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Is it time for higher sub fees?Follow

#1 Oct 05 2012 at 6:20 AM Rating: Sub-Default
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Almost every mmo that has launched in the last few years has done worse than older titles. The strange part is that although seem to do worse they cost a lot more to create, cost more on customer service and vastly more to run (in terms of needing large amounts of highly paid developers to constantly put out new content) .

The subscription fee for these games hasn't changed for 10 years or so, 12.99 subscription fee worked in the past because the games had rather large numbers of players that stuck with them for years, cost less to make and demands for new content was nowhere near demands of today, that isn't the case anymore. Since games like FFXIV v2 aren't going to attract large amounts of players and cost so much money to create and maintain is it time to simply increase the fees?

Would you be willing to pay more subscription fee for newer titles, say £25 a month? This isn't a case of "I'd pay £25 if they did more" this is that they are already doing vastly more than they used to when the £12.99 price point was worked out and that if they continue with this they simply won't make any money. If these companies continue to fail and continue to not make money on these games they will either start stripping the budgets or they will stop releasing them, it will go back to how mmos used to be..cheaply made games that looked like crap.

If you wouldn't be prepared for this do you think it's simply the time to stop expecting so much from such a small monthly fee and not freak out when companies add cash shops to sub based games to try make up the difference between low sub fees and high game costs?

I personally think they will need to add a cash shop to FFXIV v2 when it launches and I hope players won't freak out about it when they do.
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#2 Oct 05 2012 at 11:56 AM Rating: Decent
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To be honest, once I opened this thread and found out what it's contents were, I lol'd and almost answered without even reading it. I also saw the new letter form the producer and decided I'd come back after reading that. Now that I've read your post, I still lol'd. There is no way any mmo that charged $25 a month would ever succeed. Yes, the higher subscription fee's would make the game company very very happy. It would kind of make sense since development costs are becoming so much higher. One way they've been off setting this rise in cost is the higher prices of the game out of the box. Also, they can release collecter's editions of the game and sell the game for a higher price for the same development cost. They should in no way increase the monthly cost. The entire reason to keeping the monthly cost to the consumer low is to make it affordable for as many people as possible. If you raise the cost, it will not only cause more people to not play the game, if the game does fail, due to the smaller number of subscribers, it would end up making even less money. If you were developing a game, and knowing the way the economy is right now everywhere in the world, can you honestly tell me that your game would be successful? A higher monthly fee would cause the consumers to have higher expectations. You would never be able to reach those expectations unless you came up with something completely new and groundbreaking. The current trend is for mmo's to be getting cheaper monthly fee's if not going free to play altogether with a micro transaction store. You'd make more money with micro transactions anyways.
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#3 Oct 05 2012 at 12:19 PM Rating: Good
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Nice try Square Enix.
#4 Oct 05 2012 at 1:28 PM Rating: Good
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***** microtransactions in P2P games, what SE COULD(and should) do IMO is market XIV related merch a bit better. I'm sure it wouldn't be too hard to silk screen a T-Shirt with your characters image. At the very least pump out some plushies, those usually sell pretty quick and have a minimal cost unlike individual silkscreened items.

I wouldn't mind paying 15 bucks for a cofee mug with the Gridania flag on one side and then an option to pay somewhere around 20 bucks more to have Perrins portrait on the other side. Limit it to whatever portraits you can make via the lodestone and it shouldn't be too difficult. I'd also gladly pay for a Gridanian license plate (I don't do stickers, but maybe some folks like that sort of thing), I know I can make my own on various websites, but I'd pay a few bucks more to get it straight from SE if I knew it went back into game development.
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#5 Oct 05 2012 at 1:57 PM Rating: Good
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I wanted to spread my opinion on the matter and hopefully many of you will see my point and spread the word. I don't want FFXIV to fail solely because the new mentality is that subscription fees for MMOs are no longer desirable by players. That being said here is my point:

If there is a game (or any other type of entertainment service you love) paying a monthly fee for it is not that bad especially when we're talking $12-$14 a month. The reality is that these games cost alot to produce and cost alot to maintain. If we want something that is good with regular content being delivered that has to come at a price. And folks,let's be real here, is $14 a month really going to break you if it is going toward something you want to do?

I spend $10 a month on netflix.
I buy a cup of coffee a day from Starbucks which ends up at about $90 a month.
I buy cable with hbo and showtime. Hbo I watch basically never unless there is a movie on that I've probably already seen.
I spend about $100 or more a month going out for drinks.
I spend about $150 a month going out to eat when I have food at home.

What is my point? My point is that I, like many if not all of you, spend my money on various crap each month that I don't need. So, if we are excited about a product should we let it fail simply because we refuse to pay for it? I can cut out 3 cups of Starbucks a month or I can skip going out to dinner once. I can avoid that 5th trip to the bar one night of the month or **** even just skip those last 3 drinks of a night I'm already there.

