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How much time do you guys give to ffxiv?Follow

#1 Nov 03 2012 at 3:36 PM Rating: Default
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I mean the servers went down because 2.0 is coming out, but still. How much time do you guys think ffxiv will survive? and even with 2.0 will it survive? worth coming back?
#2 Nov 03 2012 at 4:24 PM Rating: Good
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If PS3 doesn't sell big, then they've got issues... honestly I don't see it dying, I also don't see it being a major success... but you never know. While this question has been asked over and over in some form or another, I do think that the game is worth coming back to if you were interested enough to try 1.0 then you still have the disk and account so you should be getting a free month at relaunch... so nothing to lose.
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#3 Nov 03 2012 at 5:41 PM Rating: Good
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What does it matter?

I've seen this time and time again; people asking other people if they should keep playing or if the game is 'dying'.

What does it matter who else is playing? What should it matter to you if I, the poster above me, or the man in the moon, plays this game? It's as if you, and every other person who has ever asked the same questions, is obsessed about playing the 'cool' game. It's as if you are obsessed about not being part of the 'in crowd'. You are too scared to quit the game on the off chance that the 'cool kids' are playing this game. On the other hand, if the 'in crowd' isn't playing this game, you're frantically trying to find the game they are playing so you can play it, too!

Here's a question instead: Who cares what other people think?

If you like this game, play it!

If you don't, don't!

It's just that simple! Why is that such a hard concept to get through everyone's heads? Grow a pair and make your own decisions. Watch the official press releases, play the game when it comes out, and make your own choice, even if it's not the 'popular' choice.

For example, the 'popular choice' for WoW, was that it was the greatest thing since sliced bread. I didn't agree. But my reasons and opinions were my own. I wasn't a fan of the art style and I didn't care for the shallow game play. The 'popular choice' for FFXI, in comparison to WoW, was that it was boring, slow and too difficult. But I still had fun playing it. I made my own choice to play the game that I enjoyed the most, despite what other people were saying.

Is it worth coming back for 2.0? How the **** should I know? For some people, no, for others, yes. Isn't that a question for yourself and not the forums?
#4 Nov 03 2012 at 8:30 PM Rating: Default
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Cryxx, I must say that your post was... rather dumb? If he was asking "when 2.0 hits, will all the cool kids go play it, so I should too?" then your post would actually be worth a thought. However, the "will ffxiv last much longer" questions are getting really old and kind of annoying. NO ONE can predict this... We have to wait to see what happens WHEN 2.0 hits. We won't be able to tell any sooner.

Also to criticize Cryxx cuz his post was BS. When xiv did not offer a trial and he they missed the free period, it is kind of legit to ask is it worth coming back to if they asked at launch. They don't know what the game is like nor can they try it without resubbing. They don't FREEKING EFFITY EFF care what the "cool kids" are playing. They are trying to gather consensus on whether or not the changes to the game have been worth while and how the future of the game is shaping up to look like. All they can do is rely on people's opinions because they cannot try it without paying! Good god Cryxx... So I will wait for you to start an argument to try and defend your worthless post.
#5 Nov 03 2012 at 8:54 PM Rating: Good
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Quote:
Cryxx, I must say that your post was... rather dumb? If he was asking "when 2.0 hits, will all the cool kids go play it, so I should too?" then your post would actually be worth a thought. However, the "will ffxiv last much longer" questions are getting really old and kind of annoying. NO ONE can predict this... We have to wait to see what happens WHEN 2.0 hits. We won't be able to tell any sooner.

Also to criticize Cryxx cuz his post was BS. When xiv did not offer a trial and he they missed the free period, it is kind of legit to ask is it worth coming back to if they asked at launch. They don't know what the game is like nor can they try it without resubbing. They don't FREEKING EFFITY EFF care what the "cool kids" are playing. They are trying to gather consensus on whether or not the changes to the game have been worth while and how the future of the game is shaping up to look like. All they can do is rely on people's opinions because they cannot try it without paying! Good god Cryxx... So I will wait for you to start an argument to try and defend your worthless post.


How was their post "rather dumb"? The OP asked a hypothetical question which no one here can know the answer too. Cryxx responded by asking "what does it matter what anyone else thinks?". They bring up a good point in that it doesn't matter what everyone else thinks as long as you are having a good time and isn't that what matters? If I pay $60 for a game, I would rather be enjoying myself than worrying what reviewers say. Maybe if you're 10 years old you might care what the 'cool kids' are doing but I'm willing to wager that the majority of FFXIV hopefuls are at least 18 years old and could care less about what everyone else is doing.
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#6 Nov 04 2012 at 12:41 AM Rating: Good
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bahamothz wrote:
I mean the servers went down because 2.0 is coming out, but still. How much time do you guys think ffxiv will survive? and even with 2.0 will it survive? worth coming back?


At first I wanted to give a very sarcastic response involving maybe a crystal ball and me peering into the future, but since he asked worth coming back, I'll assume he just worded his thought in an odd way. I'll answer with the assumption he's just trying to find out if the game is fun now and is going to last long enough after relaunch to make it worth giving it another shot.

Honestly, the answer would depend on how much you playing 1.0 and how much you enjoyed that time. Yoshi-p has said during number interviews that SE will not let the game fail since it is a numbered title. If you haven't played since launch or sometime before they started charging monthly, then yes I'd suggest since you already have the game and you'll be able to get a free month out of it anyways, you might as we come back for at least the free month after relaunch and check it out. If you played it all the way up to final save and still didn't enjoy it, then it may or may not be worth your time. That's completely up to you at that point. The game has changed leaps and bounds since launch and it will change by leaps and bounds yet again between 1.0 shut down and 2.0 relaunch. Personally, I'd like anybody who was unhappy with the original to at least come back for the free month and check out 2.0 since you've already purchased the game and they will be making 2.0 free to anybody who has already purchased the game already. You'll only need to pay the monthly subscription fee to continue playing after the free period has passed. That fee will vary depending on whether or not you have legacy status or not. If you don't, you're opportunity has passed at least 2 or 3 months ago.
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#7 Nov 04 2012 at 12:57 AM Rating: Excellent
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swisa wrote:
Yoshi-p has said during number interviews that SE will not let the game fail since it is a numbered title.

Actually, they said that the success of the PS3 version would be the true pass/fail test.

swisa wrote:
I'd suggest since you already have the game and you'll be able to get a free month out of it anyways, you might as we come back for at least the free month after relaunch and check it out.

Best advice in this post.
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HaibaneRenmei wrote:
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#8 Nov 04 2012 at 4:02 AM Rating: Decent
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@Cryxx

Good luck "growing a pair" in a game that's shut down because it is crap.
#9 Nov 04 2012 at 4:20 AM Rating: Default
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Sigh... I feel like most valid arguments I make on these forums are overlooked... I said that he asks a valid question that can only rely on the public's responses. He is asking if it is worth coming back to. Maybe he only played in beta? He has no idea what the game is like now or what might happen in 2.0? Therefore he could not very well TRY the game because he would have to buy it and sub, but I am sure he would rather know how it is from people's points of view before donating money and time... Do you understand? It is perfectly valid to ask the public and therefore it is fine to see what the public thinks of the game and the coming changes to 2.0, but in the end it is his decision.

Therefore! Cryxx's argument is stupid. His argument is that the OP wants to play the "hip" game with the "cool kids" and jump on the bandwagon... which he is not doing at freekin all... nothing could be further from the truth. He is trying to get a feel for how the game has changed and people's opinions on it to help him judge if he should return.

Does everyone understand?? lol...
#10 Nov 04 2012 at 8:38 AM Rating: Excellent
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There is a huge pent up demand for the PS3 version. ****, I have it on PC and I want it on my PS3, too. (My media center PC is too weak to run it, although it handles FFXI without any issues.)

