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#1 Sep 20 2012 at 8:45 AM Rating: Decent
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http://www.youtube.com/watch?v=PSMZVJGoBws
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#2 Sep 20 2012 at 9:37 AM Rating: Good
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Edit: See below post from Yoshida.

Edited, Sep 20th 2012 11:44am by UltKnightGrover
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#3 Sep 20 2012 at 11:03 AM Rating: Decent
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Quote:
Producer/Director Yoshida here.

The assets used to create the trailer were actually older than what was shown during last week's Letter from the Producer Live. Also, depending on the area shown, the lighting, as well as hair, neck movement, and facial properties are still being adjusted.

The time period in which these assets were taken was within the scope of what we planned; however, clearly the stuttering of the video was not intended and we're currently investigating this. Today, well I guess yesterday, I went to the Tokyo Game Show floor to see it in person, but since the trailer playing there didn't have any problems, the possibility that this is an encoding-related problem is quite high.

I apologize for such a rudimentary mistake, but once we figure out what caused it, we'll be sure to let you know.


Edited, Sep 20th 2012 3:09pm by TwiddleDee
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#4 Sep 20 2012 at 11:13 AM Rating: Decent
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Anyone notice the artwork of the female Roegadyn in the beginning? Amazon women!!
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#5 Sep 20 2012 at 11:24 AM Rating: Good
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IamTuck wrote:
Anyone notice the artwork of the female Roegadyn in the beginning? Amazon women!!


You mean this?
http://i1090.photobucket.com/albums/i373/DeyanGr/Untitled_zps98b4d044.png
They look amazing, i would race change to one with out a second though, if i had not already made up my mind what i am changing to as soon as i heard we could change come 2.0

EDIT:
http://na.finalfantasyxiv.com/img/conceptart/FINALFANTASY_XIV_ARR_PUB_17.jpg

Edited, Sep 20th 2012 3:11pm by TwiddleDee
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#6 Sep 20 2012 at 12:10 PM Rating: Excellent
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Chocobos always sprint across the grasslands with a steadfast vigour in CGI, yet in game they think it looks good for the horizon to be dotted with fully armoured adventurers bouncing and hopping about randomly on them; a strange dichotomy.

Overall, everything just looks generic, diluted. SE is obviously playing this as safely as they possibly can, which is certainly understandable. Yet at the same time, while that may seem wise in the face of failure, it's also hard to become passionate about something with so little individual passion itself. Crystal's calling, save the world, I am the only hope. Got it. I doubt many people will care a year from now, honestly. :\
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#7 Sep 20 2012 at 2:14 PM Rating: Good
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I'm excited for 2.0. but somehow I expected the fourm to be flooded with others excited like me... There is no hype though...
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#8 Sep 20 2012 at 3:24 PM Rating: Default
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onineko wrote:
There is no hype though...


No hype, is good hype. Hype gives rise to unfounded expectation, which in turn builds more hype. And so on and forth until the product is out, creating a big empty balloon of expectation. Which can do a lot of harm when it blows up in the games face.
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#9 Sep 20 2012 at 3:52 PM Rating: Decent
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That's a good way to look at it. If the game is really good the population should build over time instead of starting with a huge population that dwindles.
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#10 Sep 20 2012 at 4:53 PM Rating: Good
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TwiddleDee wrote:
Hype gives rise to unfounded expectation, which in turn builds more hype. And so on and forth until the product is out, creating a big empty balloon of expectation.

That balloon already burst. If they are going to try and create a substantial playerbase, they're going to need some hype. When your launch crashes you need to do something to convince people that your product can go through such a big metamorphosis. It'll take quite a bit of hype to convince someone that a caterpillar can turn into a butterfly, especially when no one has seen it happen.


Edited, Sep 20th 2012 6:53pm by FilthMcNasty
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#11 Sep 21 2012 at 8:38 AM Rating: Decent
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FilthMcNasty wrote:
TwiddleDee wrote:
Hype gives rise to unfounded expectation, which in turn builds more hype. And so on and forth until the product is out, creating a big empty balloon of expectation.

That balloon already burst. If they are going to try and create a substantial playerbase, they're going to need some hype. When your launch crashes you need to do something to convince people that your product can go through such a big metamorphosis. It'll take quite a bit of hype to convince someone that a caterpillar can turn into a butterfly, especially when no one has seen it happen.


