Monolith (surprising after some of the stuff they released with Xenosaga...).
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#78 Jun 03 2012 at 4:11 AM Rating: Excellent
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Sandpark got my point.

When I was playing FFXII, I thought the gameplay was absolutely amazing. But the story just wasn't there.
When I played FFXIII, I thought it had a great story, but the gameplay was absolutely terrible.

It's like each team had half of something magical, but needed the other half to become a Final Fantasy game.
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#79 Jun 03 2012 at 10:11 AM Rating: Decent
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UltKnightGrover wrote:
When I played FFXIII, I thought it had a great story


Whew! For a second I was worried, but I see now that you must just have miscalculated your Roman numerals.
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#80 Jun 03 2012 at 11:27 AM Rating: Default
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Why, you don't know... some people like angsty stories of destiny and fate and lots of apostrophes (L'Cie, Fal'Cie, F'y'all'Cie...),
and giggling teenage girls who dance their enemies into submission or ride on tentactle monsters that **** missiles...
http://www.youtube.com/watch?v=A1iDawFsG4s
It's all a matter of target audience.
But what do I know. Clearly, I am too desentitized to understand the pathos and tragic of...
teenage angst. -.-/
#81 Jun 03 2012 at 11:31 AM Rating: Decent
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Nah, the roman numerals were right. It was clear the team behind XIII had something there story-wise, it had the cast typical for a FF game. Emotional main character, the love story, etc. If the gameplay was improved, I think the story could have been told much better.

The constraints and lack of decisions/gameplay caused it to have a lackluster story, in my opinion. For one example, If there were more gameplay options to where you could explore towns in Gran Pulse to find other exiles, there could have been potential for something grander than what it turned out to be in the final product.

By the way, I still think XIII is one of the worst games in the series, don't get me wrong. I generally don't like the games that the development team does because they spend too much time on the story and not enough on the game-play. It's the same reason why I don't like VIII or X either. Ultimately, I want to play a game that tells a story, not watch a movie.

Now that I think about it, had the game STARTED in Gran Pulse, the game could have been much better. ****, all of Cocoon could have just been the final dungeon.



Edited, Jun 3rd 2012 10:41am by UltKnightGrover
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#82 Jun 03 2012 at 12:03 PM Rating: Good
They should rename the game Final Fantasy Online, and go from there. Leave the numerals to the single player games. Let the MMOs rise or fall of their own accord.
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#83 Jun 03 2012 at 12:42 PM Rating: Good
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UltKnightGrover wrote:
Nah, the roman numerals were right. It was clear the team behind XIII had something there story-wise, it had the cast typical for a FF game. Emotional main character, the love story, etc. If the gameplay was improved, I think the story could have been told much better.

The constraints and lack of decisions/gameplay caused it to have a lackluster story, in my opinion. For one example, If there were more gameplay options to where you could explore towns in Gran Pulse to find other exiles, there could have been potential for something grander than what it turned out to be in the final product.

By the way, I still think XIII is one of the worst games in the series, don't get me wrong. I generally don't like the games that the development team does because they spend too much time on the story and not enough on the game-play. It's the same reason why I don't like VIII or X either. Ultimately, I want to play a game that tells a story, not watch a movie.

Now that I think about it, had the game STARTED in Gran Pulse, the game could have been much better. ****, all of Cocoon could have just been the final dungeon.



Edited, Jun 3rd 2012 10:41am by UltKnightGrover


I think XIII had some of the most beautiful visuals of any FF, The problem was that it was all a panoramic backdrop. You couldn't explore any of those great things in the distance. XIII imo stands a cut better than the original versions of I, II, III, V & VIII with those being worse. Gran Pulse is just more sexier than Cocoon. My top FF are in this order: VI, VII, IX, XII, X. Tidus & Wakka basically screwed up me liking it as one of my top three.

XIII needed a tad less cutscenes, less tutorials, an ultimate weapon quest line like VII, a cost to using magic other than a command turn, few wider hallways, & party not dying when leader dies. Most of all though, it should have let the user backtrack. Idc if there is a good reason. I would have prefered gambits to succeed the paradigm shift. Only this time have Gambit decks with preset builds per character.