So, people will buy the PS3 version. After that, it depends on whether they get hooked or not. I fully expect half the people who buy it will play the free month and then stop because they don't want to pay the fee. But if half of them stick around longer, 2.0 has a very good chance of long term success.
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#11 Nov 05 2012 at 2:14 AM Rating: Decent
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Quote:
There is a huge pent up demand for the PS3 version.

The PS3 is in its 7th year. Even with the current generation of consoles lasting longer than their predecessors: how long will it stay relevant, and when will it begin to hold back development?

Btw, it may be just a hunch, but: today you can buy a PC that runs FFXIV at around double the cost of a PS3 (provided you already have the peripherals); so even the cost-effectiveness argument is melting away quickly.
#12 Nov 05 2012 at 2:49 AM Rating: Good
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Rinsui wrote:
Quote:
There is a huge pent up demand for the PS3 version.

The PS3 is in its 7th year. Even with the current generation of consoles lasting longer than their predecessors: how long will it stay relevant, and when will it begin to hold back development?

Btw, it may be just a hunch, but: today you can buy a PC that runs FFXIV at around double the cost of a PS3 (provided you already have the peripherals); so even the cost-effectiveness argument is melting away quickly.

PS4(or whatever they decide to call it) is expected to be announced very close to the launch of ARR(PC). I brought this up the last time we saw the 'PS3 will bring lots of players' argument...

Engine gets nerfed for PS3
PS3 ARR launch
PS4 announced
???
Profit... losses?


On a brighter note- as far as the cost effective argument goes, the upside for PS3 is that the price is likely to drop before or shortly after release, depending on when that is. Anyone who might have been reluctant to build a PC to play XIV will have an even cheaper option in the PS3 so perhaps it will act a freezer for the cost-effectiveness argument cake that was melting Smiley: lol

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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#13 Nov 05 2012 at 5:19 AM Rating: Excellent
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Truthfully, even if it's a horrible failure they will still keep it running for 4-5 years, it won't get any expansions and probably be run on a FFXI style skeleton staff but they won't admit defeat no matter how few players it turns out to get.

This isn't about making money, it's about pride. Wada sees FF as incredibly important to the company, he will do anything to try turn it around. If he fails they will do every underhanded trick they can to make people think it's a success, server padding, bots, lies, paid reviews in Japan.

Failing isn't an option at this point, they invested too much. So if it does they will pretend it's not.
#14 Nov 05 2012 at 6:04 AM Rating: Good
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Runespider wrote:
Truthfully, even if it's a horrible failure they will still keep it running for 4-5 years, it won't get any expansions and probably be run on a FFXI style skeleton staff but they won't admit defeat no matter how few players it turns out to get.


I doubt they'd keep it going that long if they can't pull in a substantial playerbase. The only way I see that happening would be F2P, but even then... people wouldn't play it for that long with no content updates.

Runespider wrote:
This isn't about making money, it's about pride.

A business that isn't about making money? Really? I think pride is the wrong choice of word then. In that case you'd have to use something far less flattering.

Runespider wrote:
Failing isn't an option at this point, they invested too much. So if it does they will pretend it's not.

Failure is always an option if you value your business. They already went through the denial phase and it didn't work the first time, why would it work now? Every business has a limit to how far into the red they'll go. SE is no different. If the launch of ARR doesn't give them enough of a boost in subscribers then they'll pull the plug. If they try to shift into 'skeleton crew' mode then people will be able to tell from the lack of solid future content updates, their numbers will start to fall as a result and they'll just be delaying the inevitable.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#15 Nov 09 2012 at 12:12 PM Rating: Default
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The longevity of XIV should have no bearing for players returning or new players. They are getting more content at a lower cost of entry compared to single player rpgs and newly born mmos. The ps3 will or will not hold back development at some point, if the developers allow it. The ps4 should be powerful enough for a straight pc port.

SE job is one of persuasion. The art of leading consumers to the path of yes. First they must release a quality product. Second, make the game available to access by as wide a consumer base as possible. Third, package it removing reasons to say no. Lastly, offer different pricing structures.
Everyone has their own internal map of what something is worth. Approach with a long term strategy in mind but nail specific goals in a methodical way. Pull the cart with the horse, if an obstacle impedes the path. Adapt, because you can't know the future. Nothing is certain, ever.

I don't know if you're a male. But there is a blurring of the genders happening. I see it in real life and films. The John Waynes, Bruce Willises, and others are being replaced by the sensitive boy-mans like Dicapprio, Robert Pattersons, etc. Real men don't ask for permission, they don't make decisions based off emotions or trends. They know exactly what they want. They do what they say and declare what it is they will do with conviction & authority. They're not jerks but at the same time they have clear boundaries & preferences. The alternative is not getting or doing what it is they truly want because they're too busy being anxious to please.

Be assertive & commited to what you want. Who gives a crap what anyone outside your circle of trust thinks? And if your close friends don't want to play something you really do. I guess you might meet some new additional friends who do enjoy it. In the end, all that matters is if it's worth playing to you.
#16 Nov 09 2012 at 12:51 PM Rating: Decent
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@sandpark

Boy did you just graduate with a diploma in phrase-mongering?
It's rare to read so many lines of vacuous platitudes in a row...

Nah, forget the stuff about the diploma. I guess you just lost your
job in the local male cheerleader team of the republican party.
#17 Nov 09 2012 at 6:39 PM Rating: Good
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Rinsui wrote:
@sandpark

Boy did you just graduate with a diploma in phrase-mongering?
It's rare to read so many lines of vacuous platitudes in a row...

Nah, forget the stuff about the diploma. I guess you just lost your
job in the local male cheerleader team of the republican party.


I just tell it how it is. Actually I am the official male stripper for both parties. :P
#18 Nov 09 2012 at 8:58 PM Rating: Good
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Quote:
I just tell it how it is. Actually I am the official male stripper for both parties. :P

Hmm. That's better. Far less verbose, and far more funny. -.^/
#19 Nov 10 2012 at 12:10 PM Rating: Good
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Rinsui wrote:
Quote:
There is a huge pent up demand for the PS3 version.

The PS3 is in its 7th year. Even with the current generation of consoles lasting longer than their predecessors: how long will it stay relevant, and when will it begin to hold back development?

Btw, it may be just a hunch, but: today you can buy a PC that runs FFXIV at around double the cost of a PS3 (provided you already have the peripherals); so even the cost-effectiveness argument is melting away quickly.


Umm when FFXI launched in teh US on PS2 it was in 2004, PS3 came out in 2006 two years later.. yet the PS2 version still sold and did well... otherwise the game wouldnt still be around what? 10 years later?

Just because a game comes out at the end of a consoles lifecycle doesnt mean all of a sudden when that new consoles comes out the old one is gonna be abandoned and put to the side... Also Im sure isf PS4 come sout it wont be until 2014 so the ps3 version will have awhole year to sell.... anyone who actually wants the game on ps3 will have it by then.

But serious I dont understand why people think "new console" = "end of currrent console" how many GOOD ps2 games were coming out and selling well YEARS after ps3 launched? same can be said about ps1 when PS2 ca,e out..

not to mention the fact that Sony launch titles on all their systems sucked so I dont see PS4 being any different.