This is true, SE dose need to prove that the "caterpillar can turn into a butterfly"... however what i thing is happening is. That SE is trying to make 110% sure that the result is a butterfly, before showing it of. With all honesty I think that SE will keep things low profile (as is) until short weeks before full launch.
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#12 Sep 21 2012 at 9:36 AM Rating: Decent
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Its set to private now. Did they realize that this video is a sidestep from the epicness of the limit break trailer and take it down? Hopefully they give us a completely new trailer instead of just fixing whatever small problems that were found in this video.
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#13 Sep 21 2012 at 10:20 AM Rating: Excellent
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FilthMcNasty wrote:
a caterpillar can turn into a butterfly


Blasphemy! Smiley: mad
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#14 Sep 23 2012 at 1:10 AM Rating: Good
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I kinda feel sorry for Yoshida, the MMO market is nothing like it used to be when they put FFXI out.

It's a brutal place now, not only with fanboys of every other MMO bashing on anything new but planted shills paid to cause trouble and troll other games potential players. Almost every MMO that has launched for years has failed, and they had perfect launches and big franchises behind them.

Even Gw2 is taking a beating after it's initial success, it's bleeding players now due to all the negativity. Maybe a low key launch is good in some ways but the amount of money they spent on this game... being unknown isn't good either, most players know absolutely nothing about this game being remade and simply know it as that game that sucked.
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#15 Sep 23 2012 at 8:51 AM Rating: Good
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preludes wrote:
I kinda feel sorry for Yoshida, the MMO market is nothing like it used to be when they put FFXI out.

It's a brutal place now, not only with fanboys of every other MMO bashing on anything new but planted shills paid to cause trouble and troll other games potential players. Almost every MMO that has launched for years has failed, and they had perfect launches and big franchises behind them.

Even Gw2 is taking a beating after it's initial success, it's bleeding players now due to all the negativity. Maybe a low key launch is good in some ways but the amount of money they spent on this game... being unknown isn't good either, most players know absolutely nothing about this game being remade and simply know it as that game that sucked.


I guess I just don't understand the secrecy. There is no one in the space who actually considers this game a threat, much less a peer. They should be launching information left and right with both barrels because if the secrecy is for business protection of some kind, they needn't bother. It's not like keeping everything secret the first time worked out so well for them.
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#16 Sep 23 2012 at 6:07 PM Rating: Decent
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Yes GW2 is taking a beating Lmao!

Jesus people where do you get this information from ? From Swotor has failed because it still has 1+ million players ?

This is what i will never understand from this community..... FXIV will succeed because of reasons, and every other game is doing bad, yet GW2 is doing amazingly well, Swotor will go F2P but it still is racking in major money with 1+million subs still active, yet the game with less than 50k players.... Will somehow beat them all LOL
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#17 Sep 23 2012 at 8:20 PM Rating: Good
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Ostia wrote:
Yes GW2 is taking a beating Lmao!

Jesus people where do you get this information from ? From Swotor has failed because it still has 1+ million players ?

This is what i will never understand from this community..... FXIV will succeed because of reasons, and every other game is doing bad, yet GW2 is doing amazingly well, Swotor will go F2P but it still is racking in major money with 1+million subs still active, yet the game with less than 50k players.... Will somehow beat them all LOL


EA and Bioware acknowledged SWTOR had under 1m subs a month or two ago (though they tried to keep the number "a secret"), in addition to upcoming (or already happened) server merge and potential Mega-server merge (they are "testing the technology") with F2P conversion.

GW2 sold over 2m+ copies, but it doesn't have a sub and depends on a cash shop for recurring income. They also boasted that they will deliver large scale content update for free, as big as other MMO expansions. It's very early to say anything about its future, but almost every promising promises promised by MMO devs lately (monthly content update for The Secret World, double effort to update content for TERA etc.) aren't that promising consider all they did were laying off and more laying off.
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#18 Sep 23 2012 at 9:19 PM Rating: Decent
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So what else did we learn from the TGS about FFXIV?
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#19 Sep 24 2012 at 3:43 PM Rating: Good
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Khornette wrote:
Ostia wrote:
Yes GW2 is taking a beating Lmao!

Jesus people where do you get this information from ? From Swotor has failed because it still has 1+ million players ?

