I know this will make some people angry, but I have to offer a bit of commentary on the interview, specifically the greater and greater similarity this game has to, you guessed it, WoW. How FFXIV expects to stand out by making yet another World of Warcraft
influenced MMORPG is beyond me, especially at a time when that market is not only incredibly bloated but when even millions of WoW players are tired of the formula.
completing content is a key to leveling up in 2.0 version...Completing the quests, getting rewards, huge experience points... that's going to be the key thing to level up your character, not like at the moment where you have to do monster camping or farming, that's not going to work in 2.0.
[....]We believe having more quests is the most important thing.
So, it sounds exactly like another WoW-style leveling experience, clearly without an alternative, at that.
For the battle, it's going to be really fast and speedy.
Also sounds like they want WoW-style combat, too: the five-seconds-per-monster sort of thing.
Interview Description & Yoshida wrote:
the colors are much brighter... [and] you can jump wherever you want.
Bah, more of a WoW design.
We will make sure to put a concept art and some tips on the waiting screen
What!? Now we're even borrowing from WoW's loading screens, haha! (That one's actually not that big of a deal. :P)
Every time I hear more about the development of 2.0, I start to get even more concerned for the future of this game. Obviously SE is taking the most cautious route to their reboot, and a cautious MMORPG, in this day and age, strongly swings toward the design popularized by World of Warcraft, even in ways it shouldn't. Most games that take after WoW fail, and for good reason; FFXIV is now planning to take after WoW, and it's already sitting at one of the lowest aggregate review scores for any game in recent memory.
In my opinion, rather than court the illusory "WoW millions" that every MMO maker seems fated to aim for, SE would have been better off catering to their extremely loyal but relatively smaller Final Fantasy (XI) population, making a "niche" game that would have offered something different for those not interested in the kind of MMORPG that currently exists in droves.