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First Completed Relics on are on Masamune!Follow

#1 Jun 28 2012 at 2:37 PM Rating: Excellent
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Congrats to them, it looks like all 8 people wnt into Ifrit Extreme with ready weapons and came out with Relics.

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#2 Jun 28 2012 at 2:54 PM Rating: Excellent
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Well that didn't take very long! (| Congratulations! |) nevertheless.
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#3 Jun 28 2012 at 4:00 PM Rating: Good
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just a wee bit faster than the first relics in FFXI :P Still pretty impressive and I would be lying if I said I wasn't jealous... I never got a relic in ffxi, even though I wanted a Mandau since I started the game... I just don't have that level of commitment to my online games.
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#4 Jun 28 2012 at 4:44 PM Rating: Good
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Grandlethal wrote:
just a wee bit faster than the first relics in FFXI :P Still pretty impressive and I would be lying if I said I wasn't jealous... I never got a relic in ffxi, even though I wanted a Mandau since I started the game... I just don't have that level of commitment to my online games.


Took me four years. Now it can be done in about four months of playing for 2 hours a day. *sigh*

I don't regret it, though. Learning how to be a suicidal bard puller in Dynamis was one of the greatest skills I ever learned in FFXI. The other day I was yoinking Gukumetz left and right out from under other folks noses, then dragging him off to the far side of camp to die, let him go idle, and let the rest of my party get the KI off him.
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#5 Jun 28 2012 at 5:26 PM Rating: Default
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I still HIGHLY doubt these are the true relics. I'm assuming its just af, but they added timesink heavy quests that will change in 2.0 (they even said as much, that the quest for this will change)

The Legacy Weapons are the true relics. Aegeis, Excalibur, Masamune. The Server Names. These are the weapons that Yoshi-P stated earlier will grow with you and be upgraded as the level cap rises.
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#6 Jun 28 2012 at 6:00 PM Rating: Default
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Louiscool wrote:
I still HIGHLY doubt these are the true relics. I'm assuming its just af, but they added timesink heavy quests that will change in 2.0 (they even said as much, that the quest for this will change)

The Legacy Weapons are the true relics. Aegeis, Excalibur, Masamune. The Server Names. These are the weapons that Yoshi-P stated earlier will grow with you and be upgraded as the level cap rises.



Right...so SE calls them relics but they aren't true relics according to you, and SE has said that these relics will be upgradable through quests in the future, but according to you the real relics are "legacy weapons"...lol
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#7 Jun 29 2012 at 7:31 AM Rating: Decent
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xSanctusx wrote:
Louiscool wrote:
I still HIGHLY doubt these are the true relics. I'm assuming its just af, but they added timesink heavy quests that will change in 2.0 (they even said as much, that the quest for this will change)

The Legacy Weapons are the true relics. Aegeis, Excalibur, Masamune. The Server Names. These are the weapons that Yoshi-P stated earlier will grow with you and be upgraded as the level cap rises.



Right...so SE calls them relics but they aren't true relics according to you, and SE has said that these relics will be upgradable through quests in the future, but according to you the real relics are "legacy weapons"...lol


No, they said that Legacy weapons will be upgradeable in the future.



Chuki : In the PDF, you said that Excalibur is a legendary weapon but that its appearance may change. What did you mean?

Naoki Yoshida : The reason behind the whole idea, I think Final Fantasy XI had the same problem, but because it’s a MMO, it’s difficult to bring these legendary, traditional weapons as additional items, for example, the Genji set, or Excalibur, Ragnarok… that kind of very important items which you saw in previous Final Fantasies. When you bring it to a MMO, the power level will always increase, for example, if I do bring the whole Genji set in the next raid, as a reward you can get in the raid, in a one year time, there’s going to be a stronger raid, and you’re going to need stronger items. And the people will be saying “the Genji set in Final Fantasy XIV is just a really weak rip-off!”. We don’t want to give that different impression while it’s supposed to be a legendary item, we don’t want to make it weak in MMO just because it’s a MMO. That’s why I decided to make this new system for Final Fantasy XIV.

