I want to address a few more things, as you automatically switched to other examples as I started slapping down the first ones.
Things like gobbie bags/Mog Safe
Don't like having 200 inventory spaces from the start? Don't worry, by the end of 1.xx we're getting half those spaces removed. We will likely get them back via gobbie bag quest and whatnot because of the outcry to have those spaces back once they are goin.
gaining access to areas via quests/missions,
Personally, I hope they never do this. However, you're making a false assumption. In the JP release of FFXI, there was no such thing as locked down/restricted areas based on quest progression. You're complaining about a vanilla game that's having to go through a reboot. It's still way too early to be complaining about your elitist-only zones. Personally, I hope the only way they keep area's inaccessible to newbies is the prohibitive difficulty of the monsters in the area.
First level cap in FFXI was 50... what is the level cap now, I wonder? What, you wanted Genkai 1 at 30?
leveling weapon skills
You're referring to the Magic/Combat skills tabs? Honestly, I an effing GLAD that is gone. That was nothing but a time-sink, worse, it created dangerous unknowns in your player base. Sure, someone might be level 50, but is weapon/magic skill levels capped? It was a pointless division of the game mechanics that never existed in Final Fantasy beyond FF2, and for good reason.
collecting maps (big one for me),
Don't worry. The pre-explored map thing you're worried about is gone in 2.0. Maps will fill in via the area you explore, with achievements for filling them in. No word yet on 'questing for maps'.
collecting outpost warps
- is no different than attuning yourself to runic portals, with the exception that a friend can take you along on their telephoner to get you your points. It's a nice little shortcut that alleviates the "I don't have Tele-Valtz! :(" in the middle of your bloody Shadowlord run. And this is just for the Atherites, you still have to manually go to the Atheric Gates, as system that is likely not to change.
Remember Treespeak? The fact that you have to walk through the moving forest and a single movement out of line can get you hit for 9999 damage? Yeah. That point wasn't handed to you.
- Is now level requirement. I'm sorry, but trading a bunch cabbages or Yagudo Necklaces to an NPC does not constitute fun in my book.
Ultimately, as I said before - the complaints about getting things handed to you is a complaint by those who are overly accustomed to Grind-heavy MMOs of yesteryear. Mose of those processes were not enjoyable in the least, and equated to unnecessary time sinks.
Most other complaints are about the current version that simply does not have the majority of the development team working on it.
There is meaningful content already in the game, see my previous suggestions. They're not as populated because, not only are you NOT
playing a 10 year old MMORPG. (Seriously, sometimes I wish players could go back and play Vanilla FFXI and get a reality check.) You're playing a game that's getting scrapped and redone.
A lot of these complaints I did not touch on before because they stemmed from a complete lack of paying attention to the info that HAS been given to us. Now I've touched on them. The others, there are other things you have to unlock in this game, such as Achievements. Of course, you have all your achievements done, complaining that the game hands you every single one of them, yes?
And... aside from the badly used (as in for you diddn't even use the right definition) mention of the Skinner Box. Both the Carrot and the Stick and the Skinner Box functions are VASTLY overused functions in video games these days. They've been done to death in MMOs. It's past time for something better. Edited, Jul 10th 2012 5:15pm by Hyrist