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Group Finder Confirmed?Follow

#1 Jun 11 2012 at 5:35 PM Rating: Good
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http://blog.us.playstation.com/2012/06/11/final-fantasy-xiv-ps3-update-interview-new-details/

Quote:
PSB: Being players of Final Fantasy XI as well, we know the game was really party-based, and that was a problem with some audiences. Can you also play solo onf Final Fantasy XIV?
Yoshida-san: Definitely, you’ll be able to play the content solo too – it won’t be as party-based as Final Fantasy XI. But, on the other hand, we believe that in this current generation there are a lot of people with time constraints, and it’s hard for them to spend time finding a party. So we’re going to make sure that, for party-based contents, we make it easier to recruit a party. With the Content Finder tool, you’re going to be able to decide “Okay, I want to do this today”, then simply press the button and you’ll be joined by other people with similar goals. So you’ll be able to decide if you’re making a party and, if you don’t have the time, just press the button on Content Finder and you’re automatically in a party.


Looks like they've confirmed there will be a Group Finder feature, after all. Or was this old news and I've only just realized? Either way, I hope it is only players from the same realm. The whole cross server thing just doesn't sit right with me.

Edited, Jun 11th 2012 7:37pm by ScorpionEx

Edited, Jan 9th 2013 12:17pm by Wint Lock Thread: Necro, we have another thread talking abuot this as well.
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#2 Jun 11 2012 at 5:45 PM Rating: Default
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Quote:
in this current generation there are a lot of people with time constraints, and it’s hard for them to spend time finding a party.


Actually, Yoshida, time has moved at relatively the same rate for every generation. This one just complains more loudly about too much multiplayer content in their massively multiplayer online games.
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#3 Jun 11 2012 at 6:09 PM Rating: Default
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ScorpionEx wrote:
Either way, I hope it is only players from the same realm. The whole cross server thing just doesn't sit right with me.


The purpose of the feature is to facilitate faster access to dungeons. Making it cross-server would speed the process. It makes sense, but why does it bother you?
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#4 Jun 11 2012 at 6:26 PM Rating: Decent
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FilthMcNasty wrote:
ScorpionEx wrote:
Either way, I hope it is only players from the same realm. The whole cross server thing just doesn't sit right with me.


The purpose of the feature is to facilitate faster access to dungeons. Making it cross-server would speed the process. It makes sense, but why does it bother you?


Because it's not FFXI? That's everyone elses excuse.

I've decided to not play (still sub) for now after spending 50mil blowing sh*t up to get my relic. I'll try it again in 2.0. After they "might" get rid of so much dam RNG.

Party content finder is the bomb~! Seriously... I spent 3 weeks looking for members for Garuda... that was a week ago. You know how many parties I've had since than with constant shouts across all hours? 0.

Bring it on~!

Edited, Jun 11th 2012 5:27pm by Elionara
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Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

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#5 Jun 11 2012 at 8:47 PM Rating: Decent
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FilthMcNasty wrote:
ScorpionEx wrote:
Either way, I hope it is only players from the same realm. The whole cross server thing just doesn't sit right with me.


The purpose of the feature is to facilitate faster access to dungeons. Making it cross-server would speed the process. It makes sense, but why does it bother you?


It may make it faster but you never get to know people on your server that way, which means doing so removes yet more aspect of socialization from the genre. Faceless people pop in the group, everybody speedruns through, then they all disappear, most likely forever.

Since, as you point out, anything that speeds up the process makes sense, people don't waste time with talking or with courtesies. If I want some gear, maybe I'll just take it; even if I don't want to use it, I might want to someday, and since I'll probably never see anyone again, there's no reason to maintain appearances. Redesigning old loot systems prevents this "ninja looting," but it will never allow for friendships to form (and it will very rarely even allow for a name to be recognized). Players become auto-matched rungs stuck in to a repetitive, robotic ladder that is raiding.

In short, such grouping reduces an already barren genre to even less than it is now, making even the mandatory multiplayer content - what little remains that cannot be soloed - indistinguishable from plowing through a zone with a handful of NPCs.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#6 Jun 11 2012 at 9:33 PM Rating: Good
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KaneKitty wrote:
FilthMcNasty wrote:
ScorpionEx wrote:
Either way, I hope it is only players from the same realm. The whole cross server thing just doesn't sit right with me.


The purpose of the feature is to facilitate faster access to dungeons. Making it cross-server would speed the process. It makes sense, but why does it bother you?