Instead, of course, we can’t just keep Genji set off the game until it is old enough, because that’s not the whole point. We are going to divide Final Fantasy XIV in seasons, that might be one year or two years, we carefully see how the game balance is moving forward. But within these seasons, I want to make the players able to apply for these legendary items, in order to register for your own special item. For example, for the Grand Company, if you have a sword with like, level 30 strength and level 40 piety, and you have a weapon that matches that, then you can apply for the Excalibur. And in the case you have it, you will have special graphics for your new Excalibur.

But then, for example, in another year time, when the whole game is going to be even more difficult and complicated, we’ll be changing the rules of what can be called Excalibur. Then, you have to apply again to have the new graphics for this new Excalibur, there’s always going to be different types of Excaliburs, maybe having like a Legendary Season. For the next rule, you might have to work close with the crafters who can use Materia to make the new weapon so you can have a cooperation. We really want it to be like a Final Fantasy special item, to be part of this legacy item.


And on current relic quests and drop rates:

Quote:


1UP: A couple things in the game right now that seem to be, as Final Fantasy XI players might say, are "haunted by the ghost of Tanaka." For example, the Relic weapon quests that were just added yesterday seem to rely very heavily on luck. And this kind of thing is really discouraging to a lot of players. An element of luck is okay, but effort is more important. And there's always the thought that, yeah, if I do this enough times, I might get lucky and get it, but there's always the fear that they won't. Especially after the Ifrit and other boss battles. I know people say that they fought 75 times and they haven't gotten a weapon yet, and they're just really frustrated, and they're upset to see that same thing happening in other systems. So are there any plans to adjust the luck/effort balance of high-level content in the future?

NY: We can tell you that at version 2.0, a lot of things are going to be changing in this aspect. For example, like a token type of system, where if you do it enough times, you're going to get rewarded for doing it that many times. We also have something else prepared as well that's going to address this... we can't talk about it now, but we have many things in place that will address that issue.

And the other thing being that, the real need for the Need, Greed, and Pass type of system when things get dropped, things that are pretty much a global standard that we haven't achieved yet on Final Fantasy XIV. We understand that we have those problems, but with the current system, we can't address them. But we will be able to address them in 2.0 with the new system and the new engines. And so you can go back and tell the community that, come 2.0, we will actually have that global standard and you won't have to worry as much about these types of things. But again, that doesn't mean we're going to forget about our current version players. We're going to listen to the voices of the players, look at the forums, adjust drop rates to reduce as much stress as possible for the players so they can experience this grand finale, the Seventh Umbral Era story, that ushers in 2.0.



So no. I'M not saying any of this. This is from Yoshi-P, bud.

Edited, Jun 29th 2012 9:42am by Louiscool
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#8 Jun 29 2012 at 8:47 AM Rating: Decent
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Yoshi wrote:
We can tell you that at version 2.0, a lot of things are going to be changing in this aspect. For example, like a token type of system, where if you do it enough times, you're going to get rewarded for doing it that many times.


Moar liek WoW?

Yoshi wrote:
We also have something else prepared as well that's going to address this... we can't talk about it now, but we have many things in place that will address that issue.

If your structure doesn't support implementing something correctly, why bother? I get that it's important to get the Legacy players a jump of relic quests and stuff, but why would you put something out that you know won't be well received?
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#9 Jun 29 2012 at 9:21 AM Rating: Good
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I completely agree Filth. It is a lazy attempt to occupy current players, but IMO, it's just a way to **** them off, which is bad for business.
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#10 Jun 29 2012 at 10:17 AM Rating: Default
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First, I wouldn't call that an upgrade. That's you meet certain conditions to obtain an item, and it disappears in a year unless you fill new conditions.

The current relics are going to be upgraded through quests as well. "Implementation of content for acquiring and upgrading job-exclusive weapons." straight from the producer letter, bud.