PS1 wasnt a hit until resident evil, metal gear solid or FF7 came out.. PS2 wasnt worth buying on launch either that didnt step up until mgs2, zone of enders or FFX showed up, and dont even get me started on PS3.. not only did that have NOTHING worth getting in its first few years, even if it DID have good games at launch its price turned off a LOT of people... not all of us has 600+ bucks to drop on a console when it first hits.. and Im 100% certain the Xbox 720 and PS4 will be more powerful than the Wii U yet the Wii U is 350.. so its safe to assume the powerful systems (xbox and ps4) will be at LEAST 400

SO yeah at that price even if ps4 came out tomorrow Im not getting it and im sure no one else will be until 1-2 years after its been out, by that time PS3 will still be going strong and FFXIV on ps3 will have enough room to breathe and survive without worrying about its "big brother" cutting off its life cycle


Also its an MMO... how many years did the original Everquest sustain a playerbase even though MUCH better stuff had come after it? further proof that "new game (or console) doesnt = everyones gonna jump ship and now that old games gonna die
#20 Nov 10 2012 at 11:35 PM Rating: Default
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^^^^ FFXI already had capped long before the PS3 was even announced on both PC/PS2, the only real good new games that came out for the ps2 after the ps3 release where persona 4 and sakura wars.

Ps1 was a hit when it came out, unless you think that FF7 sold 100 million consoles..... And the ps2 had the best line up out of any Playstation generation....

I do agree on what you said about the ps3 tho.
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#21 Nov 11 2012 at 10:01 AM Rating: Decent
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Ostia wrote:
^^^^ FFXI already had capped long before the PS3 was even announced on both PC/PS2, the only real good new games that came out for the ps2 after the ps3 release where persona 4 and sakura wars.

Ps1 was a hit when it came out, unless you think that FF7 sold 100 million consoles..... And the ps2 had the best line up out of any Playstation generation....

I do agree on what you said about the ps3 tho.



and FFXIV will be out before PS4 is even announced at this point so I fail to see what you mean about FFXI being "capped" before PS3 was announced, as for PS1 ok maybe it was a hit when it cam eout but PS2? sure it had the best line up out of any PS generation but it definitely didnt have a good LAUNCH line up, there was NO game that came out when PS2 launched that made people say "I HAVE to go get this now" those didnt come until later, same as PS3...

also lots of other good PS2 games cam out after FFXI hit.. Id know because i still bought new games even though thanks to FFXI i never played em until 2 years after the fact.. lets see

Disgaea 1
Star Ocean 3
I believe xenosaga 2 (or at least 3) came out after FFXI
.hack GU games
FF12

and plenty more
#22 Nov 11 2012 at 10:25 AM Rating: Good
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Something about the PS3 that's worth mentioning. Even though the hardware is several years old, the PS3 developers have still not completely unlocked the potential of the console. A friend of mine who does PS3 development in Japan said it's hard as **** to code for, so they're still learning how to optimize it and pull the best performance from it.

PS2 went through that same evolution. The difference between FFX and FFXII is actually quite profound. Cutscene quality is slightly better, but actual gameplay is much cleaner in XII. Why? Because they learned to optimize programming for the PS2 in between X and XII.

FF games follow this pattern on new hardware:
- Innovation (IV, VII, X, XIII)
- Experimentation (V, VIII, XI, XIV)
- Optimization (VI, IX, XII)

Following this pattern, FFXV, if there is one, will still be on PS3 as well. And if the pattern holds, we'll get a better experience by the time XV rolls out, because of all the coding crap they had to learn to get XIV running.
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FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
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#23 Nov 11 2012 at 11:20 AM Rating: Decent
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DuoMaxwellxx wrote:
Ostia wrote:
^^^^ FFXI already had capped long before the PS3 was even announced on both PC/PS2, the only real good new games that came out for the ps2 after the ps3 release where persona 4 and sakura wars.

Ps1 was a hit when it came out, unless you think that FF7 sold 100 million consoles..... And the ps2 had the best line up out of any Playstation generation....

I do agree on what you said about the ps3 tho.



and FFXIV will be out before PS4 is even announced at this point so I fail to see what you mean about FFXI being "capped" before PS3 was announced, as for PS1 ok maybe it was a hit when it cam eout but PS2? sure it had the best line up out of any PS generation but it definitely didnt have a good LAUNCH line up, there was NO game that came out when PS2 launched that made people say "I HAVE to go get this now" those didnt come until later, same as PS3...

also lots of other good PS2 games cam out after FFXI hit.. Id know because i still bought new games even though thanks to FFXI i never played em until 2 years after the fact.. lets see

Disgaea 1
Star Ocean 3
I believe xenosaga 2 (or at least 3) came out after FFXI
.hack GU games
FF12

and plenty more


Your point was or is that XI dint see any drawbacks from the release of a stronger console, and that people should not worry about XIV, my point is that XI was capped long before the PS3 was even announced, it din't meter if they released the PS3 or PS4 or PS5, it reached it's peak already. Totally different from XVI who is not even close at being on par with XI on subscriptions :)

The PS2 did not need a Strong line up, because it's main competitor was the PS1, the xbox was not released way after the PS2 was, and even then the PS2 had a strong line up:

Armored Core 2 (Agetec, Action)
DOA2: Hardcore (Tecmo, Fighting)
Dynasty Warriors 2 (Koei, Action)
ESPN International Track and Field (Konami, Sports)
ESPN X-Games Snowboarding (Konami, Sports)
Eternal Ring (Agetec, RPG)
Evergrace (Agetec, RPG)
FantaVision (SCEI, Puzzle)
Gun Griffon Blaze (Working Designs, Action)
Kessen (EA, Adventure)
Madden NFL 2001 (EA, Sports)
Midnight Club (Rockstar, Racing)
Moto GP (Namco, Racing)
NHL 2001 (EA, Sports)
Orphen (Activision, RPG)
Q-Ball Billiards Master (Take-Two Interactive, Simulation)
Ready 2 Rumble Boxing: Round 2 (Midway, Sports)
Ridge Racer V (Namco, Racing)
Silent Scope (Konami, Shooter)
Smuggler's Run (Rockstar, Racing-Adventure)
SSX (EA, Sports)
Street Fighter EX3 (Capcom, Fighting)
Summoner (THQ, RPG)
Swing Away (Paradise Golf in Japan) (EA, Sports)
Tekken Tag Tournament (Namco, fighting)
TimeSplitters (Eidos, First-Person Shooter)
Unreal Tournament (Infogrames, First-Person Shooter)
Wild Wild Racing (Interplay, Racing)
X-Squad (EA, Action)

Also Disgaea is a niche game, Star ocean 3 was alright, not better than 2, Xenosaga was a joke compared to xenogears, the only really good RPG's for the PS2, where XII, Tales of abyss, Persona 3/4 and FFX. Everything else was Meh! if you compared them to the previous era.
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#24 Nov 11 2012 at 11:52 AM Rating: Decent
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Ostia wrote:
DuoMaxwellxx wrote:
Ostia wrote:
^^^^ FFXI already had capped long before the PS3 was even announced on both PC/PS2, the only real good new games that came out for the ps2 after the ps3 release where persona 4 and sakura wars.

Ps1 was a hit when it came out, unless you think that FF7 sold 100 million consoles..... And the ps2 had the best line up out of any Playstation generation....

