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Ul'Dah Concepts and my thoughts on them.Follow

#1 Oct 17 2012 at 3:31 PM Rating: Default
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Check my blog for a full write up.

http://boredom-inspires.blogspot.com/2012/10/uldah-reborn.html
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#2 Oct 17 2012 at 3:45 PM Rating: Good
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I know, lets make multiple threads trying to get traffic to your blog...

Guess how you get blog hits a little more efficiently? Post at least a taste when your spamming forums with a "continued after the jump" tag. Then again I'm not sure what ZAMs rules for using their forums to promote your personal product are.

Better yet make a youtube blog or something with popups that link to an expanded text version or something.
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#3 Oct 17 2012 at 4:47 PM Rating: Default
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A simple "no thank you" probably would have been okay too.
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The entire Universe to the furthest Galaxy, we are told, is no more than a closed electron existing as part of a much bigger Universe we can never see. And that Universe is only an elementary particle in a still grander Universe. An infinite regression, up and down. - Carl Sagan

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#4 Oct 17 2012 at 5:00 PM Rating: Good
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I was just letting you know, since everyone else seems to just want to rate you down without telling you why.
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#5electromagnet83, Posted: Oct 17 2012 at 5:43 PM, Rating: Sub-Default, (Expand Post) Well in any case, the purpose was to not fill up a giant forum post that likely people will just say "TL:DR" to. This way they are free to ignore it or go over there and read it. Seems to be getting pretty good responses on the lodestone forums though. I'm not really a "blogger" but I am very interested in this relaunch and everything they are doing. It's kind of my donation in the form of support.
#6 Oct 18 2012 at 7:12 AM Rating: Excellent
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Without being a jerk, I can tell you that many people would rather read it in Zam then click to another link. Many people read Zam while at work slacking off, and Zam's layout is one that's easy to slack off with because it doesn't scream "IM SLACKING OFF" like facebook does.

Also, long posts are not TL;DR'd, if they have paragraphs.
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#7 Oct 18 2012 at 7:51 AM Rating: Excellent
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I actually like your blog article, and technically you're doing nothing that is against the rules, but I would take the advice above. At least include a synopsis of the article (or a preview as mentioned, think how a RSS feed works I think) so that people can decide whether they want to click through or not. You might consider adding a link to your blog in your signature if you're worried about exposure, you post enough here that it would be seen regularly.
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#8 Oct 18 2012 at 10:06 AM Rating: Good
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Wint wrote:
I actually like your blog article, and technically you're doing nothing that is against the rules, but I would take the advice above. At least include a synopsis of the article (or a preview as mentioned, think how a RSS feed works I think) so that people can decide whether they want to click through or not. You might consider adding a link to your blog in your signature if you're worried about exposure, you post enough here that it would be seen regularly.


Good idea. My intention was defintely not to "promote" anything lol. I'm not selling anything or intending to make money on my blog because i'm not a writer. I just like the format of it with the pictures and everything. Good advice, thanks alot.


Edited, Oct 18th 2012 12:12pm by electromagnet83
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The entire Universe to the furthest Galaxy, we are told, is no more than a closed electron existing as part of a much bigger Universe we can never see. And that Universe is only an elementary particle in a still grander Universe. An infinite regression, up and down. - Carl Sagan

Check out my Gamer Blog at http://www.baffledgamer.com/
#9 Oct 20 2012 at 6:38 PM Rating: Excellent
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electromagnet83 wrote:
My wildly optimistic fantasy: The train station here not only depicts a new method of transportation but also represents an attempted throwback to that immersion level of XI (and older FF games) whereby we might actually be able to wait at the station, board the train, /sit in a seat, and look at the window as we pass fellow adventurers out in the fields harvesting, questing, and slaying monsters, thus rekindling our love of the series.


Oh, man, I can only hope this will be true... >_<
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#10 Oct 25 2012 at 2:17 PM Rating: Excellent
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Actually, that does bring up a very very good point. XI's immersion levels surpass most other MMOs because they enforce the feeling of a perpetual living, breathing world that continues to function whether you are there or not. The airships and ferries are just a part of that. The day/night system, the guild schedules, timed spawns, shop hours, even the weather, are all so tightly integrated that you know the world of Vana'diel is just going along without you. The world does not revolve around you, either; you ******* save the world five or six times and still get called a "foreigner" by some grumpy Elvaan in San d'Oria.

XIV 1.0 lacked that level of immersion for a number of reasons. I'm hoping at least some of those are corrected in the new version, especially since these last few updates have finally begun to make me feel the world is perpetual in a way that it didn't before. I mean, all sorts of junk happened in this last patch alone, and suddenly the world really feels like it's ending.
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#11 Oct 25 2012 at 2:49 PM Rating: Good
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catwho wrote:
Actually, that does bring up a very very good point. XI's immersion levels surpass most other MMOs because they enforce the feeling of a perpetual living, breathing world that continues to function whether you are there or not. The airships and ferries are just a part of that. The day/night system, the guild schedules, timed spawns, shop hours, even the weather, are all so tightly integrated that you know the world of Vana'diel is just going along without you. The world does not revolve around you, either; you @#%^ing save the world five or six times and still get called a "foreigner" by some grumpy Elvaan in San d'Oria.