It may make it faster but you never get to know people on your server that way, which means doing so removes yet more aspect of socialization from the genre. Faceless people pop in the group, everybody speedruns through, then they all disappear, most likely forever.

You're not taking into consideration that there are so few people playing the game, you're likely to run into people you've grouped with before even if it is cross-server. My experience in TERA has been the same way. I actually have an alt I play on another server because I made a few friends via instance matching. This point would hold up in WoW, but even then... IRL I go to places I've never been before for the same reason. New scenery, different people and a chance to make new friendships. Isn't meeting new people an aspect of socialization too?

KaneKitty wrote:
In short, such grouping reduces an already barren genre to even less than it is now, making even the mandatory multiplayer content - what little remains that cannot be soloed - indistinguishable from plowing through a zone with a handful of NPCs.


I disagree for the reason I stated above and the reason Elionara listed. Even if people are just plowing through content, at least they're still playing. There comes a certain point where you can't find anyone to group with because everyone on your barren server is static. If it takes you hours, much less days or weeks to get a group for something then eventually you give up and do something else.

I know it's the internets and everyone is here because their social skills are lacking, but I'd rather be forced to meet new people who share at least one thing in common; getting something accomplished in a reasonable amount of time.

Edited, Jun 11th 2012 11:34pm by FilthMcNasty
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#7 Jun 11 2012 at 11:44 PM Rating: Good
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I always say go same server first and see how it goes. If it doesn't work you can always go cross server.
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#8 Jun 12 2012 at 12:18 AM Rating: Decent
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dyvidd wrote:
I always say go same server first and see how it goes. If it doesn't work you can always go cross server.


What is the point of limiting it to the same server? Honestly, they might as well just add a server wide LFG chat channel. If people go weeks trying to find a group shouting in the main hub, there is really no difference other than being able to queue up as your preferred class. Pointless addition is pointless.
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Rinsui wrote:
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#9 Jun 12 2012 at 4:37 AM Rating: Excellent
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FilthMcNasty wrote:
ScorpionEx wrote:
Either way, I hope it is only players from the same realm. The whole cross server thing just doesn't sit right with me.


The purpose of the feature is to facilitate faster access to dungeons. Making it cross-server would speed the process. It makes sense, but why does it bother you?


To be honest, I'm with him on the same realm thing. I know in other games they use cross realm to speed things up, but I'd rather wait 30 minutes for a queue and be with people on my server than 5-10 minutes to play with strangers I may never see again. It really destroyed WoW's community, and it will do the same to this game. Speaking of this generation, it has grown up faceless without the repercussions of taking responsibility for being an @#%^ in online group play. As long as there is accountability, there will be a community. Without that, it will just be a bunch of ***** need rolling on things you need so they can laugh at you and vendor it.

I hope that was somewhat coherent.

While I totally see your point Filth, I just don't think there is any way around the toxicity that cross-realm brings to an mmo. That, unfortunately, is the nature of (most) people. They're selfish and too derp to care about another human being if they aren't held accountable for their actions.

Edited, Jun 12th 2012 6:39am by Transmigration

Edited, Jun 12th 2012 6:40am by Transmigration
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#10 Jun 12 2012 at 5:19 AM Rating: Decent
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Transmigration wrote:
FilthMcNasty wrote:
ScorpionEx wrote:
Either way, I hope it is only players from the same realm. The whole cross server thing just doesn't sit right with me.


The purpose of the feature is to facilitate faster access to dungeons. Making it cross-server would speed the process. It makes sense, but why does it bother you?


To be honest, I'm with him on the same realm thing. I know in other games they use cross realm to speed things up, but I'd rather wait 30 minutes for a queue and be with people on my server than 5-10 minutes to play with strangers I may never see again.


30 minutes...?
Elionara wrote:
Seriously... I spent 3 weeks looking for members for Garuda... You know how many parties I've had since than with constant shouts across all hours? 0

Again, if you don't make it cross-server then there's really no point to it. If you can't put a group together on your server, well... you can't match a group to an instance on that same server. Point are defeat.

Transmigration wrote:
Speaking of this generation, it has grown up faceless without the repercussions of taking responsibility for being an @#%^ in online group play. As long as there is accountability, there will be a community. Without that, it will just be a bunch of ***** need rolling on things you need so they can laugh at you and vendor it.