I do agree on what you said about the ps3 tho.



and FFXIV will be out before PS4 is even announced at this point so I fail to see what you mean about FFXI being "capped" before PS3 was announced, as for PS1 ok maybe it was a hit when it cam eout but PS2? sure it had the best line up out of any PS generation but it definitely didnt have a good LAUNCH line up, there was NO game that came out when PS2 launched that made people say "I HAVE to go get this now" those didnt come until later, same as PS3...

also lots of other good PS2 games cam out after FFXI hit.. Id know because i still bought new games even though thanks to FFXI i never played em until 2 years after the fact.. lets see

Disgaea 1
Star Ocean 3
I believe xenosaga 2 (or at least 3) came out after FFXI
.hack GU games
FF12

and plenty more


Your point was or is that XI dint see any drawbacks from the release of a stronger console, and that people should not worry about XIV, my point is that XI was capped long before the PS3 was even announced, it din't meter if they released the PS3 or PS4 or PS5, it reached it's peak already. Totally different from XVI who is not even close at being on par with XI on subscriptions :)

The PS2 did not need a Strong line up, because it's main competitor was the PS1, the xbox was not released way after the PS2 was, and even then the PS2 had a strong line up:

Armored Core 2 (Agetec, Action)
DOA2: Hardcore (Tecmo, Fighting)
Dynasty Warriors 2 (Koei, Action)
ESPN International Track and Field (Konami, Sports)
ESPN X-Games Snowboarding (Konami, Sports)
Eternal Ring (Agetec, RPG)
Evergrace (Agetec, RPG)
FantaVision (SCEI, Puzzle)
Gun Griffon Blaze (Working Designs, Action)
Kessen (EA, Adventure)
Madden NFL 2001 (EA, Sports)
Midnight Club (Rockstar, Racing)
Moto GP (Namco, Racing)
NHL 2001 (EA, Sports)
Orphen (Activision, RPG)
Q-Ball Billiards Master (Take-Two Interactive, Simulation)
Ready 2 Rumble Boxing: Round 2 (Midway, Sports)
Ridge Racer V (Namco, Racing)
Silent Scope (Konami, Shooter)
Smuggler's Run (Rockstar, Racing-Adventure)
SSX (EA, Sports)
Street Fighter EX3 (Capcom, Fighting)
Summoner (THQ, RPG)
Swing Away (Paradise Golf in Japan) (EA, Sports)
Tekken Tag Tournament (Namco, fighting)
TimeSplitters (Eidos, First-Person Shooter)
Unreal Tournament (Infogrames, First-Person Shooter)
Wild Wild Racing (Interplay, Racing)
X-Squad (EA, Action)

Also Disgaea is a niche game, Star ocean 3 was alright, not better than 2, Xenosaga was a joke compared to xenogears, the only really good RPG's for the PS2, where XII, Tales of abyss, Persona 3/4 and FFX. Everything else was Meh! if you compared them to the previous era.


every single one of those games with the exception of maybe tekken tag, street fighter EX3, midnight Club and Unreal were all either mediocre to horrid.. heck even Street Fighter fans will tell you the EX series sucks.. I just ddnt add it to the "pile of suck" because its name alone would get sales (kinda like an FF game) even if the actual game itself DOES suck.

also SO3 may not have been as good as 2 and Xenosaga may not have been as good as gears but that didnt stop either of them from being good and plenty of ppl bought them.. heck you can say FFXIII is the worst FF in the series.. yet how many millions did it sell?

Just because it wasnt as good as its predecessors doesnt mean it wasnt flying off shelves
#25 Nov 11 2012 at 1:52 PM Rating: Good
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Tangent is irrelevant to OP.

As far as FFXIV A Real Reborn Surviving. That is no longer in question. They tapped the largest digital buyers in the world (china) as part of their selling base.

Even if the game contains a niche audience, they'll likely have more than enough subscribers to maintain. Depending on the quality of the re-release, it stands to be very possible for the numbers of players to spike above where FFXI plateaued, simply due to the larger player pool sampling.

Yoshida polished a **** to the point where the players there were actually enjoying their time in a severely broken client. Granted, a small niche. But if that's what he can do with a broken asset, then recreating one from scratch should prove to be a success.

The degree of which and how much that actually matter will forever be arguable. The point being is SE has invested too much in this game to watch it die out at this point, so you can fully expect it to survive for quite a few years. (SE believes their reputation is worth more than their immediate losses thus far. They know that letting this game flop would substantiate losses well beyond the simple production costs of recreating this game.)

How many people it'll hold in that time, we'll have to see. However I'm not overly concerned. Large MMOs tend to attract a lot of bad crowds. I'd prefer a smaller tighter-knit playerbase than a gigantic cesspool.

Edited, Nov 11th 2012 2:54pm by Hyrist
#26 Nov 11 2012 at 4:30 PM Rating: Default
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bahamothz wrote:
How much time do you guys think ffxiv will survive?


I imagine that it will be about a year before SE basically cuts their losses, installs a skeleton crew, and makes FFXIV a micro-transaction-based game. Developers and players will be surprised; former players and outsiders will comment about how obvious it is that games made in its casual, well-worn style don't retain a long-term audience.

I'm just putting this here to link to it in a post sometime around 2014. Smiley: sly
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#27 Nov 11 2012 at 4:44 PM Rating: Decent
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The point being is SE has invested too much in this game to watch it die out at this point,

"Too big to die out" said the dinosaur.

Quote:
SE believes their reputation is worth more than their immediate losses thus far.

Hahahahahahahahaha!!!! PR manager: "Hey, somebody actually bought that crap!!" (^v^)/\(^u^)
#28 Nov 12 2012 at 12:16 AM Rating: Decent
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Rinsui wrote:
Quote:
The point being is SE has invested too much in this game to watch it die out at this point,

"Too big to die out" said the dinosaur.

Quote:
SE believes their reputation is worth more than their immediate losses thus far.

Hahahahahahahahaha!!!! PR manager: "Hey, somebody actually bought that crap!!" (^v^)/\(^u^)


Ah Rinsui. I find it amusing that you believe your words hold any credit to anyone, let alone me.

You have absolutely no grasp of long term scope. Otherwise you'd understand that yes, this is about their reputation.

Why? Because they're a veteran game development company. If their reputation sours heavily with nothing else in the pipeline to redeem them, they very well collapse. This isn't a matter of them being too big to die out, which you don't seem to grasp given your shallow-minded commentary. Let me put this situation so even you can understand it.

This is about clear and present danger. SE isn't the only major company facing some pretty strong separations between their views and the current trends of the gaming industry.

I'm not sure if you work in any sort of service or sales, but good faith has a direct effect on your bottom line. Had they buried FFXIV under the rug even more of their niche fans would hesitate to preorder their games (a problem that's already showing itself) and the game market is all about the preorders. Not to mention, FFXIV was a very significant monetary investment not even including the fans they disenfranchised by messing it up, combine those two factors with a declining trend of them producing games that have wide base appeal, and it's as clear as day even to a layman such as yourself that they're on a downward spiral they have to reverse.

A Realm Reborn is the perfect opportunity to do that. It is a smart financial investment to make a concerted effort to 'keep their promise' because it will have a direct positive effect on their company image, which will in turn pay dividends into their pocketbook in the long run.

So yes. I buy into it. Why? Because it's smart business sense. And it happens on the smaller scale every day.

Still don't believe me? Walk up to a car Retailer's service department and ask them what a "Goodwill Warranty" is.
#29 Nov 12 2012 at 12:30 AM Rating: Good
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KaneKitty wrote:
bahamothz wrote:
How much time do you guys think ffxiv will survive?


I imagine that it will be about a year before SE basically cuts their losses, installs a skeleton crew, and makes FFXIV a micro-transaction-based game. Developers and players will be surprised; former players and outsiders will comment about how obvious it is that games made in its casual, well-worn style don't retain a long-term audience.

I'm just putting this here to link to it in a post sometime around 2014. Smiley: sly


I wouldn't be surprised if FFXIV goes micro-transaction. However, that is still survival. How much of a crew they hold onto will fluctuate regardless of the level of its success.

There is also a larger issue here that you conveniently ignore, Kane. The business model for games themselves are changing. Subscription based games have been put to severe question, especially now in MMOs due to the creation of games like Guild Wars 2, which started their model as micro-transaction one.

You look at this as a failure, I say you're blind for thinking so, as games like LotR Online have actually increased their profits by going free to play. I'm a bit critical of Yoshi for trying to keep current subscription model in the wake of all the changes the game industry is seeing, actually. However we'll see if his gambit pays off.

