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A Realm Reborn question.Follow

#1 Aug 03 2012 at 6:56 AM Rating: Good
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Hello Zam members!,

I haven't touched FFXIV since about a week after launch b.c of disappointment, nor have I been to Zam since then. I heard from a random forum link, about a re-launch of XIV. This excoted me beyond velief, because I was insanely hyped and hopeful for the initial launch. I watched the trailer and fell back into hope mode.

My questions:

- I know 1.0 ends when the beta starts, so I will not be coming back as it would be sort of useless to not wait for 2.0, but does 2.0 just completely update 1.0 so I could re-buy it cheap now, as opposed to wgen it comes out?

- I cannot find and factual evidence on the combat changes. Is it going to play more like ffxi, or are they planning on bringing it up to newer MMO control styles? (WoW, Rift, ToR, etc)

- I know they plan on making it more of a quest grind (which I honestly do not mind), Does anyone know of that means completely removong the aspect of spawn camping for leveling as well?

My apologies for any errors, typing on my phone is tedious.

thank you
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FFXI- (long)Retired: 75 WAR/DRG/SAM SJ PLD/NIN
WoW- Retired: 90 Tank monk, 90 Tank Druid, 85 Tank DK, 85 Tank War, 85 everything else.
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#2 Aug 03 2012 at 7:24 AM Rating: Excellent
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Well, there is a lot of speculation, and not much direct detail as of yet. However, based on some interviews, the Letters from the producer, and what I have seen in current game play, I will try and answer some of your questions:
  • If you purchased 1.0 you will be able to download 2.0 for free. So, there should be no worries there.
  • Combat changes have been spread out over the last year. As of now, every combat class has 20 abilities (at level 50). 10 from their Class, and either: A) as a class 10 from any other classes, or B) 5 from the main or secondary sub class, and 5 from their job (if they are on a job). This gets a little complex, and I would recommend reading up on the new Jobs. Currently the combat redesign is similar to 11, but really not the same. Targeting is currently broken, but we are expecting a fix to it in 2.0. Mobs still have legacy abilities, so we don't know how that will impact things until that is changed... Currently there is an auto-attack based off your weapon, and a series of abilities that become available based on TP (same as 11), however, now, once you trigger an ability, you can gain the ability to perform another action for zero tp as a weapon skill. In 2.0 they are talking about bringing back Battle Regimens so that people can perform party skillchains. Right now it is single player only. They still have incapacitation, which allows you to get specific drops from some mobs, and disable others. Handy in a lot of situations (especially if you need to farm horns...). To get an idea of how the battle plays out, I would recommend looking up any of the youtube videos of a Garuda fight (or ifrit extreme), as these are some of the more complex fights, and you can see the best in player interaction there
  • No, it does not mean it will remove spawn camping, or exp parties. There are still going to be roaming mobs, but, considering the current aggro and movement for mobs, the camping is not the same as 11, nor is the general fighting (you typically do not fight 1 mob, but rather 4-8 mobs at a time). At lower levels, and single player 1-2 at a time is necessary to stay alive, but 30+ you are looking at getting as many mobs as you can together, and killing them. This causes issues with Paladins, since, while they have great AoE hate management, they have no AoE damage, leaving them horribly below the damage curve, and only good for about 10 seconds in a 30-45 second fight


All and all, if you quit the game at launch, the current game is completely different than the game you walked away from. However, since it is getting so close to shutdown of the old server, if you don't care for any of the legacy stuffs, I would say, look to youtube for some video's showing combat with:
Castrum Novum
Dodore
Great Buffalo
AF NMs
Strongholds
Aurum Vale
Cutters Cry
Garuda
King Moogle Mog
Ifrit
Nael (I can't remember the name of the quest, but the current last GC Fight).
Hamlet Defense

Also, look up information on Grand Companies
Materia
AF
Relic Weapons
Darklight gear

I think you will be pleasantly surprised at how much the game has grown from that steaming pile of "What is this?"

As for the Video, they did warn people the rendering engine wasn't ready yet... They are not expecting to have it ready until September. So, I wouldn't expect any game play videos until around then.

Edited, Aug 3rd 2012 8:25am by rfolkker
#3 Aug 06 2012 at 5:56 AM Rating: Good
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68 posts
Sorry for the delayed reply, but thank you very much for the information. It looks like I have a TON of reading to do, lol.
____________________________
FFXI- (long)Retired: 75 WAR/DRG/SAM SJ PLD/NIN
WoW- Retired: 90 Tank monk, 90 Tank Druid, 85 Tank DK, 85 Tank War, 85 everything else.
(I love to tank)
#4 Aug 06 2012 at 1:35 PM Rating: Good
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34 posts
I have a question on v2.0 as well, having been away since October or so of last year (right after the release of their game update plan).

Has any mention been made of lowering or optimizing the spec's required to play the game?

Thanks!
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#5 Aug 06 2012 at 1:38 PM Rating: Good
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The 2.0 requirements will be easier/lower than the current version. They want to have the same graphics shown for all consoles, but have less characters rendered on-screen simultaneously if you have a lower-end PC.

From what I understand, they showed FFXIV 2.0 running on a lower-end laptop at E3 behind closed doors, and it was unoptimized.
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#6 Aug 07 2012 at 7:30 AM Rating: Good
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UltKnightGrover wrote:
The 2.0 requirements will be easier/lower than the current version. They want to have the same graphics shown for all consoles, but have less characters rendered on-screen simultaneously if you have a lower-end PC.

From what I understand, they showed FFXIV 2.0 running on a lower-end laptop at E3 behind closed doors, and it was unoptimized.


I have also skimmed over several sources confirming this. In one interview they specifically said they wanted it to resemble the way WOW plays, reaching a broader scope of PC gamers. I think that coupled with the release of FFXIV on the PS3 will create quite a large player-base :)
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