You've been saying this for months, mages have a lack of spells. I don't see what you're talking about. I have almost three bars full.
Did you not play before they removed most of the spells from mages? Slow
Siphon MP Absorb EVA
Absorb DEF Sacrifice
banish stygian spikes
I might be mistaken about 1 or 2 (since I didn't bother to look up the pitiful few native spells thm has left) but I am pretty sure all those spells were removed from THM. This list doesn't even cover what was removed from CON as well. That of course doesn't include the second tier versions of several of those spells (even though when you say "almost three bars!" you are counting different versions of the same spell)
Nevermind that I logged out having sleep then logged in to find it had been made higher level because they removed most of the rest of the higher level spells... so what I had to look forward to in terms of abilities from leveling was... abilities I used to already have! YAY!
So yeah, going from having all those spells to having Thunder, more Thunder and lots of thunder and fire, more fire and lots of fire, and spells from a different class.... is a pretty big difference in gameplay. But I guess there is some excuse for it like "well they shouldn't have to do more work coming up with unique spells and abilities for new classes!" And at least 1 or two of the "new" abilities given to THM are pitiful.
The spells I bolded were either useless or WAY overpowered.
I'm sorry you guys feel this way, but before the changed, an overwhelming amount of those spells were absolutely useless. Conjurer had tier I and tier II nukes, neither of which did very much damage.
THM had only enfeebles, Shock Spikes was way overpowered, and enfeebles were next-to-useless. Ifrit/Ogre were highly resistant and **** near immune to them. A lot of the enfeebling spells you mentioned have become combo effects on other classes, which is good. It's not a spell that has a low chance of landing, it's an additional effect if you perform a combo on a weapon skill.
Fire -> Fira -> Firaga have their uses. They're all area-of-effect nukes. Cost a lot of MP for that reason.
Thunder is meant for single-target nuking.
Blizzard spells are good for binding mobs, getting away to prepare spells from far away.
Stygian Spikes was replaced with Sanguine Rite which is a godsend to staying alive and restoring MP if getting attacked.
The cross class abilities one gets are mostly relevant to the job, they're not just random cross-class abilities stacked onto a job, which is what it sounds like you're making it out to be.
In the case of Black Mage you get access to Archer abilities. This is not a random choice. Most of Archer's abilities are meant to lessen hate. Edited, Jun 8th 2012 2:43pm by UltKnightGrover