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2.0 Screenshots.Follow

#1 Jun 05 2012 at 11:33 AM Rating: Good
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Take a look.

http://www.ffworld.com/?rub=news&page=voir&id=2285
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#2 Jun 05 2012 at 11:40 AM Rating: Good
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If you have a Facebook account, you can also see pictures here.

https://www.facebook.com/media/set/?set=a.10150909568522221.427907.371439107220&type=1
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#3 Jun 05 2012 at 11:40 AM Rating: Good
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#4 Jun 05 2012 at 11:41 AM Rating: Good
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Why do I get the feeling that my PC is gonna choke on this one ..even at low settings...unless they actually took the time to you know...optimize the code. Looks awesome though can't wait for 2.0 beta. Smiley: nod

Upon further look... are those train tracks? http://www.ffworld.com/?page=image&image=images/news/05_06_12/div3.jpg

Edited, Jun 5th 2012 12:42pm by Niknar
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#5 Jun 05 2012 at 11:48 AM Rating: Good
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It seems they're going for the same quality graphics optimized on a way better engine. They said lower end computers will be able to play. I'm interested to see how this plays out. The design of Black Shroud looks way more interesting.

Also, Chupon, Cait Sith, Fenrir, Hydra, Iron Giants!!!

Edited, Jun 5th 2012 10:48am by UltKnightGrover
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#6 Jun 05 2012 at 11:49 AM Rating: Decent
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Aside from the UI, it doesn't look all that different from how it looks now. Make the pictures move smoothly and in rapid succession, then I'll be impressed.
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#7 Jun 05 2012 at 11:52 AM Rating: Good
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Something to take note of is how bad the graphics look in the screenshots in comparison to the current XIV. The thing to remember is that XIV 2.0 is in beta, so the full effects/graphics/lighting/optimization isn't fully there yet. But you can wholeheartedly tell they have changed to unreal engine.. reminds me a lot of the last remnant.

A little sad at the engine change, but hopefully it'll look great once all the graphics are cranked up a bit. Loving the amount of customization options for character creation though.

Where are these screens from? Was there a leak, or is the 2.0 site up? Or from E3 or..? A little confused as to how they appeared haha.
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#8 Jun 05 2012 at 11:53 AM Rating: Excellent
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So glad to see some pics. Can't wait for that PS3 release!!
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#9 Jun 05 2012 at 12:30 PM Rating: Good
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And the trailer is coming in August. I'm glad they still released stuff for E3.
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#10 Jun 05 2012 at 12:40 PM Rating: Default
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Vyren wrote:
Something to take note of is how bad the graphics look in the screenshots in comparison to the current XIV. The thing to remember is that XIV 2.0 is in beta, so the full effects/graphics/lighting/optimization isn't fully there yet. But you can wholeheartedly tell they have changed to unreal engine.. reminds me a lot of the last remnant.


Hopefully they'll be able to clean it up. I noticed the crappy quality as well, but even unreal can be made to look amazing even without native AA. Perhaps this is the reason the trailer isn't done yet. Maybe they wanted to do more than just CGI and decided that people would notice that the quality of the in-game segments looked poor.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#11 Jun 05 2012 at 12:49 PM Rating: Good
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FilthMcNasty wrote:
Vyren wrote:
Something to take note of is how bad the graphics look in the screenshots in comparison to the current XIV. The thing to remember is that XIV 2.0 is in beta, so the full effects/graphics/lighting/optimization isn't fully there yet. But you can wholeheartedly tell they have changed to unreal engine.. reminds me a lot of the last remnant.


Hopefully they'll be able to clean it up. I noticed the crappy quality as well, but even unreal can be made to look amazing even without native AA. Perhaps this is the reason the trailer isn't done yet. Maybe they wanted to do more than just CGI and decided that people would notice that the quality of the in-game segments looked poor.


Other than the fact Yoshi said the trailer was done, but PR said don't release it yet. He could be lying, but who knows.

Edited, Jun 5th 2012 11:50am by Elionara
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#12 Jun 05 2012 at 1:23 PM Rating: Default
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I'm glad they went with Unreal means pretty much that it will look better but take less resources
#13 Jun 05 2012 at 1:31 PM Rating: Excellent
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I dunno why, but I'm always intrigued by people's reactions to any screenshots SE releases for their FF games, particularly with that first 2.0 screenshot and now these. We all know SE is great at producing graphical eye candy. They've been doing it for their mainline FF games for years. But with MMOs, the stuff that actually matters is the content and gameplay. After XIII and XIV, I guess I've been much more wary of screenshots from SE ever since. Fool me once...

