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Changes to Existing Items and the Monetary System in FFXIVFollow

#1 Oct 02 2012 at 6:46 AM Rating: Excellent
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As we transition from the game’s current version to FINAL FANTASY XIV: A Realm Reborn, existing game content will be undergoing a number of changes. This post will detail such changes coming to items and the monetary system.

Read on for the details.
#2 Oct 02 2012 at 5:50 PM Rating: Good
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Really sad they are doing away with fishing tackle and lures. Were they kind of annoying? Yes. But I liked the fact that I had to learn what worked where.

Without that, it takes a lot of possible depth out of the fishing system.

Edited, Oct 2nd 2012 4:50pm by Olorinus
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#3 Oct 02 2012 at 7:54 PM Rating: Good
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Olo, I have a feeling Fishing is going to get a helluva lot better. Why change it more than the other gathering classes if not to make it flat out more entertaining and/or worthwhile?
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#4 Oct 02 2012 at 9:35 PM Rating: Decent
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It's good to see that they're actually going to increase the inventory slots for retainers by 25. That will take off some of the burden of the halved inventory of player characters.
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#5 Oct 03 2012 at 9:12 AM Rating: Good
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"Players will be unable to operate bazaars in FFXIV: ARR."
"In FFXIV: ARR, all players will have unrestricted access to the city-state aethernets"
"Fishing tackle / gear... are obsolete"
And in addition to that, it seems that most crafting materials will be reduced to the same four or five ingredients.

Well, this realm reborn certainly seems a lot... simpler. It looks as though pretty much everything is going the "post-WoW MMORPG" route. Do you think they'll actually add enough to reward extra effort or to keep the game mildly interesting?
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#6 Oct 03 2012 at 10:37 AM Rating: Good
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KaneKitty wrote:
Well, this realm reborn certainly seems a lot... simpler. It looks as though pretty much everything is going the "post-WoW MMORPG" route. Do you think they'll actually add enough to reward extra effort or to keep the game mildly interesting?


Simpler? yes, it does seem like a lot of the depth is being done with. Thing is we don't yet know if the depth lost will be returned by other means, of which we are not aware of. We loose fishing tackle, but now the rod brake's if the fish is to big (instant 0 durability). Maybe?

As for "reward extra effort or to keep the game mildly interesting" it depends what angle you approach the beast with. And how you balance the reward vs effort.. 6 months of 5h's a day of Sea for a "chance" at a torque, am sure they'll have something like that. Am sure there will be enough to reward extra effort, but who knows if the people who rush the content will find in interesting.
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#7 Oct 03 2012 at 11:13 AM Rating: Decent
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Yoshi stated a while ago that there was a push to make 1-50 more simplified, and 50+ more complicated for synthing and ingredients. This sounds like a step along that line.

And remember, new tackle and lures are going to be introduced. It's just the existing ones will be removed. Considering right now, I did not need to buy a single piece of tackle or a lure after level 10, everyone I had I gained through leves. If I ran low (less than 10), I would just go and do more leves. By the time I made it into the 40s, all I was doing was leves, and I have had to resort to throwing them away because they don't sell. The tackle and lure system is definitely broken, and hopefully this will help in introducing a method where people can buy and sell them.
#8 Oct 04 2012 at 8:10 AM Rating: Decent
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I far as fishing goes, I don't know of anyone that was buying any tackle or lures including me. That is probably one of the reasons SE is removing them, plus remember SE is reducing the inventory space from 200 to 100 slot for each players. By removing arrows, lures and items such as those, they are helping players be able to control their inventory.

At the same time gathering is going to play a even bigger role since they are the only ones to provide shard, crystals and clusters to crafters, just like now with the catalyst for materia. The main changes in items will be to reduce the need of those items in the field.
#9 Oct 04 2012 at 10:22 AM Rating: Good
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KaneKitty wrote:
"Players will be unable to operate bazaars in FFXIV: ARR."
"In FFXIV: ARR, all players will have unrestricted access to the city-state aethernets"
"Fishing tackle / gear... are obsolete"
And in addition to that, it seems that most crafting materials will be reduced to the same four or five ingredients.

Well, this realm reborn certainly seems a lot... simpler. It looks as though pretty much everything is going the "post-WoW MMORPG" route. Do you think they'll actually add enough to reward extra effort or to keep the game mildly interesting?


I thought the entire point with ARR was to simplify everything. Nothing with FFXIV when it was new was simple at all! I really like the Aetheryte change but I do hope they change the loading time since most of the time it would just take shorter time walking to that location instead of teleporting there.

Edited, Oct 4th 2012 12:26pm by Solonuke
#10 Oct 07 2012 at 2:01 PM Rating: Good
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Solonuke wrote:
KaneKitty wrote:
"Players will be unable to operate bazaars in FFXIV: ARR."
"In FFXIV: ARR, all players will have unrestricted access to the city-state aethernets"
"Fishing tackle / gear... are obsolete"
And in addition to that, it seems that most crafting materials will be reduced to the same four or five ingredients.

Well, this realm reborn certainly seems a lot... simpler. It looks as though pretty much everything is going the "post-WoW MMORPG" route. Do you think they'll actually add enough to reward extra effort or to keep the game mildly interesting?


I thought the entire point with ARR was to simplify everything. Nothing with FFXIV when it was new was simple at all! I really like the Aetheryte change but I do hope they change the loading time since most of the time it would just take shorter time walking to that location instead of teleporting there.


Simpler is better. However, everything has invisible lines that can be crossed. Over-simplification is a valid fear. At the ground level, I want crafting and battle systems to be intuitive and fun but not at the expense of the effort/challenge and reward. These systems should be intuitive and easy to use for all but at the top level of the structure it needs to have depth to challenge even the most experienced MMO players.

As always I will attempt to avoid pre-mature judgement. I think that there is such a thing as too simple. It is real challenge that experienced players are seeking and not and 'easy button' all the way.

We shall see if Yoshi crosses that line. He does seem to be flirting with it anyway.
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#11 Oct 08 2012 at 1:01 PM Rating: Decent
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Reduce gil by 1/10? If I had a lot of money (and a PC to play the game with), I'd be thinking about investing that gil somehow instead of letting it vanish when ARR drops...
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#12 Oct 10 2012 at 11:03 AM Rating: Good
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Perrin wrote:
Olo, I have a feeling Fishing is going to get a helluva lot better. Why change it more than the other gathering classes if not to make it flat out more entertaining and/or worthwhile?


How is it going to be better if they take all the complexities out of it? Even XI has different baits and tackle. I don't enjoy fishing in WoW and other mmos where you just click the water and get a fish.

As for rods breaking... oh goodie, it will be boring AND frustrating. Sweet.

Edited, Oct 10th 2012 10:06am by Olorinus
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#13 Oct 10 2012 at 2:03 PM Rating: Good
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Olorinus wrote:
Perrin wrote:
Olo, I have a feeling Fishing is going to get a helluva lot better. Why change it more than the other gathering classes if not to make it flat out more entertaining and/or worthwhile?


How is it going to be better if they take all the complexities out of it? Even XI has different baits and tackle. I don't enjoy fishing in WoW and other mmos where you just click the water and get a fish.

As for rods breaking... oh goodie, it will be boring AND frustrating. Sweet.

Edited, Oct 10th 2012 10:06am by Olorinus


I am not sure I understand what you are talking about? What are they taking away from fishing? Spearfishing? And even that is getting replaced...
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