In other words, there are many many ways I can scrounge together $14 a month for a product I'm really excited about. The question is, can you?
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#6 Oct 05 2012 at 2:16 PM Rating: Good
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I consider my MMO subscription to be part of my monthly entertainment budget. I don't mind paying it but I would probably think twice before paying more than $20 a month.

I have opinions beyond this but they are pretty unpopular so I'm gonna shut up now.
#7 Oct 05 2012 at 2:41 PM Rating: Good
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Some MMOs these days take 14.99$ per month as a subscription which is about the same as 12.99$ circa 2004 when I started FFXI.
#8 Oct 05 2012 at 2:44 PM Rating: Decent
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Yelta wrote:
I consider my MMO subscription to be part of my monthly entertainment budget. I don't mind paying it but I would probably think twice before paying more than $20 a month.

I have opinions beyond this but they are pretty unpopular so I'm gonna shut up now.


Lol, yea I probably ranted too long. Still I just feel like people's expectations are too high to begin with. And then to say "oh and I want it for free." We can't forget that Square-Enix and all other publishers are "businesses" which have to make money to continue to exist.
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#9 Oct 06 2012 at 1:14 AM Rating: Decent
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I'm curious, what about my last post did people not like? I got hit with the karma bomb and people seems to have the same opinion as I do about increasing the monthly fee.
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#10 Oct 06 2012 at 2:36 AM Rating: Default
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The point I was trying to get to is that this game is not going to get millions of subscribers, it will be incredibly lucky to get a few hundred thousand players. For a game that cost as much as FFXIV did to make and run it will never make any money at all with a 12.99 subscription fee, ever. As such it will be a game run at a loss and companies don't really like to run games for no profit, is a cheap sub more important than a game that will get minimal updates due to massive wage costs of development staff?

Eventually companies are going to take notice that every single mmo they release fails to make money above and beyond a simple offline game and they will either stop releasing them or slash the budgets, when far fewer of these games come out people will have to re-evaluate how much this form of entertainment is worth before companies start making them again.

Unless an amazing thing happens and FFXIV actually does manage to get a million + subscribers they will be in the position of FFXI being massively profitable and FFXIV being a lead weight around their neck.
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#11 Oct 06 2012 at 6:24 AM Rating: Good
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A few hundred thousands are good enough in the long run, if you get to keep a constant subs base. EVE never ever reach 1m, yet it far surpassed something like AoC/W:AR or even Rift. Why most MMO failed is not because they couldn't get millions of subs, it's because how fast their subs base falling and the company behind it quickly decided to pull the plug rather than trying to fix it.
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#12 Oct 06 2012 at 8:20 AM Rating: Good
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no, they will make money or break even at the least... that's all they need to do to save face this go around.

electromagnet83 wrote:
What is my point? My point is that I, like many if not all of you, spend my money on various crap each month that I don't need.


If you are scrounging funds from you real life social/outside entertainment budget to pay for a MMO there could be issues. It's one thing for a kid to save up allowance to pay a sub, but an adult maybe shouldn't be spending their money on an MMO if they have to budget money to play one. Budgeting time, yes. We should all strive to balance our love for gaming and our outside social activities, but if I were low on funds my Wife, my dogs, and our entertainment comes before my solo entertainment.

Edited, Oct 6th 2012 4:54pm by Perrin
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EVE Online:ScraperX; Retired
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#13 Oct 06 2012 at 11:20 PM Rating: Good
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preludes wrote:
Would you be willing to pay more subscription fee for newer titles, say £25 a month?

Previous MMOs set a standard for what to expect in terms of service for your subscription fee. I'm sure that there will be people who absolutely refuse to pay more as they are on a budget, but I think most would agree; if you're going to charge significantly more for a subscription, the content, the updates and the gameplay all need to scale according to the standard set by previous MMOs.
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30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#14 Oct 08 2012 at 7:30 AM Rating: Default
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Perrin wrote:
no, they will make money or break even at the least... that's all they need to do to save face this go around.

electromagnet83 wrote:
What is my point? My point is that I, like many if not all of you, spend my money on various crap each month that I don't need.


If you are scrounging funds from you real life social/outside entertainment budget to pay for a MMO there could be issues. It's one thing for a kid to save up allowance to pay a sub, but an adult maybe shouldn't be spending their money on an MMO if they have to budget money to play one. Budgeting time, yes. We should all strive to balance our love for gaming and our outside social activities, but if I were low on funds my Wife, my dogs, and our entertainment comes before my solo entertainment.

Edited, Oct 6th 2012 4:54pm by Perrin



Lol your wife and dog should be coming before your solo entertainment regardless of the price of said solo entertainment.
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The entire Universe to the furthest Galaxy, we are told, is no more than a closed electron existing as part of a much bigger Universe we can never see. And that Universe is only an elementary particle in a still grander Universe. An infinite regression, up and down. - Carl Sagan

Check out my Gamer Blog at http://www.baffledgamer.com/
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