XIV 1.0 lacked that level of immersion for a number of reasons. I'm hoping at least some of those are corrected in the new version, especially since these last few updates have finally begun to make me feel the world is perpetual in a way that it didn't before. I mean, all sorts of junk happened in this last patch alone, and suddenly the world really feels like it's ending.


I don't know if they will achieve this in XIV because unfortunately those things we love that make it imersive are UNACCEPTABLE for mosts MMO players. "Shops that actually close? Ferry's and airships that aren't instant? Having to actually walk or ride a bird somewhere? HAHAHAHA are you kidding me? "


....that's the mentality of the MMO crowd and anyone who tries to deny me: that IS the crowd that Square is trying to cater to. It IS an MMO. They want to make it appealing to the largest base of MMO PLAYERS out there in order for it to be successful beyond like 3 months.

Edited, Oct 25th 2012 4:55pm by electromagnet83
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Check out my Gamer Blog at http://www.baffledgamer.com/
#12 Oct 25 2012 at 2:58 PM Rating: Good
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electromagnet83 wrote:

I don't know if they will achieve this in XIV because unfortunately those things we love that make it imersive are UNACCEPTABLE for mosts MMO players. "Shops that actually close? Ferry's and airships that aren't instant? Having to actually walk or ride a bird somewhere? HAHAHAHA are you kidding me? "


....that's the mentality of the MMO crowd and nobody who tries to deny me , that IS the crowd that Square is trying to cater to. It IS an mmo. They want to make it appealing to the largest base of MMO PLAYERS out there.


Yeah, I was pleasantly surprised that there were NM's that had time and weather based pop conditions. The boat ride to LL disappointed me because it was ugly looking and completely static with no interesting scenery or random happenings. I liked to fish from it but it bugged out 1/3 of the time and it never arrived and I had to relog.
#13 Oct 25 2012 at 3:40 PM Rating: Good
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Yelta wrote:
electromagnet83 wrote:

I don't know if they will achieve this in XIV because unfortunately those things we love that make it imersive are UNACCEPTABLE for mosts MMO players. "Shops that actually close? Ferry's and airships that aren't instant? Having to actually walk or ride a bird somewhere? HAHAHAHA are you kidding me? "


....that's the mentality of the MMO crowd and nobody who tries to deny me , that IS the crowd that Square is trying to cater to. It IS an mmo. They want to make it appealing to the largest base of MMO PLAYERS out there.


Yeah, I was pleasantly surprised that there were NM's that had time and weather based pop conditions. The boat ride to LL disappointed me because it was ugly looking and completely static with no interesting scenery or random happenings. I liked to fish from it but it bugged out 1/3 of the time and it never arrived and I had to relog.



Which is a shame. I love(d) this about FFXI. EQ was my first MMO so back then I thought nothing of instant carriage rides. When I rolled over to FFXI That all changed. I still remember my guide taking me to the dunes for the very first time.... the music for the pirate ship came on and I was told to stay down below. All I could hear was the fighting and dying. The whole while worried they might make their way downstairs. I was hooked by emotion alone never have even seen a pirate.
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#14 Oct 25 2012 at 8:25 PM Rating: Default
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ShindaUsagi wrote:
Yelta wrote:
electromagnet83 wrote:

I don't know if they will achieve this in XIV because unfortunately those things we love that make it imersive are UNACCEPTABLE for mosts MMO players. "Shops that actually close? Ferry's and airships that aren't instant? Having to actually walk or ride a bird somewhere? HAHAHAHA are you kidding me? "


....that's the mentality of the MMO crowd and nobody who tries to deny me , that IS the crowd that Square is trying to cater to. It IS an mmo. They want to make it appealing to the largest base of MMO PLAYERS out there.


Yeah, I was pleasantly surprised that there were NM's that had time and weather based pop conditions. The boat ride to LL disappointed me because it was ugly looking and completely static with no interesting scenery or random happenings. I liked to fish from it but it bugged out 1/3 of the time and it never arrived and I had to relog.



Which is a shame. I love(d) this about FFXI. EQ was my first MMO so back then I thought nothing of instant carriage rides. When I rolled over to FFXI That all changed. I still remember my guide taking me to the dunes for the very first time.... the music for the pirate ship came on and I was told to stay down below. All I could hear was the fighting and dying. The whole while worried they might make their way downstairs. I was hooked by emotion alone never have even seen a pirate.



Well put. And no matter how many times I've tried to explain to people why FFXI was awesome they don't see it. MMO players by and large do NOT like the way that game was done. I have tried playing every MMO out there (LOTRO, CoH, CoV, Matrix, SWTOR, WoW) and there just isn't anything that felt as real as the existence within FFXI. ****, I might stop geting nostalgic and if 2.0 sucks I'll go go reactivate my old level 62 character and get back into it lol.
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The entire Universe to the furthest Galaxy, we are told, is no more than a closed electron existing as part of a much bigger Universe we can never see. And that Universe is only an elementary particle in a still grander Universe. An infinite regression, up and down. - Carl Sagan

Check out my Gamer Blog at http://www.baffledgamer.com/
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