Second, as far as the quest changing, 1UP uses relics as an example, however they are NOT mentioned in the answer at all. They talk about a lot of the current systems in the game changing from RNG to something you can work toward. The relic quest and everything else wont be changing much. Instead of hamlet seals being random drops, I can almost guarantee they will give you points for each completed run of hamlet and a seal costs a certain # of points. If you play the game you know this, since they already changed the behest and caravan drops for the relic quest to be exclusive to people with the relic quest flagged. Same with primal loot, the ifrit/moogle/garuda totems will likely be a 100% drop post 2.0 and they will remove the chance for the item to drop from the chest altogether. Garuda is already like this if you speedrun her. The quests wont be drastically changing, just the randomness of acquiring the items to progress the quest line will be less random and more "if you put in the time, you can advance" type of thing
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#11 Jun 29 2012 at 11:11 AM Rating: Decent
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xSanctusx wrote:
First, I wouldn't call that an upgrade. That's you meet certain conditions to obtain an item, and it disappears in a year unless you fill new conditions.

The current relics are going to be upgraded through quests as well. "Implementation of content for acquiring and upgrading job-exclusive weapons." straight from the producer letter, bud.


Second, as far as the quest changing, 1UP uses relics as an example, however they are NOT mentioned in the answer at all. They talk about a lot of the current systems in the game changing from RNG to something you can work toward. The relic quest and everything else wont be changing much. Instead of hamlet seals being random drops, I can almost guarantee they will give you points for each completed run of hamlet and a seal costs a certain # of points. If you play the game you know this, since they already changed the behest and caravan drops for the relic quest to be exclusive to people with the relic quest flagged. Same with primal loot, the ifrit/moogle/garuda totems will likely be a 100% drop post 2.0 and they will remove the chance for the item to drop from the chest altogether. Garuda is already like this if you speedrun her. The quests wont be drastically changing, just the randomness of acquiring the items to progress the quest line will be less random and more "if you put in the time, you can advance" type of thing


Think for a second about it. 1) You're thinking of Relics in the FFXI sense, when Yoshi often refers to it at JSE. 2) So they are going to introduce the CLASSICALLY amazing weapons, the Excalibur, Aegs, Ridill, Gungnir, Masamune, will be WORSE than the Curtana and Gae Bolg? Makes sense that the ultimate weapons that appeared in nearly every other FF game would be some easy to obtain thing, while being fully upgradable as you level, but still wouldn't be the best weapon possible.

I give you quotes, you give me opinion and call it fact.

You take away the RNG, and these "relics" can be done in a week by anyone.

Edited, Jun 29th 2012 1:15pm by Louiscool
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#12 Jul 09 2012 at 12:29 AM Rating: Default
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Quote:
JOL : About the relic weapons, we didn't hear about them for a while. Let's say, one day, you raise the level cap, and then weapons will become useless. Will they be upgradable?

Yoshida : [himself, in English] Yes. *laughs*

Especially because we ask players to go through such a huge challenge to get the weapons, so we don't want to introduce something new and make your efforts go away. We will definitely have an update, it really is a special item.


Still think relics won't be upgradeable?
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#13 Jul 09 2012 at 10:13 AM Rating: Good
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Well at least we can see even the "hardcore" content isn't very hardcore I guess. Having a relic on FFXI was an amazing and almost impossible achievement. These are more like Emps I guess, relics for casuals.
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#14 Jul 13 2012 at 5:41 AM Rating: Decent
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preludes wrote:
Well at least we can see even the "hardcore" content isn't very hardcore I guess. Having a relic on FFXI was an amazing and almost impossible achievement. These are more like Emps I guess, relics for casuals.


This.

I'm happy that they will be upgradeable, but I still think that these are mini relics.
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#15 Jul 13 2012 at 11:54 AM Rating: Good
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Well.

Hmm.

I remember the old interview about Legendary Weapons. That there is only going to be one legendary of each type, and a player really doesn't have the full possession of it in the same sense one would posses a relic?

So I'm going to go ahead and say that the FFXI standard of Relic isn't going to exist in this game. Instead, the top players will be competing over the Legendary Weapons. The reason I remember them giving is because they want to both keep the weapons truly rare to their name (No 12+ Excaliburs per server.) And they want to have the option of updating them to keep ahead of the Power Creep.
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