Your entire post is a meandering drabble of stupidity. So let's break it down.
I have no rose-colored glasses about FFXI. It was a deeply flawed game right from the beginning.
Yes, you do: your glasses are so damned rose-colored you're seeing 16-bit.
And here we disagree: FFXI was a boring, grinding game. It wasn't, however, flawed
as FFXIV was upon launch. FFXI worked even if it wasn't as enjoyable now as it was then.
However, taking on challenging mobs with poor gear DID require skill. It required good teamwork. Was that as true for a job like MNK that whiffed until it got TP as for a class with a more diverse skill set? No. But it was overall a challenge of coordinating enmity to survive what a single tank could not, coordinating magic bursts, avoiding links, and smart pulling, to name a few things. It was in many ways as challenging as many of FFXI's boss fights. Contrast this to the average modern MMO, and no such challenge exists.
Oh, you mean the tank and spank fights? Because that's pretty much what *EVERYTHING* FFXI revolved around. And if it wasn't T'n'S it was kited to death.
Oh yeah, really skillful there, let me tell you. That's some really advanced teamwork: running around in circles using pathing "exploiting" (and I use this very, very loosely) so that you can avoid as many hits/spells as possible. FFXI boss fights are the most basic of encounters.
They were then, they are now. Tight tuning of numbers doesn't change the basic fact -- that you wish to avoid admitting even though it is true -- that the fights themselves are incredibly basic.
FFXI's difficulty level is as Fisher-Price as World of Warcraft. The only thing that was ever
challenging about FFXI's boss fights were actually landing the damned tag when they spawned. Denying this doesn't make it any less true and trying to pass off group-required leveling as "more challenging" is utterly pathetic.
Skill only exists in these games in relation to statistics.
If you go at a challenge with poor gear and choose over-leveled prey, then that requires combat skill even if it's not smart play. Most any recent MMO has relied too heavily on single-player skills which could easily fall into simple rotation and could be played optimally with little forethought. FFXI is one of few that required full group-play dynamics early on. Had they capitalized on those qualities, they would have had a game that sucked on the same level as every nearly other game in most departments, and really shone in one of the most important ones. Even though most of these games require little genuine novel strategy, they often require a refinement in execution, which when coupled with group play, presents exponentially scaling possibilities for challenge.
Skill in FFXI consisted of writing a macro to swap gear for an action.
The rest of the paragraph tries to play up the fact that leveling consisted of "auto-attacking a monster to death with very little player input". No skill involved; basic group building isn't a damned skill
Pure and incorrect
Try taking on a monster 20 levels above you in a game like WoW or SWTOR. Whether or not you win or lose-- and you will probably lose-- depends primarily on the RNG. The same is true of FFXI, but in FFXI you wouldn't be solo to begin with. Managing that same feat with a party in FFXI is potentially doable with skillful execution. No one would try because 200 xp wouldn't be worth it.
"HAI GUYZ IMMA SAY THAT ITS OK TO GROUP UP TO KILL A HIGHER LEVEL MOB IN MY NOSTALGIC MMO BUT NOT OK FOR THE OTHER ONES MMKKTHXBAII!!!!! IF IT NOT FFXI GROUPING UP DUN COUNT!!1111!!11"
So I must stand emphatically by my earlier statements.
Too bad they're incorrect.
And I still stand by the fact that you clearly don't understand what you're typing nor do you understand that about which you speak.
Back to OP, after looking at the higher fidelity footage posted yesterday it does look immediately more responsive, and hopefully it actually feels that responsive as well. The actual look of the area the footage was shot showed an area that had more warmth and inviting look than anywhere currently in FFXIV.
I'll be glad to give this another shot when it launches. I doubt it'll get the massive numbers some people are foolishly banking on, but I hope it does at least attractive a playerbase equal to FFXI at its height (500-600K).
I remember prior to XIV 1.0 release when the forums were buzzing with WoW players tired of their game and thinking about switching to XIV when its released.
At the time you could clearly witness of two sides: XI players that were like "we want a XI-2, xp in groups onry, also we love our mature community so WoW kiddos" etc, and the other side was said WoW players that were posting many suggestions, and also complaining because well, XIV wasn't basically WoW 2. One of these complaints was that you couldn't jump in XIV! (don't even get me started on how ridiculous I think it is).
Anyway, seeing the gameplay footage and how much the characters are non-stop jumping arround like retards makes me seriously wonder if it's not a hint to WoW players, or "new schools" mmorpg players in general, to really make sure everyone understands you can now jump! (weee!)
Freedom of movement and not feeling like a stiff drone is never
a bad thing. If people jumping seriously bothers you that much, you're the one with issues
. Edited, Aug 19th 2012 3:11pm by Viertel