As I stated first in the thread. There's going to be a wide *** ban of opinions on what is defined as survival, or what is defined as successful. It's all armchair commentary, however, and rather pointless.

What it boils down to is, if you like FFXIV, you'll play it. Enough people will likely do so to keep the servers going. Everything else is irrelevant. If you think you can do better then do it. Otherwise toting around your 'standards' on a third party forum is just social *************

Edited, Nov 12th 2012 1:31am by Hyrist
#30 Nov 12 2012 at 1:19 AM Rating: Default
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Final Fantasy series has always provided me with an outlet, a great story, now even a social network. It will survive! When I found out final fantasy had a mmorpg being released, it was a dream come true. When they gave a date for a second mmorpg, I was able to get into a guild, I found a group of people who held the same interest. I'm saying this to explain it's worth coming back. Also, it's impact not only on me but, people. It brings us together. It's hard to find people who enjoy a cool rpg.

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#31 Nov 12 2012 at 3:20 AM Rating: Excellent
I see FFXIV running for years. The game's current base is small, but a sizable number of people will definitely be trying it out when 2.0 goes live. This includes PC users who quit soon after 1.0 went live, and new PC users who've been waiting for Version 2.0. This also includes the PS3 crowd, as well as current players who will be buying second copies for a second platform.

Even if the playerbase for this game isn't large, it would be in SE's best interest to keep its most loyal customers in the habit of playing a Square Enix MMORPG. Retaining those customers (and not losing them to other franchises) is worth a ton to SE, in more ways than Xs and Os.

That said, early impressions of v2.0 have been very good. The unique v1.0 storyline was strong, and Yoshi-P & crew made some great improvements to the game, considering how badly their hands were tied by the game's initial poor programming. All indications are that v2.0 will be a solid game with a fantastic storyline. I think it really has the potential to be something of a middle ground between the Everquest/FFXI model of gaming and Guild Wars 2, which is so casual that nobody even talks to each other.
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#32 Nov 12 2012 at 8:44 AM Rating: Default
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Hyrist wrote:
KaneKitty wrote:
bahamothz wrote:
How much time do you guys think ffxiv will survive?


I imagine that it will be about a year before SE basically cuts their losses, installs a skeleton crew, and makes FFXIV a micro-transaction-based game. Developers and players will be surprised; former players and outsiders will comment about how obvious it is that games made in its casual, well-worn style don't retain a long-term audience.

I'm just putting this here to link to it in a post sometime around 2014. Smiley: sly


I wouldn't be surprised if FFXIV goes micro-transaction. However, that is still survival. How much of a crew they hold onto will fluctuate regardless of the level of its success.

There is also a larger issue here that you conveniently ignore, Kane. The business model for games themselves are changing. Subscription based games have been put to severe question, especially now in MMOs due to the creation of games like Guild Wars 2, which started their model as micro-transaction one.

You look at this as a failure, I say you're blind for thinking so, as games like LotR Online have actually increased their profits by going free to play. I'm a bit critical of Yoshi for trying to keep current subscription model in the wake of all the changes the game industry is seeing, actually. However we'll see if his gambit pays off.

As I stated first in the thread. There's going to be a wide *** ban of opinions on what is defined as survival, or what is defined as successful. It's all armchair commentary, however, and rather pointless.

What it boils down to is, if you like FFXIV, you'll play it. Enough people will likely do so to keep the servers going. Everything else is irrelevant. If you think you can do better then do it. Otherwise toting around your 'standards' on a third party forum is just social *************

Edited, Nov 12th 2012 1:31am by Hyrist



have you PLAYED an F2P micro transaction game? Sure if FFXIV went that route it would live, the question is would it be fun to PLAY? the answer.. no...

all F2P MMOs ive played are lacking in content and quality... do you think FFXI would have been getting updates every 3 months, have an actual storyline, release new expansions with even better stories every year, have 50+ different things to do if it werent for its subscription fees?


so yeah If FFXIV went free I can assure you the quality would go with it... all wed be left with is a pretty looking game with nothing to do that maybe gets updated twice a year IF were lucky...

I played FFXI for 8 years whereas other F2P mmos Ive played dont hold my attention for a full month (with the exception of DCUO that kept me engaged for 2 months). Because all F2P mmos are about the same thing, grinding (which has ridiculously high level requirements at mid range), pvp, and double xp weekends (you know the grinding its bad i fthey gotta offer double xp EVERY weekend), and maybe raids

oh and when they do add "new content" all it is is a level cap raise and more areas to grind in... thats not new content, thats making existing content (grinding) more tedious, a level cap increases isnt whats needed to make a game good... I mean how long was the cap on FFXI 75 before it was finally raised?


Id die if FFXI or XIV ever turned into that, so for the love of god I hope it never goes free.
#33 Nov 12 2012 at 11:24 AM Rating: Excellent
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FF games follow this pattern on new hardware:
- Innovation (IV, VII, X, XIII)
- Experimentation (V, VIII, XI, XIV)
- Optimization (VI, IX, XII)


I'd like to hear more (from a technically-minded person) about how specifically FFV, FFVIII, & FFXI were experimenting? I'm curious. FFVIII is different by gameplay (Junction, Draw) and approach (fewer enemies, but they level up) but I'm unaware of any experimentation beyond that. FFV, I'm drawing a blank. I can see how much FFVI, FFIX, & FFXII did and improved over FFIV, FFVII, FFX, but I'm just not seeing that experimentation unless it just meant "middle step", then I can see it.
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#34 Nov 12 2012 at 3:34 PM Rating: Excellent
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V allowed for more complete character customization than had been possible in IV. (I didn't get much into IV, but from what I remember you got handed Cecil and it was "Lo! Here is a Dark Knight!") Not necessarily a technical innovation, but an experiment in allowing the player more control over the development of their characters. They went back to the job system introduced in III, but developed it further, creating the job ability combo system (main job equipping abilities of other jobs) that was recycled in - guess what - FFXIV. It also introduced new classes that have since become FF staples, like Blue Mage.

They also tweaked the ATB system to let you know which character had a turn coming, something that was not done in the ATB of IV. More of an improvement than an experiment. Really, there's only so much experimenting they could do on SNES, but V was certainly them testing the possibilities of the system, later culminating in the awesome uber glory known as FFVI.

FFVIII was SE's first stab at having character models that were normal human proportions as part of regular gameplay. This ended up sort of ugly so they dropped it for IX, and then brought it back for X and beyond. (Experiment failed, in this case.) I believe it's also the first one to include the fully animated CG mini movies for critical cutscenes. (VII had them, but they were not the very high CG movie quality of what they used in VIII and still looked really cartoony.) The second experiment worked, and all FF games since have included at least one true movie quality cutscene, sometimes many.

XI was the first MMO on a console, the first MMO Final Fantasy, and the first truly open-ended Final Fantasy game without a specific end goal.
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#35 Nov 12 2012 at 4:57 PM Rating: Good
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have you PLAYED an F2P micro transaction game? Sure if FFXIV went that route it would live, the question is would it be fun to PLAY? the answer.. no...


Both League of Legends and Guild Wars 2 disprove this ascertion with a heavy hand.

The latter is an uprising and popular single purchase MMO.

The former is a Free to play game that is the most played game in history, including WoW. It's also the largest Esport in the business now.

So no, that inpenetrable barrier of "If it's free, it must suck." has already been shattered into pieces. And you're going to see more of it happening. Games that are sold in eppisodes or games that have an upfront cost followed by smaller expansions to purchase. Or even games that are build from the ground up to support microtransactions.

