Actually, that does bring up a very very good point. XI's immersion levels surpass most other MMOs because they enforce the feeling of a perpetual living, breathing world that continues to function whether you are there or not. The airships and ferries are just a part of that. The day/night system, the guild schedules, timed spawns, shop hours, even the weather, are all so tightly integrated that you know the world of Vana'diel is just going along without you. The world does not revolve around you, either; you @#%^ing save the world five or six times and still get called a "foreigner" by some grumpy Elvaan in San d'Oria.
XIV 1.0 lacked that level of immersion for a number of reasons. I'm hoping at least some of those are corrected in the new version, especially since these last few updates have finally begun to make me feel the world is perpetual in a way that it didn't before. I mean, all sorts of junk happened in this last patch alone, and suddenly the world really feels like it's ending.
I don't know if they will achieve this in XIV because unfortunately those things we love that make it imersive are UNACCEPTABLE for mosts MMO players. "Shops that actually close? Ferry's and airships that aren't instant? Having to actually walk or ride a bird somewhere? HAHAHAHA are you kidding me? "
....that's the mentality of the MMO crowd and anyone who tries to deny me: that IS the crowd that Square is trying to cater to. It IS an MMO. They want to make it appealing to the largest base of MMO PLAYERS out there in order for it to be successful beyond like 3 months. Edited, Oct 25th 2012 4:55pm by electromagnet83
The entire Universe to the furthest Galaxy, we are told, is no more than a closed electron existing as part of a much bigger Universe we can never see. And that Universe is only an elementary particle in a still grander Universe. An infinite regression, up and down. - Carl Sagan
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