The only way to hold people accountable is to remove the anonymity and that's what we call a slippery slope. The fact that people remain anon on the same server leads to the same greed and bullsh!t. If I would ***** someone over from another server then I'd do the same to someone on my own server. Not sure if you've seen it, but there was data collected about home invasions that showed an alarmingly high percentage of break-ins were committed by people who lived in the same neighborhood...

Hide yo kids, hide yo wife Smiley: lol


Edited, Jun 12th 2012 7:20am by FilthMcNasty
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#11 Jun 12 2012 at 8:00 AM Rating: Decent
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Hello, it's me the immersion supporter! I am with the same server content finder side. Though I do admit that cross server finder would probably help towards bringing in more subscribers. You can have *** hats on either type of system. The difference is when you are bound to one server. Your behavior can shape the servers view of you. You would want to retain a good reputation to be able to group up from the widest selection of players possible. Sure you may see players you grouped with from different servers over the course of time. But the odds of seeing those players decreases by quite a bit.

Filth, on your reference to the neighborhood crime thing. Allowing players to visit your neighborhood is like a criminal visiting your town. Unless he moves into your neighborhood or town. His/her criminal record isn't posted up in the record books. So you could have a diamond thief visiting the house next to you and you would not know.

The whole purpose of a content finder is for people who 1.Don't have a good linkshell doing that said event. 2. People who are too lazy to form and lead their own groups. 3.Make joining pick up groups easier. 4. Find people to do stuff with easier.

A need/greed system is flawed when done as the primary source solely. You are going to have players who role greed or need regardless of which they actually need. They should do a hybrid of the XI rare drop system in conjunction with a real non rng token system. But the main reason I support the same server system is not due to greedy players. It goes back to that sense of accountability a same server system entails.

If it were up to me I'd do a same server content finder and have mega servers. I feel that that the cross server finder is already set in stone as is the need/greed system. Regardless of how we feel, I think Yoshi makes that ultimate choice and it has been made.

I hope that along with this choice SE could implement a form of the xbox live rating system to help us gauge players.
Name of character
Server
Window of peak hours found playing per day

The preceding would have a 5 star rating system next to the ranks and each would have an individual star to rank.
Punctuality
Prepared
Skill rank
Highest accomplishments
Self centered-Friendly One star sc, 5 stars is friendly

Laslty, a blacklist option.

Edited, Jun 12th 2012 10:01am by sandpark
#12 Jun 12 2012 at 8:07 AM Rating: Decent
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The only reason I could see for implementing cross-server support for something like this is if there isn't a high enough participation on individual servers... Or to be like every other kid on the block.

Currently we have good enough mechanics in the game to find parties when we need. We just don't have the people interested in the same tasks (or willing to do pickup Garuda parties).

If we either get enough fresh blood in of people with similar goals, or enough commonly shared ideas, we should have a lot less need for an auto-grouping tool.

And considering the current Party Recruitment vs Looking for party system we currently have that are working, I just think that an auto-group tool will have similar problems as the FFXI one did... That thing was nasty...

My thought is, this one is just adding one more option that is not necessary, and is going to go into the negative category for SE. But, who knows, maybe it will work better than or with the current party options...
#13 Jun 12 2012 at 2:29 PM Rating: Good
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Why just not make a filter as an option for the party leader?

A/ Search for those on same server
OR
B/ Search for those on different servers

Everyone's happy. The End.
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#14 Jun 12 2012 at 3:18 PM Rating: Good
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That actually would work, It would make the cross server supporters more happy though. The same server supporters would still complain about smaller pools to do stuff with. The same complaint they have with powerleveling.
#15 Jun 12 2012 at 11:59 PM Rating: Decent
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sandpark wrote:
Filth, on your reference to the neighborhood crime thing. Allowing players to visit your neighborhood is like a criminal visiting your town. Unless he moves into your neighborhood or town. His/her criminal record isn't posted up in the record books. So you could have a diamond thief visiting the house next to you and you would not know.

The whole purpose of a content finder is for people who 1.Don't have a good linkshell doing that said event. 2. People who are too lazy to form and lead their own groups. 3.Make joining pick up groups easier. 4. Find people to do stuff with easier.


I read the first part several times and I can't for the life of me figure out what the **** it means.