Elionara wrote:

Other than the fact Yoshi said the trailer was done, but PR said don't release it yet. He could be lying, but who knows.

Edited, Jun 5th 2012 11:50am by Elionara


Let's hope it isn't a full CGI trailer that's not indicative at all of the actual gameplay and content in 2.0.
#14 Jun 05 2012 at 1:40 PM Rating: Excellent
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If that forest is indeed the new Black Shroud....THANK YOU!!! :)
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#15 Jun 05 2012 at 1:48 PM Rating: Good
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mbub wrote:
I dunno why, but I'm always intrigued by people's reactions to any screenshots SE releases for their FF games, particularly with that first 2.0 screenshot and now these. We all know SE is great at producing graphical eye candy. They've been doing it for their mainline FF games for years. But with MMOs, the stuff that actually matters is the content and gameplay. After XIII and XIV, I guess I've been much more wary of screenshots from SE ever since. Fool me once...

Elionara wrote:

Other than the fact Yoshi said the trailer was done, but PR said don't release it yet. He could be lying, but who knows.

Edited, Jun 5th 2012 11:50am by Elionara


Let's hope it isn't a full CGI trailer that's not indicative at all of the actual gameplay and content in 2.0.



I could not agree more. Let me see some gameplay in motion and then I'll decide whether or not I'm impressed.
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#16 Jun 05 2012 at 1:48 PM Rating: Decent
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Elionara wrote:
Other than the fact Yoshi said the trailer was done, but PR said don't release it yet. He could be lying, but who knows.


The screenshots just do not impress, especially when SE has tried to pass off concept art as in-game footage before. It's 2012 and we survived all the stuff in that movie... You'd think that after all this time working on 2.0 they could put together and present a few minutes of pictures that actually move(as they will be expected to in the not too distant future). Skipping E3 isn't what you would expect from a developer and producer of a game who's future has been hanging in the balance for going on 3 years... I are not excite.

mbub wrote:
But with MMOs, the stuff that actually matters is the content and gameplay.


This.

I would pay a 50 dollar a month subscription fee for an 8 bit game of red square vs blue rectangle if it was engaging and fun to play.
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#17 Jun 05 2012 at 1:49 PM Rating: Excellent
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I was skeptical, but something about those screenshots actually strikes the right FF chord that was somehow missing from XIV in a lot of respects.

I am now cautiously optimistic.
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#18 Jun 05 2012 at 2:12 PM Rating: Good
At this point, wouldn't you want the game to maybe look a bit worse, but run on just about any machine? Sure, give the option for huge AA, and high res and all that jazz, but make sure it can run smoothly before adding those features. Blizzard's been doing it for year, and it's hard to argue with their success.
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#19 Jun 05 2012 at 2:20 PM Rating: Excellent
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This is also what the FF dev's have been doing. Just look at the Job's photo fiasco when they were launching those.
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#20 Jun 05 2012 at 2:29 PM Rating: Excellent
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Vyren wrote:
Something to take note of is how bad the graphics look in the screenshots in comparison to the current XIV. The thing to remember is that XIV 2.0 is in beta, so the full effects/graphics/lighting/optimization isn't fully there yet.


Oh no you didn't.

Seriously, my tolerance for "remember it's in beta" is less than zero. Yes. I have negative tolerance.

That said, I like what I see in the screenshots. The UI looks crisp. The environments look non-cut-and-pasty. There's a delivery service that should have been there since the beginning. And look! A forest that isn't all ditches! If they cure that unshakable, perceptible lag problem of theirs, I'd say a game was afoot.
#21 Jun 05 2012 at 2:49 PM Rating: Excellent
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I wouldn't say from what I'm looking at it looks worse. It looks...different. Maybe a little better. Way too soon to judge...for those to like to judge and entire rebuild on a few initial screenshots.

And that's what I want. Learn from mistakes, change it up, and release a complete game ready for timely expansions.

If they are not ready for E3...so be it. I'd rather keep waiting than be disappointed. There are a ton of new games coming out over the next 12 months to keep me busy.
#22 Jun 05 2012 at 2:58 PM Rating: Good
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I'll take these screenshots with a grain of salt as they take them on Core2 Duo's with 9800GTX's so there's two senarios I see coming.

1) This is it; it will look the same on both PS3/PC for details only high end PC's will display more people.

2) We can improve the quality with higher end machines.

That might go against the statement by Yoshi that ps3/pc will have equal graphics; with more on screen for the PC's.

