I disagreed violently with your original combat system hate, and still do. You wanted to play FFXIV: Super Button Masher Edition. Every. other. person. wanted auto attack. Guess what? You still get to play button masher as Archer!
Not everyone wanted auto-attack and it's pretty ignorant for you to assume that.
Go ahead and create a poll and we'll see how that 'everyone else' statement hold up.
I'm sure you'd find that people want something more than auto-attack with only a few worthwhile abilities. XIV doesn't have enough useful abilities, abilities that are reactive or that require certain conditions to be met before use. I get the whole 'streamlined and simplified' argument and I'm with it, but the system as it stands needs more diversity.
The best part is, I don't need to create a poll, it's already been done:
Letter from the Producer, V (03/03/2011)
The second highest "What's wrong with the combat system" answer was "Spamming Actions." So they reduced the number of useless actions, and added auto attack. I know you stopped playing before they fully fleshed out the battle system and made it a bit more robust, but I don't have the same issues with it. I like the simplicity, honestly.
More diverse abilities would be great, not arguing that, but they streamlined alot of the crossover. For example, previously there was Cure, Cure 2, Cure whatever, and then Sacrifice, Sacrifice 2, etc. There were too many cures, and now it's just Cure, Cura, Curaga. Simple, and completely perfect for Whm. They did this with a lot of classes that just had many bland abilities that did roughly the same thing.
I think we're agreeing without realizing it.
As far as reactive abilities, the combo system is great, but it's only fully realized at level 50 when you have multiple combos to use. I believe the updated system in 2.0 will do wonders for it, as currently you have these great comboes on LONG cooldowns (like 2 minutes for some abilities).
Edited, Nov 9th 2012 9:39am by Louiscool