I don't care if it's XV or XIXIVI. I want Ito leading the next huge FF game as director and lead designer.
#84 Jun 04 2012 at 4:59 PM Rating: Excellent
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It would be super cool if they put FF12 on the Vita... (don't own one, but if the games stop sucking I might consider picking it up) I just can't see myself getting a non-handheld console to play it. It's just too much to have to buy a TV and a game system. I don't want to own a tv. Can you just hook consoles into a computer monitor or something?

Edited, Jun 4th 2012 4:00pm by Olorinus
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#85 Jun 04 2012 at 6:46 PM Rating: Decent
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sandpark wrote:
More than original, they need to stop subtracting older features and build upon them. I believe a world structure like the one I'm linking, is what he is referring to by XII type world structure.
http://www.youtube.com/watch?v=YeG7_38JW-Y&feature=related

As for XII combat, I think people want seamless battle transitions with no alternate screen switch. If he meant the auto attack system. Alot of people who didn't like XII. Attribute that dislike to the mmo combat system & quest structure. Idk if that combat system would be the best option. I think they should return to the ctb system of FFX or X-2 atb in the single player games.

A story will be received by players differently. Alot of people hate on Toriyama. But I think he did an exceptional job on character development in XIII & XIII-2. I even think the world arcs in XIII were phenomenal. But he doesn't understand gameplay to story pacing for sh*t. XIII to much story & cutscenes between battles. XIII-2 didn't have enough story. But it was definitely a single player rpg, no mmo vibe at all.

I think FF needs Hiroyuki Ito. The director & driving creator behind many of well received systems in FF. He knows his pacing like a **** evident in VI, VII , and IX. He was a tad off on XII's pacing. Games under his direction received the highest FF metacritic scores. Then revisit and innovate on older systems like gambits, AtE, etc. Then think of adding original concepts after finding the FF identity.

Director- Hiroyuki Ito
Producer- Yoshinore Kitase
Main story writer- Hiroyuki Ito(Concept only) & any other FF writer besides Toriyama
Character writer- Toriyama
Character design- Akihiko Yoshida
World Design- Isamu Kamikokuryo
Composer- Either Uematsu or Mizuta(restricted to traditional orchestrated pieces, no metal or pop lol)

I liked the ost to XIII & XIII-2, but many expected more beautiful, traditional music.


I'm amazed somebody has said this besides Me. Ito and kitase are an awesome duo when it comes to delivering epic quality RPG! But no toriyama please, instead have Yazmat do the story(Along with ito and kitase) and have toriyama dig a hole for another FF ****** to bury it in.
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#86 Jun 04 2012 at 6:47 PM Rating: Decent
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UltKnightGrover wrote:
Sandpark got my point.

When I was playing FFXII, I thought the gameplay was absolutely amazing. But the story just wasn't there.
When I played FFXIII, I thought it had a great story, but the gameplay was absolutely terrible.

It's like each team had half of something magical, but needed the other half to become a Final Fantasy game.


What do you mean by FFXII had no story <.< Even mystic quest has more story than FFXIII <.<
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#87 Jun 04 2012 at 6:59 PM Rating: Good
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Sad to miss such a big opportunity. I mean it's been two years and FFXIV has vanished from the minds of alot. A fresh 2.0 trailer could have been the thing to get the hype machine going again. More so if they had footage for PS3 version with it.
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#88 Jun 04 2012 at 7:21 PM Rating: Excellent
Quote:
The term "Golden Patch" had been in use since before September 6th, 2010, close to a year before the authorship of that article. It seems to have been a fan-coined term that just took off in popularity thanks to the controversy surrounding either its denial or affirmation. Fun times, those.


This is the correct answer! I just took the concept of the Golden Patch and applied it to the three big updates that dramatically improved the quality of the game. I would never have written about the mythical Golden Patch though if people who followed the game hadn't already made it a buzzword.
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