Well, there is a lot of speculation, and not much direct detail as of yet. However, based on some interviews, the Letters from the producer, and what I have seen in current game play, I will try and answer some of your questions:
- If you purchased 1.0 you will be able to download 2.0 for free. So, there should be no worries there.
- Combat changes have been spread out over the last year. As of now, every combat class has 20 abilities (at level 50). 10 from their Class, and either: A) as a class 10 from any other classes, or B) 5 from the main or secondary sub class, and 5 from their job (if they are on a job). This gets a little complex, and I would recommend reading up on the new Jobs. Currently the combat redesign is similar to 11, but really not the same. Targeting is currently broken, but we are expecting a fix to it in 2.0. Mobs still have legacy abilities, so we don't know how that will impact things until that is changed... Currently there is an auto-attack based off your weapon, and a series of abilities that become available based on TP (same as 11), however, now, once you trigger an ability, you can gain the ability to perform another action for zero tp as a weapon skill. In 2.0 they are talking about bringing back Battle Regimens so that people can perform party skillchains. Right now it is single player only. They still have incapacitation, which allows you to get specific drops from some mobs, and disable others. Handy in a lot of situations (especially if you need to farm horns...). To get an idea of how the battle plays out, I would recommend looking up any of the youtube videos of a Garuda fight (or ifrit extreme), as these are some of the more complex fights, and you can see the best in player interaction there
- No, it does not mean it will remove spawn camping, or exp parties. There are still going to be roaming mobs, but, considering the current aggro and movement for mobs, the camping is not the same as 11, nor is the general fighting (you typically do not fight 1 mob, but rather 4-8 mobs at a time). At lower levels, and single player 1-2 at a time is necessary to stay alive, but 30+ you are looking at getting as many mobs as you can together, and killing them. This causes issues with Paladins, since, while they have great AoE hate management, they have no AoE damage, leaving them horribly below the damage curve, and only good for about 10 seconds in a 30-45 second fight
All and all, if you quit the game at launch, the current game is completely different than the game you walked away from. However, since it is getting so close to shutdown of the old server, if you don't care for any of the legacy stuffs, I would say, look to youtube for some video's showing combat with:
King Moogle Mog
Nael (I can't remember the name of the quest, but the current last GC Fight).
Also, look up information on Grand Companies
I think you will be pleasantly surprised at how much the game has grown from that steaming pile of "What is this?"
As for the Video, they did warn people the rendering engine wasn't ready yet... They are not expecting to have it ready until September. So, I wouldn't expect any game play videos until around then. Edited, Aug 3rd 2012 8:25am by rfolkker