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Question about JobsFollow

#1 Jul 31 2012 at 4:29 PM Rating: Excellent
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If I start a new character as a lancer and then decide to at level 15 that I want to be a conjurer instead should I completely start over again so that I start off as a conjurer or can I just swap my weapon and that be that? I mean is there a boost to the job you choose when creating your character?
#2 Jul 31 2012 at 4:34 PM Rating: Good
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Not really, in fact leveling multiple classes up is a good way to get abilities that you can use on other classes. There really is no advantage to starting out as a certian class, though I would definitely start with a DOW or DOM class because otherwise the intro quest itself is kinda annoying (tried starting the game as fisherman once and took 20 mins to finish the intro fight).

Edited, Jul 31st 2012 6:36pm by TheFrozenKing
#3 Jul 31 2012 at 4:41 PM Rating: Good
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Sorry, but what is a DOW and DOM? I just started the game Sunday so I have no idea what the different abbreviations mean. But what your saying is there's no benefit to picking a class at creation and just sticking to it? (Like it won't be more powerful than my conjurer at it's level would it?)
#4 Jul 31 2012 at 4:45 PM Rating: Good
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DoW is Disciples of War, it means classes/jobs like Gladitor, Pugilist, Marauder, etc. DoM is Disciples of Magic, which are Conjurer and Thaumaturge. Basically what I'm saying is I wouldn't suggest starting off with a Crafter job (Disciples of Hand) or a Gathering Job (Disciples of Hand) because the intro quest can be a little annoying if you do. And yeah there is really no benfit from starting off with one class over another in general. The key to this leveling system is to level multiple classes eventually anyway. Just grab whatever weapon for the class you want to start and become it.

Edited, Jul 31st 2012 7:11pm by TheFrozenKing
#5 Jul 31 2012 at 4:49 PM Rating: Good
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/facepalm yeah DOW and DOM seems pretty obvious now that you've said it lol. Thanks, I thought that maybe there was some benefit to the job you pick at creation. I got stuck on the Beckon of the Elemental Quests and the stupid wood spirit pretty much 3 shots me so I thought it might be easier to do it as a conjurer instead since I could heal and buff myself. Thanks for the help.
#6 Jul 31 2012 at 4:55 PM Rating: Good
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No problem, and you can go ahead and start leveling conjurer (just find a weathered cane and equip it to become conjurer). Once you get a few levels you'll be able to use some of it's spells like cure and protect on your current job (the higher you are the more abilites you can equip from other classes). Another good one to get at low levels is the Puglist ability Second Wind, which it gets at 6. It's a pretty potent cure that doesn't take MP but the recast time on it is quite a bit longer.

Edited, Jul 31st 2012 7:32pm by TheFrozenKing
#7 Jul 31 2012 at 5:35 PM Rating: Good
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Beckon of the Elementals is the level 15 quest? Get Conjurer buffs and use that to heal/buff the support NPCs. Let them do the work.
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#8 Jul 31 2012 at 6:45 PM Rating: Good
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Yeah that's what I had in mind after I died a good 17 times trying to do the quest (it is literally impossible I do not see how anyone could do this quest unless they are like 10 levels above 15 it's ridiculous), but I had planned to get the conjurer up so I could heal myself but then it seemed like conjurer seems to do a lot more damage than lancer.
#9 Jul 31 2012 at 8:10 PM Rating: Good
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Don't bother fighting it at all, you'll get beaten to a pulp. Get a basic cure spell, an ether or two, and Protect and get to buffing!
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#10 Jul 31 2012 at 11:12 PM Rating: Decent
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Lol sorry for the continuous noob questions but what's an ether? The last time I played any FF game was 7 (Or maybe not, which one has the gun blades? Cuz that'd be the last one) Is that an MP potion (I think)?
#11 Jul 31 2012 at 11:39 PM Rating: Good
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Yes, an ether is an MP restoring potion and the FF with gunblades was FF8. :)
#12 Aug 01 2012 at 12:41 AM Rating: Default
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Lol for some reason I was thinking it was 9 >.< but 7 and 8 are the greatest FF games ever (Although I did play a bit of 10 now that I think about it and it was pretty good too [Auren's a beast]). Are there Auctioin House type deals that I can buy these ether's from or will I have to search player vendors to find them? Also I think I should just level up to like 20 or something because this stupid beckon of the elemental quest is ridiculous the stupid friendly npc's run away even though I'm keeping them at full then the thing turns on me and freaking 2-3 shots me, I have no idea what that kid with the ! is doing because whenever the spirit switches to earth, water, and whatever I pick the one he switched to and spam click on myself the scroll thing but nothing happens, I also read that muggels come out and help you but the muggels must hate me cuz they never come out.
#13 Aug 01 2012 at 2:03 AM Rating: Good
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Don't keep them full. Let them get hurt, let them hold hate. Keep them enough to stay alive.
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#14 Aug 01 2012 at 1:29 PM Rating: Decent
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The friendly NPC"s start running away at half HP though and it seems to only take 3-4 hits to get them to that halfway point. I had to constantly spam cure to try to keep them from running away and it seems like if 2 of the 3 npc's run the spirit targets me and just destroys me.
#15 Aug 01 2012 at 10:06 PM Rating: Excellent
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Caillron wrote:
The friendly NPC"s start running away at half HP though and it seems to only take 3-4 hits to get them to that halfway point. I had to constantly spam cure to try to keep them from running away and it seems like if 2 of the 3 npc's run the spirit targets me and just destroys me.



Caillron.

I'll advise you to completely ignore the other posters for a moment.

I'll be frank with you. You do not have to draw your weapon ,or even cast a spell to win that particular fight.
For the level 15 Gridanian quest, let your allies do all the fighting, and simply pay attention to the element the spirit becomes.

Once that element shifts, go to the Horned Kid and tell him what element to attune the resistance to.
Do this continually and your allies, even if they are defeated, will drop in and out of party and maintain constant pressure on the elemental, eventually defeating it.

The reason behind this is because the first quests designed in this game were designed with DOH and DOL jobs in mind. If you were say a Fisherman, and you were doing this storyline quest, you had no way to fight. The game was designed early so that even these jobs could beat these fights, making disciples of War and Magic completely unnecessary and often detrimental to them - this quest in particular standing as the example to that point.

In 2.0, the storyline will be centered around the disciples of war and magic. You'll have to have one leveled to progress through the main story. Disciples of Land and Hand will have their own side-quests just like the other classes will, and they will be more directed towards their stories. But you're encountering an old relic of a quest, so you have to play by it's strange rules.

Do not engage the elemental, do not support your allies. Let the Wood Wailers fight the spirit and you help the summoner kid do his thing properly. That's the guaranteed way to win.

Edited, Aug 2nd 2012 12:07am by Hyrist
#16 Aug 02 2012 at 1:57 AM Rating: Decent
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Thanks Hyrest, but I actually managed to finish it (after 30 attempts and leveling up 3 levels higher than was necessary). I think I did try what you were saying once because I had read it elsewhere, after doing some online research before posting it here, but the spirit would target me when the three npc's ran away. No idea why but it seems if there are no friendly npc's up he targets you even if your are as far away as possible without leaving the quest area. I had to level up my conjurer and just sit there spam healing the npc's, so I've decided to stick with the caster jobs instead of the lancer since I'll be able to heal myself and do some more damage at range before the mob reaches me. Thanks for all the advice it was very helpful.
#17 Aug 02 2012 at 6:06 PM Rating: Good
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No offense to the OP, but this is why SE needs to make the FAQs and such they've revamped on the lodestone... more obvious
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