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will everyone start fresh with 2.0 ( a FF reborn )Follow

#1 Aug 15 2012 at 11:14 AM Rating: Good
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hello i was wondering if anyone knows if everyone level will start from scratch with the new 2.0 aka reborn?

i see a lot of people getting mad at this, but personally besides the crafting and gathering the game has gone through a lot of abusing techniques and things such as power leveling which pretty much was abused to ****? Am i alone on this or hoping the game will be done completely different that means the people also will have to work for their levels instead of starting 2.0 with every single job/class at maxed level?
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#2 Aug 15 2012 at 11:22 AM Rating: Good
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Nope. And if they did say they would wipe all the progress, I wouldn't play.

But Yoshi has said that there wouldn't be any character wiping. However, they have said that will open up fresh servers for people who want the starting-anew experience.
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#3 Aug 15 2012 at 11:27 AM Rating: Excellent
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You're not alone in your thinking. Many people are considering starting over at 2.0's release and, in fact, there will be servers created where only new characters can play.

I think that the relaunch of a game would face many (more) difficulties because of a mostly level-capped, multimillionaire playerbase. All of the low-level areas will be plowed through in a matter of minutes, making their commodities instantly worthless, and the massive surplus of money will recreate a hyper-inflated economy from relaunch day one.

I say let those who already earned their gil (or botted it) have it, let those who trudged through their levels (or power-leveled) keep them, but let me made a wide berth. The goal is to have a new world to explore and to wonder about, not to sit high upon my pile of digital resources.
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#4 Aug 15 2012 at 2:10 PM Rating: Good
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Most likely, I will create a completely new character for 2.0 and start over. I played beta, and then 1.x off and on as the urge hit me. With the release of 2.0, I want to start fresh as if this is a whole new game.

From the screenshots and video, it looks pretty sweet - I am stoked.
#5 Aug 15 2012 at 2:59 PM Rating: Good
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Being a Legacy player, I will have the oppertunity to create numerable side characters to 'start fresh with.'

Lin, however, will also be able to continue her story, which I find to be awesome beyond measure, especially given the gameplay video.
#6 Aug 15 2012 at 3:16 PM Rating: Good
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Going to do the same as Hyrist. I've been waiting a long time to try a male mi'qote, so that's likely going to be my "fresh" character at 2.0 relaunch.

In the meantime, I'm working slowly on getting most crafts at 40+ and all combat jobs at 50 on Cloe.

Who's going to be my "main" character once the dust settles is something only time can tell.
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#7 Aug 15 2012 at 5:33 PM Rating: Good
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I will be starting over on a fresh server.
#8 Aug 15 2012 at 5:39 PM Rating: Good
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i almost forgot to add the economic problems the game was/is facing a lot of players are like multimillionaires and economy its all messed up this is another thing that can not be ignored.

i can safely say at least on my server but i am positive its similar elsewhere that over 50% player base has almost all class capped if 2.0 opens up they will plow through everything etc. The worst part is a lot of the player base has abused the powerleveling/bugs/glitches over the 2 years the game has been out and not addressing this will create a lot of problems for people. In all honesty the game pacing was fine i even said to myself it was a bit too easy, but as soon as xp chaining and powerleveling was opened to abuse it killed the entire game for me personally.

They should just release game fresh and give some kind of rewards for all the hard work people put into the game so they won't be mad. At the very least the crafting and gathering but not the jobs/classes.
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#9 Aug 15 2012 at 5:56 PM Rating: Excellent
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Why do that when people want to have their leveled classes and unique storylines to come in from?

Players want to have their battle-hardened characters survive the 7th umbral era storyline and make it to A Realm Reborn to face the new challenges with all the spoils they've earned intact.

You, as a new player, have an option to bypass the negatives that come with giving them that option, by chosing a server that does not have these Legacy Players on it. Nothing that happens with them will have an impact on you because they will be unable to roll or move these characters onto these 'fresh start' servers at launch.

With this option here to accommodate you, why enforce a restriction on those who've already established their own identity and story in game?

For all who want to see this game released fresh, it will be just for them. For all those wanting to continue the story that began with a mysterious song in the wilderness, and hit a climatic chapter ending with a meteor striking their homeland, or even people who want to join into an already established community, they have that option to.