Personally if we still only have those graphics but it's got minmal lag, awesome content and story I don't give a rats ***. I've played worse game and had more fun :)

Demon Souls had horrible pixels on my 50" but the thing was funner than hunting coyotes with a elephant gun. (yes, in new brunswick this was the rage back in the 80's when I was a kid. that and dodging lawn darts)
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

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#23 Jun 05 2012 at 3:36 PM Rating: Decent
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Elionara wrote:
hunting coyotes with a elephant gun. (yes, in new brunswick this was the rage back in the 80's when I was a kid. that and dodging lawn darts)


That's terrible.
#24 Jun 05 2012 at 3:56 PM Rating: Good
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For all the E3 doom-and-gloom people:

I wouldn't worry too much about skipping E3. That show might get a lot of gamers excited, but it's main purpose is to convince retailers to purchase lots of stock of your games to put on their shelves.

Either it's too early for V2's release, or they simply don't think retail is going to bite (after all they already did once), it makes a lot of sense not to be there at E3.

Of course, they'll need to still rebuild hype and everything about FF14 V2 when it's closer to coming out, but a strong marketing push around then plus favourable word-of-mouth from all the V1 players who can try it again for free might be what they're placing their bets on.
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#25 Jun 05 2012 at 3:57 PM Rating: Good
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It's not Unreal, it's a game-specific engine they developed just for the game. From what I understand, they got help from another company to develop it. But they dumped Crystal Tools. (Which is the primary source of the laggy interface, the technology that XIII used adapted for a MMO didn't work well at all.)

The game doesn't look too much different, because the same models are used, just on a different graphics engine.

Edited, Jun 5th 2012 3:03pm by UltKnightGrover
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#26 Jun 05 2012 at 5:25 PM Rating: Default
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Docent42 wrote:
For all the E3 doom-and-gloom people:

I wouldn't worry too much about skipping E3. That show might get a lot of gamers excited, but it's main purpose is to convince retailers to purchase lots of stock of your games to put on their shelves.

Either it's too early for V2's release, or they simply don't think retail is going to bite (after all they already did once), it makes a lot of sense not to be there at E3.

Of course, they'll need to still rebuild hype and everything about FF14 V2 when it's closer to coming out, but a strong marketing push around then plus favourable word-of-mouth from all the V1 players who can try it again for free might be what they're placing their bets on.


If that is their official plan or stance on E3, then they might as well kill the game now :/
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#27 Jun 05 2012 at 5:47 PM Rating: Good
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Looks good but looks was never the problem. Only time will tell if 2.0 had what it takes under the hood.
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#28 Jun 05 2012 at 5:49 PM Rating: Decent
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I think it looks nice. :) The scenery has the charm of XI and the UI looks cool. Definitely will come back for another shot when it's out.

Edited, Jun 5th 2012 7:49pm by Dizmo
#29 Jun 05 2012 at 7:49 PM Rating: Good
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Screenshots are difficult to judge since people have such a large range of pc equipment from which to compare. Someone with a 9600GT would probably think they are awesome. Someone with a GTX 680 would think they look horrible.

I'm a bit worried because I know a PS3 could not handle the game's awesome textures currently. Running at 1920x1200, with high settings, right now the game looks really really nice. The textures are super detailed. The real question is will the dumbing down of the engine to allow for PS3 and a larger range of PCs to play actually be a dumbing down or just a more efficient engine that still scales to people with great computers.

I'm sort of skeptical because if I was releasing screenshots, I would make sure they were running on the best hardware available on the best settings.

Edited, Jun 5th 2012 9:49pm by rikkuotaku
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#30 Jun 05 2012 at 8:47 PM Rating: Decent
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rikkuotaku wrote:
Screenshots are difficult to judge since people have such a large range of pc equipment from which to compare. Someone with a 9600GT would probably think they are awesome. Someone with a GTX 680 would think they look horrible.

I'm a bit worried because I know a PS3 could not handle the game's awesome textures currently. Running at 1920x1200, with high settings, right now the game looks really really nice. The textures are super detailed. The real question is will the dumbing down of the engine to allow for PS3 and a larger range of PCs to play actually be a dumbing down or just a more efficient engine that still scales to people with great computers.

I'm sort of skeptical because if I was releasing screenshots, I would make sure they were running on the best hardware available on the best settings.

Edited, Jun 5th 2012 9:49pm by rikkuotaku



Quote:

JPGAMES.DE, Frederick: With the work on FINAL FANTASY XIV 2.0, the work on the new graphic engine should be finished. Based on the current system requirements, is the graphic going to improve for “high-end systems” or will there just be better options to customize the graphics for “lower systems”?

