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#53 May 04 2013 at 7:02 PM Rating: Good
660 posts
Oh, this is a necropost... I was confused as to how everyone was getting all this information when the game is still in beta. Someone must be very bored.
Nasozan, Midgardsormr Server. R.I.P.
75 BRD, SAM, WHM; 74 THF, BLM; 69 PLD, BST.
Darth Howie wrote:
Woe unto he who tries to be helpful, for upon him shall be lain the burdens of all.
- Squall 15:11
#54 May 04 2013 at 7:13 PM Rating: Excellent
Thelps, this entire thread is so obsolete it's not even funny.

Until the NDA for ARR is lifted, there's nothing new to discuss regarding job abilities.

However, ARR will have an automated party-finder to help group people together for content, and this tool will place players in balanced parties (which is what the dev team has said).

So, the whole notion of not getting invites because you are X job is kind of moot. If all else fails, you can use this tool and get placed into a party, period... which is an extremely welcome change from FFXI. I agree, I do not want a return to the days of spending hours trying to find a party.

Hope that helps!
Thayos Redblade
#55 Jun 22 2013 at 6:39 PM Rating: Decent
61 posts
I'm just a bit worried the auto-group finder will be like that from most other MMOs, where a pick up group tends to suffer from the faults that random players aren't always as serious as one another for higher-end, or more difficult content (or that really annoying situation where you spend 10-15 minutes trekking out to your grinding spot/event and 1 or more players leave the group cuz they 'need to eat supper now' or some other excuse due to the uncoordinated nature of a system-organised party).

The sentiment I'm coming from is - in my Linkshell, there'll naturally be many more melee DPS roles than any other role (because there are more melee DPS classes than any other class type), so to warrant invites to tough content there will be many people competing for proportionally very few slots.

I've heard you can substitue a BLM for any melee DPS's slot and actually see considerably higher DPS than if you've taken a melee class. That essentially means that, by the numbers, melee DPS is obsolete in view of optimal group setup.

Obviously they aren't redundant, but I'm talking about optimal here. What can melee DPS offer that a higher DPS caster can't? What makes them essential to a group's setup, and, given there are proportionally more classes competing for those melee DPS spots in parties than for the caster DPS/tank/healer slots, what justifies this?

(Keep in mind, this is a genuine question, not a whine)

Edited, Jun 22nd 2013 8:44pm by Thelps
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#56 Jun 22 2013 at 6:44 PM Rating: Good
725 posts
Don't worry, you'll be runny around doing the FATE's. Partys? What's that? Still in Beta, so all the releases aren't out.

I know what you mean, cause I was a monk in ff11 and ended up going mage to get invites. For now, the issue is wide open.
You will be kept busy doing solo quests and joining FATES.

I started as a blm in this game, and guess what? It told me to go learn monk, cause some of the skills are interchanged.

That's it for now, only played since yesterday.

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#57 Jun 22 2013 at 6:49 PM Rating: Decent
61 posts
Oh, I get it now - didn't know what a necro post is.

I'll let the thread lie. Sorry 'bout that.
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