It truly is the best of both worlds here, unless you have some other pressing reason to force a reset. I don't see it.
#10 Aug 15 2012 at 5:59 PM Rating: Decent
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I played specifically knowing that it wouldn't be wiped. During the Beta, I knew my char would be wiped so I only lvled to 10 then explored. I'm seeing in your sig you have a lvl 11 and a lvl 3. It was your choice not to play. I suffered through it. (literally... I had to take 2 month breaks because it was bad)
I keep hearing this lvling too fast thing. My char was the first GLA to 50 on the server so I know how bleak that random exp was. Then came the easier lvling AKA Coblyns, leve spam, and now the current system. It was my choice to lvl up during random exp to get there first so I have no right to complain that people came at just the right time when it was easy.
You're acting like they won't have new jobs in the future. I am looking forward to the lvling to cap experience on some new jobs then. When it launches, I can explore!!!! When I started FFXI on the launch of ps2's version I saw how some people who were playing longer, who had a head start AKA the JP and PC players, had a vast financial advantage. This time, the game was released world wide to all (or most). Like I said, you didn't take the chance because the game was pretty bad, that's fine. Punishing the players that supported the game? No bueno!
#11 Aug 15 2012 at 6:16 PM Rating: Good
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To play the game for the last two years and to be a paying subscriber for the last year, it would be a big slap to the face for S-E to go and wipe all my progress and slap the faces to me and all of us to stuck with them through all the crap we had to go through.

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#12 Aug 15 2012 at 6:40 PM Rating: Decent
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Sorry to burst your bubble, but they won't wipe any current characters. There will be fresh new servers, enjoy them at your own discretion. The current servers will be as is, and there will be an influx of people onto them as well since the economy is not "broken" but rather "established". Please come back at launch and report back to me how the crafters will be exploiting you on fresh new servers, simply because there are only like 5 guys at cap making all the items for the entire server :) like v1.0 launch.
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#13 Aug 15 2012 at 7:22 PM Rating: Good
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"You, as a new player, "
"in your sig you have a lvl 11 and a lvl 3"
I haven't updated my sig in ages since i started playing the game. would post my account if it would please some people gunning around here lol.

who said i was a new player...? a lot of people from my linkshell and friends for a logn time who have been with me since ff11 ps2 release have similar complaints, as a matter of fact more than 75% of my own friend list all quit the game after all the powerleveling and game bugs/glitches abuse that went on and still go on today. This is nothing new i was assuming.

I am not asking to punish players but servers are already plagued with more than half of people like this not to mention messed up economy as stated before, if they leave as it is nothing would be done for sure on future to adjust or fix it, its like a cancer only way to clear the plague its to start it new and hopefully learn form their mistakes.

I don't want to open a can of old news and issues but powerleveling and a lot of other things completely ruined ff14 for a ton of players who actually want to earn/heck ill even say play the game and not have a lot of cheaters roaming around which is what a ton of players are today. I don't understand why would they get mad at, instead of cheating their way in the game they actually have to earn heir things.---->completely off topic i was almost sure the topic of cheating has been bled dry in forums already.

P.S- RMT are also completely ruining servers for a long time as well specially since game was f2p before and they had tons of them roaming around and the harm was done already. Only way conceivable to fix its fresh up servers/fix problems/bans for rmt/etc, and reward players with in game stuff or a modified version of what they used to have.

Edited, Aug 15th 2012 9:25pm by KingAlkaiser

Edited, Aug 15th 2012 9:25pm by KingAlkaiser
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#14 Aug 15 2012 at 7:35 PM Rating: Decent
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You keep mentioning/implying that people used bugs/cheats to get to where they are?

Only three come to mind:
1/ RMT spam Godwin Goodgoat. This does need to be fixed, but that doesn't justify wiping everyone clean.
2/ The infamous BLM burn Garuda. That was an oversight from the Development Team.
3/ Abandoning leves back in 2011. This too was fixed and changed to discourage players from this.

Powerleveling isn't broken, or as broken as you keep making it out to be. You can get a similar pace by having rested EXP and doing leves.
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#15 Aug 15 2012 at 8:02 PM Rating: Decent
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I'll likely be starting anew. If you had asked me months ago I would have likely said no way, but I am going for an experience I feel I really did not get when I first started 1.0. It most certainly wasn't all bad, and the best part of it was the chance to met some really awesome people.

