I'm just a bit worried the auto-group finder will be like that from most other MMOs, where a pick up group tends to suffer from the faults that random players aren't always as serious as one another for higher-end, or more difficult content (or that really annoying situation where you spend 10-15 minutes trekking out to your grinding spot/event and 1 or more players leave the group cuz they 'need to eat supper now' or some other excuse due to the uncoordinated nature of a system-organised party).
The sentiment I'm coming from is - in my Linkshell, there'll naturally be many more melee DPS roles than any other role (because there are more melee DPS classes than any other class type), so to warrant invites to tough content there will be many people competing for proportionally very few slots.
I've heard you can substitue a BLM for any melee DPS's slot and actually see considerably higher DPS than if you've taken a melee class. That essentially means that, by the numbers, melee DPS is obsolete in view of optimal group setup.
Obviously they aren't redundant, but I'm talking about optimal here. What can melee DPS offer that a higher DPS caster can't? What makes them essential to a group's setup, and, given there are proportionally more classes competing for those melee DPS spots in parties than for the caster DPS/tank/healer slots, what justifies this?
(Keep in mind, this is a genuine question, not a whine)
Edited, Jun 22nd 2013 8:44pm by Thelps