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What's unique about FFXIV v2?Follow

#1 Jul 11 2012 at 1:38 AM Rating: Decent
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MMOs these days need something unique or that they do better than any other MMO to shine out these days, what does this game have that does that?
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#2 Jul 11 2012 at 7:12 AM Rating: Excellent
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The game is neither out yet nor has information really been released. You'll have to wait until BETA or Release in 6 months to truly know.
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#3 Jul 11 2012 at 8:16 AM Rating: Good
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We know about as much about how FF14 will turn out as we know about the next iPhone. 7 quadrillion rumours and very few of them turns out to be right.
#4 Jul 11 2012 at 8:34 AM Rating: Good
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Solonuke wrote:
We know about as much about how FF14 will turn out as we know about the next iPhone.
That it'll be pretty much the exact same thing but an addition that doesn't really make it any different but ooooh new shiny?

Edited, Jul 11th 2012 10:36am by lolgaxe
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#5 Jul 11 2012 at 8:41 AM Rating: Good
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preludes wrote:
MMOs these days need something unique or that they do better than any other MMO to shine out these days, what does this game have that does that?


If you broke MMOs down to their basic components, things like the story, battle system ect.; XIV wouldn't really stand out against the rest. They have an opportunity to lead the pack in terms of story, but I don't see them taking away any other category from the rest of the competition. It seems like SE wagered that the brand alone would be enough to carry XIV, but that isn't going to be enough anymore. Too much competition putting out quality for them to lay back and ride their popularity from the glory days.
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#6 Jul 12 2012 at 4:44 PM Rating: Excellent
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preludes wrote:
MMOs these days need something unique or that they do better than any other MMO to shine out these days, what does this game have that does that?


It will look better and have that unique FF feel to it that no other company has been able to reproduce. (Even SE failed a few times at doing so :P)
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#7 Jul 12 2012 at 7:32 PM Rating: Decent
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Final Fantasy XIV has a lot of nods back to other FFs, or it will with some of the dungeons from older games being re-done to fit the lore of Eorzea. I really like the nostalgic FF titles (IX for that matter), and they seem to be turning XIV into an online-IX which has a lot of nostalgic throwbacks.

That's what will set it apart in terms of the other Final Fantasy games at least. XIII (and XIV 1.0) feel so off-base for FF titles, and I'm glad they're somewhat returning to their roots. While updating it to have standards expected for most modern MMOs.
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#8 Jul 12 2012 at 9:54 PM Rating: Decent
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UltKnightGrover wrote:
XIII (and XIV 1.0) feel so off-base for FF titles, and I'm glad they're somewhat returning to their roots.


Yoshida (Famitsu) wrote:
He also said to expect... the FFXIII world in FFXIV form.


Source.
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#9 Jul 13 2012 at 6:00 AM Rating: Good
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Chocobo breeding and the use of them in the game could be a selling point, but as said above... we don't know the mechanics for sure until re-release
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#10 Jul 13 2012 at 9:16 AM Rating: Default
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KaneKitty wrote:
UltKnightGrover wrote:
XIII (and XIV 1.0) feel so off-base for FF titles, and I'm glad they're somewhat returning to their roots.


Yoshida (Famitsu) wrote:
He also said to expect... the FFXIII world in FFXIV form.


Source.


You selectively snipped. We're also getting FFIII Crystal Tower, and FFVI Magitek mounts, FFIX-like moogle delivery service, among other things. FFXIII as a game didn't appeal to me because of the lack of a feel of a FF title. I don't mind that a little of that is in XIV. I just didn't care for XIII as a whole.



Edited, Jul 13th 2012 8:19am by UltKnightGrover
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#11 Jul 13 2012 at 11:03 AM Rating: Default
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Lol. FFXIII and XIII-2 were the most "Final Fantasy" game to come out in a long time. It's EXACTLY like the older games with the lack of an overworld.

Also, there's nothing unique about 2.0 anymore. Every recent interview thus far has been basically stating this will be an mmo you've likely played at least 30 times in the past 7 years. The only difference will be it will be an extremely pretty game with FF themes...so why play that when you can go to say www.aeriagames.com or www.worldofwarcraft.com and get the same kind of MMO? They ORIGINALLY were making XIV 2.0 different, but eh, now it's clear they just want to get onto the generic train and hope to make a ton of money being exactly the same.