2.0 will be a new start for me and a chance to re-experience the storyline, most of which I've probably forgot. There will be a healthy amount of new and restart players to meet, and experience new adventures.


I think it's good they are not forcing anyone to restart, however I believe we'll see a good number of people start fresh.

Edited, Aug 15th 2012 10:08pm by Baxtergourme
#16 Aug 16 2012 at 1:42 AM Rating: Decent
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KingAlkaiser wrote:
I don't want to open a can of old news and issues but powerleveling and a lot of other things completely ruined ff14 for a ton of players who actually want to earn/heck ill even say play the game and not have a lot of cheaters roaming around which is what a ton of players are today.


I hear this often, but I'm not putting two and two together I guess. How exactly does another player leveling their character up quickly have an impact on the game for you?
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#17 Aug 16 2012 at 2:39 AM Rating: Good
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I hear this often, but I'm not putting two and two together I guess. How exactly does another player leveling their character up quickly have an impact on the game for you?


It sets a standard. If powerleveling all Jobs to 50 can be done in a week, raiding parties expect you to have multiple jobs leveled to 50 (see the pre 1.18? sentinel craze for the Ifrit fight). And rightfully so, since content difficulty scaling takes into consideration the average degree of character development (in this case: the percentage of players able to make use of the emergent benefits of having several jobs at cap).

If the world is filled with powerleveled multiclass superheroes, players who opt for a slower leveling speed, and thus for less cross-class skills, are rightfully considered comparatively weak. It's similar to the "legacy gil issue" that's been discussed to death.

Power in MMOs is relative; and if one approach to the game provides an immediate shortcut to more power, you either adapt, or you adapt to being an easy kill in PvP and the spare wheel in PvE.

Edited, Aug 16th 2012 5:02am by Rinsui
#18 Aug 16 2012 at 3:08 AM Rating: Default
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Rinsui wrote:
Quote:
I hear this often, but I'm not putting two and two together I guess. How exactly does another player leveling their character up quickly have an impact on the game for you?


Because it sets a standard. If powerleveling all Jobs to 50 can be done in a week, every raiding party will expect you to have all jobs leveled to 50.

All jobs are viable? When did that happen?

Seriously though, I never came across that in XI and you could literally cap all 20 jobs in a month if you had to. Kinda unreasonable to expect someone to have all jobs leveled up and geared and I wouldn't expect that if people started fresh, but maybe the community has changed. Maybe it's just another downfall of multi-class character games.
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#19 Aug 16 2012 at 7:37 AM Rating: Good
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I'll be restarting on a new server.

Not because of the $$ issue.
Not because of power leveling

Every time I log in as Hawkeye it will bring back memories of first coming into V.1, wanting something special, and basically being handed a ****.

Time to be reborn.

If V2.0 is good...I will be pleased. If not...SE can suck it.

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#20 Aug 16 2012 at 7:52 AM Rating: Good
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FilthMcNasty wrote:
Rinsui wrote:
Quote:
I hear this often, but I'm not putting two and two together I guess. How exactly does another player leveling their character up quickly have an impact on the game for you?


Because it sets a standard. If powerleveling all Jobs to 50 can be done in a week, every raiding party will expect you to have all jobs leveled to 50.

All jobs are viable? When did that happen?

Seriously though, I never came across that in XI and you could literally cap all 20 jobs in a month if you had to. Kinda unreasonable to expect someone to have all jobs leveled up and geared and I wouldn't expect that if people started fresh, but maybe the community has changed. Maybe it's just another downfall of multi-class character games.


First:

Powerleveling is not a standard. It's not even common practice in the game. A new player enters and most people encourage them to level normally. My last bit of game-play was in an EXP party in my mid 30s.

Second. The jobs all have moments they shine, and standing next to one another, they're very balanced, performance wise. Added with the idea that speed-running will no longer effect loot drops in dungeon raids, and the new limit system they've introduced, and jobs are going to be fairly exchangeable for their roles. I'm a little concerned on how the new combat system will effect the balance of the jobs.

Was there anything specific as far as balancing that you were concerned about, Nasty?
#21 Aug 16 2012 at 8:26 AM Rating: Decent
Honestly, 1-30 can be done very fast soloing leves. Then, 30-50 goes quick in parties or leves, powerleveling might be faster, but not by a whole lot. The meat of this game is starting to be in the story battles, dungeons, primal fights, etc. Se are doing them well too, they've all been really fun and fast paced. New servers wil be fun for about a week till people rip through everything and slowly get on par with other servers. I'll just do like others with legacy and make an extra char on a new server, while maintaining my current char for new content and such.