Yes, there is plenty of crap games out on the market with the free to play model. But take a look at any retail library and you realize that issue is utterly irrelevant to the quality of a game produced in the long haul.

It's find that you're concerned about it, but don't try to justify it by drawing bad parrelels. Just be concerned.

Honestly, simple microtransactions isn't the only alternative pay method to a subscription. But subscription models are falling by the wayside, and it is a larger barrier for entry for many potential players who don't want to play upwards of $120 a month for a game. Nobody is going to replicate WoW's success through that method, and remaining stable in that enviroment is also a question.

Granted, I'll pay up, but I question the long term payout of it. We'll see.

Thayos wrote:
I think it really has the potential to be something of a middle ground between the Everquest/FFXI model of gaming and Guild Wars 2, which is so casual that nobody even talks to each other.


Not so much an issue with how casual it is as much as the action-orientation of the game. If you don't find a guild and get into voice programs, you're going to see that problem in Guild Wars 2.

It's a fair bet that you're going to see that issue in FFXIV: ARR as well if they pacing of combat is as fast as they indicate.

Edited, Nov 12th 2012 5:58pm by Hyrist
#36 Nov 12 2012 at 8:55 PM Rating: Decent
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Hyrist wrote:
Quote:
have you PLAYED an F2P micro transaction game? Sure if FFXIV went that route it would live, the question is would it be fun to PLAY? the answer.. no...


Both League of Legends and Guild Wars 2 disprove this ascertion with a heavy hand.

The latter is an uprising and popular single purchase MMO.

The former is a Free to play game that is the most played game in history, including WoW. It's also the largest Esport in the business now.

So no, that inpenetrable barrier of "If it's free, it must suck." has already been shattered into pieces. And you're going to see more of it happening. Games that are sold in eppisodes or games that have an upfront cost followed by smaller expansions to purchase. Or even games that are build from the ground up to support microtransactions.

Yes, there is plenty of crap games out on the market with the free to play model. But take a look at any retail library and you realize that issue is utterly irrelevant to the quality of a game produced in the long haul.

It's find that you're concerned about it, but don't try to justify it by drawing bad parrelels. Just be concerned.

Honestly, simple microtransactions isn't the only alternative pay method to a subscription. But subscription models are falling by the wayside, and it is a larger barrier for entry for many potential players who don't want to play upwards of $120 a month for a game. Nobody is going to replicate WoW's success through that method, and remaining stable in that enviroment is also a question.

Granted, I'll pay up, but I question the long term payout of it. We'll see.

Thayos wrote:
I think it really has the potential to be something of a middle ground between the Everquest/FFXI model of gaming and Guild Wars 2, which is so casual that nobody even talks to each other.


Not so much an issue with how casual it is as much as the action-orientation of the game. If you don't find a guild and get into voice programs, you're going to see that problem in Guild Wars 2.

It's a fair bet that you're going to see that issue in FFXIV: ARR as well if they pacing of combat is as fast as they indicate.

Edited, Nov 12th 2012 5:58pm by Hyrist




well I really dont count gild wars as the game has no monthly fee but i still have to buy it so its not completely free but even if it isnt bad you still dint answer my question regarding last appeal... Ive been told people are getting bored with it already.. and its been out how long? So sounds to me that its still lacks to quality that a subscription game like FFXI offers that would keep someone playing for years and still wanting more

Also how is Guild wars in the story department? thats game is also mainly grind and PVP.. Im sure FFXI is still far more diverse even if it is better than all the other F2P garbage out there it still cant hold a candle to the P2P stuff, so until someone makes a F2P game thast better than the P2P ones Ill still prefer subscriptions over free
#37 Nov 12 2012 at 9:31 PM Rating: Decent
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Final Fantasy is a huge title, and alot of people like the MMO genre... and ontop of that people want MMORPGs for PS3 too. As well as the game is friggin Global too. And you play with people from different nations. With all that being said the game also has an amazing atmosphere in the game. You can just stand in town and feel it. I think its a pretty good game... and seeing that 2.0 is coming out as a revamp. Its definitely going to be considered a completely new game. Which itll just get better and better.

And ontop of that its Open to PS3 players too AND ITS CROSS SERVER! meaning you can play with PS3 players. Since it being availble to this community. It makes it available to much more people, ones who -cant aford a pimped out PC- Even people who are playing PC are also buying a PS3 copy too. Which I am doing that.

I think the game is gunna do really well. And its going to be brand new too. With content rolling out and getting ideas from players. Itll just get better and better.
#38 Nov 12 2012 at 9:32 PM Rating: Default
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Ohyea, also... FFXIV will be cheaper then any other sub based MMO since you only need one character and you get like... 1-2 dollars off from sub if you only have 1 character?
#39 Nov 12 2012 at 9:42 PM Rating: Decent
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DuoMaxwellxx wrote:
Hyrist wrote:
Quote:
have you PLAYED an F2P micro transaction game? Sure if FFXIV went that route it would live, the question is would it be fun to PLAY? the answer.. no...


Both League of Legends and Guild Wars 2 disprove this ascertion with a heavy hand.

The latter is an uprising and popular single purchase MMO.

The former is a Free to play game that is the most played game in history, including WoW. It's also the largest Esport in the business now.

So no, that inpenetrable barrier of "If it's free, it must suck." has already been shattered into pieces. And you're going to see more of it happening. Games that are sold in eppisodes or games that have an upfront cost followed by smaller expansions to purchase. Or even games that are build from the ground up to support microtransactions.

Yes, there is plenty of crap games out on the market with the free to play model. But take a look at any retail library and you realize that issue is utterly irrelevant to the quality of a game produced in the long haul.

It's find that you're concerned about it, but don't try to justify it by drawing bad parrelels. Just be concerned.

Honestly, simple microtransactions isn't the only alternative pay method to a subscription. But subscription models are falling by the wayside, and it is a larger barrier for entry for many potential players who don't want to play upwards of $120 a month for a game. Nobody is going to replicate WoW's success through that method, and remaining stable in that enviroment is also a question.

Granted, I'll pay up, but I question the long term payout of it. We'll see.

Thayos wrote:
I think it really has the potential to be something of a middle ground between the Everquest/FFXI model of gaming and Guild Wars 2, which is so casual that nobody even talks to each other.


Not so much an issue with how casual it is as much as the action-orientation of the game. If you don't find a guild and get into voice programs, you're going to see that problem in Guild Wars 2.

It's a fair bet that you're going to see that issue in FFXIV: ARR as well if they pacing of combat is as fast as they indicate.

Edited, Nov 12th 2012 5:58pm by Hyrist




well I really dont count gild wars as the game has no monthly fee but i still have to buy it so its not completely free but even if it isnt bad you still dint answer my question regarding last appeal... Ive been told people are getting bored with it already.. and its been out how long? So sounds to me that its still lacks to quality that a subscription game like FFXI offers that would keep someone playing for years and still wanting more

Also how is Guild wars in the story department? thats game is also mainly grind and PVP.. Im sure FFXI is still far more diverse even if it is better than all the other F2P garbage out there it still cant hold a candle to the P2P stuff, so until someone makes a F2P game thast better than the P2P ones Ill still prefer subscriptions over free


Not to be a douche but GW2 >>>> FFXIV in every department excluding graphics.... Also FFXIV Story is garbage :) And FFXI story was not even that great, it was incredibly presented, but it was a very simple story, nothing out of this world (Not to say it is not one of the best MMO Story's out there, just saying when compared to most AAA RPG'S it does not holds up)

Also GW2 is doing fine :)
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#40 Nov 12 2012 at 10:28 PM Rating: Excellent
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The base game of XI is simple, yeah, but the CoP storyline was so complicated that people had to go back and watch the cutscenes after finishing it just to sort of grasp what was going on (and even then they weren't too sure) and the ToAU storyline was pure FF magic, with evil viziers and posessed puppets and zombie pirates. Then WotG had to get all time-wimey, to boot.