This is what i will never understand from this community..... FXIV will succeed because of reasons, and every other game is doing bad, yet GW2 is doing amazingly well, Swotor will go F2P but it still is racking in major money with 1+million subs still active, yet the game with less than 50k players.... Will somehow beat them all LOL


EA and Bioware acknowledged SWTOR had under 1m subs a month or two ago (though they tried to keep the number "a secret"), in addition to upcoming (or already happened) server merge and potential Mega-server merge (they are "testing the technology") with F2P conversion.

GW2 sold over 2m+ copies, but it doesn't have a sub and depends on a cash shop for recurring income. They also boasted that they will deliver large scale content update for free, as big as other MMO expansions. It's very early to say anything about its future, but almost every promising promises promised by MMO devs lately (monthly content update for The Secret World, double effort to update content for TERA etc.) aren't that promising consider all they did were laying off and more laying off.


Nor EA or Bioware has acknowledge that SWOTOR has under one million subscriptions, they have whoever said that they did loose 400K players, from 1.7 to 1.3 Million subscribers, or at atleast i have not been able to find a link or any type of information on the subject, so if you can provide a link to said information, that would be great :)

As for GW2 you do know it's been out what a month and a half ? So it boasted that it would deliver large scale content.... Yet it's been a month after release... yeah they are in trouble <.<

I am not a GW2 fanboy, just hit 80 yesterday, and i been playing since pre-release, but it is a good game, that has in my opinion the same problem that FFXIV and Swotor have, and that everbody overlooks Endgame Content :) From lvl 1-80, there are tons and tons of stuff to do, once you hit 80, you do dungeons, or pvp, or w/e. But there have been no major raids out as of yet, again it's been out a month, tho PVP was done the right way :) Hopefully Yoshida will copy it.
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#21 Sep 25 2012 at 3:05 AM Rating: Decent
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Ostia wrote:
Khornette wrote:
Ostia wrote:
Yes GW2 is taking a beating Lmao!

Jesus people where do you get this information from ? From Swotor has failed because it still has 1+ million players ?

This is what i will never understand from this community..... FXIV will succeed because of reasons, and every other game is doing bad, yet GW2 is doing amazingly well, Swotor will go F2P but it still is racking in major money with 1+million subs still active, yet the game with less than 50k players.... Will somehow beat them all LOL


EA and Bioware acknowledged SWTOR had under 1m subs a month or two ago (though they tried to keep the number "a secret"), in addition to upcoming (or already happened) server merge and potential Mega-server merge (they are "testing the technology") with F2P conversion.

GW2 sold over 2m+ copies, but it doesn't have a sub and depends on a cash shop for recurring income. They also boasted that they will deliver large scale content update for free, as big as other MMO expansions. It's very early to say anything about its future, but almost every promising promises promised by MMO devs lately (monthly content update for The Secret World, double effort to update content for TERA etc.) aren't that promising consider all they did were laying off and more laying off.


Nor EA or Bioware has acknowledge that SWOTOR has under one million subscriptions, they have whoever said that they did loose 400K players, from 1.7 to 1.3 Million subscribers, or at atleast i have not been able to find a link or any type of information on the subject, so if you can provide a link to said information, that would be great :)

As for GW2 you do know it's been out what a month and a half ? So it boasted that it would deliver large scale content.... Yet it's been a month after release... yeah they are in trouble <.<

I am not a GW2 fanboy, just hit 80 yesterday, and i been playing since pre-release, but it is a good game, that has in my opinion the same problem that FFXIV and Swotor have, and that everbody overlooks Endgame Content :) From lvl 1-80, there are tons and tons of stuff to do, once you hit 80, you do dungeons, or pvp, or w/e. But there have been no major raids out as of yet, again it's been out a month, tho PVP was done the right way :) Hopefully Yoshida will copy it.


Look, EA and Bioware did acknowledge this back in July 2012. A little google search
http://venturebeat.com/2012/07/31/star-wars-the-old-republic-free-to-play/
http://www.computerandvideogames.com/360929/star-wars-the-old-republic-sinks-to-less-than-1m-subscribers/
http://www.vg247.com/2012/07/31/swtor-going-free-to-play-this-fall-with-unlimited-access-up-to-level-50/
http://www.swtor.com/fr/community/showthread.php?t=513481

GW2: I did not say they are in trouble, but the last several (almost every) times some MMO devs boasted something, they all ended up bad. Also GW2 has lost lots of activities lately thanks to Torchlight 2 and Borderlands 2. Sure GW 2 is not subscription based, but that also means what the sales are now will be majority of its lifetime revenue.