As for the economy, gil is nice, new gear is nice, but this game is far more about a proper strat then anything else. It's not like XI where you need phys reduction gear and magic dmg reduction gear,and this set, and that set. Does stacking certain stats help, sure, but not as crucial as xi where a gimp gear pld had 0 chance of tanking certain mobs. The youtube run of naked chars proves that it's not 100% crucial (vs ifrit lvl50).
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#22 Aug 16 2012 at 9:08 AM Rating: Excellent
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I have to admit, I am loving the PL arguement. That was a fad before people even realized it, and passed even more quickly.

The only people who are going to PL are the same people who find ways to get max level in everything, and lets be honest (especially on the new servers), they are a) going to be WAY under-geared (you can't PL a crafter or gatherer), b) groups who party level will do the same thing with regular parties, c) They still have to level their first classes the traditional way, d) They need to complete their Job quests, Grand Company Quests, e) They will not have access to the Faction Gear (and pre-craft, Pre-AF, Pre-Dungeon, this is the best gear you can get, and it is far easier to get than: Crafted, Dungeon, and AF, and obtainable 10 levels earlier, and is usable by more classes/Jobs).

And there are many other little bits that make the whole Power-Leveling on the new server strictly for the over-leveling End-Game only people. And literally, the only thing that would change (if leveling wasn't just as easy and far less boring) would be that it would slow them down, but they would still out-pace anyone who actually cared about playing through the game.

Anyways, yeah, I already started a new character on the same server, just to play with it (and in 1 month, I didn't get high enough to get my goobue horn on it... so it's questing for Choco for me:P). And I will probably start a character on a new server just to see what the world is like.

Needless to say, there is now enough in the game that at any level I have been able to stay far more busy than I have time for, and there is still stuff I haven't gotten done (I still need a CC win, and a Garuda win, and 1 more Gold Key NM for sure)...

It really is impressive, at this point how different the game really is. If it wasn't for all the glaring problems still in the client (random crashes, load issues, the Retainer system), it would actually be an impressive game in it's current state. With that said, I have grown attached to my character, and while I will miss it when the servers go down, I think I will skip out on the private beta, and maybe come back for a peak in the public beta, but really hold off for the release, so I can start redoing the storyline quests, and explore the new world (one of my first goals is always explore everywhere first).
#23 Aug 16 2012 at 10:06 AM Rating: Good
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FilthMcNasty wrote:
I never came across that in XI and you could literally cap all 20 jobs in a month if you had to.


So long as you were living off your savings that month, septuple-boxing with a dedicated powerlevel, and had two gallons of meth at your side, you certainly could.
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#24 Aug 16 2012 at 2:09 PM Rating: Decent
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I'm a little confused here. Why exactly is it a good idea to wipe the progress on characters that some people have spent almost two years leveling? Because your not one of the players that have been working at it that long? So instead of building yourself up your solution is to rip everyone down to your level?
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#25 Aug 16 2012 at 2:41 PM Rating: Good
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the issue is that having level capped gil-jillionaires running the servers in tight little cliques before the game goes live will be a turn off for people.

Also if they don't design the "fresh start" better than they designed launch, they are not going to keep many new players. (AKA they better have basic gear available at a reasonable price from NPCs etc) - if it is a repeat of Final Crafting-Monopoly XIV, you can bet your boots this game is finished for realsies.
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#26 Aug 16 2012 at 2:59 PM Rating: Default
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Olorinus wrote:
the issue is that having level capped gil-jillionaires running the servers in tight little cliques before the game goes live will be a turn off for people.

Also if they don't design the "fresh start" better than they designed launch, they are not going to keep many new players. (AKA they better have basic gear available at a reasonable price from NPCs etc) - if it is a repeat of Final Crafting-Monopoly XIV, you can bet your boots this game is finished for realsies.


These argumetns would be valid only if:

A, it wasn't craptasticly easy to gain levels. And B

B, It isn't craptasticly easy to gain gil.


Having large amounts of gil at launch means absolutely nothing to an economy that showers it at you. Are you afraid that some rare piece of equipment will be unobtainable? Then do the event in which it drops. Can't find a group? Use Group finder.