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#41 Nov 13 2012 at 2:21 AM Rating: Good
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the CoP storyline was so complicated that people had to go back and watch the cutscenes after finishing it just to sort of grasp what was going on


Well, that doesn't really speak for the way the story was presented in the first place, does it?
#42 Nov 13 2012 at 4:31 AM Rating: Decent
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Seraphaniim wrote:
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Cryxx, I must say that your post was... rather dumb? If he was asking "when 2.0 hits, will all the cool kids go play it, so I should too?" then your post would actually be worth a thought. However, the "will ffxiv last much longer" questions are getting really old and kind of annoying. NO ONE can predict this... We have to wait to see what happens WHEN 2.0 hits. We won't be able to tell any sooner.

Also to criticize Cryxx cuz his post was BS. When xiv did not offer a trial and he they missed the free period, it is kind of legit to ask is it worth coming back to if they asked at launch. They don't know what the game is like nor can they try it without resubbing. They don't FREEKING EFFITY EFF care what the "cool kids" are playing. They are trying to gather consensus on whether or not the changes to the game have been worth while and how the future of the game is shaping up to look like. All they can do is rely on people's opinions because they cannot try it without paying! Good god Cryxx... So I will wait for you to start an argument to try and defend your worthless post.


How was their post "rather dumb"? The OP asked a hypothetical question which no one here can know the answer too. Cryxx responded by asking "what does it matter what anyone else thinks?". They bring up a good point in that it doesn't matter what everyone else thinks as long as you are having a good time and isn't that what matters? If I pay $60 for a game, I would rather be enjoying myself than worrying what reviewers say. Maybe if you're 10 years old you might care what the 'cool kids' are doing but I'm willing to wager that the majority of FFXIV hopefuls are at least 18 years old and could care less about what everyone else is doing.


Have to say the same, the post wasnt dumb. Just their own opinion which I also agree with, at the end of the day if you want to play.

I my self left XIV because of the problems but guess what - 2.0 I will be coming back. I know a bunch of others who are coming back.
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#43 Nov 13 2012 at 6:44 AM Rating: Decent
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The point might be mute since the game may not get any expansions anyway but FFXI was crippled later on by the PS2 platform being long dead and getting the expansions was almost impossible.
#44 Nov 13 2012 at 8:20 AM Rating: Excellent
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GW2 isn't impressing me at all so far. I haven't played much yet admittedly. At this point I'd rather go play XIV 1.0 even though my progress isn't saved.
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#45 Nov 13 2012 at 8:56 AM Rating: Decent
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FFXIV will probably run just as good as FFXI did back when it came out with the usuall fluxuations in subscriptions. I played for a little bit of 1.0 before the servers went down and I really enjoyed it, and can not wait for the 2.0 reboot launch. I fully expect XIV to have a long and happy life if they don't have a horrific launch that v1.0 had.

Good Luck Wint GW2 isn't that Impressive at all.
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#46 Nov 13 2012 at 9:32 AM Rating: Good
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Ostia wrote:
DuoMaxwellxx wrote:
Hyrist wrote:
Quote:
have you PLAYED an F2P micro transaction game? Sure if FFXIV went that route it would live, the question is would it be fun to PLAY? the answer.. no...


Both League of Legends and Guild Wars 2 disprove this ascertion with a heavy hand.

The latter is an uprising and popular single purchase MMO.

The former is a Free to play game that is the most played game in history, including WoW. It's also the largest Esport in the business now.

So no, that inpenetrable barrier of "If it's free, it must suck." has already been shattered into pieces. And you're going to see more of it happening. Games that are sold in eppisodes or games that have an upfront cost followed by smaller expansions to purchase. Or even games that are build from the ground up to support microtransactions.

Yes, there is plenty of crap games out on the market with the free to play model. But take a look at any retail library and you realize that issue is utterly irrelevant to the quality of a game produced in the long haul.

It's find that you're concerned about it, but don't try to justify it by drawing bad parrelels. Just be concerned.

Honestly, simple microtransactions isn't the only alternative pay method to a subscription. But subscription models are falling by the wayside, and it is a larger barrier for entry for many potential players who don't want to play upwards of $120 a month for a game. Nobody is going to replicate WoW's success through that method, and remaining stable in that enviroment is also a question.

Granted, I'll pay up, but I question the long term payout of it. We'll see.

Thayos wrote:
I think it really has the potential to be something of a middle ground between the Everquest/FFXI model of gaming and Guild Wars 2, which is so casual that nobody even talks to each other.


Not so much an issue with how casual it is as much as the action-orientation of the game. If you don't find a guild and get into voice programs, you're going to see that problem in Guild Wars 2.

It's a fair bet that you're going to see that issue in FFXIV: ARR as well if they pacing of combat is as fast as they indicate.

Edited, Nov 12th 2012 5:58pm by Hyrist




well I really dont count gild wars as the game has no monthly fee but i still have to buy it so its not completely free but even if it isnt bad you still dint answer my question regarding last appeal... Ive been told people are getting bored with it already.. and its been out how long? So sounds to me that its still lacks to quality that a subscription game like FFXI offers that would keep someone playing for years and still wanting more

Also how is Guild wars in the story department? thats game is also mainly grind and PVP.. Im sure FFXI is still far more diverse even if it is better than all the other F2P garbage out there it still cant hold a candle to the P2P stuff, so until someone makes a F2P game thast better than the P2P ones Ill still prefer subscriptions over free


Not to be a douche but GW2 >>>> FFXIV in every department excluding graphics.... Also FFXIV Story is garbage :) And FFXI story was not even that great, it was incredibly presented, but it was a very simple story, nothing out of this world (Not to say it is not one of the best MMO Story's out there, just saying when compared to most AAA RPG'S it does not holds up)

Also GW2 is doing fine :)



FFXI story nothing great? tell alll the other MMOs that. As for it not holding a candle to AAA RPGs story, umm CoP would beg to differ. Its story was just as good if not better than most single player JRPGs out there..

So SE proved they could make a good story in an MMO. Im HOPING they do it again in FFXIV
#47 Nov 13 2012 at 2:42 PM Rating: Good
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Rinsui wrote:
Quote:
the CoP storyline was so complicated that people had to go back and watch the cutscenes after finishing it just to sort of grasp what was going on


Well, that doesn't really speak for the way the story was presented in the first place, does it?


Well, it was more that people were told to spam through the cutscenes to get to the fight - and if you lost, you had to smash the enter key again. People were in such a hurry to get to the fight that they didn't even read what the characters were saying.

SE corrected this in Wings of the Goddess by having the pre-fight cutscene be a separate event, so people could watch the CS on their own time then all go in the fight together.
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#48 Nov 13 2012 at 6:49 PM Rating: Default
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2,202 posts
DuoMaxwellxx wrote:
Ostia wrote:
DuoMaxwellxx wrote:
Hyrist wrote:
Quote:
have you PLAYED an F2P micro transaction game? Sure if FFXIV went that route it would live, the question is would it be fun to PLAY? the answer.. no...


Both League of Legends and Guild Wars 2 disprove this ascertion with a heavy hand.

The latter is an uprising and popular single purchase MMO.

The former is a Free to play game that is the most played game in history, including WoW. It's also the largest Esport in the business now.

So no, that inpenetrable barrier of "If it's free, it must suck." has already been shattered into pieces. And you're going to see more of it happening. Games that are sold in eppisodes or games that have an upfront cost followed by smaller expansions to purchase. Or even games that are build from the ground up to support microtransactions.

