^ How do you mean?
Legacy is a reward to people who played the game during it's low point. It's for people who helped reduce the losses the game took by keeping the servers on. It was also a bit of a shameless attempt to get original customers to return for a bit and try out the changes.
You had every opportunity, and you missed it. It would cost you $30 to get legacy. I bought the CE as well, and paid for over 7 months. Do you hear me complaining about someone buying their copy for $11 on amazon and then $30 and getting legacy?
You still get to play 2.0 for FREE. No need to buy a new client, and you will receive another 30-Days free. What else do you need, as a player who bought a copy of a game you didn't like and then stopped playing it?
I'm just pointing this out because the idea that Legacy players have all contributed more than anyone else is demonstrably false, and it's ultimately meaningless if you just want to chase people out of the game (which is starving for players) with it.
A few points on this. The majority of Legacy players, and the main purpose of Legacy, is for the die-hard 14 players that are now and have been playing the game. I know MANY people who have never stopped. In addition to financially, they've also provided this paid testing ground for the devs. I'm sure you aren't aware of how many drastic changes the player-base has gone through, but here are some examples of mechanics that will be greatly imporved thanks to legacy players:
1) Stats on gear will be visible, and simpler, with a greater effect on performance and less disparity between Stat Alottment points and Melded Stats.
2) All combat system upgrades. We were the test team for auto-attack and ability changes, and the faster pace of combat.
3) Speed Runs. They will be gone, and good riddance. You're welcome for this. Future content will not be timed and drops will not be determined by boring "sprint through all the enemies in the dungeon" tactics.
4) Improvements to open-world battle systems (I.E. Hamlet Defense) with an increase in the number of players and enemies that can be displayed on screen. Hamlet was supposed to be open-world like Campaign in FFXI, but they found that they needed to instance this for it to work, which led them to fix these limitations.
5) Job improvements and lessening the disparity between magic and melee classes. This is the TP changes that will have melee classes starting with full TP like mages to speed up battle and close the gap between blms and melee dmg.
I could go on but tl;dr.
Legacy players provide more than money. I'm not saying we're better, thats f*cking silly, but so is your original statement. Edited, Sep 7th 2012 11:10am by Louiscool