Yoshida Naoki: Actually, we are aiming for both. If you have a “high-end system” already, then you will be able to have more characters, monsters or objects displayed on the screen with the current high quality, but if you switch those options off, the game still works with great graphics. But you will be able to see less characters or monsters. We want to aim for laptops being able to run this game and at least to have the PS3 compatible.


But we can’t show those great graphics on the PS3 version of the game, that is very important.


From another thread he is aiming to have high end pc's show 400+ models at the same time o.O Really though I'll take slightly lower graphics with that art style and have all the pretties later :)

Current high quality is higher than the screenshots in terms of AA and textures. So as mentioned my Bayohne and other's they use the dev machines (coding boxes) to render it. Sitting on a GTS250 core2duo coding. If that machine gives those graphics, my i7/6870 will knock the snot outta 2.0 :)

Edited, Jun 5th 2012 7:48pm by Elionara
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

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I endorse this thread.
#31 Jun 06 2012 at 4:27 AM Rating: Good
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UltKnightGrover wrote:
It seems they're going for the same quality graphics optimized on a way better engine. They said lower end computers will be able to play. I'm interested to see how this plays out. The design of Black Shroud looks way more interesting.

Also, Chupon, Cait Sith, Fenrir, Hydra, Iron Giants!!!

Edited, Jun 5th 2012 10:48am by UltKnightGrover


The player models look similar but the environments look way better and it looks like they finally have dx10 shadows, hopefully they also took advantage of tesselation.
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#32 Jun 06 2012 at 4:30 AM Rating: Excellent
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Very unusual for me to say this: but f*ck the whiners who complain about (possibly) lowered texture resolution.
I like.
#33 Jun 06 2012 at 6:14 AM Rating: Excellent
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What's wrong with that Dragoon? the Coeurl is simply going for a high five.
#34 Jun 06 2012 at 6:23 AM Rating: Good
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Admiral Niknar wrote:

It does look like train tracks.
#35 Jun 06 2012 at 7:42 AM Rating: Excellent
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FilthMcNasty wrote:
I are not excite.


Shocking.
#36FilthMcNasty, Posted: Jun 06 2012 at 7:44 AM, Rating: Sub-Default, (Expand Post) I'm on the fence on this one...
#37 Jun 06 2012 at 7:58 AM Rating: Excellent
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So what? I bought a great computer in 2010, and have been playing the newest and best games on very high settings
for more than two years now. I have nothing to complain about. Moreover, yes, if you look very closely in the PLD
fighting screenshots, there *seems* to be both lower texture resolution and a lower polygon count (look at the feet).

But if this minor detail, which I will not be able to discern in a real-life combat situation anyway because of the
lag-free fluid movements, is the price I have to pay for a forest that`s actually a forest and a savannah that`s
not completely overpopulated with clone-rocks and clone-trees and clone-lakes and clone-cactii (?), I am a
happy Galka. And if they manage to mix in some dynamic lighting that doesn`t fry my frame count and allows
me to actually SEE the masses of people in Ul`dah on screen at the same time: Gold for Yoshi.

I am pretty sceptical about the future of this game. And I still am. But respect when respect is deserved. The
developers faced a serious challenge (lower system requirements, more characters concurrently on-screen,
beautiful graphics nonetheless) and chose to completely re-work the game with a new graphics engine. That`s
something that impresses me. For now. No wories. I`ll be back to heckling mode soon enough. ;)
#38 Jun 06 2012 at 8:02 AM Rating: Decent
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Woofdram wrote:
FilthMcNasty wrote:
I are not excite.


Shocking.


Iknorite? Most people really enjoy seeing images of new areas, slick UI and character creating. I'll be honest here; I really do like the character creation look, but in a practical sense it's not something I'm likely to spend more than .00001% of my /played taking part in so it's really not all that important.

Maybe it's just me, but you can have your trailer of new classes, jobs, races and sprawling landscapes. It keeps my attention, but doesn't thrill me. I'll tell you what would make my panties moist though... A trailer of a player traveling through a congested city area maintaining a smooth frame rate as they walk up to an NPC and purchase items seamlessly. So simple, yet so profound.
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#39 Jun 06 2012 at 8:50 AM Rating: Decent
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Rinsui wrote:
Very unusual for me to say this: but f*ck the whiners who complain about (possibly) lowered texture resolution.
I like.