Edited, Sep 25th 2012 5:10am by Khornette
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#22 Sep 25 2012 at 6:01 AM Rating: Good
Just from reading the forums over at SWTOR a month or two ago, their subscribers were down to give or take 700,000 subs. That was apparently a generous estimate. The days of being massively successful with a monthly sub model are long gone. There's too many games on the market, and not enough diversity or interest. FFXI and WoW came in at a time with hardly any competition, established a community and has retained and addicted many. These people try out other games but always go back to their initial mmo.

As bad as things like EQ and FFXI were with their end game content in terms of horrid drop rates, massive organization, it kept people around. Even now, as solo friendly as XI has become, there's still tons of groups doing things together to accomplish them faster. I've tried SWTOR, LOTRO and other mmo's in between, and there community seems non existent cause you don't need to rely on anyone for a long period of time. Things get done too fast. I know the modern argument is "but I don't have time for hardcore and time wasting events, I'm casual!", but MMO's thrive on people's addiction and wasting ridiculous amounts of time.

XIV needs some time wasting events and accept the fact that it can be a niche MMO for a couple hundred thousand players +. You make stuff casual like SWTOR, you get huge box sales, and good initial boost, then everyone leaves cause they've done everything. Especially hardcore players who invest ridiculous amounts of time towards MMO, they blow through content, unsub and never come back.
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#23 Sep 25 2012 at 2:04 PM Rating: Default
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Hmm Interesting i tried searching yesterday with "Swotor total population numbers" and the only thing that showed up where the old statements of 1.3 million blablabla.

As for GW2, it is doing perfectly fine, players will always stop playing one game when another comes out, then as soon as they beat it or get bored they hoop back on, is perfectly normal.

As for what XIV needs to do, End game content Period. That has been the fall of every single MMO post WoW.
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#24 Sep 25 2012 at 3:15 PM Rating: Good
http://www.vg247.com/2012/07/31/swtor-going-free-to-play-this-fall-with-unlimited-access-up-to-level-50/

I know that sites not 100% accurate, but just look at the server mergers that have happened (twice in the last 4 months), you know the populations have dwindled down. That 1.3 million was the first population report way back in march or so, then in june or july they released another quarterly statement saying that had lost another 400-500k players.
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#25 Sep 25 2012 at 3:30 PM Rating: Excellent
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Ostia wrote:
As for what XIV needs to do, End game content Period. That has been the fall of every single MMO post WoW.


Not at all. Endgame is vastly overrated and shouldn't be the focus of any MMO anymore - in fact that's why the market is so devoid of any lasting MMORPG titles lately, because they gloss over the leveling content in hopes of speeding you to a lackluster endgame.

GW2, SW:TOR, LOTRO - all of them were just completely uninspiring and not fun to level through. There's nothing to keep you engaged because it's just a solo race to level cap through meaningless levels that come at the drop of a hat.

MMOs need to return to their roots, with meaningful content and lengthy experiences on the way to endgame. That doesn't mean you should inundate the player for hours upon hours of no-content grinds, but there's no reason a proper story and content experience can't be mixed in alongside a substantial leveling curve.

This trivialization of leveling content with a focus on max-level instance dungeon grinding 'endgame' is atrocious and the worst thing that ever happened to the genre.

If FFXIV wants to succeed they'll focus on lengthy story content and experiences for the entirety of the leveling curve, not brush it aside as trivial content and expect the player to wade through it because the game doesn't really start until levelcap. That's the forumla for every MMO released since 2005, and it's the formula for failure.


Edited, Sep 26th 2012 9:55am by Whales
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#26 Sep 25 2012 at 4:11 PM Rating: Good
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Focus on the journey, and not the destination. I quit FFXI because it became all about the destination.

The most fun I've had in XI was getting to that Sky, unlocking the Sea, figuring out Nyzul Isle and exploring Alzadaal Ruins.

I never have had fun in XI endgame or the playerbase associated with it. Endgame should be plentiful, yes, but it shouldn't be a rush to get there, either.

They have confirmed level sync and level sync cappeddungeons, I'm really looking forward to the low-mid level capped content that would still be a challenge for me given that I can't use the potential of my 7 level 50 jobs and breeze through it.
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#27 Sep 25 2012 at 4:25 PM Rating: Good
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Whales wrote:

Not at all. Endgame is vastly overrated and shouldn't be the focus of any MMO anymore - in fact that's why the market is so devoid of any lasting MMORPG titles lately, because they gloss over the leveling content in hopes of speeding you to a lackluster endgame.