For example, Tera is only around in NA/EU because it's newly released and it has a different battle system. In Korea and Japan? It's failed for all intents and purposes but unlike XIV 2.0, it's doing something slightly different, even if it's just the battle system. XIV 2.0 is doing it's best to mimic every generic MMO out there and slap on FF themes. It worked with XI (Everquest + FFIII) but it won't work now because people want DIFFERENT MMOs these days, not the same **** thing.

#12 Jul 13 2012 at 11:47 AM Rating: Good
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Theonehio wrote:
Lol. FFXIII and XIII-2 were the most "Final Fantasy" game to come out in a long time. It's EXACTLY like the older games with the lack of an overworld.

Also, there's nothing unique about 2.0 anymore. Every recent interview thus far has been basically stating this will be an mmo you've likely played at least 30 times in the past 7 years. The only difference will be it will be an extremely pretty game with FF themes...so why play that when you can go to say www.aeriagames.com or www.worldofwarcraft.com and get the same kind of MMO? They ORIGINALLY were making XIV 2.0 different, but eh, now it's clear they just want to get onto the generic train and hope to make a ton of money being exactly the same.

For example, Tera is only around in NA/EU because it's newly released and it has a different battle system. In Korea and Japan? It's failed for all intents and purposes but unlike XIV 2.0, it's doing something slightly different, even if it's just the battle system. XIV 2.0 is doing it's best to mimic every generic MMO out there and slap on FF themes. It worked with XI (Everquest + FFIII) but it won't work now because people want DIFFERENT MMOs these days, not the same **** thing.

This, was summerized by :

FilthyMcNasty wrote:
If you broke MMOs down to their basic components, things like the story, battle system ect.; XIV wouldn't really stand out against the rest.


And for once, I prefer Filth's description.

Now, to be fair, we don't have the whole picture. There are concepts talked about coming in 2.0 that are not the same as other MMOs out there, or are being alluded to being different.

The Primal system for one, where you can claim and defeat a primal and have your Company summon it for aid as a sort of a pocket world boss pet. That's not been done to my knowledge.

Then there's the vague mentions and praises of the new Battle Regime system, which could wind up being entirely unique on its own right. (I believe even Yoshi cites it as something unique to FFXIV.)

But primarily, I'm not sure it's a matter of how similar or different the nuts and bolts are. Final Fantasy, typically, also sells itself on the world and story, something they haven't got quite right in the opinions of many recently, but still, it's something the fans have not forgotten.

So what's unique in the world of MMO's, the game will be seeped in Final Fantasy references and lore. The story may likely be up to par with the quality players remember of the series (enthralling.) And the combat mechanics will be familiar, yet differing enough to fit within Final Fantasy's concepts of Jobs (You can have many of them to a character rather than one per.)

In terms of what makes it unique in the world of Final Fantasy? It's a high graphical quality, MMO version of Final Fantasy IX's concept - a game that references its series tropes and icons and brings about a feeling of nostalgia while retaining its own identity.

That is, if 2.0 can deliver on at least some of its promises.
#13 Jul 14 2012 at 3:38 PM Rating: Excellent
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preludes wrote:
MMOs these days need something unique or that they do better than any other MMO to shine out these days, what does this game have that does that?


My answer is a tad simplistic, but I think it comes down to this:

It's an MMO with a Final Fantasy theme/feel, as opposed to say an MMO with a Warcraft theme/feel or a Star Wars theme/feel or a Lord of the Rings theme/feel. Where FFXIV v1 hit the wall was in its execution (lag, poor UI, etc), and not presenting enough of the Final Fantasy theme to its fans (like launching without chocobos and airships). Once those things are fixed, the fans will be happy, the community will thrive, and there will be something of a game that will last over the years. I'm not convinced it needs to be any more gimmicky than that (it does if it wants to compete with WoW, but I don't see that happening).

All it has to be is a game that appeals to Final Fantasy fans, and that will be enough.

#14 Jul 14 2012 at 6:14 PM Rating: Good
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UltKnightGrover wrote:
KaneKitty wrote:
UltKnightGrover wrote:
XIII (and XIV 1.0) feel so off-base for FF titles, and I'm glad they're somewhat returning to their roots.


Yoshida (Famitsu) wrote:
He also said to expect... the FFXIII world in FFXIV form.


Source.


You selectively snipped.