I don't think there will be lower res textures, chances are the demo machines may not have been high / very high end gaming machines or they may have been looking to show how it would look on the PS3.
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#40 Jun 06 2012 at 8:52 AM Rating: Good
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FilthMcNasty wrote:
Maybe it's just me, but you can have your trailer of new classes, jobs, races and sprawling landscapes. It keeps my attention, but doesn't thrill me. I'll tell you what would make my panties moist though... A trailer of a player traveling through a congested city area maintaining a smooth frame rate as they walk up to an NPC and purchase items seamlessly. So simple, yet so profound.


I'm with you, frame rate variance ruins gameplay experience and that lag/slowness with which you buy items from merchants or exchange items with retainer, atrocious.
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#41FilthMcNasty, Posted: Jun 06 2012 at 9:39 AM, Rating: Sub-Default, (Expand Post) I'm doubtful we'll see many changes to the battle system (which will probably be the main reason I'll pass over V2), but if they can combine this will a solid story and some interesting and fun gameplay elements then they are heading in the right direction.
#42 Jun 06 2012 at 1:57 PM Rating: Good
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FilthMcNasty wrote:

Maybe it's just me, but you can have your trailer of new classes, jobs, races and sprawling landscapes. It keeps my attention, but doesn't thrill me. I'll tell you what would make my panties moist though... A trailer of a player traveling through a congested city area maintaining a smooth frame rate as they walk up to an NPC and purchase items seamlessly. So simple, yet so profound.


Lets be honest though, if they did show that, everyone would just say that it was faked, or that it is not how it really will be.

Until people get their hands on the game, and actually go to the areas of concern, there is nothing anyone can say or do that will truly make people believe the lag will be gone.

It has been too prolific, and too damaging to them for people to just accept anything short of hands-on experience.
#43 Jun 06 2012 at 10:26 PM Rating: Good
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Woofdram wrote:
FilthMcNasty wrote:
I are not excite.


Shocking.


Maybe you are this:
[img=http://upload.wikimedia.org/wikipedia/en/thumb/f/f8/Excitebike_cover.jpg/250px-Excitebike_cover.jpg]
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#44 Jun 06 2012 at 11:13 PM Rating: Good
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They look awesome, that's all I can say.

I can't even complain, I'm serious. :P
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#45 Jun 06 2012 at 11:42 PM Rating: Good
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KaneKitty wrote:
They look awesome, that's all I can say.

I can't even complain, I'm serious. :P


Lol what?! Are you sure!!? Jk i agree they look pretty, i hope the game plays well. I really am starting to think that they actually might make this the comeback of the decade. Can't wait til they put up the new FFXIV site which went into maintenance last night (fyi for anyone who didnt know) so im expecting it soon, should be great.
#46FilthMcNasty, Posted: Jun 07 2012 at 5:12 AM, Rating: Sub-Default, (Expand Post) I wouldn't think it was faked if they showed me moving pictures. I'll surely try out XIV when 2.0 is released during the free trial, but this will among the first things I do in the game when it launches. I have a long list of things that kept me from even giving XIV a fair shake because it wasn't deserved. I'm sure pretty much everyone who left XIV has reasons they'd like to see addressed before they'll even try the game again. For me, it's the simple things like this.
#47 Jun 07 2012 at 8:07 AM Rating: Good
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923 posts
KaneKitty wrote:
They look awesome, that's all I can say.

I can't even complain, I'm serious. :P



w....w..Wha... What have you done with KaneKitty!?
#48 Jun 08 2012 at 6:01 AM Rating: Good
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1,606 posts
samosamo wrote:
KaneKitty wrote:
They look awesome, that's all I can say.

I can't even complain, I'm serious. :P



w....w..Wha... What have you done with KaneKitty!?


Yeah.. I am trying to find the sarcasm in the quote because that's more than a little odd for them to post.
#49 Jun 12 2012 at 4:51 AM Rating: Good
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1,313 posts
Looks stupendous. That Lalafel better be jumping off of that rock in game.

On a side note, I really hope they bring in the steampunk feel of FF. Old tech + Magic = well, magical. Loving everything about this so far.
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#50 Jun 14 2012 at 8:48 AM Rating: Decent
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1,408 posts
I do really like what I see and honestly.....

I cant wait to get back in to it! I have missed it, I still roam around XI but just need that break time from it.
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#51 Jun 14 2012 at 12:19 PM Rating: Decent
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265 posts
FilthMcNasty wrote:

I would pay a 50 dollar a month subscription fee for an 8 bit game of red square vs blue rectangle if it was engaging and fun to play.


No you wouldn't. Do you know why you wouldn't? Because that's stupid and makes absolutely no sense.
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