The purpose of instance matching is to lower the amount of time you spend waiting for a group. Imagine how much easier it would have been to find a group of people your level in XI if you'd had the ability to merge all of the servers together(solely for the purpose of leveling). Regardless of whether or not you choose same server or cross server, you're still ending up with random people. What makes you think that people on your server are any less willing to ***** you over than those on any other server? It is possible to create a loot system that prevents or completely nullifies any sort of behavior like this.

sandpark wrote:
A need/greed system is flawed when done as the primary source solely.


How bout a system where if you run an instance a set amount of times with the lfg tool you get a token of some sort you can trade to an NPC and select a reward from the dungeon?

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Rinsui wrote:
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#16 Jun 13 2012 at 10:15 AM Rating: Good
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FilthMcNasty wrote:
What makes you think that people on your server are any less willing to ***** you over than those on any other server?

Reputation is an extremely powerful regulator. In a group oriented game, you depend upon others as much as they depend upon you; once your name spreads (and it doesn't take very time for it to do so), you'll find yourself unable to accomplish many things. I remember looking for party members in FFXI and being discouraged from inviting this guy or that guy by other members. I still remember Goldencat (wow, I can't believe I do!), the terribly geared Ninja about whom someone would always talk badly. Or that one player, Birdhair. lolBirdhair, they called him, and he didn't get into many parties. There's a reason that, in FFXI, the rare times someone did steal something rare from their Linkshell, they would often switch servers - and a $25 server transfer is the biggest deterrent I've ever seen for online misbehaviour.

FilthMcNasty wrote:
It is possible to create a loot system that prevents or completely nullifies any sort of behavior like this.

But the answer to every problem need not be an automated system to try and discourage it. We can prevent ninja looting with a good system, true, but that still won't make your silent, mechanical auto-groups any less faceless, nor will it necessarily allow you to party with / trade with / talk to any of those players again.
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"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#17 Jun 13 2012 at 10:40 AM Rating: Decent
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KaneKitty wrote:
FilthMcNasty wrote:
What makes you think that people on your server are any less willing to ***** you over than those on any other server?

Reputation is an extremely powerful regulator. In a group oriented game, you depend upon others as much as they depend upon you; once your name spreads (and it doesn't take very time for it to do so), you'll find yourself unable to accomplish many things. I remember looking for party members in FFXI and being discouraged from inviting this guy or that guy by other members. I still remember Goldencat (wow, I can't believe I do!), the terribly geared Ninja about whom someone would always talk badly. Or that one player, Birdhair. lolBirdhair, they called him, and he didn't get into many parties. There's a reason that, in FFXI, the rare times someone did steal something rare from their Linkshell, they would often switch servers - and a $25 server transfer is the biggest deterrent I've ever seen for online misbehaviour.

FilthMcNasty wrote:
It is possible to create a loot system that prevents or completely nullifies any sort of behavior like this.

But the answer to every problem need not be an automated system to try and discourage it. We can prevent ninja looting with a good system, true, but that still won't make your silent, mechanical auto-groups any less faceless, nor will it necessarily allow you to party with / trade with / talk to any of those players again.

Kanekitty said everything needing to be said. Ultimately, the decision is Yoshi's to make. Either way, the choice won't kill the game. That will be up to how polished and progressive everything else is. But if Yoshi meant what he said about wanting a strong fourth pillar of community?

Same server content finder achieves that to greater lengths imo.
#18 Jun 13 2012 at 10:58 AM Rating: Decent
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KaneKitty wrote:
FilthMcNasty wrote:
ScorpionEx wrote:
Either way, I hope it is only players from the same realm. The whole cross server thing just doesn't sit right with me.


The purpose of the feature is to facilitate faster access to dungeons. Making it cross-server would speed the process. It makes sense, but why does it bother you?


It may make it faster but you never get to know people on your server that way, which means doing so removes yet more aspect of socialization from the genre. Faceless people pop in the group, everybody speedruns through, then they all disappear, most likely forever.

Since, as you point out, anything that speeds up the process makes sense, people don't waste time with talking or with courtesies. If I want some gear, maybe I'll just take it; even if I don't want to use it, I might want to someday, and since I'll probably never see anyone again, there's no reason to maintain appearances. Redesigning old loot systems prevents this "ninja looting," but it will never allow for friendships to form (and it will very rarely even allow for a name to be recognized). Players become auto-matched rungs stuck in to a repetitive, robotic ladder that is raiding.

In short, such grouping reduces an already barren genre to even less than it is now, making even the mandatory multiplayer content - what little remains that cannot be soloed - indistinguishable from plowing through a zone with a handful of NPCs.


