Stopped reading after the lie came out.
Square-Enix knows virtually nothing of actually rewarding players after a quest; they know RNG and more RNG. That's it.
If RNGception ever becomes a meme, SE will probably sue because they thought of it first.
Edited, Jun 8th 2012 3:31pm by Viertel
No, it is not a lie. The expansions rewarded you with a reward not a chance at a reward. Abyssea didn't completly get rid of rng. But if you killed the NM, the odds of getting your desired item was fairly high. Do you know what happened on the forums? The people who spent years chasing down very rare drops over the course of years had a ragequit.
Abyssea was a good concept but bad execution. If they would have either made the gear zone active only, or not such a high step above outside aby gear, capped abyssea at 75. It would have been seen as good standalone content. Problem was that it @#%^ed with everything SE had built over the last 8 years. The carrot went from chasing years for select pieces to chasing months. And even though I enjoyed the masochism from the previous eight years. It felt so @#%^ing good to know I was making decent progress in a shorter amount of time.
People say Abyssea made the whole game easy mode. Well if abyssea was standalone content and it was done similar to what I stated above, that would not be a problem. It wasn't just aby, the raising of the cap to 99 without strengthing the rest of the world mobs significantly added, the moving away from skillchains added, the bad mob characteristics of mobs added, many factors contributed.
If you meant XIV solely and not including XI so far. Then I am inclined to agree with you for the most part excluding Garuda fight. Edited, Jun 8th 2012 9:34pm by sandpark
No, just... no. You're so far off the mark of good game design it's not even funny.
Square-Enix didn't hand you a quest that rewarded you: they gave you an in-game item at the end of an expansion's lifespan as a token "Thanks for giving us almost 2 years of payment, here's something you can swap in a macro!" One item per expansion isn't "rewarding questing" considering most every other quest was worthless in it's a throwaway item or a map that's equally worthless.
The people that quit when Abyssea quit were the problem with the game in the first place. They were whiney children that loved the stale, stagnant atmosphere Tanaka himself helped to perpetuate by bloating the game with a senseless and annoying macro-swap **** due to virtually no upgrades over the 7 years. They were topdogs because of their botting and no-life 24-72 hour spawn camping, not due to any other reason. Due to this attitude the game began hemmoraging subscribers because nothing new of interest was ever coming down the pipelines.
Then Tanaka decided to actually put his full focus on FFXIV and temporarily handed the reigns over to someone infinitely more competent than he
: Yoshida. Yoshida decided to take the game out of its stagnation and push it forward and actually give the players some power. Suddenly, there was actual progression towards your character's power level and not simply be at the mercy of the RNG gods on a piece of gear. There wasn't this massive need for huge 18+extrahealersormeatshields in order to clear the 'hardest' content.
Guess what? It brought players back into the game
and all over the boards you could hear a lot of people state they were having fun again. The masses were having fun in Final Fantasy XI, and certain morons wanted to cry foul because their precious pixels -- some of which they've had for almost seven years
-- weren't topdogs anymore. Frankly, those crybabies (the minority this time) needed a good dose of STFU. People were actually coming back into the game, pickup groups were at an all-time high, and people were out in the world and actually playing instead of sitting in Jeuno and doing nothing!
Abyssea wasn't so easy when it first came out, and didn't start to become LOLZ until the end of the second (when the really good atmas came out) DLC expansion. The problem with Abyssea ended up being they left the monster power levels alone but the players' grew -- that's a BARANCE issue only. They could have continued in this vein and design optional endgame fights that were massively difficult to players with the best-of-the-best atmas but they didn't. Tanaka comes back, sees his illusionary vision of BARANCE (i.e. weak players, gruelling grinds, abysmal RNG droprates) and immediately sets about doing a complete 180 turn to go back to FFXI of the '04 era. He calls players actually having fun a "failure" and comes out with LOGWAT-- I mean, Voidwatch: boring copypasted bosses with abysmal droprates and you can't share loot. His glorious, stagnant empire is returning. He hears the cries of the minority that strokes his ego and re-hashes all of the endgame FFXI players have already done because A) he's lazy as **** B) the same idiots tell him players should have to crawl those the levels of **** they had to.
So no, Abyssea was the best damned thing that happened to FFXI throughout its lifespan because it breathed new life into the game. To state anything else is moronic to the highest degree. The only whiners are those whose gear wasn't "TOP DOG" forever and frankly aren't going to be happy in any MMO anyway; they want a stagnant atmosphere where they reach a plateau of gear and never want to have to be bothered to work harder because "it should always trump anything else that comes out EVAR!"
If you want to keep your precious gear relevant forever, an MMO is not for you. Go play an offline RPG that isn't a massively multiplayer constantly updating
world. Post FFXI MMOs have problems, but devaluing older gear isn't one of them because of the gear you earn early on in the game is as strong as something that comes out 2, 4, 6, or even 8 years later why even play the game
It's called progression of content and apparently it's something Tanaka, others, and yourself still have yet to understand: horizontal character progress does not work.