The systems that area already in place in this game sort of gut people's concerns right off the bat when it comes to "Omg it's so unfair that other people have done things before me!"

This isn't a game that supports exclusivity to only a select few, and the systems that did that in the previous version (such as speed runs) are going away. There would have to be some pretty extreme changes to the economy for you to be concerned by a few gil hoarders.

I'd say give it a shot. You get one character on every server even with the most basic subscription. If it's not to your liking, you can reroll elsewhere without even losing the character you have on that server. The fact of the matter is, you have your options in front of you. There will be 'fresh start' servers just like your requests, and there will be servers that support the continuity of the Meteor Survivors. No shame or harm in trying both or, from SE's perspective, supporting both.

Edited, Aug 16th 2012 5:00pm by Hyrist
#27 Aug 16 2012 at 3:01 PM Rating: Good
I've been curious to this as well, because as soon as I started playing FFXIV they announced ARR and I would have been annoyed with restarting, but at the same time I'm going to be curious to what it will be like to start from the beginning.
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#28 Aug 16 2012 at 3:05 PM Rating: Decent
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It's my opinion that it's quite nice to have the option for both, really.

I'll probably role a brand new character on a fresh server too to get a feel for how it will be like to start completely fresh.

Not sure what I'll be rolling, however. Any suggestions?
#29 Aug 16 2012 at 3:32 PM Rating: Decent
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Glad to hear they'll be creating "fresh" servers for the new PS3 (and some PC) players. My Linkshell and I will definitely be on one of these servers :) Hard to believe it's been 2 years already!
#30 Aug 16 2012 at 10:04 PM Rating: Default
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KaneKitty wrote:
FilthMcNasty wrote:
I never came across that in XI and you could literally cap all 20 jobs in a month if you had to.


So long as you were living off your savings that month, septuple-boxing with a dedicated powerlevel, and had two gallons of meth at your side, you certainly could.

Assuming you had one job at level 30 to be able to start getting stones built up, you could advance the rest of the jobs from level 1 to cap in around a month.

1-10 takes a few hours at most. 10-30 takes a few more hours than the first few. About 10 solid days of prep getting those other 19 jobs to level 30 and the rest is auto-pilot.The conquest and cruor you gain would easily cover your costs, the bulk of your time would be spent logged in but afk and if the stars alligned (conquest bonus, super kupowers, ect.) you could probably do it in less time.

*EDIT* Meth is optional Smiley: sly

Edited, Aug 17th 2012 12:06am by FilthMcNasty
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Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#31 Aug 16 2012 at 10:44 PM Rating: Decent
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Cthugga wrote:
I'm a little confused here. Why exactly is it a good idea to wipe the progress on characters that some people have spent almost two years leveling? Because your not one of the players that have been working at it that long? So instead of building yourself up your solution is to rip everyone down to your level?


Olorinus wrote:
the issue is that having level capped gil-jillionaires running the servers in tight little cliques before the game goes live will be a turn off for people.

Also if they don't design the "fresh start" better than they designed launch, they are not going to keep many new players. (AKA they better have basic gear available at a reasonable price from NPCs etc) - if it is a repeat of Final Crafting-Monopoly XIV, you can bet your boots this game is finished for realsies.


There are good sides to having an established, shall we say, nobility.

For one thing, it has the potential for a high availability of craftable items from the start that you just can't get on a fresh start server. As well, there's more potential to find high level help to blast past some of the tougher content. Or even just to be powerleveled to the end as fast as possible. You're also going to find endgame linkshells who clearly have some real experience at how best to tackle the endgame and have some real equipment to tackle it with, judging from their prominent 1.0 spoils. Endgame on fresh start servers will probably involve a lot more muddling at first since experience and gear will be scarce at first.

So, there is a good case to be made for joining an old school server: convenience. If you get in with the right crowd, things will go a lot smoother for you than out on the frontiers of a fresh start server. But even if you don't, money will come easier, and the economy will be much more vibrant than a place where no one can really make anything substantial or even have funds to buy things with, at least for a good long while.
#32 Aug 17 2012 at 12:58 AM Rating: Excellent
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Quote:
Endgame on fresh start servers will probably involve a lot more muddling at first since experience and gear will be scarce at first.

So, there is a good case to be made for joining an old school server: convenience. If you get in with the right crowd, things will go a lot smoother for you than out on the frontiers of a fresh start server.


