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Gameplay changes that made you cryFollow

#1 Aug 06 2012 at 8:27 PM Rating: Excellent
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Alright, so..overall I'm happy with dare I say most of the changes to the game since Yoshi took over but there is one thing that saddens me, one little change that will not allow me to turn that frown upside down, what is it you ask?

Movement interrupting casts, it felt so right and dynamic to be able to cast while running around and really gave the game a special something I miss it so...

Agree? Disagree? Any changes that make the tears flow?
#2 Aug 06 2012 at 9:44 PM Rating: Excellent
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I believe they should have gone with it either extending cast time or lowering the potency of the spell if running. I wouldn't mind if some spells you could move and some you had to stand still to channel it.

I hate, hate, hate that on my screen I look like I'm standing still but I get the "You cannot cast spells while moving" message.

However I do understand partially why they did it. It might be OP for a DoM to move and cast, especially when PVP comes out.
#3 Aug 07 2012 at 12:04 AM Rating: Decent
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I agree with both posts. I like casting while moving but I do think it would be too OP in PvP and even PvE scenarios where the mage can just kite and nuke at distance.
#4 Aug 07 2012 at 8:16 AM Rating: Default
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For me, it's also an aesthetic thing. In a world such as this, doesn't it make sense for us to be able to cast while moving? And aren't most of the characters we see in cut-scenes doing some sort of movement while casting?
#5 Aug 07 2012 at 8:33 AM Rating: Good
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I can see both sides of the fence. It makes sense that Mages be somewhat limited in thier ability to dps, such that melee's need to be close to a mob to deal damage. In essence it almost balances things out. If you also look from a "lore" aspect a majority of magic spells require an immense amount of concentration which usually forces them to stand still to enter that state.

I am not defending the decision to take away casting while moving but rather bringing forth another point of view. I would be ok for there to be spells that do minor damage while moving, but it really doesnt make sense to just wing off high damage spells while skipping around the landscape.
#6 Aug 07 2012 at 8:34 AM Rating: Decent
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Sorry Yelta I copied your post somewhat. I must have missed it in the thread.
#7 Aug 07 2012 at 8:38 AM Rating: Good
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levauron wrote:
I can see both sides of the fence. It makes sense that Mages be somewhat limited in thier ability to dps, such that melee's need to be close to a mob to deal damage. In essence it almost balances things out. If you also look from a "lore" aspect a majority of magic spells require an immense amount of concentration which usually forces them to stand still to enter that state.

I am not defending the decision to take away casting while moving but rather bringing forth another point of view. I would be ok for there to be spells that do minor damage while moving, but it really doesnt make sense to just wing off high damage spells while skipping around the landscape.


You make a valid point, I mean lore-wise, if you look back at previous FF titles (all the way back to cookie-cutter turn based battles), a mage always had to hold their position while casting a spell. Even in modern games like FFXIII, you'll notice that spell casting is primarily a stationary action.

Movement during casting seems like it'd be an advanced skill to master. Perhaps it can be something unlocked at later levels as a sign that you have "matured" as a mage.
#8 Aug 07 2012 at 9:38 AM Rating: Good
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Reducing the party size from 15 to 8.

I think they should have kept it at 15, and only had it limited to 8 people for raids, storyline content and what have you. Could have made for some interesting open-world content.

However, they did say there will be alliances in 2.0, so...
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#9 Aug 07 2012 at 2:00 PM Rating: Excellent
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I miss the curious goats and such. I know for some they were a pain but I liked having to choose what ability I used so I didn't aggro the nearby mobs.
#10 Aug 07 2012 at 2:04 PM Rating: Decent
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levauron wrote:
Sorry Yelta I copied your post somewhat. I must have missed it in the thread.

Hehe, no problem. I don't mind when someone agrees with me ^^

Oftentimes magic users in books and movies have to concentrate while casting spells so it just seems to make sense that you can't be running full tilt across a room while reciting a complicated incantation or whatever.

OMG 200 posts?


Edited, Aug 7th 2012 4:05pm by Yelta
#11 Aug 07 2012 at 3:14 PM Rating: Default
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Most MMOS dont have running while casting, SE made the right choise
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#12 Aug 07 2012 at 8:43 PM Rating: Good
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Yelta wrote:
I miss the curious goats and such. I know for some they were a pain but I liked having to choose what ability I used so I didn't aggro the nearby mobs.