GW2, SW:TOR, LOTRO - all of them were just completely uninspiring and not fun to level through. There's nothing to keep you engaged because it's just a solo race to level cap through meaningless levels that come at the drop of a hat.

MMOs need to return to their roots, with meaningful content and lengthy experiences on the way to endgame. That doesn't mean you should inundate the player for hours upon hours of no content grinds, but there's no reason a proper story and content experience can't be mixed in alongside a substantial leveling curve.

This trivialization of leveling content with a focus on max-level instance dungeon grinding is atrocious and the worst thing that ever happened to the genre.

If FFXIV wants to succeed they'll focus on lengthy story content and experiences for the entirety of the leveling curve, not brush it aside as trivial content and expect the player to wade through it because the game doesn't really start until levelcap. That's the forumla for every MMO released since 2005, and it's the formula for failure.


I agree fully, heck i would even give you a kiss i agree so strongly. Leveling should be more then just fodder in a game, it should have more of a kick, punch, kapow!! If there is a NM/quest/story far off the beaten path people should actually bother to do it. Rather then skip it over thinking "meh i can get better in 5 levels"

As is there's no meaning to the leveling curve, 5 level gap should not be a 2h's inconvenience. A game should have enough meaningful content spread out through the levels that people will actually do. I for one don't like end game, after i don't remember how many years of in in XI i am sick of it.

Six months down the line of starting a game I would rather be mid level, with another 6 months of content to do, before being at cap level, then. All jobs/classes caped and no longer logging in.

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#28 Sep 25 2012 at 6:10 PM Rating: Good
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Ostia wrote:
As for GW2, it is doing perfectly fine, players will always stop playing one game when another comes out, then as soon as they beat it or get bored they hoop back on, is perfectly normal.


It is doing fine, it is making money, just not as much its rabbid fans are trying to make out it to be. GW2 could be more comparable to Diablo 3, Torchlight 2 or Borderlands 2, all three of which will do/already has done a lot better in term of profitability or revenue (original BL 1 sold 5m copies, D3 already sold 8m+ copies, TL 2 is made by a very small team and enjoy a rather big success). More ppl stop playing GW2 means there will be also less people buying GW2, because they would be buying and playing whatever other people doing at that time (BL2 and TL2). Again what most people forget is that precisely the no subscription model is GW2 main weakness, as the sales will be what make them money and majority of sales is usually at launch. GW2 vs RIFT, I would say RIFT is a lot more profitable than GW2 even though RIFT has half of GW2 sales (and RIFT is a lot more profitable than SWTOR if we believe the $200m development cost of SWTOR vs $50m development cost of RIFT).

And I really really lol at all the GW2 fans attitude toward the other NCsoft MMO (BnS), that GW2 would kill BnS. No way NCsoft would allow that to happen.

Edited, Sep 25th 2012 8:15pm by Khornette
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#29 Sep 26 2012 at 10:14 AM Rating: Decent
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Square seems MUCH better this time around at releasing info such as the special talk, trailers, screenshots, artwork, etc. I feel like for the first time in a long time they are realizing that giving the public information ahead of time is not a bad thing.
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#30 Sep 27 2012 at 2:22 AM Rating: Decent
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This video is private :/
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#31 Sep 27 2012 at 3:16 AM Rating: Decent
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Quote:
Square seems MUCH better this time around at releasing info such as the special talk, trailers, screenshots, artwork, etc. I feel like for the first time in a long time they are realizing that giving the public information ahead of time is not a bad thing.


Wow. There was some new information? I didn`t even realize this.

Quote:
No hype, is good hype. Hype gives rise to unfounded expectation, which in turn builds more hype. And so on and forth until the product is out, creating a big empty balloon of expectation. Which can do a lot of harm when it blows up in the games face.


Yes... yes, I think I can see the logic behind this reasoning. SE has to make sure nobody knows about the game, so nobody will set their expectations too high. Sounds logical.

Edited, Sep 27th 2012 5:23am by Rinsui
#32 Sep 27 2012 at 10:11 AM Rating: Good
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Lonix wrote:
This video is private :/


Trust me: you're better off not seeing the dev. team's private videos.
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