That's what ellipsis indicate, yes.

The point was that, as much as SE may be "returning to their roots," they're also throwing in what most think have been the worst single-player FFs to date. Clearly its a method of chumming the waters, putting as many in-game references as possible in an effort to seem good by association, but it's really getting to the point, after countless multimedia spin-offs, where SE seems to tread more on their past works than actually honour them or do them justice.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#15 Jul 15 2012 at 2:07 PM Rating: Excellent
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KaneKitty wrote:
The point was that, as much as SE may be "returning to their roots," they're also throwing in what most think have been the worst single-player FFs to date. Clearly its a method of chumming the waters, putting as many in-game references as possible in an effort to seem good by association, but it's really getting to the point, after countless multimedia spin-offs, where SE seems to tread more on their past works than actually honour them or do them justice.


I actually see it as the opposite problem. I think producing content worthy of the "HD experience" has led to too much focus on the graphical inventory and not enough on everything else that made Final Fantasy great. If you look at FFXIV, you don't see strong, memorable characters (I think the only exciting thing was my first Cid sighting), and the background story never really thrusts you into an epic tale, but rather, you can detect early on the moment the budget ran out for cutscenes. The problem in FFXIV isn't that they are spending too much time honoring their past works, it's that they've forgotten what made those past works great.

I think the typical Final Fantasy fan wants a compelling context to push them forward. If you look at FFVII, you're dealing with blocky characters running around painted backgrounds, and yet they are some of the most memorable in the series because the story made them that way. If FFXIV could offer an adventure half as good as that, it would be the most profitable game SE ever made.
#16 Jul 15 2012 at 7:45 PM Rating: Excellent
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Xoie wrote:
KaneKitty wrote:
The point was that, as much as SE may be "returning to their roots," they're also throwing in what most think have been the worst single-player FFs to date. Clearly its a method of chumming the waters, putting as many in-game references as possible in an effort to seem good by association, but it's really getting to the point, after countless multimedia spin-offs, where SE seems to tread more on their past works than actually honour them or do them justice.


I actually see it as the opposite problem. I think producing content worthy of the "HD experience" has led to too much focus on the graphical inventory and not enough on everything else that made Final Fantasy great. If you look at FFXIV, you don't see strong, memorable characters (I think the only exciting thing was my first Cid sighting), and the background story never really thrusts you into an epic tale, but rather, you can detect early on the moment the budget ran out for cutscenes. The problem in FFXIV isn't that they are spending too much time honoring their past works, it's that they've forgotten what made those past works great.

I think the typical Final Fantasy fan wants a compelling context to push them forward. If you look at FFVII, you're dealing with blocky characters running around painted backgrounds, and yet they are some of the most memorable in the series because the story made them that way. If FFXIV could offer an adventure half as good as that, it would be the most profitable game SE ever made.


I was distinguishing between 'honouring' and 'treading upon,' attempting to say that SE simply exploits their past hits without ever adding anything of worth to them. Just look at Advent Children: there SE had a chance to give VII an epilogue, and instead they added in a new, never before heard of disease (Geo Stigma?), some new kid that we're supposed to care about (Denzel?), new antagonists (Kadaj? Loz? Yazoo?), and then broke down the film into around 85% DBZ-style fight scenes. Nice epilogue, guys; we get answers to issues that never existed in the game, and then a resolution that only bloats the already massive FFVII roster with generic characters. Throughout, SE preferences HD visuals and 5-second cameos to storyline and plot consistency.

Of course, my earlier statement that SE is merely exploiting their past works aligns with what you're saying. Essentially, we both seem to believe that SE is not focusing upon what made their games great in the past, but rather concentrating on superficial aspects foremost. And I couldn't agree more.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#17 Jul 15 2012 at 9:10 PM Rating: Excellent
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Theonehio wrote:
people want DIFFERENT MMOs these days, not the same **** thing.



Speak for yourself, I just want FFXI visuals on a 2012 engine with classic MMO gameplay. If I want to play hack n slash, I'll fire up the dusty PS3 that sits underneath the huge HD TV I never turn on. I don't want to solo instances. I don't want a game without healers and tanks. I definitely don't want a game that tries so hard to be different, it fails as a whole. Games to me are kind of like musical instruments. Look at the guitar or the piano for instance. Sure they have improved the technology, but it's still at it's core the same instrument because that's what produces it's unique sound. People love this sound and only weirdos prefer something "different" like the theramin. You can sit around and make space sounds all you want, I'll stick with my 6 string.
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#18 Jul 15 2012 at 9:12 PM Rating: Good
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Xoie wrote:


All it has to be is a game that appeals to Final Fantasy fans, and that will be enough.



