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Mor Dhona WTF?Follow

#1 Oct 01 2012 at 4:24 PM Rating: Decent
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I am doing a level 34 quest (at level 36) that requires me to travel to Mor Dhona. I tried treking it by chocobo and came across dozens of extremely high level mobs (up to level 99???!!!). I eventually died when some lvl 79 dragon whacked me once and killed me off my chocobo. Couple of questions here:

a.) I thought the cap was 50? Who would ever be able to defeat level 99 mobs? Seems impossible even with a party of 20 level 50s.

b.) What is the safest way to get there and once there, is everything also going to be extremely high level?
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#2 Oct 01 2012 at 5:53 PM Rating: Decent
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b. Basically, take the northern-most path, completely avoid passing through Murmur Rills. If you're going the right way, you'll only see non-aggressive mobs in their 50s. Once there, most things are around lv34. I think you'll see a frog in the 40s or 50s but that's easily avoidable.
#3 Oct 01 2012 at 6:58 PM Rating: Default
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Thanks, I also read on the quest section of ZAM that the quest I have in my possession, I believe, will teleport me there automatically from Camp Crimson Bark. After being struck down in one shot after chocobo riding for 10 minutes I got demotivated but I'm going to hop back on soon and give it another shot.
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#4 Oct 02 2012 at 12:29 AM Rating: Good
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Don't go through Revenant's Toll, go west from Gridania or north from Brittlebark.
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#5 Oct 02 2012 at 7:56 PM Rating: Good
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electromagnet83 wrote:
Thanks, I also read on the quest section of ZAM that the quest I have in my possession, I believe, will teleport me there automatically from Camp Crimson Bark. After being struck down in one shot after chocobo riding for 10 minutes I got demotivated but I'm going to hop back on soon and give it another shot.


No you won't be teleported. I don't know how did you read it nor what was written there, but going to Mor Dhona on foot/chocobo/goobbue is safest from Camp Crimson Bark if you follow a certain road.
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#6 Oct 03 2012 at 12:24 PM Rating: Default
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Yes I totally misread something. It was saying bring 5 crystals to Mor Dhona for the quest. I made there on second attempt. I set my homepoint at crimson bank and trekked it on foot. There was only one or two spots with mob aggro that I ninja'd by on. Once I was there I had extremely high hopes and was kind of underwhelmed. To me it seemed like Thanalan with giant crystals poking out of the terrain and a crashed airship. I guess I'll try my luck at Coerthas.



.....oh I miss the amazingly diverse areas of FFXI.
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#7 Oct 04 2012 at 12:12 PM Rating: Good
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electromagnet83 wrote:
Yes I totally misread something. It was saying bring 5 crystals to Mor Dhona for the quest. I made there on second attempt. I set my homepoint at crimson bank and trekked it on foot. There was only one or two spots with mob aggro that I ninja'd by on. Once I was there I had extremely high hopes and was kind of underwhelmed. To me it seemed like Thanalan with giant crystals poking out of the terrain and a crashed airship. I guess I'll try my luck at Coerthas.



.....oh I miss the amazingly diverse areas of FFXI.


This will most likely change when ARR is released. They've completely remade all the current maps with this in mind.
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#8 Oct 05 2012 at 8:41 AM Rating: Decent
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One of the scenes that they have shown for Mor Dhona in ARR shows a Behemoth on a snowy cliff. So, yeah, this place is definitely changing.

Hopefully they don't have any more quests that have you running past mobs that one shot you. Tanaka seemed to have taken some sick pleasure out of that (I can't tell you how many times in the beginning that I got killed trying to simply do leves). Most of that has changed, but Yoshi has not touched any of the main story quests (and has for the most part left that entire thing DOA until ARR), and switched to Grand Company Quests.
#9 Oct 05 2012 at 10:25 AM Rating: Default
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^^^^ haha yea. Having level 99 mobs in a game with a cap of 50 seems odd. Why didn't they just NOT make that an entrance to Mor Dhona? It seems like a lot less stress on the server than having an area filled with undefeatable mobs which equals more data.
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#10 Oct 06 2012 at 2:11 PM Rating: Good
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As I recall originally party size was capped at ~15. The abilities and point allotment were totally different. There are some videos out there of parties defeating Rainbow Basilisks at level ~99. I'm not saying it was right or wrong but the game is totally different.

Edited, Oct 7th 2012 4:02pm by kainsilv
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#11 Oct 08 2012 at 8:04 AM Rating: Default
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kainsilv wrote:
As I recall originally party size was capped at ~15. The abilities and point allotment were totally different. There are some videos out there of parties defeating Rainbow Basilisks at level ~99. I'm not saying it was right or wrong but the game is totally different.

Edited, Oct 7th 2012 4:02pm by kainsilv


Ah, that makes sense. I know I mentioned it in my earlier post but I am really disappointed in the lack of area diversity in this game. I am now level 40 and am still running levequests in Thanalan fighting dodos (painted black and called cockatrices). Gosh I remember in FFXI every 4-5 levels or so you moved to a new, entirely different locale: Ronfaure> La Theine Plateau> Batallia Downs>The Dunes>Qufim Island>Altepa Dessert> AHT URGHAN!!....you get the idea. It's like Tanaka focused solely on delivering "great graphics" and nothing else. I eagerly anticipate 2.0 but as far as 1.0 is concerned, I would take those great experiences, locations, and mob varieties from FFXI in a heartbeat.
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Check out my Gamer Blog at http://www.baffledgamer.com/
#12 Oct 09 2012 at 9:31 AM Rating: Decent
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Even after the ability adjustments there have been a few people who have killed 99 mobs. But it was the same if you were before or after the ability adjustments. The only difference is that now you could get raised instead of hp and run back in.

They just spammed it with thms, with whm's spamming raise. You get featherfoot and decoy (I don't even know if they have ranged attacks anymore), and just keep it up until it's dead. Always seemed to be a considerable waste of time for a basilisk whetstone...
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