It's completely possible to be critical without being biased because you had a bad experience. You're never pulling yourself away from yourself, you remove yourself from the experience. If you think some experience is negative, you remove yourself from that experience for perspective.
I hate waiting in line. If I had to wait in a line for 5 minutes and you asked me about the experience while I was standing in line, I'd tell you it sucks. If you asked me after I got whatever the **** I was waiting for how I felt about the experience, I'd tell you it wasn't a big deal.
I played XIV for quite a while. If you were counting from the time I started testing alpha(nearly 5 months prior to launch) up to when I stopped playing a little while back, I've been playing through roughly the same time as someone who started at launch. You're telling me that my opinion isn't accurate... fact check what?
Fact check you, again.
There's a flaw in your logic.
Say you did that classic waiting in line, then left.
After you left, they gave everyone waiting in line drinks, snacks and entertainment. And you're still writing about the bare-bones, sit and do nothing experience you had.
YOUR experience of waiting in line is far different now than those currently waiting in line.
Now say you go back, they've ran out of drinks and it's blistering hot outside.
Or even more accurate, you come back and none of the drinks are the flavor you like.
and so on and so forth. These experiences color your perception of the game.
The crux of being either critical or objective in an MMO field is that it is constantly shifting. The trick is to remain objective while inside. Which means you have to emotionally
separate yourself form the experience. Not physically separate yourself from the experience. Or at least keep your crtitism properly time-stamped.
Of course, that's the argument in a test tube.
The argument in context, Filth, is that you and Rinsui have a long way to go before you can argue that any of your points are objective. You lace your observations with very personal terms.
And that would be a moot point if you weren't using the veil of objectivity to make your argument seem more valid than those who disagree with you. Games like these are designed to be a subjective experience. You're supposed to get emotionally involved. What SE has to do is to make sure that sort of positive engagement can work for a broader audience, and while some can be drawn in by the enthusiasm of the producer and the current changes on hand, there are those who are not as easily delighted.
That doesn't make either of these groupings superior to the other ,but it does mean SE has to work harder for the latter part, and acknowledge that they can't get all of them. Edited, Jun 22nd 2012 10:05am by Hyrist