You mean... new servers would threaten us with exploration, uncertainty and, most of all, adventure?
Heavens forfend! When all I want is to follow around nobility.
#33 Aug 17 2012 at 1:44 AM Rating: Decent
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Rinsui wrote:
Quote:
Endgame on fresh start servers will probably involve a lot more muddling at first since experience and gear will be scarce at first.

So, there is a good case to be made for joining an old school server: convenience. If you get in with the right crowd, things will go a lot smoother for you than out on the frontiers of a fresh start server.


You mean... new servers would threaten us with exploration, uncertainty and, most of all, adventure?
Heavens forfend! When all I want is to follow around nobility.


ROFL

Well, I just meant convenience is valuable to some people. Otherwise you couldn't explain the proliferation of Starbucks in a world of cheap coffee making appliances.
#34 Aug 17 2012 at 3:54 AM Rating: Good
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I created Broken Fox on day 1 and I'll be sticking with him in 2.0.
#35 Aug 17 2012 at 9:32 AM Rating: Decent
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Xoie wrote:
Well, I just meant convenience is valuable to some people. Otherwise you couldn't explain the proliferation of Starbucks in a world of cheap coffee making appliances.


Convenience in finding some crafted items, but inconvenience of unbalanced level distribution and finding groups. There are strong cases for both sides on this issue. I personally think the good outweighs the bad for the case of starting fresh so I'll be rolling again for 2.0 launch.

Starbucks coffee is expensive because it's generally better than you can make at home without spending a fortune on an espresso machine, they give their part-time employees benefits, they pay more for fair trade coffee, invest in the communities of their farmers ect ect. There is more to it than just convenience also.
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30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#36 Aug 17 2012 at 9:59 AM Rating: Default
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FilthMcNasty wrote:
Xoie wrote:
Well, I just meant convenience is valuable to some people. Otherwise you couldn't explain the proliferation of Starbucks in a world of cheap coffee making appliances.


Convenience in finding some crafted items, but inconvenience of unbalanced level distribution and finding groups. There are strong cases for both sides on this issue. I personally think the good outweighs the bad for the case of starting fresh so I'll be rolling again for 2.0 launch.


There was mention of a reward system for players going and helping one another, even on content they have already completed, so the issue of unbalanced level distribution and finding groups may in fact be somewhat muted.

Something to keep an eye out for, if it may effect your decision on where you roll your primary character.

Although, again, paying for one character is paying for one character on every server. So a direct comparison can be made.
#37Khornette, Posted: Aug 19 2012 at 1:38 AM, Rating: Sub-Default, (Expand Post) Adventure, or when those newly founded cliche that rushed to cap start monopolising roaming NM/Primal because nobody can? "Nobility" is easier to be found on fresh new servers, simply because there is no competition.
#38 Aug 19 2012 at 2:47 AM Rating: Decent
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That, I doubt.
#39 Aug 19 2012 at 6:29 AM Rating: Good
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I'm planning to play Final Fantasy XIV 2.0 for a long time.
The character I created and the things I did in the current version was fun in its own way.
I'll start for scratch. I want to experience everything anew.
#40 Aug 19 2012 at 11:54 AM Rating: Good
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kyara10 wrote:
I will be starting over on a fresh server.


Me too :D
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#41 Aug 20 2012 at 12:00 PM Rating: Decent
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Honestly making money in this game isn't hard at all when the most basic source of materials that can be farmed can net you over 100k per stack. If you don't spend time researching about the market you are doomed to become a gil buyer.

Making everyone start fresh won't solve your lack of knowledge. It would drive veteran players a couple months back but you would still not understand how to make money in the game.

The economy is much better now without AH and this is the time to take advantadge of it. When 2.0 comes get ready for a massive RMT control over anything profitable in AH.

Edited, Aug 20th 2012 2:01pm by Sobrana
#42 Aug 20 2012 at 3:28 PM Rating: Decent
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I don't mind starting over really. I really enjoy questing and crafting so its fine with me. I'm also glad there's a new server coming. This will be great for players returning to the game and starting fresh.
#43 Aug 20 2012 at 4:32 PM Rating: Good
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Starting over means losing my Goobbue! Im not willing to part with Mossface for anything in the world!~
#44 Aug 22 2012 at 7:05 AM Rating: Good
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I don't understand why people complain so much about the economy, when actually the economy was worst when everyone start from 0. For those that quite the game early, you did not see how crystals were 10k each early on the game, how a champion lance was 5 mil, how whatever new item SE put in the game there was someone ready to spam for it and sale it for a outrageous price just because he/she was the first.