Oh, and you have such a wonderful relationship on your server now? There's a huge sense of belonging where everyone knows everyone's name? You meet up on Thursday nights and sit around a bonfire and sing songs?

No?

K, thought not. The rest of your post is stupid, pointless "scare" that isn't relevant at all in a group finder.

If you want to make friends, you go out to make friends. If you want to run a dungeon, you're there to run the damned dungeon. If you want the best of both worlds, then you make your own group with a few friends and fill in along the way.

It's not a complicated process and trying to pretend it is to stave off such a huge quality of life improvement is moronic. Trying to pretend of "who you are matters!" in a server 'community' in an MMO is foolish. You're more than welcome to sit around and wait 30-45-60-120 minutes waiting solely on people from your own realm in a misguided attempt at "promoting server community" but the rest of the players would actually like to play the game and get things done.

FilthMcNasty wrote:
The purpose of instance matching is to lower the amount of time you spend waiting for a group. Imagine how much easier it would have been to find a group of people your level in XI if you'd had the ability to merge all of the servers together(solely for the purpose of leveling). Regardless of whether or not you choose same server or cross server, you're still ending up with random people. What makes you think that people on your server are any less willing to ***** you over than those on any other server?


They aren't less willing to ***** people over, but it doesn't support the "ZOMG WILL DESTORY SERVER COMMUNITEE!!!" argument. That argument would actually work if, you know, people cared. FFXI had these so-called scumbags back in '03/'04 and yet they still managed to find groups and level and get into endgame. The argument doesn't work because it's a foolish viewpoint.

Edited, Jun 13th 2012 1:04pm by Viertel
#19 Jun 13 2012 at 11:54 AM Rating: Decent
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Viertel wrote:
Oh, and you have such a wonderful relationship on your server now? There's a huge sense of belonging where everyone knows everyone's name? You meet up on Thursday nights and sit around a bonfire and sing songs?

No?

K, thought not. The rest of your post is stupid, pointless "scare" that isn't relevant at all in a group finder.

If you want to make friends, you go out to make friends. If you want to run a dungeon, you're there to run the damned dungeon. If you want the best of both worlds, then you make your own group with a few friends and fill in along the way.


You can have a wonderful relationship with a particular person anywhere on the planet. You can have a horrible relationship with your neighbor or mom. You might not know every persons name in your neighborhood or city. But you most likely know the name of more people in your neighborhood or city than you do in a neighborhood of a city. You only visit occasionally & don't live in.

Maybe you don't sing around bonfires with your neighbor, but it's a lot easier to do that with someone living, or being near you. Than with someone who lives in another world & only has a VISA to work in certain restricted areas.

Odds are you won't have enough friends to always have around & be ready to do events you want & have every role and spot filled. If you fill even two of those open spots with strangers from another server. You don't have the best of both worlds in all cases. See above on how same server provides accountability.

Viertel wrote:
It's not a complicated process and trying to pretend it is to stave off such a huge quality of life improvement is moronic. Trying to pretend of "who you are matters!" in a server 'community' in an MMO is foolish. You're more than welcome to sit around and wait 30-45-60-120 minutes waiting solely on people from your own realm in a misguided attempt at "promoting server community" but the rest of the players would actually like to play the game and get things done.

FilthMcNasty wrote:
The purpose of instance matching is to lower the amount of time you spend waiting for a group. Imagine how much easier it would have been to find a group of people your level in XI if you'd had the ability to merge all of the servers together(solely for the purpose of leveling). Regardless of whether or not you choose same server or cross server, you're still ending up with random people. What makes you think that people on your server are any less willing to ***** you over than those on any other server?


They aren't less willing to ***** people over, but it doesn't support the "ZOMG WILL DESTORY SERVER COMMUNITEE!!!" argument. That argument would actually work if, you know, people cared. FFXI had these so-called scumbags back in '03/'04 and yet they still managed to find groups and level and get into endgame. The argument doesn't work because it's a foolish viewpoint.

Edited, Jun 13th 2012 1:04pm by Viertel

FFXI gets referred to as one of the most tight knit communities in the mmo space. It's not because everyone on that game was nicer. It's because you had to rely on your server community for almost everything. XI could have used a same server content finder too. Even friends or guilds sometimes have you wait 30min plus often due to w/e excuse.