Ultimately this. ^

*Random thought:
I know people hate me for enjoying World of Warcraft, but to me it's always had the things that FFXI lacked. FFXI had all the things WoW lacks.
I actually had a dream many years ago when I was trying to juggle both games. In my dream a portal opened up in Jeuno and if you walked through it, your FFXI character was transported to Azeroth. WoW characters could come through the very same portal into Vanadiel. Everyone was hanging out and talking. Orcs to Galka, Taru to Gnomes, etc. I was so ******* excited in this dream that the two worlds and communities were being combined into one perfect game. I was pretty sad when I woke up and realized that I was dreaming about something that could never happen. FFXIV in a way has brought the possibility of that occuring in a way. If they bring in stuff from other games and still give me that FF feel, moghouse, etc. I may actually be able to have my cake and eat it too.

Edited, Jul 15th 2012 11:18pm by Transmigration
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#19 Jul 15 2012 at 10:31 PM Rating: Excellent
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Transmigration wrote:
People love this sound and only weirdos prefer something "different" like the theramin.


Say what you will about Final Fantasy, but when you insult he theremin, the gloves comes off. Smiley: bah
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#20 Jul 15 2012 at 11:32 PM Rating: Excellent
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KaneKitty wrote:
Transmigration wrote:
People love this sound and only weirdos prefer something "different" like the theramin.


Say what you will about Final Fantasy, but when you insult he theremin, the gloves comes off. Smiley: bah


lol, fair enough. I take it back. /scared
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#21 Jul 15 2012 at 11:34 PM Rating: Good
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I completely agree on the point that MMOs have been recycling the same old same old game after game and its getting stale. However, I don't think the reason its getting stale is because they are using stuff that works but because they aren't doing anything to differentiate themselves and every new MMO feels like the last one you played with a new skin on top. I gave this example before: TERA had me hooked; the game was beautiful, the gameplay was fun and i especially loved the atmosphere in some of those locations but at level 45 I quit the game because it was simplified down to quest and dungeon grinds. I don't mind quests and dungeons being there in the least but we need a fresh take on them perhaps or we need something new to tag along with them to break up the monotony.

I think Xoie hit the nail on the head by saying that what SE can do is give us a "typical" MMO with that FF allure to it and that would be enough to a lot of people. Personally, I hope they have a lot of unique ideas for the future of the game but if SE can bring us a good narrative and cool cutscenes and all themed in Final Fantasy then they already have an edge on almost every single MMO on the market today. I'd personally be satisfied with a great storyline. Hopefully other aspects of the game that supplement this are unique enough to not feel dated and fun too.

Xoie wrote:
preludes wrote:
MMOs these days need something unique or that they do better than any other MMO to shine out these days, what does this game have that does that?


My answer is a tad simplistic, but I think it comes down to this:

It's an MMO with a Final Fantasy theme/feel, as opposed to say an MMO with a Warcraft theme/feel or a Star Wars theme/feel or a Lord of the Rings theme/feel. Where FFXIV v1 hit the wall was in its execution (lag, poor UI, etc), and not presenting enough of the Final Fantasy theme to its fans (like launching without chocobos and airships). Once those things are fixed, the fans will be happy, the community will thrive, and there will be something of a game that will last over the years. I'm not convinced it needs to be any more gimmicky than that (it does if it wants to compete with WoW, but I don't see that happening).

All it has to be is a game that appeals to Final Fantasy fans, and that will be enough.


#22 Jul 16 2012 at 12:36 PM Rating: Good
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FFXIV needn't be unique in terms of gameplay, nor beat western titles. It just has to be better than the next best JMMORPG to be successful in Japan. That bar isn't very high.

Edited, Jul 16th 2012 3:33pm by Dizmo
#23 Jul 17 2012 at 8:34 AM Rating: Good
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It needs to attract the (massive) demographic that is close to the company and has a big potential of remaining loyal. The game doesn't have to be unique (in comparison to other MMO's) to do so.

Hint: Said demographic is not the MMO crowd, nor the XI crowd...
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