Yes, there is plenty of crap games out on the market with the free to play model. But take a look at any retail library and you realize that issue is utterly irrelevant to the quality of a game produced in the long haul.

It's find that you're concerned about it, but don't try to justify it by drawing bad parrelels. Just be concerned.

Honestly, simple microtransactions isn't the only alternative pay method to a subscription. But subscription models are falling by the wayside, and it is a larger barrier for entry for many potential players who don't want to play upwards of $120 a month for a game. Nobody is going to replicate WoW's success through that method, and remaining stable in that enviroment is also a question.

Granted, I'll pay up, but I question the long term payout of it. We'll see.

Thayos wrote:
I think it really has the potential to be something of a middle ground between the Everquest/FFXI model of gaming and Guild Wars 2, which is so casual that nobody even talks to each other.


Not so much an issue with how casual it is as much as the action-orientation of the game. If you don't find a guild and get into voice programs, you're going to see that problem in Guild Wars 2.

It's a fair bet that you're going to see that issue in FFXIV: ARR as well if they pacing of combat is as fast as they indicate.

Edited, Nov 12th 2012 5:58pm by Hyrist




well I really dont count gild wars as the game has no monthly fee but i still have to buy it so its not completely free but even if it isnt bad you still dint answer my question regarding last appeal... Ive been told people are getting bored with it already.. and its been out how long? So sounds to me that its still lacks to quality that a subscription game like FFXI offers that would keep someone playing for years and still wanting more

Also how is Guild wars in the story department? thats game is also mainly grind and PVP.. Im sure FFXI is still far more diverse even if it is better than all the other F2P garbage out there it still cant hold a candle to the P2P stuff, so until someone makes a F2P game thast better than the P2P ones Ill still prefer subscriptions over free


Not to be a douche but GW2 >>>> FFXIV in every department excluding graphics.... Also FFXIV Story is garbage :) And FFXI story was not even that great, it was incredibly presented, but it was a very simple story, nothing out of this world (Not to say it is not one of the best MMO Story's out there, just saying when compared to most AAA RPG'S it does not holds up)

Also GW2 is doing fine :)



FFXI story nothing great? tell alll the other MMOs that. As for it not holding a candle to AAA RPGs story, umm CoP would beg to differ. Its story was just as good if not better than most single player JRPGs out there..

So SE proved they could make a good story in an MMO. Im HOPING they do it again in FFXIV


COP Cannot hold a candle to Xenogears Smiley: laugh , or vagrant story, or FFT, or VI(The basis for XIV) or Chrono trigger or Cross. And that's just Square ******* Smiley: laugh

Can it hold a candle to Suikoden ? To Tales of destiny or Symphonia ? What about Lufia II ? Tsk Tsk!

FFXI COP is a rip off EQ story line, simple as that. It is presented 1000% better, and that is why the story stands on it's own two legs, but to say that it is more than what it really was, is blasphemous.
____________________________
MUTED
#49 Nov 13 2012 at 7:07 PM Rating: Default
****
4,957 posts
Ostia wrote:
DuoMaxwellxx wrote:
Ostia wrote:
DuoMaxwellxx wrote:
Hyrist wrote:
Quote:
have you PLAYED an F2P micro transaction game? Sure if FFXIV went that route it would live, the question is would it be fun to PLAY? the answer.. no...


Both League of Legends and Guild Wars 2 disprove this ascertion with a heavy hand.

The latter is an uprising and popular single purchase MMO.

The former is a Free to play game that is the most played game in history, including WoW. It's also the largest Esport in the business now.

So no, that inpenetrable barrier of "If it's free, it must suck." has already been shattered into pieces. And you're going to see more of it happening. Games that are sold in eppisodes or games that have an upfront cost followed by smaller expansions to purchase. Or even games that are build from the ground up to support microtransactions.

Yes, there is plenty of crap games out on the market with the free to play model. But take a look at any retail library and you realize that issue is utterly irrelevant to the quality of a game produced in the long haul.

It's find that you're concerned about it, but don't try to justify it by drawing bad parrelels. Just be concerned.

Honestly, simple microtransactions isn't the only alternative pay method to a subscription. But subscription models are falling by the wayside, and it is a larger barrier for entry for many potential players who don't want to play upwards of $120 a month for a game. Nobody is going to replicate WoW's success through that method, and remaining stable in that enviroment is also a question.

Granted, I'll pay up, but I question the long term payout of it. We'll see.

Thayos wrote:
I think it really has the potential to be something of a middle ground between the Everquest/FFXI model of gaming and Guild Wars 2, which is so casual that nobody even talks to each other.


Not so much an issue with how casual it is as much as the action-orientation of the game. If you don't find a guild and get into voice programs, you're going to see that problem in Guild Wars 2.

It's a fair bet that you're going to see that issue in FFXIV: ARR as well if they pacing of combat is as fast as they indicate.

Edited, Nov 12th 2012 5:58pm by Hyrist




well I really dont count gild wars as the game has no monthly fee but i still have to buy it so its not completely free but even if it isnt bad you still dint answer my question regarding last appeal... Ive been told people are getting bored with it already.. and its been out how long? So sounds to me that its still lacks to quality that a subscription game like FFXI offers that would keep someone playing for years and still wanting more

Also how is Guild wars in the story department? thats game is also mainly grind and PVP.. Im sure FFXI is still far more diverse even if it is better than all the other F2P garbage out there it still cant hold a candle to the P2P stuff, so until someone makes a F2P game thast better than the P2P ones Ill still prefer subscriptions over free


Not to be a douche but GW2 >>>> FFXIV in every department excluding graphics.... Also FFXIV Story is garbage :) And FFXI story was not even that great, it was incredibly presented, but it was a very simple story, nothing out of this world (Not to say it is not one of the best MMO Story's out there, just saying when compared to most AAA RPG'S it does not holds up)

Also GW2 is doing fine :)



FFXI story nothing great? tell alll the other MMOs that. As for it not holding a candle to AAA RPGs story, umm CoP would beg to differ. Its story was just as good if not better than most single player JRPGs out there..

So SE proved they could make a good story in an MMO. Im HOPING they do it again in FFXIV


COP Cannot hold a candle to Xenogears Smiley: laugh , or vagrant story, or FFT, or VI(The basis for XIV) or Chrono trigger or Cross. And that's just Square ******* Smiley: laugh

Can it hold a candle to Suikoden ? To Tales of destiny or Symphonia ? What about Lufia II ? Tsk Tsk!

FFXI COP is a rip off EQ story line, simple as that. It is presented 1000% better, and that is why the story stands on it's own two legs, but to say that it is more than what it really was, is blasphemous.



Umm CoP better than Xenogears, FFT, FFVI, FFVII, Tales of Dstiny and Symphonia and Lufia 2.. nope

but better than every other game you named (yes that includes Suikoden) indeed it is

Chrono Triggers lack of character development to me makes it not that great, and chrono Cross is worse than Trigger soooo. Now CoP is definitely not better than Suikoden 2... but 1? definitely

and its story is also better than every main FF game except VI and VII so yeah... by the way FFXIV based on VI? What relation does FFXIV have to VI?
#50 Nov 13 2012 at 9:24 PM Rating: Good
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21,262 posts
They're both FF titles. That's about it.

The only games with any sort of acknowledged connection are: FF Tactics and FFXII (both in Ivalice with many centuries difference), and FFVII and FFX (possible retconned tenuous connection that Spira becomes Gaia and Shinra the kid from X is the founder of Shinra Corp.)

Everything else is officially a distinct world.

As for the Magitek, they brought it back for XIV because it's a fun concept.
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#51 Nov 14 2012 at 3:57 AM Rating: Good
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2,153 posts
Quote:
Chrono Triggers lack of character development

You, sir, are a dimwit.
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