In terms of leveling solely. That problem for forming groups should be null due to the class system & perhaps a level sync feature. You can be pretty optimal or viable without a whm in XIV for leveling. A person can still ***** with you as much as someone from another. With same server restrictions, they can't dissapear into a crowd of faces in another world. ACCOUNTABILITY.
#20 Jun 13 2012 at 1:32 PM Rating: Decent
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KaneKitty wrote:
and a $25 server transfer is the biggest deterrent I've ever seen for online misbehaviour.


Did you just say that $25 is a deterrent? Like, it would deter people from buying XIV... because of it's reputation? See what I did there?

FYI if you stole and sold a KClub in XI today, you'd easily make several hundred dollars profit after your server transfer.

KaneKitty wrote:
But the answer to every problem need not be an automated system to try and discourage it. We can prevent ninja looting with a good system, true, but that still won't make your silent, mechanical auto-groups any less faceless, nor will it necessarily allow you to party with / trade with / talk to any of those players again.


It doesn't have to be an automated system, but it works. The best deterrent is a system or mechanic in the game that disallows something. If you walk up to a door that is locked, you quickly realize that you are not supposed to pass through that door unless you have the key to unlock it. Simple concept that works as well IRL as it does in MMOs.

As for silent, mechanical auto-groups; it's a tradeoff for not having to waste a ton of hours shouting up your server. I understand if it's not something you want to do, but there isn't anything stopping people from making a group the old fashioned way if that is what they prefer. The bottom line is that the system is there to expedite the process of finding a group, not making friends or having conversation; both of which can be accomplished either way.

sandpark wrote:
FFXI gets referred to as one of the most tight knit communities in the mmo space.


Only by it's own players. Much the same as players from other games will say they have more skill than XI players because the game barely requires you to pay attention to be successful. If you want accountability, you wouldn't take issue with your personal information being linked to your avatar. No one wants that.
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HaibaneRenmei wrote:
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#21 Jun 13 2012 at 3:19 PM Rating: Decent
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@Viertel
No need to resort to personal attacks. KaneKitty has valid concerns, even if her/his assessment of the efficiency and results of possible countermeasures may be a little off. It is a sad fact that there is no server "community" outside of the narrow confines of your linkshell (in fact, I read a post about this very problem on the Japanese forums just today). It is also true that FFXI had a more effective, although - by today's standards - no more fully endorsed way to force people to play together (hourlong slow-paced leveling parties that required coordination and left ample room for communication). So splintering up the (non-existant) server "community" right now may not be the wisest thing to do. Hopefully, the future will bring more opportunities and incentives for voluntary interpersonal interaction.

@KaneKitty
Forcing people into social interaction and interdependence doesn't sit too well with the "victims". Just look at the number of people who complained about the need to approach a crafter for every repair or materia meld before the search feature was implemented. I think forcing people to wait on the sidelines until the target timeframes of those of the 2000 people on a server who want to do the same thing miraculously happen to overlap is not the way. It already was a problem with leveling parties in FFXI, even though leveling is a far more common goal than running a specific dungeon. For such cases, the benefits of having a larger pool to recruit from may heavily outweight the (questionable) impact on the integrity of a server's community. Provided, of course, mechanisms against douching and griefing and stealing are in place. Let the community grow naturally through (leveling) party play. If the community is strong, the feeling of wanting to party with people from your own server will evolve naturally. And who said you can't form a static raid party with someone from another server?
#22 Jan 09 2013 at 11:42 AM Rating: Default
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I'll agree with points from both parties, which is why i think an optional system to party within or across servers should be tested. We dont know how large the community will be starting out. Ideally, i would love to have a strong community within each server, but at the same time if i have to wait over 15-20 mins for a group i am probably going to bite the bullet and go cross server to try my luck there.

The problem with having traditional "LFG" as a 3rd and distant option is purely psychological. In XI, when a party was nearly formed and i was the only missing piece left, i would prioritize that opportunity and drop everything else. Also in this situation, i would try and form friendships with the people im in the party with (if it were a good one) and try to form a static group. The side effect to this was the feeling of social reward of actually meaning something to your community. I feel as though this social rewarding would be diminished with a queue system that provides more freedom.

However, I am also one to believe that XIV has to move forward and not look backwards in order to survive as a mainstream MMO. If having options and more freedom for players to do what they want, when they want, then i am all for it. I was able to enjoy years of WoW just as i was able to enjoy years of XI just the same. The community will be there if you wish to participate in it, hopefully XIV will have a way of filtering out all the ***** and immature children that were on WoW.
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