Indeed; it's all the watering down that has made me /cry.
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#13 Aug 07 2012 at 10:51 PM Rating: Excellent
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I really didn't like how they cut down on the spell list for DoM classes. It almost doesn't feel like Final Fantasy anymore without at least 3 pages of spells to scroll through.

Edited, Aug 8th 2012 12:52am by reptiletim
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#14 Aug 07 2012 at 11:56 PM Rating: Excellent
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One of the things I liked the most on ffxiv was that crafting involved a bit more than just click a button and see what happened. I think that it was sad to see they are now focusing much more on battle content instead.
#15 Aug 08 2012 at 2:01 AM Rating: Decent
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I cried tears of joy when they added auto-attack. The old combat system was godawful.
#16 Aug 08 2012 at 12:29 PM Rating: Decent
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Solonuke wrote:
One of the things I liked the most on ffxiv was that crafting involved a bit more than just click a button and see what happened. I think that it was sad to see they are now focusing much more on battle content instead.


I agree, but at the same time, they have to clean things up in the right order. I think they are focusing on what people will spend most of their time doing at first (fighting), and once that reaches a happy medium, they'll jump back to some more in depth details like crafting. This is a typical progression for most MMO's, they start small and perfect details one at a time.

Even Everquest, WOW, etc. had to go through something like this.
#17 Aug 08 2012 at 6:19 PM Rating: Default
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Auto attack made me quit the game. I couldnt find any joy in playing my character anymore.
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#18 Aug 08 2012 at 7:18 PM Rating: Good
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tpgsoldier wrote:
Auto attack made me quit the game.


That terrible manual-input combat system made me quit the game.

http://www.youtube.com/watch?v=_g-cHv11hCY

Notice the buggy stamina gauge, the buggy skills that don't work, and the constant input lag. If you check my connection at the top, you'll see I wasn't lagging either. That was on a normal day. Auto-attack is probably the best thing that could've happened for the game, and I've been subbing ever since they added it. If they would've stuck with the old combat system, not even 2.0 would've brought me back.
#19 Aug 08 2012 at 7:36 PM Rating: Decent
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tpgsoldier wrote:
Auto attack made me quit the game. I couldnt find any joy in playing my character anymore.


Auto attack made you quit the game... but not before you had every single class leveled to 50....
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#20 Aug 08 2012 at 9:36 PM Rating: Good
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nekroturkey wrote:
Auto-attack is probably the best thing that could've happened for the game, and I've been subbing ever since they added it. If they would've stuck with the old combat system, not even 2.0 would've brought me back.


Auto attack vs the previous system... It's better, but better like getting punched in the face with a fist vs brass knuckles. Both are still pretty painful.
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#21 Aug 08 2012 at 9:50 PM Rating: Good
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FilthMcNasty wrote:
nekroturkey wrote:
Auto-attack is probably the best thing that could've happened for the game, and I've been subbing ever since they added it. If they would've stuck with the old combat system, not even 2.0 would've brought me back.


Auto attack vs the previous system... It's better, but better like getting punched in the face with a fist vs brass knuckles. Both are still pretty painful.


I don't think auto-attack is all that painful, but I agree with you about the old combat system being the equivalent of a punch to the face with brass knuckles. It was torturous, at least in my experience. Auto-attack might not be the best solution, but I can at least play the game now, which I couldn't do before (as shown in the video).
#22 Aug 08 2012 at 9:55 PM Rating: Decent
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ChaChaJaJa wrote:
tpgsoldier wrote:
Auto attack made me quit the game. I couldnt find any joy in playing my character anymore.


Auto attack made you quit the game... but not before you had every single class leveled to 50....



Yep I liked the game before auto attack and didnt like it afterwards. Me having several classes to 50 with manual attack is proof of my dedication to the game pre auto attack.
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#23 Aug 09 2012 at 3:47 AM Rating: Decent
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Both of the attack systems were/are junk imo. I don't know how many times I pleaded with them to add attack queuing, which would have been way better than either.
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