There will be players that knows where the Gil is and will take advantage of it and be the first ones to create the items or provided the mats and complete overcharge for it. The new servers for 2.0 will see a lot of overprice mats and gear as people level up early on the game. With the current servers that already is done, the items have a balance price for low level gear and items. While the new servers will have the nice up and down according to who can provided the items first.

Those current billionaires knows the low level gear will not provided more millions, so the new crafters will have a more easy time finding mats to create the gear for sale at a lot more cheap price than the new servers.
#45 Aug 22 2012 at 7:13 PM Rating: Good
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FedeMax wrote:
I don't understand why people complain so much about the economy, when actually the economy was worst when everyone start from 0. For those that quite the game early, you did not see how crystals were 10k each early on the game, how a champion lance was 5 mil, how whatever new item SE put in the game there was someone ready to spam for it and sale it for a outrageous price just because he/she was the first.


That's how supply and demand works. People understand that if they want to be one of the few owners of something, they will have to pay a premium. You might see this as a downside, but turn the coin over. Most players will be trying to participate in content and will be earning rewards that they can sell for a nice heavy purse. Lower level crafting items are pricey because they are in high demand which means that new players can actually make a fair amount of gil for their effort.

FedeMax wrote:
Those current billionaires knows the low level gear will not provided more millions, so the new crafters will have a more easy time finding mats to create the gear for sale at a lot more cheap price than the new servers.


True, you will have an easier time finding materials because of saturation, but at the same time it will be harder for you to farm gil to spend on those materials because whatever you farm as a new player on an established server will also sell for much less. Basically it means more effort for the same reward. Why work harder(or longer) for the same results?

I think there are for more people who would rather be able to gather items or materials that sell. If you start on an established server there will already be so many of the lower level items in circulation and since most people are already capped on a lot of jobs, there isn't much of a market to sell to...
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#46 Aug 23 2012 at 12:54 PM Rating: Decent
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Yes I'll start afresh. I only got to about level 32 anyway.

I'm looking for a new game experience so I want to start from the beginning.
#47 Aug 23 2012 at 1:26 PM Rating: Good
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I just got my second job to level 50 last night, so I'll probably just keep plugging away at this character for a while... I might start a new character, but I barely have time for one these days, let alone one on a fresh server.

I see the appeal though... Maybe when PS3 comes out I'll let my daughter play and start a fresh character with her.
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#48 Aug 24 2012 at 8:12 AM Rating: Good
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Hello everyone! It's been a while since the last time I dropped by the ZAM FFXIV forums. I'm looking forward in seeing what the finalized FFR will bring to our gaming community. I for one will start on a fresh server so I can leave all my bad memories behind. I'm a little surprised that there isn't going to be a complete wipe and let players keep their character names and some other incentives.
#49 Aug 24 2012 at 9:18 AM Rating: Decent
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I'm too far leveled to even consider that. 50 MIN/BLM/DRG/BRD, and I've done all the storyline quests that will go away.

But I am saving a class or two as low leveled so that I can experience the story as level appropriate
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#50 Aug 27 2012 at 2:27 PM Rating: Decent
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I just picked up the game and am very looking forward to 2.0

That been said everyone should play where they feel happy and will enjoy their game experience, be it new or old server.

I will more than likely restart new simply because of no matter how older players got rich, sadly there will be those few that ruin it for the majority that arent ah's. You know the few who will go around buying all the lower lvl gear and selling it at insane prices, which will be bought by players who have millions. To avoid all this I will simply start new.

That been said:

"LF LS starting < new server name > 2.0!!!!" :P
#51 Aug 28 2012 at 7:41 AM Rating: Decent
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They should have a server that only newly opened accounts (in addition to other fresh start servers that any account can) can create characters on. This will keep experienced players from starting new characters on the new servers and quickly taking advantage of the low level crafting material market and exploiting new players that didn't know what they were looking for until it was already to late. Of course, this wont stop people from having more than one account and just using a newly created account to access the server, but these people will have to pay an additional monthly fee for that account so its still a win for SE.

Edited, Aug 28th 2012 9:44am by Xineohpzero
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