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Excited for 2.0, only one concernFollow

#1 Sep 08 2012 at 4:22 PM Rating: Decent
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So, I have stuck with XIV for the long haul and am very excited that 2.0 is finally getting closer. I watched the recent hour long video that Yoshida had, and it got me even more excited, but it did leave me concerned with one thing.

It seems like it's going to be very heavily quest focused, which I'm ok with since I see it as a replacement for the (imo) terrible leve system. When they were asked about how you would level a second job, he said there would be plenty of quests for the next job to do etc., but they almost made it sound like a bad thing to have to xp on mobs. Personally coming from XI, and my fond memories of EQ, I loved going out with a party and killing mobs for xp. EXP Chains were one of my favorite things from XI. So do you think they are completely removing the idea of camps from the game? That was my impression watching the video. I hope I'm wrong.

That being said, I did find a lot to love about the changes coming as well, particularly public events and arcanist. So I'll definitely be playing come release, just not a huge fan of the questing grind to max level.
#2 Sep 08 2012 at 5:08 PM Rating: Default
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924 posts
TheFirst109 wrote:
So, I have stuck with XIV for the long haul and am very excited that 2.0 is finally getting closer. I watched the recent hour long video that Yoshida had, and it got me even more excited, but it did leave me concerned with one thing.

It seems like it's going to be very heavily quest focused, which I'm ok with since I see it as a replacement for the (imo) terrible leve system. When they were asked about how you would level a second job, he said there would be plenty of quests for the next job to do etc., but they almost made it sound like a bad thing to have to xp on mobs. Personally coming from XI, and my fond memories of EQ, I loved going out with a party and killing mobs for xp. EXP Chains were one of my favorite things from XI. So do you think they are completely removing the idea of camps from the game? That was my impression watching the video. I hope I'm wrong.

That being said, I did find a lot to love about the changes coming as well, particularly public events and arcanist. So I'll definitely be playing come release, just not a huge fan of the questing grind to max level.


other ways:
nm quests
nm
public events
dungeon quests
the crystal tower
golden saucer (when released)

:D i think you said public events, right now on server only 600 mobs can spawn at once, that will be increased to 2000. What he's saying (could be wrong) is that it will be just better to do quests as they dont think you should have to stand around with mobs.

I remember when it launched it took me 1 week of 5-8 hours a day to get 8 skills to level 10;... wanted to slit my wrists. I just took a buddy that joined from 1-15 on 7 classes; in 1hour ^^;

I think there will be lots of opportunities to level; but maybe he's leaving the mobs system in just for those that run out of quests completely? That could be the hardcore aspect; it might be 1-3 jobs quick to 50; but the other 5-10 take longer? idk
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#3 Sep 08 2012 at 5:35 PM Rating: Decent
17 posts
Thanks, that was the kind of reply I was looking for. I agree that makes a lot of sense and does go with what he was saying. Definitely looking forward to it ^^
#4 Sep 09 2012 at 12:43 AM Rating: Good
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Yoshida's said that xp grinding like it is in the game today will be inefficient in 2.0. He's said multiple times that doing content will level you up. So it looks like xp parties are a thing of the past, however finishing content to level up sounds fun.
#5 Sep 09 2012 at 12:43 AM Rating: Decent
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Yoshida's said that xp grinding like it is in the game today will be inefficient in 2.0. He's said multiple times that doing content will level you up. So it looks like xp parties are a thing of the past, however finishing content to level up sounds fun.
#6 Sep 09 2012 at 2:58 AM Rating: Excellent
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1,310 posts
kyara10 wrote:
Yoshida's said that xp grinding like it is in the game today will be inefficient in 2.0. He's said multiple times that doing content will level you up. So it looks like xp parties are a thing of the past, however finishing content to level up sounds fun.


Yoshi also mentioned that there are rewards for helping players complete their quests, so I wouldn't write off xp parties just yet. But I would agree that their nature would be a bit different than the usual grind of the past.
#7 Sep 09 2012 at 5:58 AM Rating: Good
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Xoie wrote:
Yoshi also mentioned that there are rewards for helping players complete their quests, so I wouldn't write off xp parties just yet. But I would agree that their nature would be a bit different than the usual grind of the past.


That's going to be very interesting to see how that system works. I wonder what rewards that they'll offer the helping players?
  • Gil
  • XP
  • Random/player choice of equipment
  • Random/player choice of food & drink
  • Ranadom/player choice crafting materials.
  • Token/Vendor award system
  • #8 Sep 09 2012 at 11:56 AM Rating: Good
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    Xoie wrote:
    kyara10 wrote:
    Yoshida's said that xp grinding like it is in the game today will be inefficient in 2.0. He's said multiple times that doing content will level you up. So it looks like xp parties are a thing of the past, however finishing content to level up sounds fun.


    Yoshi also mentioned that there are rewards for helping players complete their quests, so I wouldn't write off xp parties just yet. But I would agree that their nature would be a bit different than the usual grind of the past.


    Yea, sorry, I meant typical xp grind parties may not be there any more.
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