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How come this game hasn't been canned yet?Follow

#52 Jun 02 2012 at 10:21 PM Rating: Good
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3,530 posts
Khornette wrote:
Sleeping Dogs


Now that just sounds precious; I've already pre-ordered it for a certain 9 year old who I know would just love another Nintendogs. She'll be getting it in the mail August 17th, then, just in time for her birthday. ^_^
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#53 Jun 03 2012 at 11:54 AM Rating: Good
SE should make a sub publisher, call it Square Experience- "games first". Their premier title could be a new Mana game. Use cell shading graphics, something that would run on an early 2000s computer, and then put all the money in to expansive gameplay and creative art over pixel count. So many fans say they want that but companies are always MOAR POLYGONS. But games like Bastion did well, Kingdom's of Amalur: Reckoning was a beautiful game without needing graphic cards powered by Element Zero. Seems like marketing that aspect would be a crafty move. The Mana series had a fairly decent following and would be perfect for this sort of purposely animated looking style. If they spent the money that so many companies spend on polygons on a great story and good gameplay, something like that could revive the company without having to compete directly on money = pixels grounds like other companies are. Its basicaly the meaningless horsepower wars car companies go through, then something like Mazda comes out with the Miata and sells a zillion of them.
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Die! Die die die. die die die die, die die. - Scarlet Briar
#54 Jun 03 2012 at 12:48 PM Rating: Good
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2,153 posts
Yep. Pixel count says little about how "beautiful" the graphics of a game are.
Leave pixel counts to FPS gamers, and give me a lovingly handpainted RPG
with a great story and interesting combat mechanics. Graphics will be outdated
within a year or two anyway, so why not simply sidestep the issue altogether.
#55 Jun 03 2012 at 4:27 PM Rating: Decent
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1,310 posts
UltKnightGrover wrote:
Square didn't merge with Enix out of desperation. The merger was in the works since 2000. It was Enix that backed down after Spirits Within bombed, and it took until Sakaguchi resigned from his post as executive vice president (a role Hiromichi Tanaka has since taken over, coincidence?) until Enix was willing to oblige with the merger. The movie bombing delayed a merger by three years, it wasn't the reason behind it.

I think it's safe to say FFXIV is Tanaka's version of Sakaguchi's Spirits Within more or less when it comes to really tarnishing the image and success of the company.


Sakaguchi was also the mastermind behind the Final Fantasy series to begin with, with his crowning achievement being the producer of Final Fantasy VII, which went on to be the highest selling FF title of all time. Spirits Within might not have been another Toy Story, but I believe they made a mistake in getting rid of him (technically, he left of his own free will, but the pressure must have been there). The stories just aren't as daring or creative as they used to be and people can tell.

His work on The Last Story (which is notably FF-ish in name and deed and which was received with rave reviews) brings to light everything the Final Fantasy series has been missing since his departure. It comes out for the Wii in NA on July 10.
#56 Jun 03 2012 at 10:16 PM Rating: Good
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digitalcraft wrote:
SE should make a sub publisher, call it Square Experience- "games first". Their premier title could be a new Mana game. Use cell shading graphics, something that would run on an early 2000s computer, and then put all the money in to expansive gameplay and creative art over pixel count. So many fans say they want that but companies are always MOAR POLYGONS. But games like Bastion did well, Kingdom's of Amalur: Reckoning was a beautiful game without needing graphic cards powered by Element Zero. Seems like marketing that aspect would be a crafty move. The Mana series had a fairly decent following and would be perfect for this sort of purposely animated looking style. If they spent the money that so many companies spend on polygons on a great story and good gameplay, something like that could revive the company without having to compete directly on money = pixels grounds like other companies are. Its basicaly the meaningless horsepower wars car companies go through, then something like Mazda comes out with the Miata and sells a zillion of them.


Kingdom of Amalur is a mediocre game that is moderately successful due to attaching big names on it (who don't have anything to do with it because they are busy on Corpenicus) and the result is that Big Huge Games is getting sold off once more.

What a nice way to encourage more money on gameplay.

Edited, Jun 4th 2012 12:19am by Khornette
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#57 Jun 04 2012 at 8:28 PM Rating: Default
It was still a beautiful looking game.
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Die! Die die die. die die die die, die die. - Scarlet Briar
#58 Jun 04 2012 at 8:42 PM Rating: Good
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3,530 posts
Khornette wrote:
Kingdom of Amalur is a mediocre game


That's putting it kindly, I think. At best it was an offline version of WoW that allowed you to click in order to attack. Kingdom of Amalur itself felt like a canned MMO and had the sleep-inducing, generic plot to match. The opening cutscene showed an evil guy... sitting on his dark, menacing throne... mechanically laughing. Yeah, now that was "New York Times best-selling" writing, right there. Smiley: rolleyes
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#59 Jun 05 2012 at 9:13 AM Rating: Good
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557 posts
KaneKitty wrote:
Khornette wrote:
Kingdom of Amalur is a mediocre game


That's putting it kindly, I think. At best it was an offline version of WoW that allowed you to click in order to attack. Kingdom of Amalur itself felt like a canned MMO and had the sleep-inducing, generic plot to match. The opening cutscene showed an evil guy... sitting on his dark, menacing throne... mechanically laughing. Yeah, now that was "New York Times best-selling" writing, right there. Smiley: rolleyes

The top 3 New York Times bestsellers right now are Twilight erotic fanfiction, so, yeah, that could very well be New York Times best-selling writing.
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#60 Jun 05 2012 at 10:01 AM Rating: Excellent
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3,530 posts
yfaithfully wrote:
The top 3 New York Times bestsellers right now are Twilight erotic fanfiction, so, yeah, that could very well be New York Times best-selling writing.


Oh, haha. Point taken. >_>
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#61 Jun 05 2012 at 12:19 PM Rating: Excellent
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9,526 posts
I do have to agree, however, on the principle - of gameplay and story over graphics. It doesn't mean the game has to look terrible - but I'd rather see some really nice sprites or shade cell looking stuff - with an awesome, expansive story, great job system and a lot of replayability than something really shiny that sucks. I think that is one reason why I've been tending to play only portable games if I am not on PC. I just don't need all that sparkle. Games like tactics ogre get it right - where it looks nice (those graphics will probably age really well) but the focus is on the game being great.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


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